phoenixeliot
58284dff33
Turn on Ace HTML worker for syntax errors
2016-07-19 11:30:02 -07:00
Nick Winter
6e65171a83
i18n, comments, misc cleanup
2016-07-17 00:53:17 -07:00
Nick Winter
b04e968da5
Add support for CSS docs
2016-07-16 23:17:05 -07:00
Nick Winter
5d0b9c875a
Fix some typos that made it not work in Firefox (not sure how it worked in Chrome)
2016-07-16 13:32:54 -07:00
Nick Winter
0cd3278b8f
Add simple ImageGalleryView for some sample images in web-dev levels
2016-07-16 13:11:43 -07:00
Nick Winter
b64bcd9f02
Use shareable false/true/'project' for different levels of shareability
2016-07-15 23:26:43 -07:00
Nick Winter
6ae89e31f1
Add direct link to play game/web-dev creations while coding them
2016-07-15 22:14:25 -07:00
Nick Winter
5d26b03918
Add buttons to view game/web-dev levels to courses views
2016-07-15 21:57:04 -07:00
Nick Winter
5f95a4d158
Play game-dev levels without API restrictions. Show game button in CourseDetailsView only when appropriate.
2016-07-15 20:47:09 -07:00
Nick Winter
224ad54bdd
View web dev levels. Add proper victory modal game/webpage share links. Fix playing game dev levels. Add generic change transition to all web-dev pages.
2016-07-15 20:03:12 -07:00
Scott Erickson
0570644943
Set up a bunch of game dev, web dev playing logic
2016-07-15 16:57:39 -07:00
Nick Winter
788a14398a
Fix starting web dev levels
2016-07-15 16:22:33 -07:00
Scott Erickson
ab704a1cab
Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
...
# Conflicts:
# app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Scott Erickson
10ca59d10f
Have CourseVictoryModal used for course-ladder levels
2016-07-15 15:54:22 -07:00
Nick Winter
9be8151959
Don't create God for web-dev levels
2016-07-15 13:24:54 -07:00
Nick Winter
5a688e42c7
Slightly more flexible iframe origin checking
2016-07-15 11:19:22 -07:00
Nick Winter
1e89775486
Basic campaign mode victory modal hookup for web-dev levels
2016-07-15 09:53:16 -07:00
Nick Winter
739973cb47
Sending goal states to GoalManager and GoalStatusView
2016-07-15 09:11:36 -07:00
Nick Winter
c44c16e5d2
Started implementing web-dev goals
2016-07-15 00:40:32 -07:00
Nick Winter
e3670165e7
Remove code for multiple spells; rename SpellListTabEntryView to SpellTopBarView; remove hero avatar from SpellTopBarView
2016-07-14 22:43:25 -07:00
Nick Winter
220db3106c
Run button now recreates web-dev DOM; no submit button
2016-07-14 19:48:27 -07:00
Nick Winter
33ba3f6033
Enable docs for web-dev levels
2016-07-14 19:14:18 -07:00
Nick Winter
ed320a8d9e
WebSurfaceView now parsing player code through virtual DOM into iframe
2016-07-14 18:07:36 -07:00
Scott Erickson
9d0ad7af44
Start work on having course arenas use the CourseVictoryModal
2016-07-14 16:50:17 -07:00
Scott Erickson
9a79cae09d
Fix PlayGameDevLevelView to run in course mode
2016-07-14 16:49:48 -07:00
Scott Erickson
61caf3dcd3
Merge branch 'master' into game-dev-levels
2016-07-14 15:50:04 -07:00
Scott Erickson
0cb92582f4
Add destroy method
2016-07-14 15:13:02 -07:00
Nick Winter
16b10612b6
Stub WebSurface showing for web-dev levels
2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211
Remove real-time multiplayer prototype code
2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7
First pass at adding 'web-dev' level type
2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab
Refactor level type checks for easy greppability (level.isType)
2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b
Merge branch 'master' into web-dev-levels
2016-07-14 08:26:27 -07:00
Scott Erickson
b982f3fd52
Fix Camera bounds by adding ScriptManager
2016-07-13 16:05:41 -07:00
Scott Erickson
4a51045a41
Fix PlayGameDevLevelView when playing the first time, get frames streaming
...
For whatever reason, the Angel does not normally allow streaming on the first world.
I hacked around it, but would be good to figure out why that restriction is there
in the first place.
2016-07-13 16:05:41 -07:00
Scott Erickson
c9986ee05a
Tweak Promises in PlayGameDevLevelView
2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16
Refactor PlayGameDevLevelView to use promises
2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f
Add loading and playing to PlayGameDevLevelView
2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7
Don't use course hero in verifier / level editor for type: 'course' level
2016-07-13 10:04:43 -07:00
Scott Erickson
3a0695f59c
Add some basic info to PlayGameDevLevelView
2016-07-12 15:12:11 -07:00
Scott Erickson
25e348c5ad
Initial, basically working PlayGameDevLevelView
2016-07-12 14:07:10 -07:00
Scott Erickson
0b1e1ddcb4
Merge branch 'game-dev-levels'
2016-07-12 11:00:29 -07:00
Matt Lott
f8a67ace0e
Remove items from course victory dialog
2016-07-11 16:01:34 -07:00
Matt Lott
16c9f10043
🐛 Fix course victory dialog level progress counts
...
