Commit graph

650 commits

Author SHA1 Message Date
Nick Winter
88ef5ffe93 Prevent default ACE go-to-line alert when pressing Ctrl/Cmd+L. 2014-05-20 15:24:57 -07:00
Scott Erickson
93c6f72f07 Asynchronously building things again. 2014-05-20 10:49:19 -07:00
Nick Winter
a04130f26a Fixed a bug with ladder tab not reloading. 2014-05-20 10:40:15 -07:00
Nick Winter
248cec1e6e Transpile code properly. 2014-05-20 08:23:25 -07:00
Nick Winter
d058b16283 Fixed some memory leaks. 2014-05-20 08:00:49 -07:00
Scott Erickson
04da5b4714 Fixed thang avatar view thang loading some more. 2014-05-19 23:02:02 -07:00
Scott Erickson
042fd7ac0d Made the guide, when it shows up the first time, only show the first doc. 2014-05-19 22:25:40 -07:00
Nick Winter
b6406b9b0e Put some tournament details in there. Muted some extra casting sounds during level load. 2014-05-19 21:56:20 -07:00
Scott Erickson
b816055f9e Fixed goal states to handle teams. 2014-05-19 21:55:30 -07:00
Nick Winter
39178daff6 Trying to show loading ready and initialize the Surface earlier. 2014-05-19 20:49:17 -07:00
Nick Winter
341097c5ca A couple improvements for the LadderSubmissionView. 2014-05-19 19:51:24 -07:00
Nick Winter
116965fcdc Rules wording tweaks; highlighting new matches and end of ranking with sounds. 2014-05-19 19:13:36 -07:00
Nick Winter
af31bcf008 Fleshed out tournament prizes tab. 2014-05-19 17:40:06 -07:00
Scott Erickson
b410d91203 Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier. 2014-05-19 17:10:41 -07:00
Scott Erickson
62ad8dd26a Added a status message to the goals view. 2014-05-19 16:36:45 -07:00
Nick Winter
8a5a45950f Simulator now pleads for you to help simulate when your match is being ranked. 2014-05-19 14:59:47 -07:00
Nick Winter
68a4483e91 Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view. 2014-05-19 11:58:53 -07:00
Scott Erickson
179702b0eb Set up the goals view to be more hidden by default, and shows up on mouse hover. 2014-05-19 11:31:18 -07:00
Nick Winter
b89615cea4 Added helpful keyboard shortcuts modal. 2014-05-19 10:08:34 -07:00
Michael Schmatz
38d732d8bc Disable hover debugger when spell changed 2014-05-18 11:51:31 -07:00
Michael Schmatz
5c72ccdce1 Add support for Aether globals in hover debugger 2014-05-18 11:41:42 -07:00
Nick Winter
3c9428ffd3 Refactored game ranking buttons into a LadderSubmissionView. 2014-05-17 11:55:51 -07:00
Nick Winter
736fc8c12f Remove overeager transpile problem showing for JS again. 2014-05-17 09:58:35 -07:00
Nick Winter
418c2f1a2c Preserve original scripts; don't overwrite with nothing if new world finishes before script initialization. 2014-05-16 17:38:33 -07:00
Nick Winter
f64e50f85b Recording flow only for frame of interest. 2014-05-16 16:52:55 -07:00
Michael Schmatz
891471b80a Add time to hover debugger 2014-05-16 16:04:10 -07:00
Michael Schmatz
21ccaa2d8a Adjust histogram height downwards
Make room for ranking text
2014-05-16 13:33:41 -07:00
Michael Schmatz
ab1b0cac42 Added "Rank your session" message 2014-05-16 13:30:55 -07:00
Michael Schmatz
bd1261802d Fix rank for unranked sessions on ladder histogram 2014-05-16 13:27:42 -07:00
Michael Schmatz
934c853789 Live simulation count and fixed double simulator leaderboard session 2014-05-16 13:16:35 -07:00
Michael Schmatz
60342cc40e Hover debugger optimization for "this" 2014-05-16 10:19:36 -07:00
Michael Schmatz
206d63231e Fixed teamSpells instantiation 2014-05-16 09:47:15 -07:00
Nick Winter
7811bda6c3 Use ace/mdoe/python for Python instead of ace/mode/lua. 2014-05-16 08:55:59 -07:00
Nick Winter
cff00f90b5 Stopped bug with useTranspiledCode; it will need more work later to get right. 2014-05-15 21:53:23 -07:00
Nick Winter
c7ca081df9 Merged ProblemAlertView fixes. 2014-05-15 15:36:06 -07:00
Nick Winter
c2a7530b62 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-15 15:35:08 -07:00
Michael Schmatz
0bb1422d6c Switch spectate and level view to use transpiled code 2014-05-15 15:18:17 -07:00
Nick Winter
763e0500b2 Tracking simulator clicks. 2014-05-15 15:10:50 -07:00
Nick Winter
b973b749c0 Merged. 2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc Moved random seed initialization to Existence System, where it can be configured. 2014-05-15 14:54:31 -07:00
Vicky Chijwani
0a14681e7b Correctly parse multi-line error messages in the editor. 2014-05-16 01:41:26 +05:30
Nick Winter
c1f9d51b37 Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world. 2014-05-15 11:27:51 -07:00
Michael Schmatz
338b613074 Added transpiledCode to victory modal 2014-05-15 09:30:59 -07:00
Nick Winter
dbcafbb29b Working on level-specific coding languages, with non-writable code in JavaScript. 2014-05-14 21:54:36 -07:00
Nick Winter
dd1acb94ed Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-14 16:06:09 -07:00
Nick Winter
c420209a6b Improved GoldView tooltip. 2014-05-14 16:06:00 -07:00
Michael Schmatz
f32a0ca963 Added transpile to in-game rank button 2014-05-14 15:45:38 -07:00
Nick Winter
d61922ae42 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-14 15:31:19 -07:00
Nick Winter
cc7808251f Zoom/scroll, ModelModal, and coordinate grabber fixes. 2014-05-14 15:29:55 -07:00
Scott Erickson
7a381df348 Merge branch 'feature/thangload' 2014-05-14 11:48:19 -07:00
