codecombat/app/views/play/level/tome/SpellView.coffee

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CocoView = require 'views/core/CocoView'
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template = require 'templates/play/level/tome/spell'
{me} = require 'core/auth'
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filters = require 'lib/image_filter'
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Range = ace.require('ace/range').Range
UndoManager = ace.require('ace/undomanager').UndoManager
Problem = require './Problem'
SpellDebugView = require './SpellDebugView'
SpellToolbarView = require './SpellToolbarView'
LevelComponent = require 'models/LevelComponent'
UserCodeProblem = require 'models/UserCodeProblem'
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utils = require 'core/utils'
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module.exports = class SpellView extends CocoView
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id: 'spell-view'
className: 'shown'
template: template
controlsEnabled: true
eventsSuppressed: true
writable: true
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keyBindings:
'default': null
'vim': 'ace/keyboard/vim'
'emacs': 'ace/keyboard/emacs'
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subscriptions:
'level:disable-controls': 'onDisableControls'
'level:enable-controls': 'onEnableControls'
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'surface:frame-changed': 'onFrameChanged'
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'surface:coordinate-selected': 'onCoordinateSelected'
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'god:new-world-created': 'onNewWorld'
'god:user-code-problem': 'onUserCodeProblem'
'god:non-user-code-problem': 'onNonUserCodeProblem'
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'tome:manual-cast': 'onManualCast'
'tome:reload-code': 'onCodeReload'
'tome:spell-changed': 'onSpellChanged'
'level:session-will-save': 'onSessionWillSave'
'modal:closed': 'focus'
'tome:focus-editor': 'focus'
'tome:spell-statement-index-updated': 'onStatementIndexUpdated'
'tome:change-language': 'onChangeLanguage'
'tome:change-config': 'onChangeEditorConfig'
'tome:update-snippets': 'addZatannaSnippets'
'tome:insert-snippet': 'onInsertSnippet'
'tome:spell-beautify': 'onSpellBeautify'
'tome:maximize-toggled': 'onMaximizeToggled'
'script:state-changed': 'onScriptStateChange'
'playback:ended-changed': 'onPlaybackEndedChanged'
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events:
'mouseout': 'onMouseOut'
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constructor: (options) ->
super options
@worker = options.worker
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@session = options.session
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@listenTo(@session, 'change:multiplayer', @onMultiplayerChanged)
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@spell = options.spell
@problems = []
@savedProblems = {} # Cache saved user code problems to prevent duplicates
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@writable = false unless me.team in @spell.permissions.readwrite # TODO: make this do anything
@highlightCurrentLine = _.throttle @highlightCurrentLine, 100
$(window).on 'resize', @onWindowResize
@observing = @session.get('creator') isnt me.id
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afterRender: ->
super()
@createACE()
@createACEShortcuts()
@hookACECustomBehavior()
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@fillACE()
@createOnCodeChangeHandlers()
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@lockDefaultCode()
if @session.get('multiplayer')
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@createFirepad()
else
# needs to happen after the code generating this view is complete
_.defer @onAllLoaded
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createACE: ->
# Test themes and settings here: http://ace.ajax.org/build/kitchen-sink.html
aceConfig = me.get('aceConfig') ? {}
@destroyAceEditor(@ace)
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@ace = ace.edit @$el.find('.ace')[0]
@aceSession = @ace.getSession()
@aceDoc = @aceSession.getDocument()
@aceSession.setUseWorker false
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@aceSession.setMode utils.aceEditModes[@spell.language]
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@aceSession.setWrapLimitRange null
@aceSession.setUseWrapMode true
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@aceSession.setNewLineMode 'unix'
@aceSession.setUseSoftTabs true
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@ace.setTheme 'ace/theme/textmate'
@ace.setDisplayIndentGuides false
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@ace.setShowPrintMargin false
@ace.setShowInvisibles aceConfig.invisibles
@ace.setBehavioursEnabled aceConfig.behaviors
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@ace.setAnimatedScroll true
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@ace.setShowFoldWidgets false
@ace.setKeyboardHandler @keyBindings[aceConfig.keyBindings ? 'default']
@ace.$blockScrolling = Infinity
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@toggleControls null, @writable
@aceSession.selection.on 'changeCursor', @onCursorActivity
$(@ace.container).find('.ace_gutter').on 'click mouseenter', '.ace_error, .ace_warning, .ace_info', @onAnnotationClick
$(@ace.container).find('.ace_gutter').on 'click', @onGutterClick
@initAutocomplete aceConfig.liveCompletion ? true
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createACEShortcuts: ->
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@aceCommands = aceCommands = []
ace = @ace
addCommand = (c) ->
ace.commands.addCommand c
aceCommands.push c.name
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addCommand
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name: 'run-code'
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bindKey: {win: 'Shift-Enter|Ctrl-Enter', mac: 'Shift-Enter|Command-Enter|Ctrl-Enter'}
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exec: -> Backbone.Mediator.publish 'tome:manual-cast', {}
unless @observing
addCommand
name: 'run-code-real-time'
bindKey: {win: 'Ctrl-Shift-Enter', mac: 'Command-Shift-Enter|Ctrl-Shift-Enter'}
exec: =>
if @options.level.get('replayable') and (timeUntilResubmit = @session.timeUntilResubmit()) > 0
Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit
else
Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
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addCommand
name: 'no-op'
bindKey: {win: 'Ctrl-S', mac: 'Command-S|Ctrl-S'}
exec: -> # just prevent page save call
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addCommand
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name: 'toggle-playing'
bindKey: {win: 'Ctrl-P', mac: 'Command-P|Ctrl-P'}
readOnly: true
exec: -> Backbone.Mediator.publish 'level:toggle-playing', {}
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addCommand
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name: 'end-current-script'
bindKey: {win: 'Shift-Space', mac: 'Shift-Space'}
readOnly: true
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exec: =>
if @scriptRunning
Backbone.Mediator.publish 'level:shift-space-pressed', {}
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else
@ace.insert ' '
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addCommand
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name: 'end-all-scripts'
bindKey: {win: 'Escape', mac: 'Escape'}
readOnly: true
exec: ->
Backbone.Mediator.publish 'level:escape-pressed', {}
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addCommand
name: 'toggle-grid'
bindKey: {win: 'Ctrl-G', mac: 'Command-G|Ctrl-G'}
readOnly: true
exec: -> Backbone.Mediator.publish 'level:toggle-grid', {}
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addCommand
name: 'toggle-debug'
bindKey: {win: 'Ctrl-\\', mac: 'Command-\\|Ctrl-\\'}
readOnly: true
exec: -> Backbone.Mediator.publish 'level:toggle-debug', {}
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addCommand
