Nick Winter
ae7a2dfe6a
Testing out the new comment preservation in locale files.
2014-09-20 09:17:10 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Nick Winter
ec21637adf
Showing the new hero levels instead of the old campaign levels on the /play-hero map.
2014-09-19 11:03:38 -07:00
Nick Winter
121ff0a4af
Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now.
2014-09-18 18:25:33 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
689a4241d4
Final Criss-Cross tournament results.
2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2
Starting new front view (at /front for now) and play view (at /play-hero for now).
2014-09-17 18:56:08 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Nick Winter
ef9a983e30
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
2014-08-31 12:21:25 -07:00
Matt Lott
92cad5f46f
Real-time multiplayer subscription schemas
2014-08-29 15:10:04 -07:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
...
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Scott Erickson
2dde77f8b0
Merge branch 'master' into feature/defaults
2014-08-28 15:26:04 -07:00
Nick Winter
1094d09aa5
Fixed #1226 . Fixed #1156 . Fixed two other issues with spectate mode.
2014-08-28 11:23:52 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Nick Winter
28431703f5
Fixed #953 .
2014-08-27 22:23:24 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Nick Winter
871cd4b3c9
Fixed #784 .
2014-08-26 17:34:00 -07:00
Scott Erickson
5d804c6d9a
Fixed merge conflict.
2014-08-26 15:41:59 -07:00
Nick Winter
35b107cf58
Refactored grid. Fixed #158 .
2014-08-26 13:56:57 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Nick Winter
e666ee1dac
Added stop playback button and real-time countdown screen.
2014-08-25 22:05:30 -07:00
Nick Winter
9df0cfb93f
A few changes to flags UX.
2014-08-25 14:02:23 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
2dca4d72fc
Rudimentary flag buttons are in.
2014-08-23 19:00:35 -07:00
Nick Winter
8777a87774
Made a real-time playback button.
2014-08-23 14:31:38 -07:00
Scott Erickson
1c5db3f2b7
First round of getting the site to use the new defaults system, in particular the job profile view.
2014-08-23 11:07:52 -07:00
Nick Winter
2c6fc67db2
Some simulation and ladder fixes. Preparing Criss-Cross tournament.
2014-08-18 21:49:58 -07:00
Nick Winter
0074a04cfe
Moved Restart into Game Menu.
2014-08-10 17:41:18 -07:00
Nick Winter
45c762fddc
Moved multiplayer from modal into Game Menu. Deleted MultiplayerLaunchModal. Updated some i18n.
2014-08-10 17:26:30 -07:00
Nick Winter
fb95f48f73
Implemented GameMenu OptionsView.
2014-08-10 16:27:33 -07:00
Nick Winter
dc59aff9d0
Starting skeleton for GameMenuModal and its subviews.
2014-08-08 11:36:41 -07:00
Ruben Vereecken
e082d363be
Table headers are now unhoverable
2014-08-07 13:12:30 +02:00
Michael Schmatz
7910c5d9cc
Implement #1370
2014-07-23 15:10:51 -07:00
Michael Schmatz
c4e3044a81
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 14:44:17 -07:00
Michael Schmatz
07cc01332d
Merge branch 'pr/1383'
...
Conflicts:
app/views/play/level/tome/SpellListTabEntryView.coffee
2014-07-23 14:44:15 -07:00
Nick Winter
26ac94367e
Fixed #1372 . Minor fixes.
2014-07-23 08:59:42 -07:00
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Dominik Kundel
be50927fb6
disabled editor works again
2014-07-23 14:38:12 +02:00
Nick Winter
a7905db316
Inferring and documenting cooldown, action/spell name, damage, range, radius, and duration when possible.
2014-07-20 15:51:48 -07:00
Nick Winter
2d7b6eb145
Updated code language logos. Added code language blurb i18n tags.
2014-07-17 20:12:59 -07:00
Nick Winter
6e9091fdf0
More fixes to documentation popovers.
2014-07-15 19:25:53 -07:00
Nick Winter
7446c9ee08
Don't break as badly on long method names and small windows. Make sure we can always see the spell tool buttons.
2014-07-14 09:38:55 -07:00
Nick Winter
1a016394fe
Starting to show opponent code languages.
2014-07-13 20:19:51 -07:00
Michael Schmatz
2a5a366c12
Made language selection in opponent modal
2014-07-13 17:22:06 -07:00
Nick Winter
0ed8d2b371
Merged in the full-screen editor, and fixed a spell palette multi-language bug while at it.
2014-07-09 13:41:42 -07:00
Nick Winter
d360ecac94
Merged in the language-war branch.
2014-06-25 23:00:03 -07:00
Nick Winter
aee95ac5c0
Improved per-language spell palette and tab documentation.
2014-06-25 22:56:39 -07:00
Nick Winter
8c6ee66684
Better handling of alternate spell palette documentation syntax for other code languages.
2014-06-25 20:19:11 -07:00