Nick Winter
8c48e4fc14
Remove transpiledCode and screenshot from LevelSession
2016-07-08 17:04:24 -07:00
phoenixeliot
6fb4cbd9ac
Remember checkbox state in TeacherClassView
2016-07-08 16:24:33 -07:00
phoenixeliot
b25782f2b6
Pass username/password from CreateAccountModal to AuthModal
2016-07-08 16:24:33 -07:00
Scott Erickson
f5c9be4831
Merge branch 'master' into game-dev-levels
2016-07-08 14:26:48 -07:00
Scott Erickson
b2bb129cbf
Add realTimeInputEvents to world and gameUIState, with just mousedown events
2016-07-08 14:17:07 -07:00
Scott Erickson
10d344504a
Add check to TomeView
...
Found a bug while playing Ogre Encampment: click the Chest before clicking past the
intro screen and the game throws an error, when `updateSpellPalette` tries to access
call `spell.getSource()` but `spell` is undefined. This check keeps the same behavior
but handles the error.
2016-07-08 13:27:42 -07:00
Scott Erickson
976015734d
Update CreateAccountModal comments
2016-07-07 16:58:50 -07:00
Scott Erickson
151bf93177
Fix checkEmail to prevent duplicate checks
2016-07-07 16:55:57 -07:00
Scott Erickson
54c1361b1c
Fix admin view when not an admin
2016-07-07 16:48:26 -07:00
Scott Erickson
1da82fa851
Fix #1199
2016-07-07 16:34:24 -07:00
Scott Erickson
ecde42f356
Fix catch callback
2016-07-07 16:22:08 -07:00
phoenixeliot
21cd890bfa
Use translated ClassCode error message
2016-07-07 16:03:07 -07:00
Scott Erickson
af9f7201d0
Finish new CreateAccountModal
2016-07-07 15:56:41 -07:00
phoenixeliot
e9b7543242
Start new CreateAccountModal
2016-07-07 15:56:41 -07:00
phoenixeliot
5e6c9709f9
Display better error when invalid class code is entered
2016-07-07 15:32:11 -07:00
Matt Lott
cad067fa8c
🐛 Fix admin classroom progress CSV
...
Respect fetch paging.
2016-07-07 15:18:04 -07:00
Matt Lott
a884fbf38b
Admin class progress CSV export
2016-07-07 11:07:38 -07:00
Rob
228019ac89
- Limit when this autocompletion can pop up.
...
- Remove some left over cruft from the text completer.
2016-07-06 13:31:46 -07:00
Rob
c7901c3237
Unbreak things when you don't have glasses.
2016-07-05 12:34:54 -07:00
Rob
9c7320e26a
- Move Zatanna out of own repo and into CodeCombat
...
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
ba54754373
Admin classroom levels page
2016-06-30 08:29:27 -07:00
Rob
ac47928131
- Reduce size of answer code in verifier
...
- Assume we want to run a single level on only one core for accurate speed testing.
2016-06-29 16:18:36 -07:00
Matt Lott
63e38c82b2
Update school counts page with geoip and 10+ buckets
...
Placing teachers and students in unknown districts and schools if we
have geoip countries and states/regions.
Placing teachers/students in unknown schools if there are 10+ students.
2016-06-29 15:01:04 -07:00
Nick Winter
ede12ed50f
Add effective simulation frames per second to verifier
2016-06-29 12:40:30 -07:00
Matt Lott
50a017b1e9
🐛 Fix UK matching on school counts page
...
Not a huge difference in raw numbers
2016-06-28 17:18:04 -07:00
Matt Lott
d6951559fd
Update school counts page
...
Exclude HoC users via course instances
Include teacher/students via trial requests without NCES data
2016-06-28 16:41:36 -07:00
Scott Erickson
fe1598cab2
Implement multi-select, remove click-to-navigate from level editor
2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd
Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
...
Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.
It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Matt Lott
d72e4eb750
Practice levels Ux and next level algorithm
...
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.
Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
08886460c2
Remove default licenses needed from request form
2016-06-26 14:49:09 -07:00
Matt Lott
425115ad37
Remove level type 'hero-practice', use level.practice
2016-06-25 08:38:59 -07:00
Nick Winter
69eb1dc07a
Preparing for master-wizard
2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d
Add two starting new heroes. Fix #2753 again for now.
2016-06-24 14:57:21 -07:00
Nick Winter
7c876401bc
Do show bonus goals in course mode if you actually achieve them
2016-06-24 08:50:38 -07:00
Catsync
f1d17ebcba
Don't show optional goals if playing level as type 'course' ( #3758 )
2016-06-24 08:32:50 -07:00
shuwn
c6fcf588f7
Update DiplomatView.coffee ( #3750 )
2016-06-24 15:40:50 +01:00
Matt Lott
18de9ab298
Create call tasks and opps for license requests
2016-06-23 06:12:51 -07:00
Josh Callebaut
b8bdc0c726
Merge pull request #3754 from Zerrien/campaign-treema-display
...
