Commit graph

273 commits

Author SHA1 Message Date
Matt Lott
e3abb9ceb3 Capture active user metrics
Watching for these events:
Level completed
User registered
Playtime of 30s in a level
Purchase
Payment
Subscribe
Earned an achievement
2014-12-04 12:57:57 -08:00
Scott Erickson
7210de02e9 Set up stripe to get user emails so receipts can be emailed. 2014-12-03 16:36:03 -08:00
Scott Erickson
aea1e39b58 Tweaked the subscription handler to act more like the payment handler when a card charge fails. It returns 402. 2014-12-02 20:40:33 -08:00
Scott Erickson
cd3bb690f4 Created stripe subscription logic. 2014-12-02 20:02:35 -08:00
Scott Erickson
5dcdabfd62 Refactored stripeCustomerID to stripe object in the user object so we can put more stuff in there. 2014-12-02 11:47:15 -08:00
Nick Winter
d2aabbdacc A couple workarounds for crashing server tests. Including method in HipChat error messages. Trying to work around undefined ThangType fetch during level loading. 2014-11-29 08:43:40 -08:00
Scott Erickson
e5b87e5158 Tweaked, re-enabled achievement specs. 2014-11-21 10:59:48 -08:00
Scott Erickson
c77d38d59f Made sure Apple receipts can't be re-used with different accounts. 2014-11-21 10:34:37 -08:00
Scott Erickson
b86e3c30dc Set up level achievements to be created manually by the client, hopefully making them a bit more stable. 2014-11-20 22:09:54 -08:00
Michael Schmatz
f84e92595b Changed UDID to identifierForVendor 2014-11-20 20:03:24 -05:00
Scott Erickson
a18537b065 Added the ability to assign a user an iOS UDID, and login with it. 2014-11-20 15:54:15 -08:00
Scott Erickson
95dca575d1 Set up stripe on the server and site to allow purchases through the website. 2014-11-17 15:15:08 -08:00
Scott Erickson
bd969c017e Turned off InventoryView tests for now. 2014-11-12 14:04:51 -08:00
Scott Erickson
7012d5dfbe Built payment endpoint for processing Apple IAPs. 2014-11-11 17:40:29 -08:00
Scott Erickson
56e62bb4c8 Fixed a couple server tests. 2014-11-11 17:40:29 -08:00
Nick Winter
def4108913 Fixed a test to expect PUT instead of PATCH. 2014-10-28 21:17:54 -07:00
Scott Erickson
20595b50da Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them. 2014-10-22 07:53:49 -07:00
Scott Erickson
ba79d59190 Fixed a couple errors in the tests. 2014-10-21 11:54:03 -07:00
Scott Erickson
cd8f5800a6 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-21 10:21:46 -07:00
Nick Winter
08d9e39764 LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests. 2014-10-19 21:56:26 -07:00
Scott Erickson
092997bffe Added i18n coverage logic to the CocoModel. 2014-10-17 10:11:26 -04:00
Nick Winter
7e7ec719b0 Possibly fixed a server test in accordance with real private properties. 2014-10-06 18:05:20 -07:00
Scott Erickson
b65b553f2d Fixed some tests broken from the refactoring. 2014-09-28 14:04:01 -07:00
Scott Erickson
f081d9ed4b Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Scott Erickson
64a8322ec0 Fixed some more tests. 2014-09-28 10:47:01 -07:00
Scott Erickson
8adbd87401 Merge branch 'master' into feature/webgl 2014-09-28 10:38:19 -07:00
Scott Erickson
024cd9c955 Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization. 2014-09-28 10:33:24 -07:00
Nick Winter
61aa2d8b6f Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code. 2014-09-25 13:29:20 -07:00
Scott Erickson
fb30f07f2e Re-enabled effect marks. 2014-09-24 18:42:04 -07:00
Scott Erickson
91f33e49dc Re-enabled shadows. 2014-09-24 17:52:44 -07:00
Scott Erickson
7f90ed18cc Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again. 2014-09-24 16:53:38 -07:00
Scott Erickson
6669a01c14 Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system. 2014-09-24 12:08:55 -07:00
Scott Erickson
2cbe498f9a Fixed scaling for singular sprites for all cases. 2014-09-24 09:37:49 -07:00
Scott Erickson