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name: 'toggle-pathfinding'
bindKey: {win: 'Ctrl-O', mac: 'Command-O|Ctrl-O'}
readOnly: true
exec: -> Backbone.Mediator.publish 'level:toggle-pathfinding', {}
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addCommand
name: 'level-scrub-forward'
bindKey: {win: 'Ctrl-]', mac: 'Command-]|Ctrl-]'}
readOnly: true
exec: -> Backbone.Mediator.publish 'level:scrub-forward', {}
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addCommand
name: 'level-scrub-back'
bindKey: {win: 'Ctrl-[', mac: 'Command-[|Ctrl-]'}
readOnly: true
exec: -> Backbone.Mediator.publish 'level:scrub-back', {}
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addCommand
name: 'spell-step-forward'
bindKey: {win: 'Ctrl-Alt-]', mac: 'Command-Alt-]|Ctrl-Alt-]'}
readOnly: true
exec: -> Backbone.Mediator.publish 'tome:spell-step-forward', {}
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addCommand
name: 'spell-step-backward'
bindKey: {win: 'Ctrl-Alt-[', mac: 'Command-Alt-[|Ctrl-Alt-]'}
readOnly: true
exec: -> Backbone.Mediator.publish 'tome:spell-step-backward', {}
addCommand
name: 'spell-beautify'
bindKey: {win: 'Ctrl-Shift-B', mac: 'Command-Shift-B|Ctrl-Shift-B'}
exec: -> Backbone.Mediator.publish 'tome:spell-beautify', {}
addCommand
name: 'prevent-line-jump'
bindKey: {win: 'Ctrl-L', mac: 'Command-L'}
passEvent: true
exec: -> # just prevent default ACE go-to-line alert
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addCommand
name: 'open-fullscreen-editor'
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bindKey: {win: 'Ctrl-Shift-M', mac: 'Command-Shift-M|Ctrl-Shift-M'}
exec: -> Backbone.Mediator.publish 'tome:toggle-maximize', {}
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addCommand
# TODO: Restrict to beginner campaign levels like we do backspaceThrottle
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name: 'enter-skip-delimiters'
bindKey: 'Enter|Return'
exec: =>
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if @aceSession.selection.isEmpty()
cursor = @ace.getCursorPosition()
line = @aceDoc.getLine(cursor.row)
if delimMatch = line.substring(cursor.column).match /^(["|']?\)+;?)/ # Yay for editors misreading regexes: "
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newRange = @ace.getSelectionRange()
newRange.setStart newRange.start.row, newRange.start.column + delimMatch[1].length
newRange.setEnd newRange.end.row, newRange.end.column + delimMatch[1].length
@aceSession.selection.setSelectionRange newRange
@ace.execCommand 'insertstring', '\n'
addCommand
name: 'disable-spaces'
bindKey: 'Space'
exec: =>
disableSpaces = @options.level.get('disableSpaces') or false
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aceConfig = me.get('aceConfig') ? {}
disableSpaces = false if aceConfig.keyBindings and aceConfig.keyBindings isnt 'default' # Not in vim/emacs mode
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disableSpaces = false if @spell.language in ['clojure', 'lua', 'java', 'coffeescript', 'io'] # Don't disable for more advanced/experimental languages
if not disableSpaces or (_.isNumber(disableSpaces) and disableSpaces < me.level())
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return @ace.execCommand 'insertstring', ' '
line = @aceDoc.getLine @ace.getCursorPosition().row
return @ace.execCommand 'insertstring', ' ' if @singleLineCommentRegex().test line
if @options.level.get 'backspaceThrottle'
addCommand
name: 'throttle-backspaces'
bindKey: 'Backspace'
exec: =>
# Throttle the backspace speed
# Slow to 500ms when whitespace at beginning of line is first encountered
# Slow to 100ms for remaining whitespace at beginning of line
# Rough testing showed backspaces happen at 150ms when tapping.
# Backspace speed varies by system when holding, 30ms on fastest Macbook setting.
nowDate = Date.now()
if @aceSession.selection.isEmpty()
cursor = @ace.getCursorPosition()
line = @aceDoc.getLine(cursor.row)
if /^\s*$/.test line.substring(0, cursor.column)
@backspaceThrottleMs ?= 500
# console.log "SpellView @backspaceThrottleMs=#{@backspaceThrottleMs}"
# console.log 'SpellView lastBackspace diff', nowDate - @lastBackspace if @lastBackspace?
if not @lastBackspace? or nowDate - @lastBackspace > @backspaceThrottleMs
@backspaceThrottleMs = 100
@lastBackspace = nowDate
@ace.remove "left"
return
@backspaceThrottleMs = null
@lastBackspace = nowDate
@ace.remove "left"
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hookACECustomBehavior: ->
aceConfig = me.get('aceConfig') ? {}
@ace.commands.on 'exec', (e) =>
# When pressing enter with an active selection, just make a new line under it.
if e.command.name is 'enter-skip-delimiters'
selection = @ace.selection.getRange()
unless selection.start.column is selection.end.column and selection.start.row is selection.end.row
e.editor.execCommand 'gotolineend'
return true
if me.level() < 20 or aceConfig.indentGuides
# Add visual ident guides
language = @spell.language
ensureLineStartsBlock = (line) ->
return false unless language is "python"
match = /^\s*([^#]+)/.exec(line)
return false if not match?
return /:\s*$/.test(match[1])
@aceSession.addDynamicMarker
update: (html, markerLayer, session, config) =>
Range = ace.require('ace/range').Range
foldWidgets = @aceSession.foldWidgets
return if not foldWidgets?
lines = @aceDoc.getAllLines()
startOfRow = (r) ->
str = lines[r]
ar = str.match(/^\s*/)
ar.pop().length
colors = [{border: '74,144,226', fill: '108,162,226'}, {border: '132,180,235', fill: '230,237,245'}]
for row in [0..@aceSession.getLength()]
foldWidgets[row] = @aceSession.getFoldWidget(row) unless foldWidgets[row]?
continue unless foldWidgets? and foldWidgets[row] is "start"
docRange = @aceSession.getFoldWidgetRange(row)
if not docRange?
guess = startOfRow(row)
docRange = new Range(row,guess,row,guess+4)
continue unless ensureLineStartsBlock(lines[row])
if /^\s+$/.test lines[docRange.end.row+1]
docRange.end.row += 1
rstart = @aceSession.documentToScreenPosition docRange.start.row, docRange.start.column
rend = @aceSession.documentToScreenPosition docRange.end.row, docRange.end.column
range = new Range rstart.row, rstart.column, rend.row, rend.column
xstart = startOfRow(row)
level = Math.floor(xstart / 4)
indent = startOfRow(row + 1)
color = colors[level % colors.length]
bw = 3
to = markerLayer.$getTop(range.start.row, config)
t = markerLayer.$getTop(range.start.row + 1, config)
h = config.lineHeight * (range.end.row - range.start.row)
l = markerLayer.$padding + xstart * config.characterWidth
# w = (data.i - data.b) * config.characterWidth
w = 4 * config.characterWidth
fw = config.characterWidth * ( @aceSession.getScreenLastRowColumn(range.start.row) - xstart )
html.push """
<div style=
"position: absolute; top: #{to}px; left: #{l}px; width: #{fw+bw}px; height: #{config.lineHeight}px;
border: #{bw}px solid rgba(#{color.border},1); border-left: none;"
></div>
<div style=
"position: absolute; top: #{t}px; left: #{l}px; width: #{w}px; height: #{h}px; background-color: rgba(#{color.fill},0.5);
border-right: #{bw}px solid rgba(#{color.border},1); border-bottom: #{bw}px solid rgba(#{color.border},1);"
></div>
"""
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fillACE: ->
@ace.setValue @spell.source
@aceSession.setUndoManager(new UndoManager())
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@ace.clearSelection()
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lockDefaultCode: (force=false) ->
# TODO: Lock default indent for an empty line?
lockDefaultCode = @options.level.get('lockDefaultCode') or false
if not lockDefaultCode or (_.isNumber(lockDefaultCode) and lockDefaultCode < me.level())
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return
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return unless @spell.source is @spell.originalSource or force
return if @isIE() # Temporary workaround for #2512
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aceConfig = me.get('aceConfig') ? {}
return if aceConfig.keyBindings and aceConfig.keyBindings isnt 'default' # Don't lock in vim/emacs mode
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console.info 'Locking down default code.'
