Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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Nick Winter
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42af807e5c
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Merged in geometry work from #51.
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2014-07-16 16:01:37 -07:00 |
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nemoyatpeace
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f17112ecf8
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Minor adjustment to the aoe script
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2014-07-17 00:53:52 +08:00 |
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Nick Winter
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03cc2d1af0
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Fixed Grass01-Grass05 scaling issues.
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2014-07-15 18:08:00 -07:00 |
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Nick Winter
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b3e8eb8504
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Working on something for #1327.
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2014-07-14 19:32:35 -07:00 |
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Nick Winter
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7b39bd06f3
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Fixed #1321.
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2014-07-14 17:54:32 -07:00 |
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Nick Winter
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1a016394fe
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Starting to show opponent code languages.
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2014-07-13 20:19:51 -07:00 |
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Pete DiSalvo
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ffb8f9575e
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Added point marker shape, and split updateSize method into helpers.
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2014-07-13 19:31:34 -04:00 |
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Scott Erickson
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3b6d17286b
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Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds.
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2014-07-13 12:19:51 -07:00 |
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Nick Winter
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89dc724d31
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Merge pull request #1298 from TheSecretSquad/issue#1213CoordinateDisplay
Centered CoordinateDisplay background and label
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2014-07-11 20:48:53 -07:00 |
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Pete DiSalvo
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e3183650c5
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Centered CoordinateDisplay background and label
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2014-07-11 22:10:13 -04:00 |
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Nick Winter
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17ba4bc8a7
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Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
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2014-07-11 18:07:00 -07:00 |
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Nick Winter
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3d5cd29519
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Removed some logging.
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2014-07-10 17:35:59 -07:00 |
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Nick Winter
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f17e24013b
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Fixed #1217 (scaleFactor, debug shapes).
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2014-07-10 14:22:15 -07:00 |
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Nick Winter
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9ee373428f
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Fixed some schema issues related to snippets and code languages.
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2014-07-10 08:31:40 -07:00 |
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Nick Winter
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c19a31a58c
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Fixed some wizard positioning issues in multiplayer.
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2014-07-08 18:51:10 -07:00 |
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Nick Winter
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31be904b03
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Working on flippable tile highlight bounds marks.
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2014-07-08 16:43:36 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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dd9b8a0018
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Migrating from tileGroupNumber to tileGroupLetter.
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2014-06-24 16:32:44 -07:00 |
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Nick Winter
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580d002a98
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Messing with marks.
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2014-06-24 15:45:33 -07:00 |
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Nick Winter
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815ef88e78
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Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
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2014-06-23 10:36:42 -07:00 |
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Nick Winter
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81f8334f37
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Some fixes for CocoSprite alphas.
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2014-06-21 22:31:10 -07:00 |
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Jayant Jain
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d5d20377a2
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Removes panning upon right click in editor
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2014-06-11 15:05:59 +05:30 |
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Scott Erickson
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93f7d8c0a4
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Made sure sprites are idle and properly positioned when they load.
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2014-05-27 16:41:56 -07:00 |
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Nick Winter
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6b554e03ef
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Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
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2014-05-25 09:37:13 -07:00 |
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Dominik Maier
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f62cd7f38b
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+ added shortcut for frame single-stepping
+ fixed single stepping for frames
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2014-05-24 17:31:59 +02:00 |
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Jayant Jain
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a84049cf16
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Fixes issues with dragging thangs onto the map
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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ff171588d9
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Trying out text shadow coloring based on team for text event labels.
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2014-05-23 09:56:39 -07:00 |
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Scott Erickson
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bd575ad667
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Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Nick Winter
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4c7d7fce03
|
Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Jayant Jain
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c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
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2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
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2014-05-20 13:43:52 -07:00 |
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Nick Winter
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88a5685c37
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Fix for WizardSprite scale thing.
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2014-05-20 12:32:26 -07:00 |
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Scott Erickson
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86736d8f4a
|
Fixed a bug.
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2014-05-20 12:22:24 -07:00 |
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Scott Erickson
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2b56dffcb0
|
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
|
2014-05-20 12:21:43 -07:00 |
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Scott Erickson
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93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Scott Erickson
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a8abe8c887
|
Fixed mark sprite scaling some more.
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2014-05-19 23:01:48 -07:00 |
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Scott Erickson
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f24ee98295
|
More work on mark sizing.
|
2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
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f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
|
2014-05-19 21:55:41 -07:00 |
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Scott Erickson
|
6c3ff16bed
|
Fixed setting registration points for thangs that match world dimensions.
|
2014-05-19 21:55:31 -07:00 |
|
Scott Erickson
|
9ace31d391
|
Fixed the target mark.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Nick Winter
|
5dd8bec393
|
Fixed issues with initial sprite scaling.
|
2014-05-19 10:39:24 -07:00 |
|
Scott Erickson
|
df222461bf
|
Fixed a bug that was bringing the thang editor down.
|
2014-05-17 11:38:33 -07:00 |
|
Scott Erickson
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f99a95768e
|
Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
|
2014-05-17 11:28:57 -07:00 |
|
Scott Erickson
|
4be67113be
|
Thang events now only appear once per whole frame, rather than for each interpolated frame.
|
2014-05-17 11:28:57 -07:00 |
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Nick Winter
|
736fc8c12f
|
Remove overeager transpile problem showing for JS again.
|
2014-05-17 09:58:35 -07:00 |
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