Clicking on level in treema makes the level flash
2016-06-22 15:56:54 -07:00
Josh Callebaut
e953f7fc60
Cleaner jQuery selection
2016-06-22 15:36:42 -07:00
Josh Callebaut
0ad8fddff6
Clicking on level in treema makes the level flash
2016-06-22 15:11:27 -07:00
Rob
f100e7ab52
Non-integer indentation levels are impossible.
2016-06-22 15:08:20 -07:00
Matt Lott
73698129a0
Make level practice threshold available in editor
2016-06-21 16:41:47 -07:00
Rob
bdfa6d435a
Add extra options to verifier.
2016-06-21 11:48:42 -07:00
Matt Lott
df90935aba
Admin school counts page
2016-06-21 09:33:06 -07:00
Matt Lott
e0170d0339
Add hero-practice level type and threshold to schema
...
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
4622337d82
Update licenses needed form
...
Ensure the needed licenses are in the subject resulting email.
2016-06-17 15:40:07 -07:00
Catsync
6901b758e6
Update estimated course times ( #3738 )
...
* Update time estimates for courses.
* Update coming soon text.
2016-06-16 12:56:43 -07:00
Scott Erickson
57def1fbeb
Merge pull request #3727 from duybkict/refactor-MyMatchesTabView
...
#3138 #3488 refactor MyMatchesTabView
2016-06-16 10:41:17 -07:00
Scott Erickson
a4b5e92b06
Merge pull request #3726 from duybkict/refactor-SimulateTabView
...
#3138 #3488 refactor SimulateTabView
2016-06-16 10:34:53 -07:00
Matt Lott
6739353d8e
🐛 Fix hint intro overview duplicates
2016-06-16 10:21:37 -07:00
Scott Erickson
86fc4a3846
Hints v1
...
Add per-level tips and tricks, available during gameplay to help unstick players.
Closes #3736
2016-06-15 16:12:41 -07:00
Scott Erickson
c8e7b79e5d
Make demoEl run _.once
2016-06-15 16:09:24 -07:00
phoenixeliot
e841334c86
Fix join class modal (temporary hack)
2016-06-15 13:28:03 -07:00
phoenixeliot
749601c9d8
Don't cache classrooms (fetched by memberID)
2016-06-14 14:27:57 -07:00
Matt Lott
ecb5169ca7
Add hintsB to level schema
2016-06-14 10:29:30 -07:00
Nick Winter
a96d5df78e
Don't protect APIs in game-dev levels
2016-06-13 16:21:22 -07:00
phoenixeliot
ccf5b449e3
Use classroom.courses.levels instead of campaign.levels
2016-06-13 14:47:10 -07:00
Nick Winter
d2634e63ed
Fix #3642 : AIs using aiSource now don't need API protection (with new Aether)
2016-06-09 17:59:19 -07:00
Matt Lott
55bd49fde0
Add course playtimes to student progress CSV
2016-06-09 14:44:47 -07:00
Rob
aa7f2af700
No ads, act two.
2016-06-09 12:13:17 -07:00
Matt Lott
9dbcf27e11
Add classroom Mixpanel logging
...
Closes #3720
2016-06-09 10:46:26 -07:00
duybkict
0c0f075424
#3138 #3488 refactor MyMatchesTabView
2016-06-09 10:31:53 +07:00
duybkict
a4e8cafdb3
#3138 #3488 refactor SimulateTabView
2016-06-09 10:00:47 +07:00
Nick Winter
b0fcddac68
Add game-dev level type ( #3725 )
...
* Initial pass adding new game-dev level type.
* Fix a failing test with updated LevelSystem required properties
* Bring back normal Angel worker timeout times
* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Scott Erickson
0d5bf6b4de
Merge branch 'username-login'
2016-06-08 15:48:46 -07:00
Scott Erickson
c57fd6f460
Do not set campaignIndex for levels except for course campaigns
2016-06-08 15:48:26 -07:00
Scott Erickson
69f3ee3a5b
Allow username login, tear out a bunch of related stuff in change
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* Switch from auth.loginUser to User.loginPasswordUser with Promise
* Remove a cascade of unused views that were using auth.loginUser: StudentLogInModal, StudentSignupModal, HourOfCodeView
* Also remove auth.createUser
2016-06-08 13:55:19 -07:00
Scott Erickson
86699a8510
Merge pull request #3719 from duybkict/refactor-LadderTabView
...
#3138 #3488 refactor LadderTabView
2016-06-08 10:01:37 -07:00
Scott Erickson
2f9f062165
Merge pull request #3718 from duybkict/refactor-LadderPlayModal
...
#3138 #3488 refactor LadderPlayModal
2016-06-08 09:53:59 -07:00
Scott Erickson
6beae97911
Merge pull request #3717 from duybkict/refactor-ContributorClassView
...