Use classroom versioned levels instead of latest course levels.
Use current level session instead of stale one.
2016-07-11 13:28:52 -07:00
Nick Winter
a5a955ca6b
Always show indent guides
2016-07-11 08:35:44 -07:00
Nick Winter
8c48e4fc14
Remove transpiledCode and screenshot from LevelSession
2016-07-08 17:04:24 -07:00
Scott Erickson
f5c9be4831
Merge branch 'master' into game-dev-levels
2016-07-08 14:26:48 -07:00
Scott Erickson
b2bb129cbf
Add realTimeInputEvents to world and gameUIState, with just mousedown events
2016-07-08 14:17:07 -07:00
Scott Erickson
10d344504a
Add check to TomeView
...
Found a bug while playing Ogre Encampment: click the Chest before clicking past the
intro screen and the game throws an error, when `updateSpellPalette` tries to access
call `spell.getSource()` but `spell` is undefined. This check keeps the same behavior
but handles the error.
2016-07-08 13:27:42 -07:00
Rob
228019ac89
- Limit when this autocompletion can pop up.
...
- Remove some left over cruft from the text completer.
2016-07-06 13:31:46 -07:00
Rob
c7901c3237
Unbreak things when you don't have glasses.
2016-07-05 12:34:54 -07:00
Rob
9c7320e26a
- Move Zatanna out of own repo and into CodeCombat
...
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
d72e4eb750
Practice levels Ux and next level algorithm
...
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.
Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37
Remove level type 'hero-practice', use level.practice
2016-06-25 08:38:59 -07:00
Nick Winter
a4654f613d
Add two starting new heroes. Fix #2753 again for now.
2016-06-24 14:57:21 -07:00
Nick Winter
7c876401bc
Do show bonus goals in course mode if you actually achieve them
2016-06-24 08:50:38 -07:00
Catsync
f1d17ebcba
Don't show optional goals if playing level as type 'course' ( #3758 )
2016-06-24 08:32:50 -07:00
Rob
f100e7ab52
Non-integer indentation levels are impossible.
2016-06-22 15:08:20 -07:00
Matt Lott
e0170d0339
Add hero-practice level type and threshold to schema
...
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
6739353d8e
🐛 Fix hint intro overview duplicates
2016-06-16 10:21:37 -07:00
Scott Erickson
86fc4a3846
Hints v1
...
Add per-level tips and tricks, available during gameplay to help unstick players.
Closes #3736
2016-06-15 16:12:41 -07:00
Nick Winter
a96d5df78e
Don't protect APIs in game-dev levels
2016-06-13 16:21:22 -07:00
Nick Winter
d2634e63ed
Fix #3642 : AIs using aiSource now don't need API protection (with new Aether)
2016-06-09 17:59:19 -07:00
Matt Lott
9dbcf27e11
Add classroom Mixpanel logging
...
Closes #3720
2016-06-09 10:46:26 -07:00
Nick Winter
b0fcddac68
Add game-dev level type ( #3725 )
...
* Initial pass adding new game-dev level type.
* Fix a failing test with updated LevelSystem required properties
* Bring back normal Angel worker timeout times
* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
duybkict
f439ffddc7
fix issue #3678
2016-06-07 09:42:57 +07:00
Rob
2ef10f58b3
Fix bug where visual indents couldn't nest.
2016-06-03 14:01:37 -07:00
Rob
8d2df0baff
Kill some console logs @poojawins
2016-06-02 20:17:52 -07:00
Rob
3485abd413
Don't show indent guides for incorrect python indention.
2016-06-02 18:46:47 -07:00
Josh Callebaut
13b69d15f2
Display auto-complete box even after adding a new line
2016-05-31 16:50:22 -07:00
Nick Winter
da90ab980e
Fix some failing tests
2016-05-31 10:59:06 -07:00
Nick Winter
4160058505
Make skipping real-time playback jump to final frame. Fix #2827 .
2016-05-31 08:50:17 -07:00
Nick Winter
96e6e0de9e
Fix #2889 : show incremental gem and xp award for replayable levels, not total
2016-05-30 17:33:15 -07:00
Nick Winter
065069cfdd
Make CourseVictoryModal respect Markdown in next level description
2016-05-30 16:26:55 -07:00
Matt Lott
4bb3ac1f0a
Replace Anoner with Anonymous
...
Closes #3686
2016-05-26 16:54:24 -07:00
Nick Winter
dd08a8bd64
Fix always using JavaScript for enemy AI in multiplayer
2016-05-24 13:54:49 -07:00
Nick Winter
8fce97aad3
Fully remove Clojure and Io. Use new Aether 0.5.0.