16cb596a12 Set up scaling and mouse events for segmented sprites with container actions. 2014-09-23 12:08:50 -07:00
Scott Erickson
5de5d5658e Working on SegmentedSprite mouse events, hit tests and scaling. 2014-09-23 11:37:05 -07:00
Scott Erickson
3b7ce76d7d Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer. 2014-09-19 15:46:02 -07:00
Scott Erickson
2183b7dac1 A couple other minor tweaks to a test suite. 2014-09-19 15:00:45 -07:00
Scott Erickson
cc7c65115c Renamed WebGLLayer to LayerAdapter. 2014-09-19 14:59:29 -07:00
Scott Erickson
fbbfb6c0cc Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular). 2014-09-19 14:56:40 -07:00
Scott Erickson
3c9b40e8f4 Set up placeholders for when WebGLSprites don't have their raw data built yet. Not finished yet because of scaling, but will come back to it... Got some refactoring to do first. 2014-09-19 13:50:14 -07:00
Scott Erickson
a99cdfb957 WebGLLayer now recycles previous sprite sheets, speeding up rendering additional thang types or animations. 2014-09-18 14:36:05 -07:00
Scott Erickson
7fb261f577 Removed some unnecessary expectations. 2014-09-18 12:22:54 -07:00
Scott Erickson
c7279e68a8 The whole WebGL system now dynamically renders needed frames when actions it doesn't support get activated. 2014-09-18 12:19:52 -07:00
Scott Erickson
0404b94e5e WebGLSprites of all types no longer display anything at all if their required data hasn't been rendered. 2014-09-18 11:56:49 -07:00
Scott Erickson
7db73a5ddf Fixed a test. 2014-09-18 11:12:49 -07:00
Scott Erickson
b1784a1207 Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account). 2014-09-18 11:12:18 -07:00
Scott Erickson
f2765e05b0 Added some explanations for the SpriteBoss test setup. 2014-09-18 11:04:16 -07:00
Scott Erickson
0b948d4a1e Got the SpriteBoss to handle removing sprites again. 2014-09-18 10:03:13 -07:00
Scott Erickson
63758acd2e Fixed some tests when run on karma. 2014-09-18 09:46:02 -07:00
Scott Erickson
dbfbddeb5d Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests. 2014-09-17 16:06:23 -07:00
Scott Erickson
7387248ffd Initial integration of SpriteBoss with the WebGLLayer and all else. 2014-09-17 15:47:25 -07:00
Scott Erickson
1ef3d150a8 Integrated WebGLLayer and WebGLSprite with CocoSprite.
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Scott Erickson
9343d1e645 Tweaked the most recent tests. 2014-09-15 15:09:27 -07:00
Scott Erickson
9ba11e2354 Got the WebGLSprite to work with nested MovieClips. 2014-09-15 15:08:02 -07:00
Scott Erickson
a633f6f82f Built most of the WebGLSprite. 2014-09-15 13:53:20 -07:00
Scott Erickson
08bdcb2cb6 Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it. 2014-09-12 16:33:01 -07:00
Scott Erickson
5551c622fa Added a new test to webgl: making giant canvases. 2014-09-11 11:36:26 -07:00
Nick Winter
2f07c3e8d3 Adding communication with iPad app. 2014-09-06 19:50:31 -07:00
Scott Erickson
a4b3a09eff Added a webgl demo, testing a bunch of performance things. 2014-09-05 12:48:48 -07:00
Nick Winter
632559f7db Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'. 2014-09-01 20:53:53 -07:00
Scott Erickson
b4d9a787f0 Fixed the rest of the server tests. 2014-08-29 16:28:07 -07:00
Scott Erickson
0ba9db6c14 Fixed some server tests. 2014-08-29 12:58:23 -07:00
Scott Erickson
154b91c753 Changed LevelLoader to always deeply load components and thang types, not just for hero levels. 2014-08-28 15:19:04 -07:00
Scott Erickson
8b056cfb8f Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself. 2014-08-28 11:24:45 -07:00
Scott Erickson
8b943d1c2c Merged conflicts. 2014-08-28 09:59:03 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Scott Erickson
98752159ca Made the SuperModel a little bit more clever about handling duplicate loaded models. 2014-08-26 16:31:53 -07:00
Scott Erickson
39d0df5153 Fixed name ordering in the thang components editor. 2014-08-26 13:27:17 -07:00
