Scott Erickson
919e0605e9
Add spriteSheets to ThangType, export modal to Thang Editor
...
Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
Nick Winter
5dde55c1f3
Add premium server recognition for Brazil
2015-10-09 08:05:34 -07:00
Scott Erickson
2d2f4814f4
Add course membership required error to LevelLoadingView
2015-10-06 12:48:58 -07:00
Scott Erickson
ee138660da
Tweak level schema to get WebStorm to stop thinking it's bad syntax
2015-10-06 11:06:41 -07:00
Matt Lott
686d7ac0a8
Fix course schema typo
2015-09-25 15:28:43 -07:00
Matt Lott
a2577cc521
Update courses landing page
2015-09-10 10:39:21 -07:00
Nick Winter
0153f8078d
Disabled Io language choice until/unless someone finishes its parser.
2015-09-08 14:50:07 -07:00
Matt Lott
9131d8668f
Course enroll page
...
Will add a prepaid purchase once the prepaid-v2 branch is merged into
master.
2015-09-03 11:04:52 -07:00
Matt Lott
8de00767b3
Initial courses object model
2015-08-29 07:15:39 -07:00
Nick Winter
da0b7d3e64
Merge pull request #2955 from codecombat/leagues
...
Leagues!
2015-08-19 15:34:54 -07:00
Nick Winter
bda2483738
Added league-based ladder game simulation.
2015-08-15 05:38:47 -07:00
Matt Lott
05a9013164
Remove deprecated prepaid schema properties
2015-08-13 11:13:15 -07:00
Matt Lott
4804f3965f
🐛 Fix prepaid schema for redeemers property
2015-08-13 10:57:47 -07:00
Matt Lott
9c39bf7656
Update prepaids to support multiple redeemers for a single code
...
Will remove deprecated properties after updating production.
2015-08-12 15:51:18 -07:00
Cat Sync
37fbb07211
Added continue_statements, graphics, and parameters to concepts list
2015-08-10 10:56:21 -04:00
Matt Lott
0768b533e2
Subs dashboard perf
...
Caching older (at least 16 days) Stripe invoices in analytics
collection, which will be updated once a day via the analytics server
cron job.
2015-07-31 16:19:40 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Cat Sync
5ab7fd7840
Added 'arguments' to the concepts list, and renamed while loops to just 'Loops', for now
2015-07-06 15:46:18 -04:00
Nick Winter
1c5f176c3c
Added recursion to concepts list.
2015-06-30 20:52:10 -07:00
Nick Winter
b0c7b50761
Added programming concept tags to campaign and level editor.
2015-06-30 11:27:58 -07:00
Matt Lott
b12b7e8ca4
Add user deletion date
...
Fixes #2734
2015-06-18 15:17:56 -07:00
Nick Winter
4e08d453b7
Added some code for the glacier world.
2015-06-08 13:20:54 -07:00
Matt Lott
d7cddcb136
Teacher trial subscription form
...
Add a teacher survey form for applying for a free trial subscription
for evaluation purposes.
Add an admin trial requests review page, where admins can approve/deny
requests.
2015-06-05 06:48:19 -07:00
Nick Winter
80af32180c
Fixed #1638 : detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
2015-04-25 17:29:02 -07:00
Nick Winter
36245eb25c
Levels should default to saveThangs: ['Hero Placeholder'] instead of ['humans'].
2015-04-23 18:59:15 -07:00
Matt Lott
c900310c8e
Merge branch 'clans'
2015-04-20 14:42:48 -07:00
Matt Lott
f80a73ae9b
Decouple clan type from dashboard details
...
Adding dashboardType field, private clans automatically set this to
‘premium’.
2015-04-20 14:04:22 -07:00
Nick Winter
7471b14c4d
Fixed #2013 : removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
2015-04-18 15:52:24 -07:00
Matt Lott
2b29e755fe
Make clan name and description editable
2015-04-15 11:09:43 -07:00
Nick Winter
75b3361efe
Fixed #2390 . Fixed #2391 . Added hero-ladder and replayable particles to campaign level banners, plus replayable difficulty indicators.
2015-04-13 17:07:13 -07:00
Nick Winter
eb075b99a0
Fixed #2448 with better random session query distribution.
2015-04-12 11:34:19 -07:00
Matt Lott
6d892359c7
Private clans UI
...
Add private checkbox for clan creation.
Add info popover for private clans.
Subscribe prompt for create/join if necessary.
Don’t list private clans in public list.
2015-04-10 14:33:16 -07:00
Nick Winter
98b749eb1b
Making simulator stuff more efficient by using less bandwidth.
2015-04-08 12:00:23 -07:00
Nick Winter
8bf42fff50
Added achievement, campaign, and poll patch properties to User schema.