Michael Schmatz
a1360d6cb8 Include transpiled code in submission process 2014-05-14 11:42:15 -07:00
Scott Erickson
0be813e424 Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished. 2014-05-14 10:35:16 -07:00
Scott Erickson
cab1adf8fc Merge branch 'master' into feature/thangload 2014-05-14 09:31:59 -07:00
Scott Erickson
4b404ae124 Finished tuning the supermodel loading and progress. 2014-05-13 14:39:45 -07:00
Nick Winter
53870a89a5 Python allowed, and better support for transpile errors. 2014-05-13 11:04:04 -07:00
Scott Erickson
66af855497 Merge branch 'master' into feature/thangload 2014-05-13 10:27:10 -07:00
Scott Erickson
1d88b6eefe Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Nick Winter
69dc96c7c8 Fixed Rank My Game on my matches. 2014-05-12 19:56:12 -07:00
Nick Winter
802889d115 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-12 13:28:51 -07:00
Nick Winter
1a5e30d5b5 Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Michael Schmatz
687872a97b Moved debug cache onto main thread
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff Merged master into feature/thangload. 2014-05-12 09:57:31 -07:00
Nick Winter
0b5854765a Adding Clojure and Lua as choosable languages. 2014-05-11 22:51:44 -07:00
Nick Winter
74ef9bc987 Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
Nick Winter
1e18f0b42f Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds. 2014-05-10 18:24:50 -07:00
Nick Winter
df88be1ab1 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-09 15:07:55 -07:00
Nick Winter
6040d3b225 Shouldn't use much CPU when totally paused on Surface. 2014-05-09 15:07:30 -07:00
Michael Schmatz
1bbd4e6c68 Fixed frame-related bug 2014-05-09 15:05:50 -07:00
Nick Winter
589410ed8e Merged master into feature/thangload. 2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c Removed includeeFlow, since we're going to do it lazily with the debug worker. 2014-05-09 09:29:50 -07:00
Nick Winter
3819778bee Updating everything to Aether 0.2.0. 2014-05-08 11:43:00 -07:00
Michael Schmatz
7110f023f2 Merge branch 'feature/hover-debugger-performance'
Conflicts:
	app/lib/God.coffee
	app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Michael Schmatz
806b159aab Fixed another off-by-one error 2014-05-07 10:20:22 -07:00
Michael Schmatz
6fd89f10b9 Fixed various debugger UI bugs 2014-05-07 10:03:49 -07:00
Michael Schmatz
da575f8945 Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Nick Winter
ca8d5c1f3b Stop bobbing and more marks when world ended. 2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08 userCodeMap issues fixed
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454 Some fixes for my accidental merge of #970. 2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004 Merge branch 'master' of git://github.com/domenukk/codecombat 2014-05-06 08:00:39 -07:00
Dominik Maier
6d244e8560 + Merged Simulators 2014-05-06 05:07:34 +02:00
Dominik Maier
c9bb488794 Created headless-client and an alternative implementation of god 2014-05-06 02:37:14 +02:00
Nick Winter
0e0ca785d9 Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab. 2014-05-05 16:59:12 -07:00
Nick Winter
82529c781b Fixed some ladder home links. 2014-05-05 15:33:08 -07:00
Nick Winter
b6a53a83e7 Fixed issue with play button not turning into rewind. 2014-05-03 13:26:37 -07:00
Nick Winter
73222a1a98 Don't start drawing Surface until needed. 2014-05-03 09:13:26 -07:00
Scott Erickson
db9a82d58a Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload 2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel. 2014-05-02 17:03:30 -07:00
Nick Winter
afbe5b063b Fix HTML icon syntax in the Markdown. 2014-05-02 15:51:07 -07:00
Nick Winter
a04f74de8b Implemented George's gold design. 2014-05-02 15:12:30 -07:00
Nick Winter
d54149d0f3 Reworked LevelView loading priorities to try to get world simulating earlier. 2014-05-02 12:32:41 -07:00
Scott Erickson
2952d7702c Merge branch 'master' into feature/thangload
Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
2014-05-02 08:20:03 -07:00
Scott Erickson
92687b17de Merge branch 'master' into feature/thangload
Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Nick Winter
9f18811701 Fixed logic for displaying runtime errors from last run based on code being the same as last cast. 2014-05-01 17:41:06 -07:00
Scott Erickson
26cafd2f19 Fixed #941. Actually it was no longer crashing probably because of the fix for #934, but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too. 2014-05-01 16:38:27 -07:00
Nick Winter
5376a42f94 Fixed serialization of tracked property arrays. 2014-05-01 13:23:14 -07:00
Nick Winter
bebe5a0620 Improved hover debugger tokenization specificity to not extend past end of line. 2014-05-01 11:18:20 -07:00
Nick Winter
eca35ce371 Several minor bugfixes, and enabled API protection on all levels by default. 2014-04-29 15:25:59 -07:00
Nick Winter
40fbf336c2 Using new level loading sound. 2014-04-28 17:59:02 -07:00
Nick Winter
bd3c059c2a Several performance improvements based on profiling. 2014-04-28 16:31:51 -07:00
Scott Erickson
b9f4093b08 Set up the LevelLoader to load names instead of whole ThangTypes. 2014-04-28 14:58:58 -07:00