codecombat/app/locale/tr.coffee

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module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", translation:
common:
loading: "Yükleniyor..."
saving: "Kaydediliyor..."
sending: "Gönderiliyor..."
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# send: "Send"
cancel: "İptal"
save: "Kaydet"
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# publish: "Publish"
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create: "Oluştur"
delay_1_sec: "1 saniye"
delay_3_sec: "3 saniye"
delay_5_sec: "5 saniye"
manual: "El ile"
fork: "Çatalla"
play: "Oyna"
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retry: "Yeniden Dene"
# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
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units:
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second: "saniye"
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seconds: "saniye"
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minute: "dakika"
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minutes: "dakika"
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hour: "saat"
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hours: "saat"
# day: "day"
# days: "days"
# week: "week"
# weeks: "weeks"
# month: "month"
# months: "months"
# year: "year"
# years: "years"
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modal:
close: "Kapat"
okay: "Tamam"
not_found:
page_not_found: "Sayfa bulunamadı"
nav:
play: "Oyna"
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# community: "Community"
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editor: "Düzenleyici"
blog: "Blog"
forum: "Forum"
# account: "Account"
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admin: "Yönetici"
home: "Anasayfa"
contribute: "Katkıda bulun"
legal: "Yasal"
about: "Hakkında"
contact: "İletişim"
twitter_follow: "Takip et"
employers: "İş Verenler"
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versions:
save_version_title: "Yeni Sürümü Kaydet"
new_major_version: "Yeni Önemli Sürüm"
cla_prefix: "Değişiklikleri kaydetmek için ilk olarak"
cla_url: "KLA'mızı"
cla_suffix: "kabul etmelisiniz."
cla_agree: "KABUL EDİYORUM"
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login:
sign_up: "Kaydol"
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log_in: "Giriş Yap"
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logging_in: "Giriş Yapılıyor"
log_out: "Çıkış Yap"
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recover: "şifrenizi sıfırlayabilirsiniz."
recover:
recover_account_title: "Hesabı Kurtar"
send_password: "Kurtarma Parolası Gönder"
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signup:
create_account_title: "İlerlemenizi Kaydetmek için Hesap Oluşturun"
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description: "Kayıt ücretsizdir. Aşağıdakileri doldurmanız yeterli:"
email_announcements: "E-posta duyurularını almak istiyorum"
coppa: "13 yaşından üzerindeyim, veya ABD'de yaşamıyorum"
coppa_why: "(Bu nedir?)"
creating: "Hesap oluşturuluyor..."
sign_up: "Kaydol"
log_in: "buradan giriş yapabilirsiniz."
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# social_signup: "Or, you can sign up through Facebook or G+:"
# required: "You need to log in before you can go that way."
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home:
slogan: "Oyun oynayarak JavaScript kodlamayı öğrenin"
no_ie: "CodeCombat maalesef Internet Explorer 9 veya daha eski sürümlerde çalışmaz."
no_mobile: "CodeCombat mobil cihazlar için tasarlanmamıştır bu sebeple mobil cihazlarda çalışmayabilir."
play: "Oyna"
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old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!"
old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır."
campaign: "Senaryo Modu"
for_beginners: "Yeni Başlayanlar için"
multiplayer: "Çoklu-oyuncu Modu"
for_developers: "Geliştiriciler için"
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play:
choose_your_level: "Seviye Seçimi"
adventurer_prefix: "Aşağıdaki seviyelerden birini doğrudan oynayabilirsiniz, veya seviye ile ilgili "
adventurer_forum: "Maceracı forumunda"
adventurer_suffix: " tartışabilirsiniz."
campaign_beginner: "Acemi Seferi"
campaign_beginner_description: "Programlama büyüsünü öğrenmek için..."
campaign_dev: "Rastgele Daha Zor Seviyeler"
campaign_dev_description: "Biraz daha zor işlerle uğraşırken arayüzü öğrenmek için..."
campaign_multiplayer: "Çok Oyunculu Meydanlar"
campaign_multiplayer_description: "Diğer oyuncularla kafa kafaya verip kodlamak için..."