2015-04-08 10:55:44 -07:00
Matt Lott
a77e9cafe9
Merge branch 'clans'
2015-04-06 11:18:08 -07:00
Nick Winter
383e64d6dc
Updating possible user gender choices.
2015-04-03 19:12:48 -07:00
Matt Lott
5ae93cd6ab
Add clan description field
2015-04-03 14:09:43 -07:00
Matt Lott
39990ee151
Sort and limit clan lists
...
Clan lists sorted by member count, then created date.
Public clans lists limited to 100.
Member lists sorted by slug.
2015-04-03 12:22:44 -07:00
Matt Lott
f0bee3fd98
Normalize clan owner data
2015-04-03 09:52:25 -07:00
Matt Lott
56342ad993
Normalize clan members data
2015-04-02 17:00:28 -07:00
Matt Lott
482b66b8a4
Create and list clans
...
Replace mock data with some real functionality.
2015-04-01 11:56:48 -07:00
Nick Winter
b4ea78e5cb
Implementing alternative pricing with Alipay in China to support dedicated China server.
2015-03-23 15:26:44 -07:00
Matt Lott
fec3ac38e9
Prepaid subscriptions
...
Admins can generate a prepaid code, which a user can use to subscribe
for free via the account/subscription page.
The subscription will be identical to the normal monthly subscription
(e.g. 3500 gems per month), except they won’t be charged.
Does not require the recipient to enter billing information.
Can be applied to an existing subscription, which will be converted to
free.
Prepaid code can only be used once.
Prepaid subscription cannot be unsubscribed via the UI.
2015-03-19 15:04:15 -07:00
Nick Winter
585fa40a8c
Added first draft of campaign info to campaign selector screen.
2015-03-18 16:20:30 -07:00
Matt Lott
af89452b93
Merge branch 'sponsored-subs'
2015-03-13 15:19:20 -07:00
Nick Winter
54f55b1f9d
Adding polls as patchable.
2015-03-09 11:48:13 -07:00
Nick Winter
f5633f05dc
Merge pull request #2414 from h3yduck/lock_issue
...
Only lock spacebar and default code when the player is lower level (issue 2406)
2015-03-09 10:37:40 -07:00
Nick Winter
495845a633
Storing certain poll results in User object. Showing a poll once per day.
2015-03-09 09:30:51 -07:00
Nick Winter
e21360127d
Polls!
2015-03-08 16:36:17 -07:00
Matt Lott
cd59b90e37
Add custom payments
...
Example:
https://codecombat.com/account/invoices?a=21600&d=9%20monthly%20subscrip
tions
2015-03-04 15:40:53 -08:00
Nick Winter
2d18bcf9f0
Recording referrer information. Updating parent email prompt to also show after Signs and Portents if that's the fourth level.
2015-03-03 09:04:53 -08:00
Szabolcs Gelencser
58f2494c83
update campaign.schema.coffee also
2015-02-27 18:16:16 +01:00
Szabolcs Gelencser
dde3e8cf8f
Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
2015-02-27 17:33:38 +01:00
Matt Lott
52bc660391
Add external subs script
2015-02-26 08:44:56 -08:00
laituan245
a588a3b2c8
Some updates to the PR #2359
2015-02-25 02:12:39 +09:00
Nick Winter
1795891933
Added new pow function for simulated ladder games achievement.
2015-02-18 09:06:32 -08:00
Nick Winter
a8dc353f86
Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892 .
2015-02-12 18:40:38 -08:00
Nick Winter
7000048bee
Fixed a few more issues with the headless simulator.
2015-02-12 17:07:29 -08:00
Nick Winter
63fa2f86d4
Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code.
2015-02-11 20:24:12 -08:00
Matt Lott
f6bcc94bf8
Fix oneTimes email schema
...
Changing ‘targetEmail’ field to ‘email’.
2015-02-06 09:47:06 -08:00
Scott Erickson
f9ee100e73
Made Achievements and Campaigns patchable.
2015-02-05 12:01:19 -08:00
Scott Erickson
f7403a6b77
Fixing #1866
2015-02-05 10:56:58 -08:00
Matt Lott
c842f45786
Update subscribe modal with parent help button
2015-02-04 13:54:38 -08:00
Nick Winter
c977ecc16f
Adding easy observing of leaderboard matches (except top 5).
2015-01-31 10:04:11 -08:00
Nick Winter
e59f2bcc62
Recording scores even for non-real-time-submit levels.
2015-01-30 22:06:22 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Matt Lott
a092444455
Add browser info to level session
2015-01-30 14:45:36 -08:00
Nick Winter
57d12c199e
Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
2015-01-29 09:07:25 -08:00
Nick Winter
64008276c2
Finally translating level names and descriptions in the campaign view.