intersects = =>
return true for range in @readOnlyRanges when @ace.getSelectionRange().intersects(range)
false
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intersectsLeft = =>
leftRange = @ace.getSelectionRange().clone()
if leftRange.start.column > 0
leftRange.setStart leftRange.start.row, leftRange.start.column - 1
else if leftRange.start.row > 0
leftRange.setStart leftRange.start.row - 1, 0
return true for range in @readOnlyRanges when leftRange.intersects(range)
false
intersectsRight = =>
rightRange = @ace.getSelectionRange().clone()
if rightRange.end.column < @aceDoc.getLine(rightRange.end.row).length
rightRange.setEnd rightRange.end.row, rightRange.end.column + 1
else if rightRange.start.row < @aceDoc.getLength() - 1
rightRange.setEnd rightRange.end.row + 1, 0
return true for range in @readOnlyRanges when rightRange.intersects(range)
false
pulseLockedCode = ->
$('.locked-code').finish().addClass('pulsating').effect('shake', times: 1, distance: 2, direction: 'down').removeClass('pulsating')
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preventReadonly = (next) ->
if intersects()
pulseLockedCode()
return true
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next?()
interceptCommand = (obj, method, wrapper) ->
orig = obj[method]
obj[method] = ->
args = Array.prototype.slice.call arguments
wrapper => orig.apply obj, args
obj[method]
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finishRange = (row, startRow, startColumn) =>
range = new Range startRow, startColumn, row, @aceSession.getLine(row).length - 1
range.start = @aceDoc.createAnchor range.start
range.end = @aceDoc.createAnchor range.end
range.end.$insertRight = true
@readOnlyRanges.push range
# Remove previous locked code highlighting
if @lockedCodeMarkerIDs?
@aceSession.removeMarker marker for marker in @lockedCodeMarkerIDs
@lockedCodeMarkerIDs = []
# Create locked default code text ranges
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@readOnlyRanges = []
if @spell.language in ['python', 'coffeescript']
# Lock contiguous section of default code
# Only works for languages without closing delimeters on blocks currently
lines = @aceDoc.getAllLines()
for line, row in lines when not /^\s*$/.test(line)
lastRow = row
if lastRow?
@readOnlyRanges.push new Range 0, 0, lastRow, lines[lastRow].length - 1
# TODO: Highlighting does not work for multiple ranges
# TODO: Everything looks correct except the actual result.
# TODO: https://github.com/codecombat/codecombat/issues/1852
# else
# # Create a read-only range for each chunk of text not separated by an empty line
# startRow = startColumn = null
# for row in [0...@aceSession.getLength()]
# unless /^\s*$/.test @aceSession.getLine(row)
# unless startRow? and startColumn?
# startRow = row
# startColumn = 0
# else
# if startRow? and startColumn?
# finishRange row - 1, startRow, startColumn
# startRow = startColumn = null
# if startRow? and startColumn?
# finishRange @aceSession.getLength() - 1, startRow, startColumn
# Highlight locked ranges
for range in @readOnlyRanges
@lockedCodeMarkerIDs.push @aceSession.addMarker range, 'locked-code', 'fullLine'
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# Override write operations that intersect with default code
interceptCommand @ace, 'onPaste', preventReadonly
interceptCommand @ace, 'onCut', preventReadonly
# TODO: can we use interceptCommand for this too? 'exec' and 'onExec' did not work.
@ace.commands.on 'exec', (e) =>
e.stopPropagation()
e.preventDefault()
if (e.command.name is 'insertstring' and intersects()) or
(e.command.name in ['Backspace', 'throttle-backspaces'] and intersectsLeft()) or
(e.command.name is 'del' and intersectsRight())
@zatanna?.off?()
pulseLockedCode()
return false
else if e.command.name in ['enter-skip-delimiters', 'Enter', 'Return']
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if intersects()
e.editor.navigateDown 1
e.editor.navigateLineStart()
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return false
else if e.command.name in ['Enter', 'Return'] and not e.editor?.completer?.popup?.isOpen
@zatanna?.on?()
return e.editor.execCommand 'enter-skip-delimiters'
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@zatanna?.on?()
e.command.exec e.editor, e.args or {}
initAutocomplete: (@autocomplete) ->
# TODO: Turn on more autocompletion based on level sophistication
# TODO: E.g. using the language default snippets yields a bunch of crazy non-beginner suggestions
# TODO: Options logic shouldn't exist both here and in updateAutocomplete()
popupFontSizePx = @options.level.get('autocompleteFontSizePx') ? 16
@zatanna = new Zatanna @ace,
basic: false
liveCompletion: false
snippetsLangDefaults: false
completers:
keywords: false
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snippets: @autocomplete
text: @autocomplete
autoLineEndings:
javascript: ';'
popupFontSizePx: popupFontSizePx
popupLineHeightPx: 1.5 * popupFontSizePx
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popupWidthPx: 380
updateAutocomplete: (@autocomplete) ->
@zatanna?.set 'snippets', @autocomplete
addZatannaSnippets: (e) ->
# Snippet entry format:
# content: code inserted into document
# meta: displayed right-justfied in popup
# name: displayed left-justified in popup, and what's being matched
# tabTrigger: fallback for name field
return unless @zatanna and @autocomplete
snippetEntries = []
haveFindNearestEnemy = false
haveFindNearest = false
for group, props of e.propGroups
for prop in props
if _.isString prop # organizePalette
owner = group
else # organizePaletteHero
owner = prop.owner
prop = prop.prop
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doc = _.find (e.allDocs['__' + prop] ? []), (doc) ->
return true if doc.owner is owner
return (owner is 'this' or owner is 'more') and (not doc.owner? or doc.owner is 'this')
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if doc?.snippets?[e.language]
name = doc.name
content = doc.snippets[e.language].code
if /loop/.test(content) and @options.level.get 'moveRightLoopSnippet'
# Replace default loop snippet with an embedded moveRight()
content = switch e.language
when 'python' then 'loop:\n self.moveRight()\n ${1:}'
when 'javascript' then 'loop {\n this.moveRight();\n ${1:}\n}'
else content
if /loop/.test(content) and @options.level.get('type') in ['course', 'course-ladder']
# Temporary hackery to make it look like we meant while True: in our loop snippets until we can update everything
content = switch e.language
when 'python' then content.replace /loop:/, 'while True:'
when 'javascript' then content.replace /loop/, 'while (true)'
when 'clojure' then content.replace /dotimes \[n 1000\]/, '(while true'
when 'lua' then content.replace /loop/, 'while true then'
when 'coffeescript' then content
when 'io' then content.replace /loop/, 'while true,'
else content
name = switch e.language
when 'python' then 'while True'
when 'coffeescript' then 'loop'
else 'while true'