campaign_player_created: "Oyuncuların Oluşturdukları"
campaign_player_created_description: "<a href=\"/contribute#artisan\">Zanaatkâr Büyücüler</a>in yaratıcılıklarına karşı mücadele etmek için..."
level_difficulty: "Zorluk: "
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play_as: "Olarak Oyna"
spectate: "İzleyici olarak katıl"
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contact:
contact_us: "CodeCombat ile İletişim"
welcome: "Sizi dinlemek ne hoş! Bu form ile bize e-posta gönderebilirsiniz."
contribute_prefix: "Katkıda bulunmak isterseniz "
contribute_page: "katkı sayfasını"
contribute_suffix: " ziyaret edebilirsiniz."
forum_prefix: "Daha kamuya açık soru ve görüşleriniz için "
forum_page: "forumumuzu"
forum_suffix: " kullanabilirsiniz."
send: "Gönder"
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# contact_candidate: "Contact Candidate"
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# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
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diplomat_suggestion:
title: "CodeCombat'in tercüme edilmesine yardımcı olabilirsiniz!"
sub_heading: "Dil yeteneklerinize ihtiyacımız var."
pitch_body: "Biz her ne kadar CodeCombat'i İngilizce olarak geliştirsek de, dünyanın her yerinden oyunculara sahibiz. Oyuncuların bir kısmı oyunu Türkçe oynamak istiyor ve İngilizce bilmiyor. Bu yüzden, eğer her iki dili de biliyorsanız, lütfen kaydolup bir Diplomat olmayı ve CodeCombat ile tüm seviyeleri Türkçe diline çevirmeyi göz önünde bulundurun."
missing_translations: "Biz her şeyi Türkçe diline tercüme edene kadar, Türkçe diline tercüme edilemeyen her şey İngilizce olarak gözükecek."
learn_more: "Diplomat olmakla ilgili dahası için..."
subscribe_as_diplomat: "Diplomat olarak katkıda bulun"
wizard_settings:
title: "Sihirbaz Ayarları"
customize_avatar: "Avatar'ınızı Özelleştirin"
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# active: "Active"
# color: "Color"
# group: "Group"
clothes: "Kıyafet"
trim: "Süs"
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cloud: "Püs"
# team: "Team"
spell: "Büyü"
boots: "Çizme"
hue: "Ton"
saturation: "Doyum"
lightness: "Parlaklık"
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account_settings:
title: "Hesap Ayarları"
not_logged_in: "Ayarlarınızı değiştirmek için giriş yapın veya bir hesap oluşturun"
autosave: "Değişiklikler Kendiliğinden Kaydedilir"
me_tab: "Ben"
picture_tab: "Resim"
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# upload_picture: "Upload a picture"
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wizard_tab: "Sihirbaz"
password_tab: "Şifre"
emails_tab: "E-postalar"
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admin: "Yönetici"
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wizard_color: "Sihirbaz Kıyafeti Rengi"
new_password: "Yeni Şifre"
new_password_verify: "Teyit Et"
email_subscriptions: "E-posta Abonelikleri"
email_announcements: "Duyurular"
email_announcements_description: "CodeCombat ile ilgili son haberlere ve gelişmelere ulaşın."
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email_notifications: "Bilgilendirme"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
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contributor_emails: "İştirakçi Sınıfı E-postaları"
contribute_prefix: "Partimize katılmak üzere sizleri bekliyoruz ! Detaylı bilgi için "
contribute_page: "katkı sayfasını"
contribute_suffix: " ziyaret edebilirsiniz."
email_toggle: "Tümünü Değiştir"
error_saving: "Kayıt Esnasında Hata"
saved: "Değişiklikler Kaydedildi"
password_mismatch: "Şifreler Uyuşmuyor"
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# job_profile: "Job Profile"
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
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account_profile:
edit_settings: "Ayarları Düzenle"
# done_editing_settings: "Done Editing"
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# profile_for_prefix: "Profile for "
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profile_for_suffix: " Kullanıcısının Profili"
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# approved: "Approved"
# not_approved: "Not Approved"
# looking_for: "Looking for:"
# last_updated: "Last updated:"
# contact: "Contact"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
# next_short_description: "summarize yourself at a glance."
# next_long_description: "describe the work you're looking for."
# next_skills: "list at least five skills."
# next_work: "list your work experience."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Your Blog"
# example_github: "Your GitHub"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship?"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name"
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a blurb here that will show, at a glance, whether you might be just the developer that an employer is looking for."
