Fleeym
0be8dca646
ifdef the hook for desktop only
2024-04-20 19:41:26 +03:00
Fleeym
9eca9b67c2
add some INTL keys
2024-04-20 19:08:13 +03:00
Fleeym
6bb9ff5beb
rewrite numpad key detection
2024-04-20 18:36:30 +03:00
Fleeym
12f1bc0d6c
add missing key codes and mouse buttons to enumKeyCodes
2024-04-20 18:02:29 +03:00
dankmeme01
d7c3d4af62
Update ccTypes.h
2024-04-16 07:43:04 +02:00
Justin
5e11ddab85
Fix ccHSVValue ( #694 )
2024-04-16 07:16:51 +02:00
altalk23
2443422e94
ObjectScaleType
2024-04-14 16:14:14 +03:00
altalk23
ff994cd076
revert tuliphook & update changelog
2024-04-14 15:26:11 +03:00
dankmeme01
f84e8660cb
add the crashed thread to windows crashlogs
2024-04-14 00:12:04 +02:00
dankmeme01
798cacc1a8
add a way to access internal setting container
...
exposing an internal field like this isn't the best practice, but it seemed like the best and simplest solution to me to a problem of not being able to do anything to unknown setting keys (such as removing them or migrating their data if that key used to be a valid setting)
2024-04-14 00:00:17 +02:00
dankmeme01
4c492c1f60
fix a lot of ub in disownPatch
2024-04-13 14:15:09 +02:00
altalk23
65e0023df8
fix test mods and version check
2024-04-13 00:56:33 +03:00
altalk23
91dcd603a2
change the wording
2024-04-12 23:10:53 +03:00
altalk23
2c559f8c5c
error if mod target geode version does not match the sdk version
2024-04-12 23:02:28 +03:00
altalk23
2db4834fff
Merge branch 'main' of https://github.com/geode-sdk/geode
2024-04-12 22:56:10 +03:00
altalk23
00e971a274
fix field containers for separate modify classes in which one of them is a base of another, causing shared indices
2024-04-12 22:56:05 +03:00
Oleksandr Nemesh
e50c3abff4
Fix loading bar going out of bounds ( #688 )
...
The actual reason lies in the loader implementation, which for some reason can sometimes count up the `m_refreshedModCount` twice for some mods which are disabled.
This small change checks the actual loaded mod count instead of relying on an incorrect `LoaderImpl` member and fixes issue #687 .
2024-04-12 22:45:08 +03:00
dankmeme01
6516adb557
make debug allocator work under proton (?)
2024-04-12 15:10:33 +02:00
mat
318a7f2921
update json, fixes float precision issues
2024-04-11 15:17:41 -03:00
Cooper
8c61a6fe60
Add MDTextArea link ( #664 )
...
* add level: links and mod: links
* fix errors
* fix errors 2
* fix errors 3 (hopefully)
* fix errors 4 (i think fixed?)
* fix 5 PLEASE
* fix mod links and make level links actually work
* PLEASE JUST WORK!!!!!!!!!!!!!
* change it to this
* oops forgot a )
* PLEASE HORRIBLE CODE JUST WORK!
* AHHHHHHHHHHHHHHH fix
* just work
* I DO HORRIBLE CODE
* Update ModInfoPopup.cpp
---------
Co-authored-by: alk <45172705+altalk23@users.noreply.github.com>
2024-04-11 20:40:04 +03:00
glistermelon
e9da55f5fc
Windows Font Cache fix (again) ( #595 )
...
* Implemented Windows Font Cache fix, I think?
* These don't need to be volatile
2024-04-11 20:38:24 +03:00
akit
0490f81bad
Update SpanishExtra.nsh ( #611 )
2024-04-11 20:34:17 +03:00
Lenoch
c02cc6d741
French translation ( #550 )
...
* Create FrenchExtra.nsh
* Update installer.nsi
* Update FrenchExtra.nsh
2024-04-11 20:32:59 +03:00
staFF6773
37948011ba
Update JapaneseExtra.nsh ( #532 )
2024-04-11 20:32:20 +03:00
NyteLyte
a795487634
getChildOfType negative indices: size_t is unsigned ( #656 )
...