# For now, update autocomplete to use hero instead of self/this, if hero is already used in the source.
# Later, we should make this happen all the time - or better yet update the snippets.
source = @getSource()
if /hero/.test(source)
thisToken =
'python': /self/,
'javascript': /this/,
'lua': /self/
if thisToken[e.language] and thisToken[e.language].test(content)
content = content.replace thisToken[e.language], 'hero'
entry =
content: content
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meta: $.i18n.t('keyboard_shortcuts.press_enter', defaultValue: 'press enter')
name: name
tabTrigger: doc.snippets[e.language].tab
importance: doc.autoCompletePriority ? 1.0
haveFindNearestEnemy ||= name is 'findNearestEnemy'
haveFindNearest ||= name is 'findNearest'
if name is 'attack'
# Postpone this until we know if findNearestEnemy is available
attackEntry = entry
else
snippetEntries.push entry
if doc.userShouldCaptureReturn
varName = doc.userShouldCaptureReturn.variableName ? 'result'
entry.captureReturn = switch e.language
when 'io' then varName + ' := '
when 'javascript' then 'var ' + varName + ' = '
when 'clojure' then '(let [' + varName + ' '
else varName + ' = '
# TODO: Generalize this snippet replacement
# TODO: Where should this logic live, and what format should it be in?
if attackEntry?
unless haveFindNearestEnemy or haveFindNearest or @options.level.get('slug') in ['known-enemy', 'course-known-enemy']
# No findNearestEnemy, so update attack snippet to string-based target
# (On Known Enemy, we are introducing enemy2 = "Gert", so we want them to do attack(enemy2).)
attackEntry.content = attackEntry.content.replace '${1:enemy}', '"${1:Enemy Name}"'
snippetEntries.push attackEntry
if haveFindNearest and not haveFindNearestEnemy
@translateFindNearest()
# window.zatannaInstance = @zatanna # For debugging. Make sure to not leave active when committing.
# window.snippetEntries = snippetEntries
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lang = utils.aceEditModes[e.language].substr 'ace/mode/'.length
@zatanna.addSnippets snippetEntries, lang
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@editorLang = lang
translateFindNearest: ->
# If they have advanced glasses but are playing a level which assumes earlier glasses, we'll adjust the sample code to use the more advanced APIs instead.
oldSource = @getSource()
if @spell.language is 'clojure'
newSource = oldSource.replace /\(.findNearestEnemy this\)/g, "(.findNearest this (.findEnemies this))"
newSource = newSource.replace /\(.findNearestItem this\)/g, "(.findNearest this (.findItems this))"
else if @spell.language is 'io'
newSource = oldSource.replace /findNearestEnemy/g, "findNearest(findEnemies)"
newSource = newSource.replace /findNearestItem/g, "findNearest(findItems)"
else
newSource = oldSource.replace /(self:|self.|this.|@)findNearestEnemy\(\)/g, "$1findNearest($1findEnemies())"
newSource = newSource.replace /(self:|self.|this.|@)findNearestItem\(\)/g, "$1findNearest($1findItems())"
return if oldSource is newSource
@spell.originalSource = newSource
@updateACEText newSource
_.delay (=> @recompile?()), 1000
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onMultiplayerChanged: ->
if @session.get('multiplayer')
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@createFirepad()
else
@firepad?.dispose()
createFirepad: ->
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# load from firebase or the original source if there's nothing there
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return if @firepadLoading
@eventsSuppressed = true
@loaded = false
@previousSource = @ace.getValue()
@ace.setValue('')
@aceSession.setUndoManager(new UndoManager())
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fireURL = 'https://codecombat.firebaseio.com/' + @spell.pathComponents.join('/')
@fireRef = new Firebase fireURL
firepadOptions = userId: me.id
@firepad = Firepad.fromACE @fireRef, @ace, firepadOptions
@firepad.on 'ready', @onFirepadLoaded
@firepadLoading = true
onFirepadLoaded: =>
@firepadLoading = false
firepadSource = @ace.getValue()
if firepadSource
@spell.source = firepadSource
else
@ace.setValue @previousSource
@aceSession.setUndoManager(new UndoManager())
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@ace.clearSelection()
@onAllLoaded()
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onAllLoaded: =>
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@spell.transpile @spell.source
@spell.loaded = true
Backbone.Mediator.publish 'tome:spell-loaded', spell: @spell
@eventsSuppressed = false # Now that the initial change is in, we can start running any changed code
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@createToolbarView()
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createDebugView: ->
return if @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder'] # We'll turn this on later, maybe, but not yet.
@debugView = new SpellDebugView ace: @ace, thang: @thang, spell:@spell
@$el.append @debugView.render().$el.hide()
createToolbarView: ->
@toolbarView = new SpellToolbarView ace: @ace
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@$el.append @toolbarView.render().$el
onMouseOut: (e) ->
@debugView?.onMouseOut e
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getSource: ->
@ace.getValue() # could also do @firepad.getText()
setThang: (thang) ->
@focus()
@lastScreenLineCount = null
@updateLines()
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return if thang.id is @thang?.id
@thang = thang
@spellThang = @spell.thangs[@thang.id]
@createDebugView() unless @debugView
@debugView?.thang = @thang
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@toolbarView?.toggleFlow false
@updateAether false, false
# @addZatannaSnippets()
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@highlightCurrentLine()
cast: (preload=false, realTime=false) ->
Backbone.Mediator.publish 'tome:cast-spell', spell: @spell, thang: @thang, preload: preload, realTime: realTime
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notifySpellChanged: =>
return if @destroyed
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Backbone.Mediator.publish 'tome:spell-changed', spell: @spell
notifyEditingEnded: =>
return if @destroyed or @aceDoc.undergoingFirepadOperation # from my Firepad ACE adapter
Backbone.Mediator.publish 'tome:editing-ended', {}
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notifyEditingBegan: =>
return if @destroyed or @aceDoc.undergoingFirepadOperation # from my Firepad ACE adapter
Backbone.Mediator.publish 'tome:editing-began', {}
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updateLines: =>
# Make sure there are always blank lines for the player to type on, and that the editor resizes to the height of the lines.