# short_description: "Short Description"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Detail your desired position"
# long_description_blurb_1: "Write a little longer section here to describe the role you would like to pursue next."
# long_description_blurb_2: "Talk about how awesome you are and why it would be a good idea to hire you."
# long_description: "Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
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# work_experience: "Work Experience"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
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# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
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# our_notes: "Our Notes"
# projects: "Projects"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
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# employers:
# want_to_hire_our_players: "Want to hire expert CodeCombat players?"
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# see_candidates: "Click here to see our candidates"
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# candidates_count_prefix: "We currently have "
# candidates_count_many: "many"
# candidates_count_suffix: "highly skilled and vetted developers looking for work."
# candidate_name: "Name"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
# candidate_role: "Role"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
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# candidate_approved: "Us?"
# candidate_active: "Them?"
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play_level:
done: "Tamamdır"
grid: "Harita Bölmeleri"
customize_wizard: "Sihirbazı Düzenle"
home: "Anasayfa"
guide: "Rehber"
multiplayer: "Çoklu-oyuncu"
restart: "Yeniden başlat"
goals: "Hedefler"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
# failing: "Failing"
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action_timeline: "Eylem Çizelgesi"
click_to_select: "Birimi seçmek için üzerine tıklayın."
reload_title: "Tüm kod yeniden yüklensin mi?"
reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
reload_confirm: "Tümünü Yeniden Yükle"
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victory_title_prefix: ""
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victory_title_suffix: "Tamamlandı "
victory_sign_up: " Güncellemelere Abone Ol"
victory_sign_up_poke: "Son haberleri e-postanızda görmek ister misiniz? Ücretsiz bir hesap oluşturmanız durumunda sizi bilgilendirebiliriz."
victory_rate_the_level: "Seviyeyi oyla:"
# victory_return_to_ladder: "Return to Ladder"
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victory_play_next_level: "Sonraki Seviyeyi Oyna: "
victory_go_home: "Anasayfaya Git"
victory_review: "Daha detaylı bilgi verebilirsiniz!"
victory_hour_of_code_done: "Bitirdiniz mi?"
victory_hour_of_code_done_yes: "Evet, Kod Saatimi (Hour of Code) bitirdim!"
multiplayer_title: "Çoklu-oyuncu Ayarları"
multiplayer_link_description: "Size katılmasını arzu ettiğiniz herhangi bir kişiye bu link verebilirsiniz."
multiplayer_hint_label: "İpucu:"
multiplayer_hint: " Kopyalamak için önce linke tıklayın, ardından CTRL+C veya ⌘+C kombinasyonuna basın."
multiplayer_coming_soon: "Daha bir çok çoklu oyuncu özelliği eklenecek!"
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# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
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guide_title: "Rehber"
tome_minion_spells: "Minyonlarınızın Büyüleri"
tome_read_only_spells: "Salt Okunur Büyüler"
tome_other_units: "Diğer Birimler"
tome_cast_button_castable: "Fırlatılabilir"
tome_cast_button_casting: "Fırlatılıyor"
tome_cast_button_cast: "Fırlat"
tome_autocast_delay: "Otomatik-Fırlatma Gecikmesi"
tome_select_spell: "Bir Büyü Seç"
tome_select_a_thang: "Birini seç..."
tome_available_spells: "Kullanılabilir Büyüler"
hud_continue: "Devam (ÜstKarakter+Boşluk)"
spell_saved: "Büyü Kaydedildi"
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skip_tutorial: "Atla (esc)"
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# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
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# editor_config_level_language_label: "Language for This Level"
# editor_config_level_language_description: "Define the programming language for this particular level."
# editor_config_default_language_label: "Default Programming Language"
# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
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# editor_config_keybindings_label: "Key Bindings"
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editor_config_keybindings_default: "Varsayılan (Ace)"
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# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
# editor_config_invisibles_label: "Show Invisibles"
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
# editor_config_indentguides_label: "Show Indent Guides"
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
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# keyboard_shortcuts: "Key Shortcuts"
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loading_ready: "Hazır!"
