The ultimate Geometry Dash modding framework
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Oleksandr Nemesh e50c3abff4
Fix loading bar going out of bounds (#688)
The actual reason lies in the loader implementation, which for some reason can sometimes count up the `m_refreshedModCount` twice for some mods which are disabled.

This small change checks the actual loaded mod count instead of relying on an incorrect `LoaderImpl` member and fixes issue #687.
2024-04-12 22:45:08 +03:00
.github Enable PCH with sccache on mac, clean up actions (#519) 2024-02-13 16:59:32 -03:00
cmake linker magic 2024-03-01 16:45:57 -07:00
installer Update SpanishExtra.nsh (#611) 2024-04-11 20:34:17 +03:00
loader Fix loading bar going out of bounds (#688) 2024-04-12 22:45:08 +03:00
.clang-format some formatting 2022-12-03 15:24:31 +03:00
.gitattributes update .gitattributes 2022-12-31 16:33:53 +03:00
.gitignore Improve actions build speed by using sccache, removes PCH (#493) 2024-02-11 15:58:46 -03:00
CHANGELOG.md bump version to beta 23 2024-03-30 21:26:31 +01:00
CMakeLists.txt update json, fixes float precision issues 2024-04-11 15:17:41 -03:00
entry.cpp make debug allocator work under proton (?) 2024-04-12 15:10:33 +02:00
EULA change separator length 2023-08-24 21:16:20 +03:00
FilesystemImpl.cpp fix filesystem pch breaking the impl 2023-02-08 17:37:37 +03:00
flash.toml fix docs build 2024-02-19 10:09:52 -03:00
LICENSE.txt added clang-format 2022-10-30 21:24:06 +03:00
README.md Update README.md 2024-01-01 16:19:10 -03:00
title.png add title.png 2023-01-24 11:32:31 +02:00
VERSION bump version to beta 23 2024-03-30 21:26:31 +01:00

Home page

Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development.

Why Geode?

Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.

Geode's goal is to solve mod incompatibility - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.

"Hello World!" Example

Here's a Hello World mod in Geode:

#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>

using namespace geode::prelude;

class $modify(MenuLayer) {
	void onMoreGames(CCObject*) {
		FLAlertLayer::create(
			"Geode",
			"Hello World from my Custom Mod!",
			"OK"
		)->show();
	}
};

This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup.

Documentation

Detailed documentation, tutorials, and installation instructions on using Geode can be found here.

New to modding GD? Geode's documentation also comes with a handy tutorial book that explains all the basics of GD modding!

Contribution

You can contribute to Geode by opening a Pull Request! Please follow the contribution guidelines.

Questions, help, etc.

If you have any further questions, need help, or just want to share your love for catgirls, be sure to join our Discord server!