#3138 refactor contributor views
2016-06-08 09:43:14 -07:00
Scott Erickson
9a36cf514e
Merge pull request #3716 from duybkict/fix-3678-rebase
...
Fix #3678 display error on loading resources failed - rebased
2016-06-08 09:35:31 -07:00
duybkict
23d45ab947
#3138 #3488 refactor LadderTabView
2016-06-08 16:36:01 +07:00
Matt Lott
c3f1e6e04c
Turn off homepage logged out a/b tests
2016-06-07 05:36:48 -07:00
duybkict
c1f1b4a048
#3138 #3488 refactor LadderPlayModal
2016-06-07 18:05:06 +07:00
duybkict
7e4573f37c
#3138 refactor contributor views
2016-06-07 17:09:00 +07:00
duybkict
f439ffddc7
fix issue #3678
2016-06-07 09:42:57 +07:00
Scott Erickson
be78f4049c
Fix adding inventory items to hero in level editor
...
Was only happening when HeroPlaceholder had HasPet component.
Presumably because the collection was loaded by HasPet, but the thang node
for the inventory node needed to populate its autocomplete array.
2016-06-06 15:35:10 -07:00
Scott Erickson
53a7510c46
Remove logs
2016-06-06 14:30:58 -07:00
Scott Erickson
891d0fe12f
Fix TeacherClassView sometimes not loading
...
This was a race condition where the view would trigger a render
before courses loaded, and the template required them when it had
some of its other resources.
2016-06-06 13:55:37 -07:00
Scott Erickson
7a0fb967f0
Add clearer reports to client TestView
2016-06-03 16:26:03 -07:00
Rob
2ef10f58b3
Fix bug where visual indents couldn't nest.
2016-06-03 14:01:37 -07:00
phoenixeliot
870ae9a8a1
Add hero selector for courses mode
...
Use selected hero in Course mode play
Show selected hero on Courses (in progress)
Add hero select modal
Use short names, only show warriors
Use box-shadow instead of borders
Add tests for HeroSelectModal
Refactor modal opening test
Address code review feedback
2016-06-03 13:40:41 -07:00
Scott Erickson
5e1942c0d3
Fix adding levels to campaigns
2016-06-03 13:30:56 -07:00
Scott Erickson
f6f941b13d
Merge pull request #3705 from duybkict/refactor-LadderView
...
refactor LadderView
2016-06-03 10:21:28 -07:00
Rob
8d2df0baff
Kill some console logs @poojawins
2016-06-02 20:17:52 -07:00
duybkict
e7f221813e
remove constructor, handle load async process
2016-06-03 09:23:35 +07:00
duybkict
b88ca10f21
Merge branch 'master' into refactor-LadderView
2016-06-03 09:06:58 +07:00
Rob
3485abd413
Don't show indent guides for incorrect python indention.
2016-06-02 18:46:47 -07:00
phoenixeliot
ae3b8057f7
Detect URL classCode in createAccountModal
2016-06-02 12:51:05 -07:00
Matt Lott
50ee20d3ae
Send teacher contact us form emails through Close.io
2016-06-02 11:13:52 -07:00
Scott Erickson
6e48d700bc
Merge branch 'update-invite-to-classroom'
...
Work was duplicated. Merging in changes from branch, but leaving
the master version as is in this commit.
2016-06-02 10:20:19 -07:00
duybkict
a9d9a67383
refactor LadderView
2016-06-02 15:44:19 +07:00
duybkict
215ff1faaf
refactor MainLadderView
2016-06-02 14:54:00 +07:00
Rob
c20ee729ca
Merge branch 'bug-smash'
2016-06-01 16:45:01 -07:00
Josh Callebaut
13b69d15f2
Display auto-complete box even after adding a new line
2016-05-31 16:50:22 -07:00
Scott Erickson
dfd4602553
AuthModal handles empty fields, fix #3587
2016-05-31 15:54:28 -07:00
Scott Erickson
634cc1fb15
Fix anchor links on /about
2016-05-31 15:37:30 -07:00
Nick Winter
e7f79ab721
Several fixes for level editor update speed--should be faster for making changes on complex levels
2016-05-31 15:32:32 -07:00
Scott Erickson
d4c5d418ff
Improve CampaignEditor saving, particularly level order
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* Do not cache campaign
* Instead have an on leave message if there are unsaved changes
* Propagate campaignIndex values to campaign and levels so that they signal a change in order
The save modal seems to have a lot of issues with identifying what models have
changed. I tried using different methods, but none were consistent. Moving on
to other bugs.
2016-05-31 15:09:26 -07:00
Scott Erickson
249255e4dc
AuthModal and CreateAccountModal load gplus and facebook on init
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On Windows/Chrome, the first click of the g+ button shows a popup
blocked warning, because the action is deferred while loading the
gplus library. Have the modals load the library first, and enable the
buttons when they're ready.
2016-05-31 12:39:30 -07:00