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# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
# tip_guide_exists: "Click the guide at the top of the page for useful info."
# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
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# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
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# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
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# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
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# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
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time_current: "Şimdi:"
time_total: "Max:"
time_goto: "Git:"
# infinite_loop_try_again: "Try Again"
# infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code"
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# keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts"
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# cast_spell: "Cast current spell."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
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# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# move_wizard: "Move your Wizard around the level."
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admin:
av_title: "Yönetici Görünümleri"
av_entities_sub_title: "Ortaklıklar"
av_entities_users_url: "Kullanıcılar"
av_entities_active_instances_url: "Aktif Örnekler"
av_other_sub_title: "Başka"
av_other_debug_base_url: "Temel (base.jade hata kontrolü)"
u_title: "Kullanıcı Listesi"
lg_title: "Yeni Oyunlar"
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# clas: "CLAs"
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# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
editor:
main_title: "CodeCombat Düzenleyici"
main_description: "Kendi bölümlerinizi, seferberliklerinizi, birimlerinizi ve eğitimsel içeriklerinizi oluşturun. Gereken tüm araçları sağlıyoruz!"
article_title: "Makale Düzenleyici"
article_description: "Çeşitli bölüm ve seferberliklerde kullanılabilen programlama kavramları hakkında özet bilgiler veren makaleler yazın."
thang_title: "Nesne Düzenleyici"
thang_description: "Öntanımlı mantıkları, grafik ve seslerini tanımlayarak birimler üretin. Şimdilik sadece Flash ile dışa aktarılmış vektör grafikleri desteklenmektedir."
level_title: "Bölüm Düzenleyici"
level_description: "Her türde bölüm oluşturmak için betik yazma, ses yükleme ve özel mantık inşası için araçları içermektedir. Kendi kullandığımız her şey!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "bize ulaşın!"
hipchat_prefix: "Bizi ayrıca"
hipchat_url: "HipChat otasında bulabilirsiniz."
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# back: "Back"
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revert: "Geri al"
revert_models: "Önceki Modeller"
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# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
# more: "More"
# wiki: "Wiki"
# live_chat: "Live Chat"
level_some_options: "Bazı Seçenekler?"
level_tab_thangs: "Nesneler"
level_tab_scripts: "Betikler"
level_tab_settings: "Ayarlar"
level_tab_components: "Bileşenler"
level_tab_systems: "Sistemler"
level_tab_thangs_title: "Geçerli Şartlar"
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# level_tab_thangs_all: "All"
level_tab_thangs_conditions: "Başlama Şartları"
level_tab_thangs_add: "Nesne Ekle"
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# delete: "Delete"
# duplicate: "Duplicate"
level_settings_title: "Ayarlar"
level_component_tab_title: "Geçerli Bileşenler"
level_component_btn_new: "Yeni Bileşen Oluştur"
level_systems_tab_title: "Geçerli Sistemler"
level_systems_btn_new: "Yeni Sistem Oluştur"
level_systems_btn_add: "Sistem Ekle"
level_components_title: "Tüm Nesneleri Geri Dön"
level_components_type: "Tür"
level_component_edit_title: "Bileşen Düzenle"
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level_component_config_schema: "Yapılandırma Şeması"
level_component_settings: "Ayarlar"
level_system_edit_title: "Sistem Düzenle"
create_system_title: "Yeni Sistem Oluştur"
new_component_title: "Yeni Bileşen Oluştur"
new_component_field_system: "Sistem"
# new_article_title: "Create a New Article"
# new_thang_title: "Create a New Thang Type"
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new_level_title: "Yeni Bir Seviye Oluştur"
# new_article_title_login: "Log In to Create a New Article"
# new_thang_title_login: "Log In to Create a New Thang Type"
# new_level_title_login: "Log In to Create a New Level"
# new_achievement_title: "Create a New Achievement"
# new_achievement_title_login: "Sign Up to Create a New Achievement"
# article_search_title: "Search Articles Here"
# thang_search_title: "Search Thang Types Here"
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level_search_title: "Seviye ara"
# achievement_search_title: "Search Achievements"
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# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
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article:
edit_btn_preview: "Önizleme"
edit_article_title: "Makaleyi Düzenle"
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general:
and: "ve"
name: "İsim"
body: "Gövde"
version: "Sürüm"
commit_msg: "Gönderme İletisi"
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version_history: "Geçmiş"
version_history_for: "Sürüm Geçmişi: "
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result: "Sonuç"
results: "Sonuçlar"
description: "ıklama"
or: "veya"
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# subject: "Subject"
email: "E-posta"
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password: "Şifre"
message: "İleti"
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code: "Kod"
# ladder: "Ladder"
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when: "iken"
opponent: "Rakip"
rank: "Sıra"
score: "Skor"
win: "Zafer"
loss: "Yenilgi"
tie: "Berabere"
easy: "Kolay"
medium: "Normal"
hard: "Zor"
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# player: "Player"
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about:
who_is_codecombat: "CodeCombat kimlerden oluşur?"
