codecombat/app/locale/he.coffee

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module.exports = nativeDescription: "עברית", englishDescription: "Hebrew", translation:
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home:
slogan: "גם לשחק וגם ללמוד לתכנת"
no_ie: "המשחק לא עובד באקפלורר 8 וישן יותר. סליחה!" # Warning that only shows up in IE8 and older
no_mobile: "המשחק לא עוצב לטלפונים ואולי לא יעבוד" # Warning that shows up on mobile devices
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play: "שחק" # The big play button that opens up the campaign view.
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old_browser: "או או, נראה כי הדפדפן שלך יותר מידי ישן כדי להריץ את המשחק. סליחה!" # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "אתה יכול לנסות בכול מקרה אבל זה כנראה לא יעבוד."
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# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
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campaign: "מסע"
for_beginners: "למתחילים"
multiplayer: "רב-משתתפים" # Not currently shown on home page
for_developers: "למפתחים" # Not currently shown on home page.
or_ipad: "iPadאו הורד ל"
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nav:
play: "שלבים" # The top nav bar entry where players choose which levels to play
community: "קהילה"
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editor: "עורך"
blog: "בלוג"
forum: "פורום"
account: "חשבון"
profile: "פרופיל"
stats: "נתונים"
code: "קוד" # Code as an action like "to code" or as the Noun "code"?
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admin: "אדמין" # Only shows up when you are an admin
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home: "בית"
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contribute: "תרום"
legal: "משפטי"
about: "עלינו"
contact: "צור קשר"
twitter_follow: "עקוב אחרינו בטוויטר"
teachers: "מורים"
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modal:
close: "סגור"
okay: "אישור"
not_found:
page_not_found: "העמוד לא נמצא"
diplomat_suggestion:
title: "עזור לתרגם את CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "אנו צריכים את קישורי השפה שלך!"
pitch_body: "אנו פיתחנו את המשחק באנגלית, אבל יש הרבה שחקנים מכול העולם. חלק מהם רוצים לשחק בעברית והם לא מבינים אנגלית. אם אתה דובר את שני השפות, עברית ואנגלית, אז בבקשה עזור לנו לתרגם לעברית את האתר ואת השלבים."
missing_translations: "עד שנתרגם הכול לעברית, מה שלא תורגם יופיע באנגלית."
learn_more: "תלמד עות על תרומת דיפלומטיה"
subscribe_as_diplomat: "הירשם כדיפלומט"
play:
play_as: "שחק בתור " # Ladder page
spectate: "צופה" # Ladder page
players: "שחקנים" # Hover over a level on /play
hours_played: "שעות משחק" # Hover over a level on /play
items: "כלים" # Tooltip on item shop button from /play
unlock: "קנה" # For purchasing items and heroes
confirm: "אשר"
owned: "נרכש" # For items you own
locked: "נעול"
purchasable: "ניתן לרכישה" # For a hero you unlocked but haven't purchased
available: "זמין"
skills_granted: "ממיומנויות נרכשו" # Property documentation details
heroes: "דמויות" # Tooltip on hero shop button from /play
achievements: "הישגים" # Tooltip on achievement list button from /play
account: "חשבון" # Tooltip on account button from /play
settings: "הגדרות" # Tooltip on settings button from /play
next: "הבא" # Go from choose hero to choose inventory before playing a level
change_hero: "שנה דמות" # Go back from choose inventory to choose hero
choose_inventory: "לבש כלים"
buy_gems: "רכש אבני חן"
subscription_required: "יש צורך במנוי"
older_campaigns: "מסעות ישנים יותר"
anonymous: "משתמש אנונימי"
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level_difficulty: "רמת קושי: "
campaign_beginner: "מסע המתחילים"
awaiting_levels_adventurer_prefix: ".אנחנו מוסיפים חמישה שלבים בכל שבוע"
awaiting_levels_adventurer: "הירשם כהרפתקן"
awaiting_levels_adventurer_suffix: ".כדי להיות הראשון שישחק בשלבים חדשים"
adjust_volume: "שנה ווליום"
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choose_your_level: "בחר את השלב" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "אתה יכול לבחור איזה שלב שאתה רוצה למטה, או לדון על שלבים ב"
adventurer_forum: "פורום ההרפתקנים"
adventurer_suffix: "."
campaign_old_beginner: "מסע מתחילים ישן"
campaign_old_beginner_description: "...שבו תלמד את קסם התכנות."
