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add GJGameEvent
source: GJBaseGameLayer::gameEventToString
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dd6e20b283
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1 changed files with 82 additions and 1 deletions
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@ -97,6 +97,88 @@ enum class GameObjectType {
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AnimatedHazard = 47,
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};
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enum class GJGameEvent {
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None = 0,
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TinyLanding = 1,
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FeatherLanding = 2,
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SoftLanding = 3,
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NormalLanding = 4,
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HardLanding = 5,
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HitHead = 6,
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OrbTouched = 7,
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OrbActivated = 8,
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PadActivated = 9,
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GravityInverted = 10,
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GravityRestored = 11,
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NormalJump = 12,
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RobotBoostStart = 13,
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RobotBoostStop = 14,
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UFOJump = 15,
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ShipBoostStart = 16,
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ShipBoostEnd = 17,
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SpiderTeleport = 18,
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BallSwitch = 19,
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SwingSwitch = 20,
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WavePush = 21,
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WaveRelease = 22,
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DashStart = 23,
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DashStop = 24,
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Teleported = 25,
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PortalNormal = 26,
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PortalShip = 27,
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PortalBall = 28,
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PortalUFO = 29,
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PortalWave = 30,
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PortalRobot = 31,
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PortalSpider = 32,
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PortalSwing = 33,
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YellowOrb = 34,
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PinkOrb = 35,
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RedOrb = 36,
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GravityOrb = 37,
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GreenOrb = 38,
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DropOrb = 39,
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CustomOrb = 40,
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DashOrb = 41,
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GravityDashOrb = 42,
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SpiderOrb = 43,
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TeleportOrb = 44,
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YellowPad = 45,
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PinkPad = 46,
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RedPad = 47,
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GravityPad = 48,
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SpiderPad = 49,
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PortalGravityFlip = 50,
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PortalGravityNormal = 51,
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PortalGravityInvert = 52,
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PortalFlip = 53,
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PortalUnFlip = 54,
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PortalNormalScale = 55,
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PortalMiniScale = 56,
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PortalDualOn = 57,
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PortalDualOff = 58,
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PortalTeleport = 59,
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Checkpoint = 60,
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DestroyBlock = 61,
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UserCoin = 62,
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PickupItem = 63,
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CheckpointRespawn = 64,
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FallLow = 65,
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FallMed = 66,
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FallHigh = 67,
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FallVHigh = 68,
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JumpPush = 69,
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JumpRelease = 70,
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LeftPush = 71,
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LeftRelease = 72,
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RightPush = 73,
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RightRelease = 74,
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PlayerReversed = 75,
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FallSpeedLow = 76,
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FallSpeedMed = 77,
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FallSpeedHigh = 78
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};
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enum class PulseEffectType {
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};
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enum class TouchTriggerType {
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@ -155,7 +237,6 @@ enum class FMODQueuedMusic {};
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enum class GJAreaActionType {};
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enum class SFXTriggerState {};
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enum class SongTriggerState {};
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enum class GJGameEvent {};
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enum class GJSmartDirection {};
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enum class SmartBlockType {};
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enum class TouchTriggerControl {};
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