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why_codecombat: "Neden CodeCombat?"
who_description_prefix: "CodeCombat projesini 2013'te başlattı. Aynı zamanda 2008 yılında "
who_description_suffix: "uygulamasını yazıp web ve iOS platformlarında, Çince ve Japonca karakterlerin öğrenimine yardımcı 1 numaralı uygulama hâline getirdik."
who_description_ending: "Şimdi insanlara kod yazmayı öğretme vakti."
why_paragraph_1: "Skritter üzerinde çalışırken, George programlamayı bilmiyordu ve fikirlerini hayata geçirememesinden ötürü sürekli hayal kırıklığına uğruyordu. Ardından, öğrenmeyi denedi fakat dersler oldukça yavaştı. Ev arkadaşı programlama becerilerini güncellemek adına Codeacademy'yi denedi ama \"sıkıldı.\" Her hafta bir diğer arkadaşı Codeacademy'ye başladı, ardından bırakıverdi. Bunun, Skritter ile çözdüğümüz sorunun aynısı olduğunu fark ettik: insanlar dersleri hızlı ve geniş kapsamlı öğrenme arzusundaydı fakat dersler yavaş ve yoğunlaştırılmıştı. Bunu nasıl çözeceğimizi biliyorduk."
why_paragraph_2: "Kodlamayı öğrenmeniz mi gerekiyor? Derslere ihtiyacınız yok. Çok ve tekrarlı bir şekilde kod yazmanız ve bunu yaparken bundan zevk almanız gerek."
why_paragraph_3_prefix: "Programlamanın özeti budur. Eğlenceli olmalı. Ama"
why_paragraph_3_italic: "aha madalya aldım"
why_paragraph_3_center: "gibi bir eğlence değil,"
why_paragraph_3_italic_caps: "ANNE BEKLE, BU BÖLÜMÜ BİTİRMEM LAZIM!"
why_paragraph_3_suffix: "tarzında bir eğlence. İşte bu CodeCombat'in oyunlaştırılmış bir ders kuru değil, çok oyunculu bir oyun olmasının asıl sebebidir. Siz devam ettiğiniz sürece biz durmayacağız--ama bu sefer, bu iyi bir şey."
why_paragraph_4: "Bir oyunun bağımlısı olacaksanız, bu CodeCombat olsun ve teknoloji çağının sihirbazlarından biri olun."
why_ending: "Unutmadan, bu oyun ücretsiz. "
why_ending_url: "Büyülemeye başla!"
george_description: "CEO, iş adamı, web tasarımcısı, oyun tasarımcısı ve programlamaya başlayanların destekçisi."
scott_description: "Sıradaşı programcı, yazılım mimarı, mutfak sihirbazı, finans uzmanı. Scott, makul adamın ta kendisi."
nick_description: "Programlama sihirbazı, tuhaf motivasyon büyücü ve tersine mühendis. Nick her şeyden anlar ve şu anda CodeCombat'i inşa etmekle meşgul."
jeremy_description: "Müşteri hizmetleri büyücüsü, kullanılabilirlik test edicisi ve topluluk örgütleyici; muhtemelen Jeremy ile konuşmuşluğunuz vardır."
michael_description: "Programcı, sistem yöneticisi, halihazırda üniversite okuyan teknik-harika-çocuk. Michael sunucularımızı ayakta tutan adamın ta kendisi."