return if @destroyed
lineCount = @aceDoc.getLength()
lastLine = @aceDoc.$lines[lineCount - 1]
if lastLine isnt ''
cursorPosition = @ace.getCursorPosition()
wasAtEnd = cursorPosition.row is lineCount - 1 and cursorPosition.column is lastLine.length
@aceDoc.insertNewLine row: lineCount, column: 0 #lastLine.length
@ace.navigateLeft(1) if wasAtEnd
++lineCount
screenLineCount = @aceSession.getScreenLength()
if screenLineCount isnt @lastScreenLineCount
@lastScreenLineCount = screenLineCount
lineHeight = @ace.renderer.lineHeight or 20
tomeHeight = $('#tome-view').innerHeight()
spellPaletteView = $('#spell-palette-view')
spellListTabEntryHeight = $('#spell-list-tab-entry-view').outerHeight()
spellToolbarHeight = $('.spell-toolbar-view').outerHeight()
@spellPaletteHeight ?= spellPaletteView.outerHeight() # Remember this until resize, since we change it afterward
spellPaletteAllowedHeight = Math.min @spellPaletteHeight, tomeHeight / 3
maxHeight = tomeHeight - spellListTabEntryHeight - spellToolbarHeight - spellPaletteAllowedHeight
linesAtMaxHeight = Math.floor(maxHeight / lineHeight)
lines = Math.max 8, Math.min(screenLineCount + 2, linesAtMaxHeight)
# 2 lines buffer is nice
@ace.setOptions minLines: lines, maxLines: lines
# Move spell palette up, slightly overlapping us.
newTop = 175 + lineHeight * lines
spellPaletteView.css('top', newTop)
# Expand it to bottom of tome if too short.
newHeight = Math.max @spellPaletteHeight, tomeHeight - newTop + 10
spellPaletteView.css('height', newHeight) if @spellPaletteHeight isnt newHeight
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hideProblemAlert: ->
return if @destroyed
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Backbone.Mediator.publish 'tome:hide-problem-alert', {}
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onManualCast: (e) ->
cast = @$el.parent().length
@recompile cast, e.realTime
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@focus() if cast
onCodeReload: (e) ->
return unless e.spell is @spell or not e.spell
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@reloadCode true
@ace.clearSelection()
_.delay (=> @ace?.clearSelection()), 500 # Make double sure this gets done (saw some timing issues?)
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reloadCode: (cast=true) ->
@updateACEText @spell.originalSource
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@lockDefaultCode true
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@recompile cast
Backbone.Mediator.publish 'tome:spell-loaded', spell: @spell
@updateLines()
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recompile: (cast=true, realTime=false) ->
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hasChanged = @spell.source isnt @getSource()
if hasChanged
@spell.transpile @getSource()
@updateAether true, false
if cast #and (hasChanged or realTime) # just always cast now
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@cast(false, realTime)
if hasChanged
@notifySpellChanged()
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updateACEText: (source) ->
@eventsSuppressed = true
if @firepad
@firepad.setText source
else
@ace.setValue source
@aceSession.setUndoManager(new UndoManager())
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@eventsSuppressed = false
try
@ace.resize true # hack: @ace may not have updated its text properly, so we force it to refresh
catch error
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console.warn 'Error resizing ACE after an update:', error
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createOnCodeChangeHandlers: ->
@aceDoc.removeListener 'change', @onCodeChangeMetaHandler if @onCodeChangeMetaHandler
onSignificantChange = []
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onAnyChange = [
_.debounce @updateAether, 500
_.debounce @notifyEditingEnded, 1000
_.throttle @notifyEditingBegan, 250
_.throttle @notifySpellChanged, 300
_.throttle @updateLines, 500
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_.throttle @hideProblemAlert, 500
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]
onSignificantChange.push _.debounce @checkRequiredCode, 750 if @options.level.get 'requiredCode'
onSignificantChange.push _.debounce @checkSuspectCode, 750 if @options.level.get 'suspectCode'
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@onCodeChangeMetaHandler = =>
return if @eventsSuppressed
#@playSound 'code-change', volume: 0.5 # Currently not using this sound.
if @spellThang
@spell.hasChangedSignificantly @getSource(), @spellThang.aether.raw, (hasChanged) =>
if not @spellThang or hasChanged
callback() for callback in onSignificantChange # Do these first
callback() for callback in onAnyChange # Then these
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@aceDoc.on 'change', @onCodeChangeMetaHandler
onCursorActivity: => # Used to refresh autocast delay; doesn't do anything at the moment.
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# Design for a simpler system?
# * Keep Aether linting, debounced, on any significant change
# - All problems just vanish when you make any change to the code
# * You wouldn't accept any Aether updates/runtime information/errors unless its code was current when you got it
# * Store the last run Aether in each spellThang and use it whenever its code actually is current.
# Use dynamic markers for problem ranges and keep annotations/alerts in when insignificant
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# changes happen, but always treat any change in the (trimmed) number of lines as a significant change.
# - All problems have a master representation as a Problem, and we can easily generate all Problems from
# any Aether instance. Then when we switch contexts in any way, we clear, recreate, and reapply the Problems.
# * Problem alerts have their own templated ProblemAlertViews.
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# * We'll only show the first problem alert, and it will always be at the bottom.
# Annotations and problem ranges can show all, I guess.
# * The editor will reserve space for one annotation as a codeless area.
# - Problem alerts and ranges will only show on fully cast worlds. Annotations will show continually.
updateAether: (force=false, fromCodeChange=true) =>
# Depending on whether we have any code changes, significant code changes, or have switched
# to a new spellThang, we may want to refresh our Aether display.
return unless aether = @spellThang?.aether
source = @getSource()
@spell.hasChangedSignificantly source, aether.raw, (hasChanged) =>
codeHasChangedSignificantly = force or hasChanged
needsUpdate = codeHasChangedSignificantly or @spellThang isnt @lastUpdatedAetherSpellThang
return if not needsUpdate and aether is @displayedAether
castAether = @spellThang.castAether
codeIsAsCast = castAether and source is castAether.raw
aether = castAether if codeIsAsCast
return if not needsUpdate and aether is @displayedAether
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# Now that that's figured out, perform the update.
# The web worker Aether won't track state, so don't have to worry about updating it
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finishUpdatingAether = (aether) =>
@displayAether aether, codeIsAsCast
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@lastUpdatedAetherSpellThang = @spellThang
@guessWhetherFinished aether if fromCodeChange
@clearAetherDisplay()
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if codeHasChangedSignificantly and not codeIsAsCast
if @worker
workerMessage =
function: 'transpile'
spellKey: @spell.spellKey
source: source
@worker.addEventListener 'message', (e) =>
workerData = JSON.parse e.data
if workerData.function is 'transpile' and workerData.spellKey is @spell.spellKey
@worker.removeEventListener 'message', arguments.callee, false
aether.problems = workerData.problems
aether.raw = source
finishUpdatingAether(aether)
@worker.postMessage JSON.stringify(workerMessage)
else
aether.transpile source
finishUpdatingAether(aether)
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else
finishUpdatingAether(aether)
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clearAetherDisplay: ->
problem.destroy() for problem in @problems
@problems = []
@aceSession.setAnnotations []
@highlightCurrentLine {} # This'll remove all highlights
displayAether: (aether, isCast=false) ->
@displayedAether = aether
isCast = isCast or not _.isEmpty(aether.metrics) or _.some aether.getAllProblems(), {type: 'runtime'}
problem.destroy() for problem in @problems # Just in case another problem was added since clearAetherDisplay() ran.