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campaign_dev: "שלבים אקראים קשים יותר"
campaign_dev_description: "...שבהם תלמד על הממשק בזמן שתעשה משהו קצת קשה יותר."
campaign_multiplayer: "זירות רב-המשתתפים"
campaign_multiplayer_description: "..."
campaign_player_created: "תוצרי השחקנים"
campaign_player_created_description: "... שבהם תילחם נגד היצירתיות של <a href=\"/contribute#artisan\">בעלי-המלאכה</a>."
campaign_classic_algorithms: "אלגוריתמים קלאסיים"
campaign_classic_algorithms_description: ".שבהם תלמד את האלגוריתמים הפופולאריים ביותר בתחום מדעי המחשב..."
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share_progress_modal:
blurb: ".אתה מתקדם מצויין! ספר למישהו כמה למדת"
email_invalid: ".כתובת המייל שהוזנה שגויה"
form_blurb: "!הזן כתובת מייל ואנחנו נראה להם"
form_label: "כתובת מייל"
placeholder: "כתובת המייל"
title: "עבודה מצויינת, מתלמד" #Great work, Apprentice
tell_friend: "ספר לחברים"
tell_parent: "ספר להורים"
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login:
sign_up: "הירשם"
log_in: "תחברס"
logging_in: "מתחבר"
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log_out: "צא"
forgot_password: "שכחתי סיסמא"
authenticate_gplus: "G+ אמת באמצעות"
load_profile: "G+ טען פרופיל"
load_email: "G+ טען מייל"
finishing: "מסיים"
sign_in_with_facebook: "Facebook היכנס באמצעות"
sign_in_with_gplus: "G+ היכנס באמצעות"
signup_switch: "?רוצה ליצור חשבון"
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signup:
email_announcements: "קבל הודעות באימייל"
creating: "יוצר חשבון..."
sign_up: "הירשם"
log_in: "כנס עם סיסמה"
social_signup: "Facebook ו Google+ או, שאתה יכול להירשם דרך"
required: ".יש להתחבר על מנת לגשת לשלב זה"
login_switch: "? כבר יש לך משתמש"
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recover:
recover_account_title: "שחזר סיסמה"
send_password: "שלח סיסמה חדשה"
recovery_sent: "מייל לשחזור סיסמא נשלח"
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items:
primary: "ראשי"
secondary: "משני"
armor: "שריון"
accessories: "אביזרים"
misc: "אחר"
books: "ספרי כישוף"
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common:
back: "חזור" # When used as an action verb, like "Navigate backward"
continue: "המשך" # When used as an action verb, like "Continue forward"
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loading: "...טוען"
saving: "...שומר"
sending: "...שולח"
send: "שלח"
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cancel: "ביטול"
save: "שמור"
publish: "פרסם"
create: "צור"
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manual: "מדריך"
fork: "קילשון"
play: "שחק" # When used as an action verb, like "Play next level"
retry: "נסה שוב"
actions: "פעולות"
info: "מידע"
help: "עזרה"
watch: "צפה"
unwatch: "הסר צפיה"
submit_patch: ".שלח תיקון"
submit_changes: "שלח שינויים"
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general:
and: "וגם"
name: "שם"
date: "Date"
body: "גוף"
version: "גרסה"
pending: "ממתין"
accepted: "התקבל"
rejected: "נדחה"
withdrawn: "האוייב נסוג"
submitter: "מוסר"
submitted: "נמסר"
commit_msg: "שלח הודעה"
review: "צפה בהודעה"