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# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
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legal:
page_title: "Hukuki"
opensource_intro: "CodeCombat ücretsiz oynanılabilir ve tamamen açık kaynaklıdır."
opensource_description_prefix: "İster "
github_url: "GitHub'ımıza"
opensource_description_center: "bakıver ve hoşuna giderse yardım edebilirsin! CodeCombat bir sürü açık kaynaklı projeden yararlanılarak inşa edilmiştir, hepsini seviyoruz. Bu projeleri görmek istersen "
archmage_wiki_url: "Başbüyücü wikisi"
opensource_description_suffix: "sayfamızı ziyaret edip ayrıntılı bilgi edinebilirsin."
practices_title: "Saygı Çerçevesinde En İyi Uygulamalar"
practices_description: "Saygıdeğer oyuncu, bunlar size verdiğimiz sözlerimizdir. Daha kolay anlaşılmasıısından özet haline indirgenmiştir."
privacy_title: "Mahremiyet"
privacy_description: "Hiçbir kişisel bilginizi pazarlamayacağız. Asıl amacımız işe alımlar ile para kazanmaktır. Nihai olarak, sizin onayınız olmadan, veriniz ile ilgilenen hiçbir şirket ile bilgi satışına dair pazarlık yapmayacağımıza dair sizi temin ederiz"
security_title: "Güvenlik"
security_description: "Kişisel bilgilerinizi güvende tutmak için mücadele ediyoruz. Açık kaynaklı bir proje olarak, sitemiz herkesin görüşüne açıktır ve güvenlik sistemimizin geliştirilmesine yardımcı olabilirsiniz."
email_title: "Eposta"
email_description_prefix: "Sizi gereksiz epostaya boğmayacağız. İster"
email_settings_url: "eposta ayarları sayfasından,"
email_description_suffix: "ister size gönderdiğimiz epostadaki linklerden, tercihlerinizi değiştirebilir ve aboneliğinizi anında iptal edebilirsiniz."
cost_title: "Ücret"
cost_description: "Şu anda CodeCombat tamamıyla ücretsiz! Esas amaçlarımızdan biri bu şekilde devam etmek, bu sayede hayattaki konumu fark etmeksizin olabildiğince çok insan oynayarak kodlamayı öğrenebilir. Eğer koşullar olumsuz yönde değişirse, abonelik veya bazı içerikler için belirli ücretler talep edilebilir, ama bunu tercih etmeyiz. Temennimiz şudur ki, şirketi şu biçimde sürdürmeye devam edebiliriz:"
recruitment_title: "İşe Alım"
recruitment_description_prefix: "CodeCombat'te, kudretli bir büyücü haline geleceksinizsadece oyunda değil, gerçek hayatta da."
url_hire_programmers: "Kimse yeterince hızlı bir şekilde programcı işe alamaz,"
recruitment_description_suffix: "bu sebeple, becerilerinizi yeterince geliştirdiğinizde ve siz de kabul ettiğiniz takdirde, becerilerinize dair kısa bir tanıtımı, sizi işe almak için can atan kişilere göndereceğiz. Bize biraz, size"
recruitment_description_italic: "bayağı ödeyecekler"
recruitment_description_ending: "böylece site ücretsiz kalacak ve herkes memnun olacak. Plan bu."
copyrights_title: "Telif Hakları ve Lisanslar"
contributor_title: "Katılımcı Lisans Sözleşmesi"
contributor_description_prefix: "GitHub ve siteye yapılan tüm katılımlar, devam etmeden önce kabul etmeniz gereken"
cla_url: "KLS'ye"
contributor_description_suffix: "tabidir."
code_title: "Kod - MIT"
code_description_prefix: "CodeCombat tarafından sahip olunan veya codecombat.com sitesindeki tüm kodlar, GitHub deposu veya codecombat.com veritabanının her ikisindekiler de dahil olmak üzere belirtilen lisansa tabidir: "
mit_license_url: "MIT lisansı"
code_description_suffix: "Bu, CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriği de kapsar."