2015-01-22 11:22:35 -08:00
Matt Lott
d51eddef29
Update campaign editor analytics
...
Double-click level row in overview to open level details view.
2015-01-20 15:02:24 -08:00
Nick Winter
fefc962c3c
Added Mountain terrain type.
2015-01-15 17:10:52 -08:00
Matt Lott
c5977c00fe
Add shortened fields to analytics.log.event
...
We’ll remove the old long fields after we’ve got enough data to switch
over our analytics queries without complication.
2015-01-14 17:51:34 -08:00
Matt Lott
e79cadc761
Remove analytics.log.event created field
...
_id field already has created data:
http://docs.mongodb.org/manual/reference/object-id/
Also some misc analytics cleanup.
2015-01-14 13:03:02 -08:00
Matt Lott
3fd5f49220
Analytics data revamp
...
Add analytics per-day aggregation collection.
Add analytics strings collection.
Add per-day aggregation mongo insertion script.
Update campaign editor to use aggregation collection.
Update queries to use _id instead of created field.
2015-01-14 11:09:01 -08:00
Nick Winter
5c352699b0
buildTime stuff.
2015-01-10 09:33:41 -08:00
Scott Erickson
c8298679a4
Tweaked achievement notification handling, also disabling an endless loop of achievement fetching.
2015-01-09 12:38:00 -08:00
Scott Erickson
d8e89f31b1
Fixed #1967 .
2015-01-08 11:29:10 -08:00
Nick Winter
1455dc0550
Working on repeatable achievement posting. Two tests still fail, though, so it's not there yet.
2015-01-07 12:25:43 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Nick Winter
dbc42fb7e1
Added task system to Thang Editor.
2015-01-01 14:07:11 -08:00
Nick Winter
1440584633
Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
2014-12-29 12:47:53 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Scott Erickson
0bdec68cfc
Set up a save button.
2014-12-22 16:21:57 -05:00
Scott Erickson
0dd2d9efbd
Handled merge conflict.
2014-12-22 12:33:52 -05:00
Scott Erickson
efc83b88d0
Hooked up the CampaignView to show adjacent campaigns based on the data.
2014-12-22 10:29:29 -05:00
Nick Winter
e8d185a860
Embedding level completion checklist inside the level editor.
2014-12-20 20:01:07 -08:00
Scott Erickson
0cd85d7aba
Got the CampaignView mostly off the hardcoded data.
2014-12-19 16:46:01 -05:00
Scott Erickson
59318b2f78
Merge branch 'master' into feature/campaign-editor
2014-12-19 12:54:11 -05:00
Scott Erickson
b63b4d64da
More work on the CampaignEditorView. Data gets saved to models now.
2014-12-17 22:53:04 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Matt Lott
c76662c967
Log analytics events internally
2014-12-15 11:45:12 -08:00
Scott Erickson
0b81796333
Created the Campaign foundation: schema, model, handler.
2014-12-11 11:26:28 -08:00
Nick Winter
d51db43823
Added desert campaign.
2014-12-10 10:00:52 -08:00
Nick Winter
708f0e543c
Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
2014-12-06 11:33:57 -08:00
Nick Winter
bba78970ea
Deleted WizardSettingsView.
2014-12-06 10:23:26 -08:00
Scott Erickson
d0ee8cb7c7
Set up the server to allow admins to assign customers coupons. Fixed up how customers are created/updated by the server to allow setting new payment information rather than forever using the payment info first provided.
2014-12-04 17:41:27 -08:00
Nick Winter
8318606457
Added a slot for the wizard hand hero doll images.
2014-12-04 14:35:25 -08:00
Nick Winter
a7eaac773d
Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema.
2014-12-04 13:30:20 -08:00
Nick Winter
c0842959e8
Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
2014-12-04 13:18:06 -08:00
Matt Lott
e3abb9ceb3
Capture active user metrics
...
Watching for these events:
Level completed
User registered
Playtime of 30s in a level
Purchase
Payment
Subscribe
Earned an achievement
2014-12-04 12:57:57 -08:00
Scott Erickson
7025f0a488
Another hotfix for people having preferredLanguage set to null. It's preventing people from subscribing because they can't put a User object that does not validate. Still can't repro, but it's happened to a lot of people and continues to happen to new people signing up.
2014-12-04 11:56:14 -08:00
Nick Winter
1f2408a99f
Can actually edit requiresSubscription on levels.
2014-12-03 15:50:34 -08:00
Nick Winter
50ec896fd8
Added a requiresSubscription property to the levels.
2014-12-03 11:46:03 -08:00
Nick Winter
0ac9b3758b
Fixed bug with subscriptions not working. Added subscription status text to the world map.