Scott Erickson
f92a665b8b Merge conflicts. 2014-08-26 09:53:04 -07:00
Scott Erickson
6091eaea6f Bunch of fixes to the thang component edit view. 2014-08-26 09:48:33 -07:00
Scott Erickson
1406a970ea Bunch of fixes to get the level editor working again. 2014-08-25 20:34:46 -07:00
Nick Winter
e48b218533 Projected models can now update their projections and re-fetch. Hero ThangTypes now do this. 2014-08-25 15:39:47 -07:00
Scott Erickson
1669871acc Fixed a demo. 2014-08-25 11:39:38 -07:00
Scott Erickson
1c5db3f2b7 First round of getting the site to use the new defaults system, in particular the job profile view. 2014-08-23 11:07:52 -07:00
Scott Erickson
86ba46b64c Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand. 2014-08-18 13:43:17 -07:00
Nick Winter
03e39c3f5c Fixed Level denormalize test. 2014-08-15 11:15:48 -07:00
Scott Erickson
8233df514e Added an acceptor field to patches. 2014-08-15 10:36:21 -07:00
Matt Lott
98bed57751 Merge pull request #1441 from differentmatt/master
Instrument user code problems
2014-08-14 16:17:47 -07:00
Scott Erickson
9404c40b47 Another stab at fixing the tests. 2014-08-14 14:22:02 -07:00
Scott Erickson
2060bb5ac5 Turning off a test that for some reason is breaking on Travis but nowhere else. 2014-08-14 14:07:20 -07:00
Scott Erickson
827f6ee8b8 Added a swap button, as well as moving my testing to the demo view and adding some specifications, fixing bugs and tweaking interactions along the way. 2014-08-14 14:04:03 -07:00
Matt Lott
9b79e2ca27 Instrument user code problems 2014-08-14 13:32:00 -07:00
Scott Erickson
f9e8bfad9f Made some minor changes. 2014-08-13 13:45:24 -07:00
Scott Erickson
e3088ad813 Merge branch 'achievements' of https://github.com/rubenvereecken/codecombat into rubenvereecken-achievements 2014-08-13 10:49:10 -07:00
Scott Erickson
19b9a99167 Fixed some tests. 2014-08-13 10:48:22 -07:00
Ruben Vereecken
3fd396974d Merge branch 'master' into achievements
Conflicts:
	app/views/DemoView.coffee
	app/views/docs/ComponentDocumentationView.coffee
	app/views/editor/level/LevelEditView.coffee
	server/users/User.coffee
2014-08-13 10:43:42 +02:00
Ruben Vereecken
8ae116200f Achievements are now i18n'able 2014-08-12 18:18:16 +02:00
Ruben Vereecken
857d3ca02c Added some simple animations to achievement popups 2014-08-12 12:04:08 +02:00
Scott Erickson
88252806c7 Fixed #1413. 2014-08-11 18:47:41 -07:00
Scott Erickson
b3572dfad9 Fixed some bugs with the ThangComponentsEditView, added AddThangComponentsModal. 2014-08-11 15:41:08 -07:00
Ruben Vereecken
672b0f54f6 Worked away our NotifyJS dependency - horrible lib 2014-08-11 14:11:26 +02:00
Scott Erickson
6cac2371c1 Refactored and improved the ThangComponentsEditView and ThangComponentConfigView. Still some things to do. 2014-08-10 13:03:53 -07:00
Ruben Vereecken
47f00f9b5e Added achievement deleting and automatic achievement filling 2014-08-08 17:20:07 +02:00
Scott Erickson
cc025942f8 Extended the LevelLoader to load thang types and components dynamically for hero levels. 2014-08-07 18:27:47 -07:00
Scott Erickson
29770bd220 Added a function for denormalizing levels, extending level thang components and configs with ones from thang types. 2014-08-06 15:18:22 -07:00
Michael Schmatz
2c809759a3 Merge pull request #1395 from rubenvereecken/master
Added test cases for fetching related by user slug instead of ID
2014-07-31 08:08:53 -07:00
Ruben Vereecken
871149b2bc Rechecked and added cool stuff for achievements 2014-07-30 22:23:43 +02:00
Ruben Vereecken
30a6cf1cca Merged in name changes from master 2014-07-29 17:28:13 +02:00
Ruben Vereecken
f3e5b30f11 Merge remote-tracking branch 'upstream/master' 2014-07-29 16:50:31 +02:00
Ruben Vereecken
0f3b049189 Added test cases for fetching related by user slug instead of ID 2014-07-29 12:48:31 +02:00