art_title: "Sanat/Müzik - Creative Commons "
art_description_prefix: "Tüm müşterek içerik"
cc_license_url: "Creative Commons Alıntı 4.0 Uluslararası Lisansı altındadır."
art_description_suffix: "Müşterek içerik CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriktir. Bunlar sırasıyla:"
art_music: "Müzik"
art_sound: "Ses"
art_artwork: "Sanat eseri"
art_sprites: "Spritelar"
art_other: "Ve kod dışındaki, seviyelerde kullanılan tüm öğelerdir."
art_access: "Şu anda bu öğelerin tamamını kolayca getirecek uluslarası bir sistem bulunmamakta. Genel olarak, URL'den getirip, bizimle iletişime geçip, bu öğelerin daha kolay erişilebilir olması amacı için bize yardımcı olabilirsiniz."
art_paragraph_1: "Alıntı için, alıntının kullanıldığı yerde lütfen codecombat.com sitesini zikredip kaynak linki belirtin. Örneğin:"
use_list_1: "Bir filmde veya bir oyunda kullandıysanız, jeneriğe codecombat.com adresini ekleyin."
use_list_2: "Bir web sitesinde kullandıysanız, kullanımın yanına linki koyun. Örneğin, bir imajın altına, veya alıntıların tamamını belirttiğiniz Creative Commons bildirimi ile beraber yazabilirsiniz. CodeCombat'e bariz bir biçimde atıfta bulunan içeriğe, ilave olarak alıntı olduğunun belirtilmesine gerek yoktur."
art_paragraph_2: "Eğer kullanılan içerik CodeCombat tarafından değil de herhangi bir codecombat.com kullanıcısı tarafından oluşturulmuş ise, alıntıda kullanıcıya atıfta bulunun ve eğer kullanıcı alıntılamaya dair özel olarak bir talimat belirtmişse gerekli eylemleri uygulayın."
rights_title: "Saklı Olan Haklar"
rights_desc: "Seviyelerde kullanılan içeriğin her hakkı saklıdır. Bunlar sırasıyla:"
rights_scripts: "Betikler"
rights_unit: "Birim yapılandırmaları"
rights_description: "ıkamalar"
rights_writings: "Yazılar"
rights_media: "Ortam (sesler, müzik) ve ilgili seviye için özel olarak tasarlanmış ve herkese açık hale getirilmemiş içeriğin tamamıdır."
rights_clarification: "Aydınlatmak gerekirse, seviye editöründe kullanıma açık içerik Creative Commons lisansı altındadır fakat düzenleme sırasında oluşturulan ve ders sırasında yüklenen içerik bu lisansa tabi değildir."
nutshell_title: "Özetle"
nutshell_description: "Seviye editöründe sağladığımız tüm içerik, seviye düzenleme sırasında kullanmanız için uygundur. Fakat ileride bu öğelerin kullanımını kısıtlama hakkını saklı tutmaktayız."
canonical: "Belirleyici, hukuki nitelikte olan, bu dökümanın İngilizce sürümüdür. Çeviriler arasında tutarsızlık olması halinde İngilizce dökümanda yer alan hüküm dikkate alınacaktır."
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contribute:
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# page_title: "Contributing"
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character_classes_title: "Karakter Sınıfları"
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# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
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introduction_desc_github_url: "CodeCombat tümüyle açık kaynaklıdır"
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# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
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# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
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alert_account_message_intro: "Merhaba!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
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# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
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how_to_join: "Nasıl Üye olunur?"
join_desc_1: "Herkes katkıda bulunabilir! Şimdi göz atın "
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# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
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join_url_email: "E-Posta ile Bize ulaşın"
join_url_hipchat: "Herkese açık HipChat odası"
# more_about_archmage: "Learn More About Becoming an Archmage"
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# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
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# artisan_summary_suf: ", then this class is for you."
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# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
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# artisan_introduction_suf: ", then this class might be for you."