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@problems = []
annotations = []
seenProblemKeys = {}
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for aetherProblem, problemIndex in aether.getAllProblems()
continue if key = aetherProblem.userInfo?.key and key of seenProblemKeys
seenProblemKeys[key] = true if key
@problems.push problem = new Problem aether, aetherProblem, @ace, isCast, @spell.levelID
if isCast and problemIndex is 0
if problem.aetherProblem.range?
lineOffsetPx = 0
for i in [0...problem.aetherProblem.range[0].row]
lineOffsetPx += @aceSession.getRowLength(i) * @ace.renderer.lineHeight
lineOffsetPx -= @ace.session.getScrollTop()
Backbone.Mediator.publish 'tome:show-problem-alert', problem: problem, lineOffsetPx: Math.max lineOffsetPx, 0
@saveUserCodeProblem(aether, aetherProblem) if isCast
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annotations.push problem.annotation if problem.annotation
@aceSession.setAnnotations annotations
@highlightCurrentLine aether.flow unless _.isEmpty aether.flow
#console.log ' and we could do the metrics', aether.metrics unless _.isEmpty aether.metrics
#console.log ' and we could do the style', aether.style unless _.isEmpty aether.style
#console.log ' and we could do the visualization', aether.visualization unless _.isEmpty aether.visualization
# Could use the user-code-problem style... or we could leave that to other places.
@ace[if @problems.length then 'setStyle' else 'unsetStyle'] 'user-code-problem'
@ace[if isCast then 'setStyle' else 'unsetStyle'] 'spell-cast'
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Backbone.Mediator.publish 'tome:problems-updated', spell: @spell, problems: @problems, isCast: isCast
@ace.resize()
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saveUserCodeProblem: (aether, aetherProblem) ->
# Skip duplicate problems
hashValue = aether.raw + aetherProblem.message
return if hashValue of @savedProblems
@savedProblems[hashValue] = true
return unless Math.random() < 0.01 # Let's only save a tiny fraction of these during HoC to reduce writes.
# Save new problem
@userCodeProblem = new UserCodeProblem()
@userCodeProblem.set 'code', aether.raw
if aetherProblem.range
rawLines = aether.raw.split '\n'
errorLines = rawLines.slice aetherProblem.range[0].row, aetherProblem.range[1].row + 1
@userCodeProblem.set 'codeSnippet', errorLines.join '\n'
@userCodeProblem.set 'errHint', aetherProblem.hint if aetherProblem.hint
@userCodeProblem.set 'errId', aetherProblem.id if aetherProblem.id
@userCodeProblem.set 'errLevel', aetherProblem.level if aetherProblem.level
if aetherProblem.message
@userCodeProblem.set 'errMessage', aetherProblem.message
# Save error message without 'Line N: ' prefix
messageNoLineInfo = aetherProblem.message
if lineInfoMatch = messageNoLineInfo.match /^Line [0-9]+\: /
messageNoLineInfo = messageNoLineInfo.slice(lineInfoMatch[0].length)
@userCodeProblem.set 'errMessageNoLineInfo', messageNoLineInfo
@userCodeProblem.set 'errRange', aetherProblem.range if aetherProblem.range
@userCodeProblem.set 'errType', aetherProblem.type if aetherProblem.type
@userCodeProblem.set 'language', aether.language.id if aether.language?.id
@userCodeProblem.set 'levelID', @spell.levelID if @spell.levelID
@userCodeProblem.save()
null
# Autocast (preload the world in the background):
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# Goes immediately if the code is a) changed and b) complete/valid and c) the cursor is at beginning or end of a line
# We originally thought it would:
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# - Go after specified delay if a) and b) but not c)
# - Go only when manually cast or deselecting a Thang when there are errors
# But the error message display was delayed, so now trying:
# - Go after specified delay if a) and not b) or c)
guessWhetherFinished: (aether) ->
valid = not aether.getAllProblems().length
cursorPosition = @ace.getCursorPosition()
currentLine = _.string.rtrim(@aceDoc.$lines[cursorPosition.row].replace(@singleLineCommentRegex(), '')) # trim // unless inside "
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endOfLine = cursorPosition.column >= currentLine.length # just typed a semicolon or brace, for example
beginningOfLine = not currentLine.substr(0, cursorPosition.column).trim().length # uncommenting code, for example
incompleteThis = /^(s|se|sel|self|t|th|thi|this)$/.test currentLine.trim()
#console.log "finished=#{valid and (endOfLine or beginningOfLine) and not incompleteThis}", valid, endOfLine, beginningOfLine, incompleteThis, cursorPosition, currentLine.length, aether, new Date() - 0, currentLine
if valid and (endOfLine or beginningOfLine) and not incompleteThis
@preload()
singleLineCommentRegex: ->
if @_singleLineCommentRegex
@_singleLineCommentRegex.lastIndex = 0
return @_singleLineCommentRegex
commentStart = commentStarts[@spell.language] or '//'
@_singleLineCommentRegex = new RegExp "[ \t]*#{commentStart}[^\"'\n]*", 'g'
@_singleLineCommentRegex
lineWithCodeRegex: ->
if @_lineWithCodeRegex
@_lineWithCodeRegex.lastIndex = 0
return @_lineWithCodeRegex
commentStart = commentStarts[@spell.language] or '//'
@_lineWithCodeRegex = new RegExp "^[ \t]*(?!( |]t|#{commentStart}))+", 'g'
@_lineWithCodeRegex
commentOutMyCode: ->
prefix = if @spell.language is 'javascript' then 'return; ' else 'return '
comment = prefix + commentStarts[@spell.language]
preload: ->
# Send this code over to the God for preloading, but don't change the cast state.
#console.log 'preload?', @spell.source.indexOf('while'), @spell.source.length, @spellThang?.castAether?.metrics?.statementsExecuted
return if @spell.source.indexOf('while') isnt -1 # If they're working with while-loops, it's more likely to be an incomplete infinite loop, so don't preload.
return if @spell.source.length > 500 # Only preload on really short methods
return if @spellThang?.castAether?.metrics?.statementsExecuted > 2000 # Don't preload if they are running significant amounts of user code
oldSource = @spell.source
oldSpellThangAethers = {}
for thangID, spellThang of @spell.thangs
oldSpellThangAethers[thangID] = spellThang.aether.serialize() # Get raw, pure, and problems
@spell.transpile @getSource()
@cast true
@spell.source = oldSource
for thangID, spellThang of @spell.thangs
for key, value of oldSpellThangAethers[thangID]
spellThang.aether[key] = value
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onSpellChanged: (e) ->
@spellHasChanged = true
onSessionWillSave: (e) ->
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return unless @spellHasChanged
setTimeout(=>
unless @destroyed or @spellHasChanged
@$el.find('.save-status').finish().show().fadeOut(2000)
, 1000)
@spellHasChanged = false
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onUserCodeProblem: (e) ->
return unless e.god is @options.god
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return @onInfiniteLoop e if e.problem.id is 'runtime_InfiniteLoop'
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return unless e.problem.userInfo.methodName is @spell.name
return unless spellThang = _.find @spell.thangs, (spellThang, thangID) -> thangID is e.problem.userInfo.thangID
@spell.hasChangedSignificantly @getSource(), null, (hasChanged) =>
return if hasChanged
spellThang.aether.addProblem e.problem
@lastUpdatedAetherSpellThang = null # force a refresh without a re-transpile
@updateAether false, false
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onNonUserCodeProblem: (e) ->
return unless e.god is @options.god
return unless @spellThang
problem = @spellThang.aether.createUserCodeProblem type: 'runtime', kind: 'Unhandled', message: "Unhandled error: #{e.problem.message}"
@spellThang.aether.addProblem problem
@spellThang.castAether?.addProblem problem
@lastUpdatedAetherSpellThang = null # force a refresh without a re-transpile
@updateAether false, false # TODO: doesn't work, error doesn't display
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onInfiniteLoop: (e) ->
return unless @spellThang
@spellThang.aether.addProblem e.problem
@spellThang.castAether?.addProblem e.problem
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@lastUpdatedAetherSpellThang = null # force a refresh without a re-transpile
@updateAether false, false
onNewWorld: (e) ->
@spell.removeThangID thangID for thangID of @spell.thangs when not e.world.getThangByID thangID
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for thangID, spellThang of @spell.thangs
thang = e.world.getThangByID(thangID)
aether = e.world.userCodeMap[thangID]?[@spell.name] # Might not be there if this is a new Programmable Thang.