version_history: "היסטורית גרסאות"
version_history_for: " :הסטוריית גרסאות ל"
select_changes: ".בחר בשני שינויים כדי לראות את ההבדל"
undo_prefix: "Undo"
undo_shortcut: "(Ctrl+Z)"
redo_prefix: "Redo" #There isn't a word for Redo as far as I know, I will keep both of them in english for now
redo_shortcut: "(Ctrl+Shift+Z)"
play_preview: "הצג תצוגה מקדימה לשלב הנוכחי"
result: "תוצאה"
results: "תוצאות"
description: "תיאור"
or: "או"
subject: "נושא"
email: "מייל"
password: "סיסמה"
message: "הודעה"
code: "קוד" #I Still need to know if it is a Verb or a Noun
ladder: "סולם"
when: "כש"
opponent: "יריב"
rank: "דרגה"
score: "ניקוד"
win: "ניצחון"
loss: "הפסד"
tie: "שוויון"
easy: "קל"
medium: "בינוני"
hard: "קשה"
player: "שחקן"
player_level: "רמה" # Like player level 5, not like level: Dungeons of Kithgard
warrior: "לוחם"
ranger: "קשת"
wizard: "מכשף"
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units:
second: "שנייה"
seconds: "שניות"
minute: "דקה"
minutes: "דקות"
hour: "שעה"
hours: "שעות"
day: "יום"
days: "ימים"
week: "שבוע"
weeks: "שבועות"
month: "חודש"
months: "חודשים"
year: "שנה"
years: "שנים"
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play_level:
done: "סיים"
home: "בית" # Not used any more, will be removed soon.
level: "שלב" # Like "Level: Dungeons of Kithgard"
skip: "דלג"
game_menu: "תפריט משחק"
guide: "מדריך"
restart: "נסה שוב"
goals: "מטרות"
goal: "מטרה"
running: "...פועל" #running like in "The machine is running"
success: "!הצלחה"
incomplete: "לא הושלם"
timed_out: "הזמן אזל"
failing: "נכשל"
action_timeline: "ציר זמן" #Translated as Timeline (no need for the word action)
click_to_select: ".לחץ על יחידה על מנת לבחור בה"
control_bar_multiplayer: "רב-משתתפים"
control_bar_join_game: "הצטרף למשחק"
reload: "טען שוב"
reload_title: "?לטעון מחדש את כל הקוד"
reload_really: "?אתה בטוח שאתה רוצה לטעון שוב את השלב הזה ולהתחיל מההתחלה"
reload_confirm: "טען הכול שוב"
victory: "ניצחון"
victory_title_prefix: ""
victory_title_suffix: " הושלם"
victory_sign_up: "הירשם על מנת לשמור התקדמות"
victory_sign_up_poke: "!רוצה לשמור את הקוד? הירשם בחינם עכשיו"
victory_rate_the_level: " :דרג את השלב" # Only in old-style levels.
victory_return_to_ladder: "חזור לסולם"
victory_play_continue: "המשך"
victory_saving_progress: "שומר התקדמות"
victory_go_home: "חזור הביתה" # Only in old-style levels.
victory_review: "!ספר לנו עוד" # Only in old-style levels.
victory_hour_of_code_done: "?סיימת"
victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!" #I am not sure how to translate it with the [TM] sign
victory_experience_gained: "שנצבר XP"
victory_gems_gained: "אבני חן שנצברו"
guide_title: "מדריך"
tome_minion_spells: "הכישופים של המשרתים שלך" # Only in old-style levels.
tome_read_only_spells: "כישופים לקריאה בלבד" # Only in old-style levels.
tome_other_units: "יחידות אחרות" # Only in old-style levels.
tome_cast_button_run: "הפעל"
tome_cast_button_running: "פועל"
tome_cast_button_ran: "הופעל"
tome_submit_button: "שלח"
tome_reload_method: ".טען קוד מקורי לפונקציה זו" # Title text for individual method reload button.