* size_t is unsigned
`i` is always >= 0 because it is unsigned. This causes crashes if no children are found before reaching 0.
* oops
`node->getChildrenCount() - 1` in the 2nd part of the for loop underflows as well if the children count is 0
2024-04-11 20:30:35 +03:00
Erymanthus | RayDeeUx
33fcd52e24
中文简体 and 中文繁体 translations ( #669 )
...
* 中文简体 and 中文繁体 translations
* rename
* ty @Prevter
* space
* forgor this
* oops
2024-04-11 20:21:58 +03:00
undefined06855
97f585545a
change #warning to #pragma message ( #674 )
2024-04-11 20:20:39 +03:00
Oleksandr Nemesh
bd5db26a4b
add ukrainian to installer ( #681 )
...
* add ukrainian to installer
* opt for "тека" instead of "директорія"
2024-04-11 20:20:24 +03:00
The Bearodactyl
2ca2cae6f8
Update Enums.hpp ( #684 )
...
* Update Enums.hpp
* Update Enums.hpp
2024-04-11 20:14:58 +03:00
dankmeme01
071b8958b0
fix geode dll
2024-04-11 18:40:57 +02:00
dankmeme01
427c74fce3
i hope this works
2024-04-11 18:26:58 +02:00
altalk23
e83e03f714
someone (prevter) wants to make a crashlog mod so i guess it's fine we export these as well
2024-04-11 19:05:36 +03:00
altalk23
e2c75e2f23
update tuliphook
2024-04-11 15:07:42 +03:00
dankmeme01
e77cc4d4f4
comment this out again
2024-04-11 10:29:53 +02:00
acaruso-xx
a84d49a630
[Loader] Fix android build ( #680 )
...
I probably should've tested this.
2024-04-10 22:59:54 +02:00
dankmeme01
6ea595a780
Merge pull request #678 from acaruso-xx/main
...
[Loader] Enable 'MZ_FORCE_FETCH_LIBS'
2024-04-10 22:44:46 +02:00
dankmeme01
7986704b0d
Merge pull request #679 from acaruso-xx/mdtextarea-fix
...
[Loader] Correct rendering of soft line breaks in MDTextArea
2024-04-10 22:44:27 +02:00
acaruso-xx
c7f8b5fea9
[Loader] Correct rendering of soft line breaks in MDTextArea
2024-04-10 16:36:03 -04:00
acaruso-xx
3fb52e3fe4
[Loader] Enable 'MZ_FORCE_FETCH_LIBS'
...
I think CMake is trying to link zlib from the host system? This prevents it from doing that.
This also causes a fun new CMake warning when configuring for whatever reason.
2024-04-10 16:16:42 -04:00
dankmeme01
b6dac6893b
bump tuliphook
2024-04-10 19:10:10 +02:00
dankmeme01
9bad105424
how tf did that happen
2024-04-10 18:57:46 +02:00
dankmeme01
ea34e12d62
add a cmake error when compiling with android sdk below 23
2024-04-10 18:56:20 +02:00
altalk23
8002ca0e0b
add greek to installer (accurate_k from discord)
2024-04-08 17:27:30 +03:00
dankmeme01
9f2cea46ad
fix the release xhash
2024-04-03 21:19:21 +02:00
dankmeme01
faf5b336a9
i could not find an answer to that question
2024-04-03 18:34:51 +02:00
dankmeme01
ac08d2f03a
fix windows debug compilation
2024-04-03 18:33:37 +02:00
Cvolton
b3c0c9fbd0
bump version to beta 23
2024-03-30 21:26:31 +01:00
dankmeme01
a3ecebc15e
Merge pull request #648 from iAndyHD3/main
...
add GJGameEvent enum
2024-03-29 19:57:51 +01:00
iAndyHD3
9426b6bc4a
add GJGameEvent
...
source: GJBaseGameLayer::gameEventToString
2024-03-29 15:34:16 +01:00
altalk23
dd6e20b283
add a GEODE_REVERT_TODO_RETURN option for cmake
2024-03-27 22:36:45 +03:00