Commit graph

3683 commits

Author SHA1 Message Date
Scott Erickson
16cb596a12 Set up scaling and mouse events for segmented sprites with container actions. 2014-09-23 12:08:50 -07:00
Scott Erickson
5de5d5658e Working on SegmentedSprite mouse events, hit tests and scaling. 2014-09-23 11:37:05 -07:00
Scott Erickson
39b6b9ef84 Couple remaining refactoring tidbits for the new LayerAdapter. 2014-09-19 15:46:37 -07:00
Scott Erickson
3b7ce76d7d Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer. 2014-09-19 15:46:02 -07:00
Scott Erickson
cc7c65115c Renamed WebGLLayer to LayerAdapter. 2014-09-19 14:59:29 -07:00
Scott Erickson
fbbfb6c0cc Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular). 2014-09-19 14:56:40 -07:00
Scott Erickson
3c9b40e8f4 Set up placeholders for when WebGLSprites don't have their raw data built yet. Not finished yet because of scaling, but will come back to it... Got some refactoring to do first. 2014-09-19 13:50:14 -07:00
Scott Erickson
a99cdfb957 WebGLLayer now recycles previous sprite sheets, speeding up rendering additional thang types or animations. 2014-09-18 14:36:05 -07:00
Scott Erickson
cc76458942 Normalized the container renderStrategy resolution so that both renderStrategies are the same. 2014-09-18 13:18:44 -07:00
Scott Erickson
c7279e68a8 The whole WebGL system now dynamically renders needed frames when actions it doesn't support get activated. 2014-09-18 12:19:52 -07:00
Scott Erickson
0404b94e5e WebGLSprites of all types no longer display anything at all if their required data hasn't been rendered. 2014-09-18 11:56:49 -07:00
Scott Erickson
b1784a1207 Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account). 2014-09-18 11:12:18 -07:00
Scott Erickson
0b948d4a1e Got the SpriteBoss to handle removing sprites again. 2014-09-18 10:03:13 -07:00
Scott Erickson
63758acd2e Fixed some tests when run on karma. 2014-09-18 09:46:02 -07:00
Scott Erickson
f77f229b09 Fixed rotation not being updated after a new SpriteSheet is built. 2014-09-18 09:03:33 -07:00
Scott Erickson
5fe9a02c06 WebGLLayer now re-renders itself at a lower resolution if it's too big. 2014-09-17 17:08:24 -07:00
Scott Erickson
61a25c5693 Merged conflicts. 2014-09-17 16:53:12 -07:00
Scott Erickson
5af1741333 Merged conflicts. 2014-09-17 16:53:08 -07:00
Scott Erickson
dd81d1d5bc Container renderings are now dependent on resolution. 2014-09-17 16:49:31 -07:00
Scott Erickson
dbfbddeb5d Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests. 2014-09-17 16:06:23 -07:00
Scott Erickson
7387248ffd Initial integration of SpriteBoss with the WebGLLayer and all else. 2014-09-17 15:47:25 -07:00
Nick Winter
d96d0d65f3 Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits. 2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9 Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs. 2014-09-16 20:19:52 -07:00
Nick Winter
687da38667 Made some performance optimizations that all relate to messing with walls in the level editor. 2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8 Integrated WebGLLayer and WebGLSprite with CocoSprite.
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd Adding more error handling for George's inventory saving problems. 2014-09-16 15:22:49 -07:00
Nick Winter
a700b7844f Added a bit of error handling for weird equipment error we were seeing. 2014-09-16 11:13:03 -07:00
Nick Winter
54f56162e9 Place Electrowalls over other walls. 2014-09-16 10:30:27 -07:00
Nick Winter
0a29a374e1 Changed the way numbering works on collect goals. 2014-09-15 17:01:34 -07:00
Nick Winter
925588dfc2 Extended team-based goal completion to collection and leaving sides goal types. 2014-09-15 16:49:08 -07:00
Nick Winter
89aa930803 Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio. 2014-09-15 15:38:07 -07:00
Nick Winter
9acb3670c1 Fixed error when deleting in level editor with nothing selected. 2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb Wall dragging no longer conflicts with wall clicking. 2014-09-15 15:23:09 -07:00
Scott Erickson
9ba11e2354 Got the WebGLSprite to work with nested MovieClips. 2014-09-15 15:08:02 -07:00
Nick Winter
8acaea3d6a Drag walls to place them continuously. 2014-09-15 14:54:21 -07:00
Nick Winter
5f1e9e7e4b Made Plans attach second-to-last always. 2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853 Merge branch 'master' into feature/webgl 2014-09-15 13:53:58 -07:00
Scott Erickson
a633f6f82f Built most of the WebGLSprite. 2014-09-15 13:53:20 -07:00
Nick Winter
589268dc4f Fixes for initializing Hero Placeholder Components. 2014-09-15 13:15:18 -07:00
Nick Winter
6ac56030e8 Fixed bug with systems not being addable. 2014-09-15 12:45:10 -07:00
Nick Winter
ee3e1fa58c Merge pull request #1561 from Titounkle/patch-5
Update es-ES.coffee
2014-09-15 12:40:55 -07:00
Titounkle
c6384eaf10 Update es-ES.coffee
Ive got a few questions on the word Thang, and employer... I dont know quite well how to translate them to fix good...
Hope we finish it soon :)
2014-09-15 21:32:26 +02:00
Imperadeiro98
562a033f46 Update pt-PT.coffee 2014-09-15 20:13:42 +01:00
Nick Winter
d2491dba4f Disabled autocast even more. 2014-09-15 11:56:29 -07:00
Nick Winter
87cde17650 Propagated i18n. 2014-09-15 10:24:13 -07:00
Nick Winter
1f8f5ce8f3 Merge pull request #1554 from djsmith85/i18n
Added i18n-tags in admin.jade and community.jade and updated the locale ...
2014-09-15 10:22:29 -07:00
Daniel James Smith
a0fb51ae94 Updated the German translations 2014-09-15 18:57:09 +02:00
Daniel James Smith
3dd888469e Added i18n-tags in admin.jade and community.jade and updated the locale files (en, de-DE and de-AT) accordingly 2014-09-15 18:36:45 +02:00
Nick Winter
1d75a9ead3 Uncommented some pt-BR section headers. 2014-09-14 17:13:03 -07:00
Nick Winter
612eccd209 Merge pull request #1551 from gutierri/master
Translation and corrections to existing translations
2014-09-14 17:12:01 -07:00