tome_select_method: "בחר פונקציה"
tome_see_all_methods: "ראה את כל הפונקציות הניצנות לעריכה" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: " בחר מישהו ל"
tome_available_spells: "כישופים זמינים"
tome_your_skills: "מיומנויות"
tome_help: "עזרה"
tome_current_method: "פונקציה נוכחית"
hud_continue_short: "המשך"
code_saved: "קוד נשמר"
skip_tutorial: "(esc) דלג"
keyboard_shortcuts: "קיצורי מקשים"
loading_ready: "!מוכן"
loading_start: "התחל שלב"
problem_alert_title: "תקן שגיאות בקוד"
problem_alert_help: "עזרה"
time_current: ":זמו נוכחי"
time_total: ":שמן מקסימלי"
time_goto: ":לך ל"
infinite_loop_try_again: "נסה שוב"
infinite_loop_reset_level: "התחל שלב מחדש"
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# infinite_loop_comment_out: "Comment Out My Code"
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# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
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# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
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# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
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# tip_think_solution: "Think of the solution, not the problem."
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# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
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# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
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# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
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# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
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# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
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# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
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# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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# tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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# tip_google: "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_miss_lunch: "Anyone who has lost track of time when using a computer knows the propensity to dream, the urge to make dreams come true and the tendency to miss lunch. - Tim Berners-Lee"
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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game_menu:
inventory_tab: "תיק"
save_load_tab: "טען/שמור"
options_tab: "אפשרויות"
guide_tab: "מדריך"
guide_video_tutorial: "סרטוני הדרכה"
guide_tips: "טיפים"
multiplayer_tab: "רב משתתפים"
auth_tab: "הירשם"
inventory_caption: "צייד את הגיבור שלך"
choose_hero_caption: "בחר גיבור, שפה"
save_load_caption: "וצפה בהיסטוריה..."
options_caption: "שנה הגדרות"
guide_caption: "מסמכים וטיפים"
multiplayer_caption: "!שחק עם חברים"
auth_caption: "שמור שינויים"
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# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
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# scores: "Scores"
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# top_players: "Top Players by"
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# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
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# inventory:
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# choose_inventory: "Equip Items"
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# equipped_item: "Equipped"
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# required_purchase_title: "Required"
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# available_item: "Available"
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# restricted_title: "Restricted"
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# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
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# restricted: "(restricted in this level)"
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# equip: "Equip"
# unequip: "Unequip"
# buy_gems:
# few_gems: "A few gems"
# pile_gems: "Pile of gems"
# chest_gems: "Chest of gems"
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# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
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# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
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# recovered: "Previous gems purchase recovered. Please refresh the page."
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# or_subscribe: "Or 3500 gems/mo if you..."
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# subscribe:
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# comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
# feature1: "60+ basic levels across 4 worlds"
# feature2: "7 powerful <strong>new heroes</strong> with unique skills!"
# feature3: "30+ bonus levels"
# feature4: "<strong>3500 bonus gems</strong> every month!"
# feature5: "Video tutorials"
# feature6: "Premium email support"
# free: "Free"
# month: "month"
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# subscribe_title: "Subscribe"
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# unsubscribe: "Unsubscribe"
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# confirm_unsubscribe: "Confirm Unsubscribe"
# never_mind: "Never Mind, I Still Love You"
# thank_you_months_prefix: "Thank you for supporting us these last"
# thank_you_months_suffix: "months."
# thank_you: "Thank you for supporting CodeCombat."
# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
# unsubscribe_feedback_placeholder: "O, what have we done?"
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# parent_button: "Ask your parent"
# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
# parent_email_input_invalid: "Email address invalid."
# parent_email_input_label: "Parent email address"
# parent_email_input_placeholder: "Enter parent email"
# parent_email_send: "Send Email"
# parent_email_sent: "Email sent!"
# parent_email_title: "What's your parent's email?"
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# parents: "For Parents"
# parents_title: "Your child will learn to code."
# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
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# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."
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# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
# stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level."
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# unlock_help_videos: "Subscribe to unlock all video tutorials."
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choose_hero:
choose_hero: "בחר גיבור"
programming_language: "שפת תכנות"
programming_language_description: "?באיזו שפת תכנות תרצה להשתמש"
default: ":ברירת מחדל"
experimental: "נסיוני"
python_blurb: "שפה פשוטה אך עוצמתית, מצויינת למתחילים ולמתקדמים"
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# javascript_blurb: "The language of the web. (Not the same as Java.)"