2014-12-03 11:19:10 -08:00
Scott Erickson
cd3bb690f4
Created stripe subscription logic.
2014-12-02 20:02:35 -08:00
Scott Erickson
5dcdabfd62
Refactored stripeCustomerID to stripe object in the user object so we can put more stuff in there.
2014-12-02 11:47:15 -08:00
Nick Winter
8c7e62b9bd
Added back doll image buckets.
2014-12-01 18:19:20 -08:00
Michael Schmatz
3cf80c895e
Removed log infos, iPad language selection
2014-11-30 16:19:01 -05:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571
Working on paper dolls.
2014-11-28 12:11:59 -08:00
Nick Winter
915a3243f5
Added feature image hair and thumb slots to the ThangType.
2014-11-26 16:29:48 -08:00
Nick Winter
53c6da5ef8
Allowing upload of paper doll images for items.
2014-11-26 14:18:17 -08:00
Nick Winter
5c77eea304
You can now buy heroes.
2014-11-25 10:15:10 -08:00
Nick Winter
98f1eec10c
Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
2014-11-25 09:28:50 -08:00
Nick Winter
ffaa42cb9b
Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
2014-11-23 12:18:42 -08:00
Scott Erickson
994584f13a
Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this.
2014-11-23 09:39:02 -08:00
Nick Winter
5d54332ed7
Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
2014-11-22 21:22:46 -08:00
Nick Winter
549fb8aa37
Attempting to require purchase of tarnished bronze breastplate in The Raised Sword.
2014-11-21 16:23:26 -08:00
Michael Schmatz
1d52562070
Publish signed up message
2014-11-21 17:18:02 -05:00
Scott Erickson
b86e3c30dc
Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
2014-11-20 22:09:54 -08:00
Michael Schmatz
f84e92595b
Changed UDID to identifierForVendor
2014-11-20 20:03:24 -05:00
Scott Erickson
a18537b065
Added the ability to assign a user an iOS UDID, and login with it.
2014-11-20 15:54:15 -08:00
Nick Winter
f310719cee
Restarting level now doesn't clear anything except code unless you hold down shift.
2014-11-19 15:24:50 -08:00
Nick Winter
c82d1d0f36
Additional scriptable property on thang-died events.
2014-11-19 15:13:45 -08:00
Nick Winter
0640f382ba
Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
2014-11-19 14:29:11 -08:00
Nick Winter
f5b5ee2206
Fixes for updating paths during world streaming.
2014-11-18 12:40:28 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Scott Erickson
95dca575d1
Set up stripe on the server and site to allow purchases through the website.
2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
f9a7aba5d9
Some fixes for programmatically generated flag events not polluting session flag history.
2014-11-15 16:56:35 -08:00
Scott Erickson
025780a575
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
2014-11-12 15:00:24 -08:00
Scott Erickson
913dda65aa
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
2014-11-12 14:14:07 -08:00
Scott Erickson
fc3a5de2f2
Tweaked the BuyGemsModal to not need gems from the iPad app.
2014-11-12 12:15:03 -08:00
Scott Erickson
a582717bc3
Set up the BuyGemsModal with Backbone events so the iPad can communicate with it.
2014-11-12 10:23:43 -08:00
Scott Erickson
7012d5dfbe
Built payment endpoint for processing Apple IAPs.
2014-11-11 17:40:29 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Nick Winter
956186b538
Fixed #1604 : changing languages and reloading work better now.
2014-11-10 09:36:40 -08:00
Matt Lott
377138f35f
Hide problem alert on code change
2014-11-09 11:36:17 -08:00
Matt Lott
588fa0620e
Jiggle user code problem alert
2014-11-07 22:46:12 -08:00
Nick Winter
cfff09b01e
Merged big .executing arrow.
2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc
Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
2014-11-07 16:04:35 -08:00
Matt Lott
b4dde5705b
Place error message over Surface next to line
2014-11-06 21:43:43 -08:00
Nick Winter
851bf39c5c
Using extendedName.
2014-11-05 20:22:15 -08:00
Nick Winter
36c753a828
Returning executed statement highlighting to deemphasized state when playback has ended.
2014-11-05 17:47:23 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Michael Schmatz
60d60f8b49
Add logging out event
2014-11-02 19:02:49 -05:00
Nick Winter
ad2fdb9dde
Working on new Fully Illustrated designs for level play view and iPad interface.
2014-11-02 14:51:01 -08:00
Nick Winter
19c7d7b3b8
Schema is more lenient for problem we occasionally see with opponent level sessions not having a submittedCodeLanguage. Play dungeon menu music on levels of undefined terrain type.
2014-10-31 18:05:29 -07:00
Matt Lott
35cba4a90d
Sync PVP status view and bug fixes
...
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00