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spellThang.castAether = aether
spellThang.aether = @spell.createAether thang
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#console.log thangID, @spell.spellKey, 'ran', aether.metrics.callsExecuted, 'times over', aether.metrics.statementsExecuted, 'statements, with max recursion depth', aether.metrics.maxDepth, 'and full flow/metrics', aether.metrics, aether.flow
@spell.transpile() # TODO: is there any way we can avoid doing this if it hasn't changed? Causes a slight hang.
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@updateAether false, false
# --------------------------------------------------------------------------------------------------
focus: ->
# TODO: it's a hack checking if a modal is visible; the events should be removed somehow
# but this view is not part of the normal subview destroying because of how it's swapped
return unless @controlsEnabled and @writable and $('.modal:visible').length is 0
return if @ace.isFocused()
@ace.focus()
@ace.clearSelection()
onFrameChanged: (e) ->
return unless @spellThang and e.selectedThang?.id is @spellThang?.thang.id
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@thang = e.selectedThang # update our thang to the current version
@highlightCurrentLine()
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onCoordinateSelected: (e) ->
return unless @ace.isFocused() and e.x? and e.y?
if @spell.language is 'python'
@ace.insert "{\"x\": #{e.x}, \"y\": #{e.y}}"
else if @spell.language is 'clojure'
@ace.insert "{:x #{e.x} :y #{e.y}}"
else if @spell.language is 'lua'
@ace.insert "{x=#{e.x}, y=#{e.y}}"
else if @spell.language is 'io'
return
else
@ace.insert "{x: #{e.x}, y: #{e.y}}"
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@highlightCurrentLine()
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onStatementIndexUpdated: (e) ->
return unless e.ace is @ace
@highlightCurrentLine()
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highlightCurrentLine: (flow) =>
# TODO: move this whole thing into SpellDebugView or somewhere?
@highlightEntryPoints() unless @destroyed
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flow ?= @spellThang?.castAether?.flow
return unless flow and @thang
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executed = []
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executedRows = {}
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matched = false
states = flow.states ? []
currentCallIndex = null
for callState, callNumber in states
if not currentCallIndex? and callState.userInfo?.time > @thang.world.age
currentCallIndex = callNumber - 1
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if matched
executed.pop()
break
executed.push []
for state, statementNumber in callState.statements
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if state.userInfo?.time > @thang.world.age
matched = true
break
_.last(executed).push state
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executedRows[state.range[0].row] = true
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#state.executing = true if state.userInfo?.time is @thang.world.age # no work
currentCallIndex ?= callNumber - 1
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#console.log 'got call index', currentCallIndex, 'for time', @thang.world.age, 'out of', states.length
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@decoratedGutter = @decoratedGutter || {}
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# TODO: don't redo the markers if they haven't actually changed
for markerRange in (@markerRanges ?= [])
markerRange.start.detach()
markerRange.end.detach()
@aceSession.removeMarker markerRange.id
@markerRanges = []
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for row in [0 ... @aceSession.getLength()]
unless executedRows[row]
@aceSession.removeGutterDecoration row, 'executing'
@aceSession.removeGutterDecoration row, 'executed'
@decoratedGutter[row] = ''
lastExecuted = _.last executed
showToolbarView = executed.length and @spellThang.castAether.metrics.statementsExecuted > 3 and not @options.level.get 'hidesCodeToolbar' # Hide for a while
showToolbarView = false # TODO: fix toolbar styling in new design to have some space for it
if showToolbarView
statementIndex = Math.max 0, lastExecuted.length - 1
@toolbarView?.toggleFlow true
@toolbarView?.setCallState states[currentCallIndex], statementIndex, currentCallIndex, @spellThang.castAether.metrics
lastExecuted = lastExecuted[0 .. @toolbarView.statementIndex] if @toolbarView?.statementIndex?
else
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@toolbarView?.toggleFlow false
@debugView?.setVariableStates {}
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marked = {}
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gotVariableStates = false
for state, i in lastExecuted ? []
[start, end] = state.range
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clazz = if i is lastExecuted.length - 1 then 'executing' else 'executed'
if clazz is 'executed'
continue if marked[start.row]
marked[start.row] = true
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markerType = 'fullLine'
else
@debugView?.setVariableStates state.variables
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gotVariableStates = true
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markerType = 'text'
markerRange = new Range start.row, start.col, end.row, end.col
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markerRange.start = @aceDoc.createAnchor markerRange.start
markerRange.end = @aceDoc.createAnchor markerRange.end
markerRange.id = @aceSession.addMarker markerRange, clazz, markerType
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@markerRanges.push markerRange
if executedRows[start.row] and @decoratedGutter[start.row] isnt clazz
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@aceSession.removeGutterDecoration start.row, @decoratedGutter[start.row] if @decoratedGutter[start.row] isnt ''
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@aceSession.addGutterDecoration start.row, clazz
@decoratedGutter[start.row] = clazz
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Backbone.Mediator.publish("tome:highlight-line", line:start.row) if application.isIPadApp
@debugView?.setVariableStates {} unless gotVariableStates
null
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highlightEntryPoints: ->
# Put a yellow arrow in the gutter pointing to each place we expect them to put in code.
# Usually, this is indicated by a blank line after a comment line, except for the first comment lines.
# If we need to indicate an entry point on a line that has code, we use ∆ in a comment on that line.
# If the entry point line has been changed (beyond the most basic shifted lines), we don't point it out.
lines = @aceDoc.$lines
originalLines = @spell.originalSource.split '\n'
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session = @aceSession
commentStart = commentStarts[@spell.language] or '//'
seenAnEntryPoint = false
previousLine = null
previousLineHadComment = false
previousLineHadCode = false
previousLineWasBlank = false
pastIntroComments = false
for line, index in lines
session.removeGutterDecoration index, 'entry-point'
session.removeGutterDecoration index, 'next-entry-point'
lineHasComment = @singleLineCommentRegex().test line
lineHasCode = line.trim()[0] and not _.string.startsWith line.trim(), commentStart
lineIsBlank = /^[ \t]*$/.test line
lineHasExplicitMarker = line.indexOf('') isnt -1
originalLine = originalLines[index]
lineHasChanged = line isnt originalLine
isEntryPoint = lineIsBlank and previousLineHadComment and not previousLineHadCode and pastIntroComments
