Commit graph

1674 commits

Author SHA1 Message Date
altalk23
6a9046d406 port geode loader hooks to non macro modify 2022-11-09 21:07:20 +03:00
altalk23
e349dc9b74 implement new Modify sytnax 2022-11-09 21:07:20 +03:00
altalk23
32196f3545 add gjgamelevel::getcurrent and levelsettingsobject::get 2022-11-09 21:07:20 +03:00
HJfod
078843c4ff keep 'v' anyway it breaks too much stuff rn 2022-11-09 18:22:25 +02:00
HJfod
796a5103f6 remove support for versions prefixed with "v" 2022-11-09 18:01:22 +02:00
HJfod
d20a77aeb1 add ostream operator<< for VersionInfo 2022-11-09 17:45:59 +02:00
HJfod
6d67033eb6 minor changes
- make index always use latest version of mod in index
 - more bindings
 - implement rest of setting types for getBuiltInSettingValue
2022-11-09 17:32:44 +02:00
HJfod
2a81ed1ac1 fix CCArrayExt crashing on a nullptr array 2022-11-08 14:23:40 +02:00
camila314
9e4b236d1b Shared directory 2022-11-06 19:40:40 -06:00
camila314
55d974cd50 CCDrawNode::drawDot 2022-11-03 19:29:01 -05:00
altalk23
a7393261ed stop using github api to check if resources.zip exists it does you silly 2022-11-04 00:06:57 +03:00
alk
821c21e5f0
Merge pull request #65 from altalk23/altalk
implement http headers to webasyncrequest and make index conditional
2022-11-03 23:46:38 +03:00
altalk23
727304a276 implement http headers to webasyncrequest and make index conditional request 2022-11-03 23:46:01 +03:00
HJfod
fa1eee5b69 fix merge 2022-11-02 13:44:45 +02:00
HJfod
c8fa701762 Merge branch 'main' into layout 2022-11-02 12:57:03 +02:00
HJfod
2d0bbebfef preliminary stuff
- customize hardcoded colors api (no impl yet)
 - more ids
2022-11-02 12:47:58 +02:00
HJfod
8953cdc85f fix GameManager member offsets 2022-11-02 12:46:53 +02:00
mat
b9e670fffe
remove corny
too corny
2022-11-01 23:56:39 -03:00
HJfod
dae71d584c fix downloaded resources not being applied 2022-11-01 11:37:25 +02:00
HJfod
3594ef6320 Merge branch 'main' into layout 2022-11-01 11:19:55 +02:00
HJfod
187caa3014 bindings 2022-11-01 11:19:48 +02:00
alk
be26ef277a
Update README.md 2022-10-31 00:37:44 +03:00
alk
5d23a632a0
Merge pull request #62 from altalk23/altalk
Add clang-format file derived from geode-sdk/core
2022-10-31 00:34:24 +03:00
altalk23
ee9718a7f1 fix macos compile on github actions 2022-10-30 22:07:49 +03:00
altalk23
11e81e3d64 formatted includes 2022-10-30 21:59:20 +03:00
altalk23
2bb416ba77 formatted sources 2022-10-30 21:56:36 +03:00
alk
444464b185
Merge branch 'geode-sdk:main' into altalk 2022-10-30 21:25:03 +03:00
altalk23
94d45ccf21 added clang-format 2022-10-30 21:24:06 +03:00
HJfod
1255047d8f fix harrowing typo 2022-10-30 12:43:37 +03:00
HJfod
991679834d fix harrowing typo 2022-10-30 12:43:10 +03:00
HJfod
f0f9ac570b fix CCMenuItemSpriteExtra::init 2022-10-30 12:37:39 +03:00
HJfod
371231b169 fix CCMenuItemSpriteExtra::init 2022-10-30 12:37:00 +03:00
HJfod
b252c69b8b add more getters + ranges utils 2022-10-27 15:12:31 +03:00
HJfod
e30669d9ad my hungry ass could not work as a brain surgeon 2022-10-26 23:57:07 +03:00
HJfod
ffc9287a61 small changes
- hook loadAssets instead loadFinished for target scene in geode::cocos::reloadTextures
 - add virtual destructor to BasicEventHandler that unlistens the handler
2022-10-26 23:42:59 +03:00
HJfod
6059a15dff add generic AEnterLayerEvent for my spooky textureldr stuff 2022-10-26 21:52:38 +03:00
HJfod
e37dd6dc55 add default constructor to VersionInfo finally 2022-10-26 19:52:44 +03:00
HJfod
ec8da8da87 add geode::cocos::reloadTextures utility 2022-10-26 17:56:52 +03:00
HJfod
a33bb71eda add CCScrollLayerExt::updateIndicators 2022-10-26 17:22:44 +03:00
HJfod
00928eb80f Merge branch 'main' into layout 2022-10-26 16:20:58 +03:00
HJfod
8340387fc9 fix CCArrayExt crashing on a nullptr array 2022-10-26 16:20:39 +03:00
HJfod
e97fad5a9a add early load option for mods 2022-10-26 00:50:33 +03:00
HJfod
6003efa18d add node attributes 2022-10-25 22:57:40 +03:00
HJfod
d6b42f2a0b add gd::vector::clear on mac 2022-10-25 22:06:11 +03:00
HJfod
7981add684 update changelog 2022-10-25 21:52:30 +03:00
HJfod
cae4728ac0 texture loading stuff
- add Loader::waitForModsToBeLoaded to ensure mods are loaded at startup before loading screen
 - add Mod::saveData and Mod::loadData (these have to reworked wholly in v1.0.0 to be more reasonable)
 - add ranges::indexOf
 - fix ranges::move
 - add CCFileUtils::removeAllPaths on mac
 - make sure custom resources are loaded before GD
2022-10-25 21:49:50 +03:00
HJfod
810b3b00ca update changelog 2022-10-25 21:49:13 +03:00
HJfod
c7cc2d4563 fix texture path adding order 2022-10-24 22:46:39 +03:00
HJfod
1d34bb138b move definition of ~HandleToSaved after Mod 2022-10-24 11:52:53 +03:00
HJfod
1277ac746f Merge branch 'main' into layout 2022-10-24 11:45:04 +03:00