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# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
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# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
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# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
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# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
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# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
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# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
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# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
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# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
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# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
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# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
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# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
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# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming a Counselor"
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# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"
# creative_artisans: "Our Creative Artisans:"
# brave_adventurers: "Our Brave Adventurers:"
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
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classes:
archmage_title: "Büyük Büyücü"
archmage_title_description: "(Kod Yazarı)"
artisan_title: "Zanaatkar"
artisan_title_description: "(Bölüm Yapıcı)"
adventurer_title: "Maceracı"
adventurer_title_description: "(Bölüm Oynanabilirlik Testçisi)"
scribe_title: "Katip"
scribe_title_description: "(Makale Editörü)"
diplomat_title: "Diplomat"
diplomat_title_description: "(Çevirmen)"
ambassador_title: "Büyükelçi"
ambassador_title_description: "(Support)"
counselor_title: "Danışman"
counselor_title_description: "(Uzman/Öğretmen)"
ladder:
# please_login: "Please log in first before playing a ladder game."
# my_matches: "My Matches"
# simulate: "Simulate"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
# simulate_games: "Simulate Games!"
# simulate_all: "RESET AND SIMULATE GAMES"
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# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
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# games_simulated: "Games simulated"
# games_played: "Games played"
# ratio: "Ratio"
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leaderboard: "Sıralama"
# battle_as: "Battle as "
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summary_your: "Senin "
# summary_matches: "Matches - "
# summary_wins: " Wins, "
# summary_losses: " Losses"
# rank_no_code: "No New Code to Rank"
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rank_my_game: "Oyunumu Derecelendir!"
rank_submitting: "Kayıt Ediliyor..."
# rank_submitted: "Submitted for Ranking"
# rank_failed: "Failed to Rank"
# rank_being_ranked: "Game Being Ranked"
# rank_last_submitted: "submitted "
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
# choose_opponent: "Choose an Opponent"
# tutorial_play: "Play Tutorial"
# tutorial_recommended: "Recommended if you've never played before"
# tutorial_skip: "Skip Tutorial"
# tutorial_not_sure: "Not sure what's going on?"
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
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# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
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# social_connect_blurb: "Connect and play against your friends!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_ends: "Tournament ends"
# tournament_rules: "Tournament Rules"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
# ladder_prizes:
# title: "Tournament Prizes"
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank"
# prizes: "Prizes"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
# license: "license"
# oreilly: "ebook of your choice"
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
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# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the laddersthen challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
# fork_our_arenas: "fork our arenas"
# create_worlds: "and create your own worlds."
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
# tutorial: "tutorial"
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
# so_ready: "I Am So Ready for This"
loading_error:
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could_not_load: "Yüklenemiyor"
connection_failure: "Bağlantı hatası."
unauthorized: "Giriş yapmalısınız. Çerezlere izin verdiniz mi?"
forbidden: "Yetkiniz yok."
not_found: "Bulunamadı."
not_allowed: "Yönteme izin verilmiyor."
timeout: "Sunucu zamanaşımı."
# conflict: "Resource conflict."
# bad_input: "Bad input."
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server_error: "Sunucu hatası."
unknown: "Bilinmeyen hata."
resources:
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your_sessions: "Oturumlarınız"
level: "Seviye"
social_network_apis: "Sosyal Ağ API'leri"
facebook_status: "Facebook Durumu"
facebook_friends: "Facebook Arkadaşları"
facebook_friend_sessions: "Facebook Arkadaş Oturumları"
gplus_friends: "G+ Arkadaşları"
gplus_friend_sessions: "G+ Arkadaş Oturumları"
leaderboard: "Sıralama"
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# user_schema: "User Schema"
# user_profile: "User Profile"
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# patches: "Patches"
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# patched_model: "Source Document"
# model: "Model"
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# system: "System"
# component: "Component"
# components: "Components"
# thang: "Thang"
# thangs: "Thangs"
# level_session: "Your Session"
# opponent_session: "Opponent Session"
# article: "Article"
# user_names: "User Names"
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# thang_names: "Thang Names"
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# files: "Files"
# top_simulators: "Top Simulators"
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# source_document: "Source Document"
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# document: "Document"
# sprite_sheet: "Sprite Sheet"
# delta:
# added: "Added"
# modified: "Modified"
# deleted: "Deleted"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"