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
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# status: "Status"
weapons: "נשקים"
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# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "עוצמה" # Can also translate as "Attack" //NOTE: translated as "Power" it's the same meaning
health: "נקודות חיים"
speed: "מהירות"
regeneration: "השתקמות"
range: "טווח" # As in "attack or visual range"
blocks: "הגנה" # As in "this shield blocks this much damage"
backstab: "פגיעה בגב" # As in "this dagger does this much backstab damage"
skills: "מיומנויות"
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# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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# restricted_to_certain_heroes: "Only certain heroes can play this level."
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skill_docs:
writable: "ניתן לכתיבה" # Hover over "attack" in Your Skills while playing a level to see most of this
read_only: "לקריאה בלבד"
action_name: "שם"
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# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
action_damage: "עוצמה"
action_range: "טווח"
action_radius: "רדיוס"
action_duration: "משך זמן"
example: "דוגמה"
ex: "למשל" # Abbreviation of "example"
current_value: "ערך נוכחי"
default_value: "ערך רגיל" #Translated default as normal because otherwise it wouldn't make sense
parameters: "פרמטרים"
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# returns: "Returns"
# granted_by: "Granted by"
save_load:
granularity_saved_games: "נשמר"
granularity_change_history: "היסטוריה"
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options:
general_options: "הגדרות כלליות" # Check out the Options tab in the Game Menu while playing a level
volume_label: "ווליום"
music_label: "מוזיקה"
music_description: "כבה/הפעל מוזיקת רקע"
autorun_label: "הפעלה אוטומטית"
autorun_description: "שלוט בהפעלה אוטומטית של הקוד"
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# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_level_language_label: "Language for This Level"
# editor_config_level_language_description: "Define the programming language for this particular level."
# editor_config_default_language_label: "Default Programming Language"
# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
# editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
# editor_config_invisibles_label: "Show Invisibles"
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
# editor_config_indentguides_label: "Show Indent Guides"
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
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# about:
# why_codecombat: "Why CodeCombat?"
# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
# why_paragraph_2_italic: "yay a badge"
# why_paragraph_2_center: "but fun like"
# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# press_title: "Bloggers/Press"
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
# press_paragraph_1_link: "press packet"
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
# team: "Team"
# george_title: "CEO"
# george_blurb: "Businesser"
# scott_title: "Programmer"
# scott_blurb: "Reasonable One"
# nick_title: "Programmer"
# nick_blurb: "Motivation Guru"
# michael_title: "Programmer"
# michael_blurb: "Sys Admin"
# matt_title: "Programmer"
# matt_blurb: "Bicyclist"
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# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
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versions:
save_version_title: "שמור גרסה חדשה"
new_major_version: "גרסה חשובה חדשה"
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# submitting_patch: "Submitting Patch..."
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cla_prefix: "כדי לשמור יש להירשם לאתר"
# cla_url: "CLA"
# cla_suffix: "."
cla_agree: "אני מסכים"
contact:
contact_us: "צור קשר"
welcome: "טוב לשמוע ממך! השתמש בטופס זה כדי לשלוח לנו אימייל. "
forum_prefix: "בשביל דברים ציבוריים, לך ל "
forum_page: "פורום שלנו"
forum_suffix: " במקום."
faq_prefix: "יש גם"
faq: "שאלות נפוצות"
subscribe_prefix: ",אם אתם צריכים עזרה בלעבור שלב כלשהו בבקשה"
subscribe: "CodeCombatקנו מנוי ל"
subscribe_suffix: "ואנו נשמח לעזור לך עם הקוד"
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# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
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# screenshot_included: "Screenshot included."
