Commit graph

42 commits

Author SHA1 Message Date
Nick Winter
8203727d60 Fix #3457 2016-06-09 14:35:19 -07:00
Nick Winter
905c9cdb93 Use victory text and next level data on level completion. Update picoCTF logo. 2016-03-18 14:18:41 -07:00
Matt Lott
255ebbc048 Ads for free campaign players
Display leaderboard ads on campaign and play views.
Do no show ads in classroom, picoCTF, or to teachers.
Add no ads blurb to subscription features matrix.
Scale game UI for ads on short screens.

Closes #3491
2016-03-18 10:29:31 -07:00
Nick Winter
fe351be32e Start to rework CampaignView when we're in picoCTF mode 2016-02-16 20:39:59 -08:00
Josh Callebaut
aea23072e3 Fix #3348 - don't display score button for levels without a score type 2016-01-22 11:27:38 -08:00
Nick Winter
ae6eca583a Present 'Play Classroom Version' before playing a campaign level when appropriate 2015-12-01 11:24:16 -08:00
Nick Winter
66212b0559 Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff. 2015-08-05 16:17:27 -07:00
Nick Winter
b0c7b50761 Added programming concept tags to campaign and level editor. 2015-06-30 11:27:58 -07:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Nick Winter
1952a8ea23 Fixed #2305: removed CSS initial keyword usage. 2015-04-17 11:42:38 -07:00
Nick Winter
4de9071f1a Added a projection to Clans getMemberSessions to help with the gargantuan fetch running us out of memory. 2015-04-16 08:03:19 -07:00
Nick Winter
75b3361efe Fixed #2390. Fixed #2391. Added hero-ladder and replayable particles to campaign level banners, plus replayable difficulty indicators. 2015-04-13 17:07:13 -07:00
Nick Winter
588b7c9834 Fixed #2564: level info underlapping too-large game control buttons on tiny screens. 2015-04-13 15:53:02 -07:00
Nick Winter
bf86b2f9cd Not including levels that are unlocked in later campaigns in level counts for earlier campaigns until they are started. 2015-04-07 14:32:51 -07:00
Nick Winter
3ec2d776e6 Improved style for programming concept display in campaign view. 2015-04-07 13:32:18 -07:00
Nick Winter
3137eb05f0 Fix for extra-wide Zero Sum graphic in level info popover. 2015-03-27 11:50:08 -07:00
Nick Winter
585fa40a8c Added first draft of campaign info to campaign selector screen. 2015-03-18 16:20:30 -07:00
Nick Winter
3236abc5da Added emphasis for Apocalypse. 2015-03-17 21:20:26 -07:00
Nick Winter
f2ab176fd6 Merge pull request #2418 from divyanshu013/master
A small fix for confusing Hero Modal weaopons list for #1774
2015-03-10 14:42:31 -07:00
Nick Winter
e21360127d Polls! 2015-03-08 16:36:17 -07:00
divyanshu013
ae5aafb24a Added /account link to logged in username for #1635
Clicking on the username should point to /account page of the logged in user.
2015-03-02 01:38:47 +05:30
Nick Winter
26c5c17eab Fixed #2427. 2015-03-01 07:51:24 -08:00
Nick Winter
77bca72002 Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white. 2015-02-26 14:24:00 -08:00
Nick Winter
1ab8274c43 Added a clear storage button to the campaign editor. 2015-02-25 11:09:15 -08:00
Ryan Marren
320e8c401a level indicator code cleanup 2015-02-21 17:30:32 -05:00
Ryan Marren
a7dadc34aa Added level indicator 2015-02-20 23:50:42 -05:00
divyanshu013
d8716ed40b Added CodeCombat navigation from /play to / for #2044 2015-02-17 23:49:34 +05:30
Matt Lott
c4f46faf25 🐛Fix leaderboard level popup stacked buttons
CSS initial keyword isn’t supported in IE.

Fixes #2301
2015-02-12 14:19:19 -08:00
Nick Winter
106ba5acda Fixed #2280. 2015-02-10 12:49:28 -08:00
Nick Winter
3cbf11d404 Added a back button to hit campaign selector view. 2015-02-05 15:40:45 -08:00
Nick Winter
1d8f91c42f Added campaign world selector portal screen for half of players. 2015-02-05 15:05:33 -08:00
Nick Winter
35c04974dd Added a difficulty badge when going to play a replayable level. 2015-02-04 13:42:49 -08:00
Nick Winter
5542bd8a89 Upgraded level info popover; made it a click instead of a hover; added view scores button to it when level has been completed. 2015-02-03 18:25:38 -08:00
Nick Winter
86aa265679 Added campaign label banner art. 2015-02-03 09:56:27 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
1630b30351 Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them. 2015-01-29 19:05:30 -08:00
Nick Winter
aab6d17047 Added campaign completion progress indicator. 2015-01-29 08:26:12 -08:00
Nick Winter
8f4b3cb85f Deleted unneeded campaign label. 2015-01-22 16:33:35 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Nick Winter
c2d74a812d Updates to require/restrict level logic. 2015-01-02 15:44:43 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Scott Erickson
a742772b8f Also added campaign view jade and sass file clones. 2014-12-19 13:06:20 -05:00