Scott Erickson
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9439f0d47d
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Some tweaks and fixes to the folderized thangs in the level editor.
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2014-09-03 15:38:57 -07:00 |
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Scott Erickson
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0cc593e3ac
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Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
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2014-09-03 15:38:57 -07:00 |
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Nick Winter
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24a2373d54
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Fixed editor config change event schema.
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2014-09-03 13:08:09 -07:00 |
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Scott Erickson
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e1abf115f7
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Folderizing thang types in the level editor.
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2014-09-03 12:30:08 -07:00 |
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Nick Winter
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c1a7b70849
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Missed committing part of previous fix.
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2014-09-03 10:58:43 -07:00 |
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Scott Erickson
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975c6ad2a6
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Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
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2014-09-03 09:33:21 -07:00 |
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Scott Erickson
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1888e9ea92
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Removed a log.
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2014-09-03 08:44:46 -07:00 |
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Scott Erickson
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a494d1f2c4
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Fixed the walls not updating when they are randomly generated.
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2014-09-02 19:47:43 -07:00 |
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Scott Erickson
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9af460cf42
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Fixed #330
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2014-09-02 18:43:24 -07:00 |
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Nick Winter
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2c2316fff5
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Non-integer frame offsets, okay, sure.
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2014-09-02 18:42:41 -07:00 |
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Nick Winter
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681cc4656f
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Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging.
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2014-09-02 18:28:02 -07:00 |
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Nick Winter
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6eb23349d0
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Center camera when level loaded in level editor.
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2014-09-02 18:08:41 -07:00 |
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Scott Erickson
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5b57fa5c71
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Tweaked the color selection for thang types.
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2014-09-02 18:08:18 -07:00 |
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Scott Erickson
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621c684c74
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Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
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2014-09-02 17:53:39 -07:00 |
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Scott Erickson
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4a100a501a
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Fixed a bug with new levels in the level editor.
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2014-09-02 17:53:39 -07:00 |
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Nick Winter
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5b0e996f93
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Think I may have fixed the color group setting issue again.
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2014-09-02 17:46:52 -07:00 |
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Nick Winter
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23516175d4
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Adding default IDs to new goals.
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2014-09-02 17:28:45 -07:00 |
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Scott Erickson
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3fd9cb89ef
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Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly.
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2014-09-02 17:26:02 -07:00 |
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Scott Erickson
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6394482c34
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Unjanking getCurrentView.
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2014-09-02 17:07:28 -07:00 |
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Scott Erickson
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daca7b54f3
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Refactored SystemTabView names, hid the add button in the systems tab.
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2014-09-02 16:50:54 -07:00 |
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Nick Winter
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fa0f904fbb
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Fixed a couple bugs with Achievements not getting schema defaults.
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2014-09-02 16:48:16 -07:00 |
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Nick Winter
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b20b819a1f
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Tweaked a few styles on the ThangsTabView.
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2014-09-02 16:43:17 -07:00 |
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Scott Erickson
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c70ffbeef5
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Fixed onBackground for surface:stage-mouse-down events.
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2014-09-02 16:42:03 -07:00 |
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Nick Winter
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7f9ac5e573
|
Fixed a few bugs where default hero level type wasn't getting pulled.
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2014-09-02 16:02:30 -07:00 |
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George Saines
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e0b49ba2aa
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-02 15:33:28 -07:00 |
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Scott Erickson
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55bac798ee
|
Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
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2014-09-02 15:33:23 -07:00 |
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Nick Winter
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e02431b26b
|
Fixed color group saving in Thang editor.
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2014-09-02 15:25:00 -07:00 |
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Nick Winter
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d8ef2f8596
|
Made new related achievements open in a new tab in the level editor.
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2014-09-02 15:00:14 -07:00 |
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Nick Winter
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523cbfd38e
|
Fixed a typo in the achievements:new event schema.
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2014-09-02 14:27:13 -07:00 |
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Nick Winter
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ba53cb06fe
|
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Scott Erickson
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1edf3de651
|
Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
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2014-09-02 14:06:37 -07:00 |
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Scott Erickson
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7e627277e1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-02 12:33:50 -07:00 |
|
Scott Erickson
|
b521aee322
|
Optimized level serialization a little so that level editing is a bit less painful.
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2014-09-02 12:33:34 -07:00 |
|
Scott Erickson
|
13b066f6aa
|
Fixed not being able to drag thangs around every other attempt.
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2014-09-02 11:53:03 -07:00 |
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Nick Winter
|
4b9bf22e22
|
Thang editor now sets some default Components when you change the kind of a ThangType.
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2014-09-02 11:29:33 -07:00 |
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Scott Erickson
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9c841991fd
|
Added links to the versions modal.
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2014-09-02 11:07:58 -07:00 |
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Nick Winter
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2c22fdf84e
|
Merge pull request #1498 from 99133799/patch-1
Update ro.coffee
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2014-09-01 22:21:11 -07:00 |
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Nick Winter
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7af2690c47
|
Propagated i18h.
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2014-09-01 22:20:48 -07:00 |
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Nick Winter
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2446227387
|
Merge pull request #1505 from Imperadeiro98/patch-1
Update en.coffee
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2014-09-01 22:20:02 -07:00 |
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Nick Winter
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af42bafb15
|
Added default goals. Don't show System versions in the Systems list if they're 0.
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2014-09-01 21:58:22 -07:00 |
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Nick Winter
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e615dde6e2
|
Show inventory view now, for hero levels.
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2014-09-01 21:10:45 -07:00 |
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Nick Winter
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632559f7db
|
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
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2014-09-01 20:53:53 -07:00 |
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Nick Winter
|
9094c0ce19
|
Add hero placeholder to terrain generator on hero levels.
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2014-09-01 20:22:46 -07:00 |
|
Nick Winter
|
b7d9e7a095
|
Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
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2014-09-01 20:07:50 -07:00 |
|
George Saines
|
5f9cc2561a
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-01 16:28:03 -07:00 |
|
Nick Winter
|
6085b70dfc
|
Fixed a bounds offset issue in the Thang Editor colors tab.
|
2014-09-01 16:22:04 -07:00 |
|
Nick Winter
|
72eb59b7c3
|
Fixed a few bugs.
|
2014-09-01 16:14:50 -07:00 |
|
George Saines
|
b278525785
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-01 16:14:42 -07:00 |
|
Imperadeiro98
|
a28269c531
|
Update en.coffee
I don't know if is necessary to change something in codecombat / app / templates / play.jade
|
2014-09-01 23:10:14 +01:00 |
|
Nick Winter
|
195e027b53
|
Fix for null/undefined objects in the diffs.
|
2014-09-01 14:27:47 -07:00 |
|