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# where_reply: "Where should we reply?"
send: "שלח מייל"
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# contact_candidate: "Contact Candidate" # Deprecated
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "הגדרות חשבון"
not_logged_in: "היכנס או הירשם כדי לערוך את ההדרות שלך"
autosave: "שינויים נשמרו אוטומטית"
me_tab: "אני"
picture_tab: "תמונה"
upload_picture: "העלה תמונה"
god_mode: "מצב אל"
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password_tab: "סיסמה"
emails_tab: "אימיילים"
admin: "אדמין"
new_password: "סיסמה חדשה"
new_password_verify: "חזור על הסיסמה שנית"
email_subscriptions: "הרשמויות אימייל"
email_subscriptions_none: ".אין מנויי מייל"
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email_announcements: "הודעות"
email_announcements_description: "קבל את החדשות ואת הפיתוחים הכי חדישים במשחק באימייל."
email_notifications: "עדכונים"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "אימיילים של כיתות תורמים"
contribute_prefix: "אנו מחפשים אנשים שיצתרפו למסיבה! תראו את"
contribute_page: "דף התרימות"
contribute_suffix: " בשביל עוד מידע."
email_toggle: "עדכן"
error_saving: "בעיה בשמירה"
saved: "השינויים נשמרו"
password_mismatch: "סיסמאות לא זהות"
password_repeat: ".אנא חזור על הסיסמא"
job_profile: "פרופיל עבודה" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
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# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
sample_profile: "פרופיל לדוגמה"
view_profile: "צפה בפרופיל שלך"
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keyboard_shortcuts:
keyboard_shortcuts: "קיצורי מקשים"
space: "Space"
enter: "Enter"
escape: "Escape"
shift: "Shift"
run_code: ".הרץ קוד נוכחי"
run_real_time: ".הרץ קוד בזמן אמת"
continue_script: ".המשך בתסריט זה"
skip_scripts: ".דלג על כל התסריטים שניתן לדלג עליהם"
toggle_playback: ".הפעל\\השהה"
scrub_playback: ".התקדם אחורה וקדימה בזמן"
single_scrub_playback: ".התקדם אחורה וקדימה בזמן בפריים אחד"
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# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
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# maximize_editor: "Maximize/minimize code editor."
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community:
main_title: "CodeCombat קהילת"
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# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
find_us: ":מצא אותנו באתרים האלה"
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# social_blog: "Read the CodeCombat blog on Sett"
# social_discource: "Join the discussion on our Discourse forum"
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
contribute_to_the_project: "תרום לפרוייקט"
classes:
archmage_title: "כשף על"
archmage_title_description: "(מתכנת)"
archmage_summary: "!אם אתה מפתח שמעוניין בתכנות משחקי לימוד קוד חינוכיים, הפוך לרב-כשף ועזור לנו לבנות את המשחק"
artisan_title: "אמן"
artisan_title_description: "(בונה שלבים)"
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# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "הרפתקן"
adventurer_title_description: "(שחקן שלבים ניסיוניים)"
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# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "סופר"
scribe_title_description: "(עורך כותרות)"
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# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "דיפלומט"
diplomat_title_description: "(מתרגם)"
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# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "שגריר"
ambassador_title_description: "(תמיכה)"
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# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
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# editor:
# main_title: "CodeCombat Editors"
# article_title: "Article Editor"
# thang_title: "Thang Editor"
# level_title: "Level Editor"
# achievement_title: "Achievement Editor"
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# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"
# pick_a_terrain: "Pick A Terrain"
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# dungeon: "Dungeon"
# indoor: "Indoor"
# desert: "Desert"
# grassy: "Grassy"
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# small: "Small"
# large: "Large"
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# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
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# generate_terrain: "Generate Terrain"
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# more: "More"
# wiki: "Wiki"
# live_chat: "Live Chat"
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# thang_main: "Main"
# thang_spritesheets: "Spritesheets"
# thang_colors: "Colors"
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# level_some_options: "Some Options?"