2016-05-24 12:00:04 -07:00
Rob
dbc6f6821f
No ads for now.
2016-05-13 11:26:52 -07:00
Cat Sync
6e11b0dcda
Definitely use hero if hero is present in the user code.
2016-05-13 13:37:36 -04:00
Cat Sync
59408c0de2
Merge remote-tracking branch 'codecombat/master' into flip-hero-logic
2016-05-13 13:32:46 -04:00
phoenixeliot
9cb6e99942
Add operator keywords and truth values to translations
...
Add and tweak code translations
Translate shortened words to complete words
2016-05-12 13:46:44 -07:00
Rob
9bf118962f
Disable Clojure and IO
2016-05-12 11:36:10 -07:00
Cat Sync
50c8588231
Default to using hero unless self/this is present in the player's code.
...
This affects the autocomplete and spell palette api docs.
2016-05-09 12:49:25 -04:00
Nick Winter
e4c904463c
No more transpiledCode
2016-05-05 13:22:30 -07:00
Nick Winter
22007fff9b
Make multiplayer work in esper mode
2016-05-03 22:26:48 -07:00
phoenixeliot
91fa467251
Fix teacher sessionless play; uses default campaign levels
...
Fix typo
Fix race condition with loading next level
Return an empty object for next level instead of an error;
Supermodel has a race condition when some of the models fail to load,
when we override an error response as "success".
Fix next level spec
Remove comment per Scott's request
2016-04-28 12:46:09 -07:00
Scott Erickson
675e3290ac
Lock course content to classrooms
2016-04-27 09:58:04 -07:00
phoenixeliot
7c1059bffa
Fix code review feedback
...
Fix code review feedback (2)
Fix code review feedback (3)
2016-04-26 16:37:36 -07:00
phoenixeliot
66f99dd834
Add translation tooltips for code
...
Tweak tooltips, add some translation keys
Fixed not showing translations for English-speakers
Remove comment
2016-04-26 16:37:07 -07:00
phoenixeliot
02d833639b
Make LevelComponent names translatable, show spell name translations in doc tooltips
2016-04-26 16:37:06 -07:00
Josh Callebaut
c4652d82e2
Implements the SPADE logger into the SpellView
...
* Updates spade.js vendor file, adds a sublime-project for developers to use
* Moves server logic away from handlers
* Moves session update logic to middleware, sets up server schema to autorender IDs as ObjectIDs
* Modernizes the supermodel loading scheme and switches from constructor to initalize
2016-04-26 09:56:30 -07:00
Catsync
b90f1fb18f
Hack to use hero instead of self/this in SpellPalette docs ( #3552 )
...
Hack to change SpellPalette docs to use hero instead of self/this
2016-04-16 14:59:18 -07:00
phoenixeliot
c3da6a23c9
Change isTeacher checks to isSessionless for /play
2016-04-15 10:58:52 -07:00
phoenixeliot
0416528de0
Fix language-getting for next level URL on teacher courses play
2016-04-13 16:32:39 -07:00
Catsync
7ff12f326f
Merge pull request #3548 from Catsync/autocomplete-hero
...
hero autocomplete hack
2016-04-13 14:59:21 -04:00
phoenixeliot
a524256b5b
Add sessionless play for Teachers
2016-04-12 19:34:05 -07:00
Nick Winter
a7114a2719
Implement headless verifier; fix headless client
2016-04-12 19:34:05 -07:00
Cat Sync
fddba4e0ce
Hacks autocomplete to use hero instead of self/this
...
Uses hero instead of self/this if “hero” is already in the code, in
javascript, python, and lua.
2016-04-12 14:31:50 -04:00
UltCombo
8326b5e182
JS beautifier: fix loop construct, fixes #3510
...
As JavaScript is the only language supported by the beautifier, and [CodeCombat is in the process of converting things to while (true)](https://github.com/codecombat/codecombat/issues/3510#issuecomment-201965310 ), I guess adding this quick hack to the view's code should suffice for now. Hopefully, the non-standard `loop` construct will be removed from other languages before they receive beautifier support.
If this doesn't seem good, I can move this hack to `aether.beautify`, where it is possible to perform this substitution in a language-aware way (i.e. inside Aether's JavaScript implementation's [`beautify` method](418ccf2414/src/languages/javascript.coffee (L137)
)). Seeing as the `loop` construct is specific to CodeCombat, I'm not sure if that would be a good idea. Passing an options object with a flag to support the `loop` construct seems a bit overkill.
Let me know what works best for you.
2016-03-28 00:00:40 -03:00
Nick Winter
905c9cdb93
Use victory text and next level data on level completion. Update picoCTF logo.
2016-03-18 14:18:41 -07:00
Matt Lott
255ebbc048
Ads for free campaign players
...
Display leaderboard ads on campaign and play views.
Do no show ads in classroom, picoCTF, or to teachers.
Add no ads blurb to subscription features matrix.
Scale game UI for ads on short screens.
Closes #3491
2016-03-18 10:29:31 -07:00