if isEntryPoint and lineHasChanged
# It might just be that the line was shifted around by the player inserting more code.
# We also look for the unchanged comment line in a new position to find what line we're really on.
movedIndex = originalLines.indexOf previousLine
if movedIndex isnt -1 and line is originalLines[movedIndex + 1]
lineHasChanged = false
else
isEntryPoint = false
if lineHasExplicitMarker
if lineHasChanged
if originalLines.indexOf(line) isnt -1
lineHasChanged = false
isEntryPoint = true
else
isEntryPoint = true
if isEntryPoint
session.addGutterDecoration index, 'entry-point'
unless seenAnEntryPoint
session.addGutterDecoration index, 'next-entry-point'
seenAnEntryPoint = true
previousLine = line
previousLineHadComment = lineHasComment
previousLineHadCode = lineHasCode
previousLineWasBlank = lineIsBlank
pastIntroComments ||= lineHasCode or previousLineWasBlank
2014-02-20 19:14:31 -05:00
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onAnnotationClick: ->
# @ is the gutter element
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Backbone.Mediator.publish 'tome:jiggle-problem-alert', {}
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onGutterClick: =>
@ace.clearSelection()
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onDisableControls: (e) -> @toggleControls e, false
onEnableControls: (e) -> @toggleControls e, @writable
toggleControls: (e, enabled) ->
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return if @destroyed
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return if e?.controls and not ('editor' in e.controls)
return if enabled is @controlsEnabled
@controlsEnabled = enabled and @writable
disabled = not enabled
wasFocused = @ace.isFocused()
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@ace.setReadOnly disabled
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@ace[if disabled then 'setStyle' else 'unsetStyle'] 'disabled'
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@toggleBackground()
$('body').focus() if disabled and wasFocused
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toggleBackground: =>
# TODO: make the background an actual background and do the CSS trick
# used in spell_list_entry.sass for disabling
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background = @$el.find('img.code-background')[0]
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if background.naturalWidth is 0 # not loaded yet
return _.delay @toggleBackground, 100
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filters.revertImage background, 'span.code-background' if @controlsEnabled
filters.darkenImage background, 'span.code-background', 0.8 unless @controlsEnabled
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onSpellBeautify: (e) ->
return unless @spellThang and (@ace.isFocused() or e.spell is @spell)
ugly = @getSource()
pretty = @spellThang.aether.beautify(ugly.replace /\bloop\b/g, 'while (__COCO_LOOP_CONSTRUCT__)').replace /while \(__COCO_LOOP_CONSTRUCT__\)/g, 'loop'
@ace.setValue pretty
onMaximizeToggled: (e) ->
_.delay (=> @resize()), 500 + 100 # Wait $level-resize-transition-time, plus a bit.
onWindowResize: (e) =>
@spellPaletteHeight = null
$('#spell-palette-view').css 'height', 'auto' # Let it go back to controlling its own height
_.delay (=> @resize?()), 500 + 100 # Wait $level-resize-transition-time, plus a bit.
resize: ->
@ace?.resize true
@lastScreenLineCount = null
@updateLines()
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onChangeEditorConfig: (e) ->
aceConfig = me.get('aceConfig') ? {}
@ace.setDisplayIndentGuides aceConfig.indentGuides # default false
@ace.setShowInvisibles aceConfig.invisibles # default false
@ace.setKeyboardHandler @keyBindings[aceConfig.keyBindings ? 'default']
@updateAutocomplete(aceConfig.liveCompletion ? false)
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onChangeLanguage: (e) ->
return unless @spell.canWrite()
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@aceSession.setMode utils.aceEditModes[e.language]
@zatanna?.set 'language', utils.aceEditModes[e.language].substr('ace/mode/')
wasDefault = @getSource() is @spell.originalSource
@spell.setLanguage e.language
@reloadCode true if wasDefault
onInsertSnippet: (e) ->
snippetCode = null
if e.doc.snippets?[e.language]?.code
snippetCode = e.doc.snippets[e.language].code
else if (e.formatted.type isnt 'snippet') and e.formatted.shortName?
snippetCode = e.formatted.shortName
return unless snippetCode?
snippetManager = ace.require('ace/snippets').snippetManager
snippetManager.insertSnippet @ace, snippetCode
return
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dismiss: ->
@spell.hasChangedSignificantly @getSource(), null, (hasChanged) =>
@recompile() if hasChanged
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onScriptStateChange: (e) ->
@scriptRunning = if e.currentScript is null then false else true
onPlaybackEndedChanged: (e) ->
$(@ace?.container).toggleClass 'playback-ended', e.ended
checkRequiredCode: =>
return if @destroyed
source = @getSource().replace @singleLineCommentRegex(), ''
requiredCodeFragments = @options.level.get 'requiredCode'
for requiredCodeFragment in requiredCodeFragments
# Could make this obey regular expressions like suspectCode if needed
if source.indexOf(requiredCodeFragment) is -1
@warnedCodeFragments ?= {}
unless @warnedCodeFragments[requiredCodeFragment]
Backbone.Mediator.publish 'tome:required-code-fragment-deleted', codeFragment: requiredCodeFragment
@warnedCodeFragments[requiredCodeFragment] = true
checkSuspectCode: =>
return if @destroyed
source = @getSource().replace @singleLineCommentRegex(), ''
suspectCodeFragments = @options.level.get 'suspectCode'
detectedSuspectCodeFragmentNames = []
for suspectCodeFragment in suspectCodeFragments
pattern = new RegExp suspectCodeFragment.pattern, 'm'
if pattern.test source
@warnedCodeFragments ?= {}
unless @warnedCodeFragments[suspectCodeFragment.name]
Backbone.Mediator.publish 'tome:suspect-code-fragment-added', codeFragment: suspectCodeFragment.name, codeLanguage: @spell.language
@warnedCodeFragments[suspectCodeFragment.name] = true
detectedSuspectCodeFragmentNames.push suspectCodeFragment.name
for lastDetectedSuspectCodeFragmentName in @lastDetectedSuspectCodeFragmentNames ? []
unless lastDetectedSuspectCodeFragmentName in detectedSuspectCodeFragmentNames
Backbone.Mediator.publish 'tome:suspect-code-fragment-deleted', codeFragment: lastDetectedSuspectCodeFragmentName, codeLanguage: @spell.language
@lastDetectedSuspectCodeFragmentNames = detectedSuspectCodeFragmentNames
2014-01-03 13:32:13 -05:00
destroy: ->
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$(@ace?.container).find('.ace_gutter').off 'click', '.ace_error, .ace_warning, .ace_info', @onAnnotationClick
$(@ace?.container).find('.ace_gutter').off 'click', @onGutterClick
2014-01-03 13:32:13 -05:00
@firepad?.dispose()
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@ace?.commands.removeCommand command for command in @aceCommands
@ace?.destroy()
@aceDoc?.off 'change', @onCodeChangeMetaHandler
@aceSession?.selection.off 'changeCursor', @onCursorActivity
@destroyAceEditor(@ace)
2014-01-30 18:03:55 -05:00
@debugView?.destroy()
@toolbarView?.destroy()
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@zatanna.addSnippets [], @editorLang if @editorLang?
$(window).off 'resize', @onWindowResize
super()
commentStarts =
javascript: '//'
python: '#'
coffeescript: '#'
clojure: ';'
lua: '--'
io: '//'