# level_tab_thangs: "Thangs"
# level_tab_scripts: "Scripts"
# level_tab_settings: "Settings"
# level_tab_components: "Components"
# level_tab_systems: "Systems"
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# level_tab_docs: "Documentation"
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# level_tab_thangs_title: "Current Thangs"
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# level_tab_thangs_all: "All"
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# level_tab_thangs_conditions: "Starting Conditions"
# level_tab_thangs_add: "Add Thangs"
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# add_components: "Add Components"
# component_configs: "Component Configurations"
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# config_thang: "Double click to configure a thang"
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# delete: "Delete"
# duplicate: "Duplicate"
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# stop_duplicate: "Stop Duplicate"
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# rotate: "Rotate"
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# level_settings_title: "Settings"
# level_component_tab_title: "Current Components"
# level_component_btn_new: "Create New Component"
# level_systems_tab_title: "Current Systems"
# level_systems_btn_new: "Create New System"
# level_systems_btn_add: "Add System"
# level_components_title: "Back to All Thangs"
# level_components_type: "Type"
# level_component_edit_title: "Edit Component"
# level_component_config_schema: "Config Schema"
# level_component_settings: "Settings"
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# level_system_edit_title: "Edit System"
# create_system_title: "Create New System"
# new_component_title: "Create New Component"
# new_component_field_system: "System"
# new_article_title: "Create a New Article"
# new_thang_title: "Create a New Thang Type"
# new_level_title: "Create a New Level"
# new_article_title_login: "Log In to Create a New Article"
# new_thang_title_login: "Log In to Create a New Thang Type"
# new_level_title_login: "Log In to Create a New Level"
# new_achievement_title: "Create a New Achievement"
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# new_achievement_title_login: "Log In to Create a New Achievement"
# article_search_title: "Search Articles Here"
# thang_search_title: "Search Thang Types Here"
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
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# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
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# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
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# pop_i18n: "Populate I18N"
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# tasks: "Tasks"
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article:
edit_btn_preview: "צפה בכותרת"
edit_article_title: "ערוך כותרת"
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# contribute:
# page_title: "Contributing"
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# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
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# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
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# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
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# artisan_introduction_suf: ", then this class might be for you."
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# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
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# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
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# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
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# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
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# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
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# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"
# creative_artisans: "Our Creative Artisans:"
# brave_adventurers: "Our Brave Adventurers:"
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
# ladder:
# please_login: "Please log in first before playing a ladder game."
# my_matches: "My Matches"
# simulate: "Simulate"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
# simulate_games: "Simulate Games!"
# simulate_all: "RESET AND SIMULATE GAMES"
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# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
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# games_simulated: "Games simulated"
# games_played: "Games played"
# ratio: "Ratio"
# leaderboard: "Leaderboard"
# battle_as: "Battle as "
# summary_your: "Your "
# summary_matches: "Matches - "
# summary_wins: " Wins, "
# summary_losses: " Losses"
# rank_no_code: "No New Code to Rank"
# rank_my_game: "Rank My Game!"
# rank_submitting: "Submitting..."
# rank_submitted: "Submitted for Ranking"
# rank_failed: "Failed to Rank"
# rank_being_ranked: "Game Being Ranked"
# rank_last_submitted: "submitted "
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
# choose_opponent: "Choose an Opponent"
# select_your_language: "Select your language!"
# tutorial_play: "Play Tutorial"
# tutorial_recommended: "Recommended if you've never played before"
# tutorial_skip: "Skip Tutorial"
# tutorial_not_sure: "Not sure what's going on?"
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
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# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
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# social_connect_blurb: "Connect and play against your friends!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_ends: "Tournament ends"
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# tournament_ended: "Tournament ended"
# tournament_rules: "Tournament Rules"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
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# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
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# rules: "Rules"
# winners: "Winners"
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# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
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# category_ladder: "Ladder"
# category_level: "Level"
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# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."
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# payments: "Payments"
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# purchased: "Purchased"
# subscription: "Subscription"
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# service_apple: "Apple"
# service_web: "Web"
# paid_on: "Paid On"
# service: "Service"
# price: "Price"
# gems: "Gems"
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# active: "Active"
# subscribed: "Subscribed"
# unsubscribed: "Unsubscribed"
# active_until: "Active Until"
# cost: "Cost"
# next_payment: "Next Payment"
# card: "Card"
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# status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
# loading_error:
# could_not_load: "Error loading from server"
# connection_failure: "Connection failed."
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
# forbidden: "You do not have the permissions."
# not_found: "Not found."
# not_allowed: "Method not allowed."
# timeout: "Server timeout."
# conflict: "Resource conflict."
# bad_input: "Bad input."
# server_error: "Server error."
# unknown: "Unknown error."
# resources:
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# sessions: "Sessions"
# your_sessions: "Your Sessions"
# level: "Level"
# social_network_apis: "Social Network APIs"
# facebook_status: "Facebook Status"
# facebook_friends: "Facebook Friends"
# facebook_friend_sessions: "Facebook Friend Sessions"
# gplus_friends: "G+ Friends"
# gplus_friend_sessions: "G+ Friend Sessions"
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# leaderboard: "Leaderboard"
# user_schema: "User Schema"
# user_profile: "User Profile"
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# patch: "Patch"
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# patches: "Patches"
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# patched_model: "Source Document"
# model: "Model"
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# system: "System"
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# systems: "Systems"
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# component: "Component"
# components: "Components"
# thang: "Thang"
# thangs: "Thangs"
# level_session: "Your Session"
# opponent_session: "Opponent Session"
# article: "Article"
# user_names: "User Names"
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# thang_names: "Thang Names"
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# files: "Files"
# top_simulators: "Top Simulators"
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# source_document: "Source Document"
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# document: "Document"
# sprite_sheet: "Sprite Sheet"
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# employers: "Employers"
# candidates: "Candidates"
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# candidate_sessions: "Candidate Sessions"
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# user_remark: "User Remark"
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# user_remarks: "User Remarks"
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# versions: "Versions"
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# items: "Items"
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# heroes: "Heroes"
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# achievement: "Achievement"
# clas: "CLAs"
# play_counts: "Play Counts"
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# feedback: "Feedback"
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# payment_info: "Payment Info"
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# campaigns: "Campaigns"
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delta:
added: "נוסף"
modified: "שונה"
deleted: "נמחק"
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# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
no_changes: "אין שינויים"
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guide:
temp: "זמני"
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# multiplayer:
# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
# multiplayer_toggle: "Enable multiplayer"
# multiplayer_toggle_description: "Allow others to join your game."
# multiplayer_link_description: "Give this link to anyone to have them join you."
# multiplayer_hint_label: "Hint:"
# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
# multiplayer_coming_soon: "More multiplayer features to come!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
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# legal:
# page_title: "Legal"
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# opensource_intro: "CodeCombat is completely open source."
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# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
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# privacy_description: "We will not sell any of your personal information."
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# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "CodeCombat is free to play for all of its core levels, with a $9.99 USD/mo subscription for access to extra level branches and 3500 bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
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# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
# ladder_prizes:
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank"
# prizes: "Prizes"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
# license: "license"
# oreilly: "ebook of your choice"
account_profile:
settings: "הגדרות" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "ערוך פרופיל"
done_editing: "סיים עריכה"
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profile_for_prefix: "פרופיל ל"
profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
# last_updated: "Last updated:"
# contact: "Contact"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name"
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
# work_experience: "Work Experience"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
# projects: "Projects"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
# employers:
# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
# what: "What is CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
# candidate_name: "Name"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
# candidate_role: "Role"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
admin:
av_espionage: "ריגול" # Really not important to translate /admin controls.
av_espionage_placeholder: "כתובת מייל או שם משתמש"
av_usersearch: "חיפןש משתמשים"
av_usersearch_placeholder: "מייל, שם משתמש, שם,סתם משהו"
av_usersearch_search: "חיפוש"
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# av_title: "Admin Views"
# av_entities_sub_title: "Entities"
# av_entities_users_url: "Users"
# av_entities_active_instances_url: "Active Instances"
# av_entities_employer_list_url: "Employer List"
# av_entities_candidates_list_url: "Candidate List"
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# av_entities_user_code_problems_list_url: "User Code Problems List"
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# av_other_sub_title: "Other"
# av_other_debug_base_url: "Base (for debugging base.jade)"
# u_title: "User List"
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# ucp_title: "User Code Problems"
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# lg_title: "Latest Games"
# clas: "CLAs"