geode/loader/CMakeLists.txt

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cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
project(geode-loader VERSION ${GEODE_VERSION} LANGUAGES C CXX)
if (GEODE_VERSION_TAG_TYPE)
if (GEODE_VERSION_TAG_NUMBER)
set(PROJECT_VERSION_TAG_CONSTR "geode::VersionTag(geode::VersionTag::${GEODE_VERSION_TAG_TYPE}, ${GEODE_VERSION_TAG_NUMBER})")
else()
set(PROJECT_VERSION_TAG_CONSTR "geode::VersionTag::${GEODE_VERSION_TAG_TYPE}")
endif()
else()
set(PROJECT_VERSION_TAG_CONSTR "std::nullopt")
endif()
if (GEODE_VERSION_TAG)
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set(PROJECT_VERSION_SUFFIX "-${GEODE_VERSION_TAG}" CACHE INTERNAL "" )
else()
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set(PROJECT_VERSION_SUFFIX "" CACHE INTERNAL "" )
endif()
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# I think CMake is trying to link zlib from the host system?
# This prevents it from doing that.
if (WIN32 AND CMAKE_CROSSCOMPILING)
set(MZ_FORCE_FETCH_LIBS ON)
endif()
# https://stackoverflow.com/a/63924044/9124836
# https://stackoverflow.com/a/72396471
execute_process(
COMMAND git describe --always --dirty
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GEODE_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
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if (NOT GEODE_COMMIT_HASH)
set(GEODE_COMMIT_HASH "(?)")
endif()
execute_process(
COMMAND git describe --always --dirty
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WORKING_DIRECTORY ${GEODE_BINDINGS_REPO_PATH}
OUTPUT_VARIABLE GEODE_BINDINGS_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
if (NOT GEODE_BINDINGS_COMMIT_HASH)
set(GEODE_BINDINGS_COMMIT_HASH "(?)")
endif()
# Package info file for internal representation
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set(GEODE_RESOURCES_PATH ${CMAKE_CURRENT_SOURCE_DIR}/resources)
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configure_file(resources/mod.json.in ${CMAKE_CURRENT_SOURCE_DIR}/resources/mod.json)
file(READ resources/mod.json LOADER_MOD_JSON)
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configure_file(${GEODE_ROOT_PATH}/VERSION ${GEODE_RESOURCES_PATH}/version COPYONLY)
configure_file(${GEODE_RESOURCES_PATH}/about.md.in ${GEODE_RESOURCES_PATH}/about.md NEWLINE_STYLE LF)
configure_file(${GEODE_ROOT_PATH}/CHANGELOG.md ${GEODE_RESOURCES_PATH}/changelog.md NEWLINE_STYLE LF)
configure_file(${GEODE_RESOURCES_PATH}/support.md.in ${GEODE_RESOURCES_PATH}/support.md NEWLINE_STYLE LF)
configure_file(src/internal/about.cpp.in ${CMAKE_CURRENT_SOURCE_DIR}/src/internal/about.cpp)
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# Source files
file(GLOB SOURCES CONFIGURE_DEPENDS
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src/cocos2d-ext/*.cpp
src/cocos2d-ext/zip/*.cpp
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src/core/*.cpp
src/hooks/*.cpp
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src/ids/*.cpp
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src/internal/*.cpp
src/loader/*.cpp
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src/load.cpp
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src/utils/*.cpp
src/ui/*.cpp
src/ui/nodes/*.cpp
src/ui/internal/*.cpp
src/ui/internal/info/*.cpp
src/ui/internal/list/*.cpp
src/ui/internal/settings/*.cpp
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src/c++stl/*.cpp
hash/hash.cpp
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)
# Obj-c sources
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file(GLOB OBJC_SOURCES
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src/platform/Objcpp.mm
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)
set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
if (WIN32)
# This allows you to compile in debug mode
add_compile_definitions(_HAS_ITERATOR_DEBUGGING=0)
add_definitions(-D_HAS_ITERATOR_DEBUGGING=0)
endif()
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# Add platform sources
if (WIN32)
file(GLOB WIN_SOURCES CONFIGURE_DEPENDS
src/platform/windows/*.cpp
)
list(APPEND SOURCES ${WIN_SOURCES})
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elseif(IOS)
file(GLOB IOS_SOURCES CONFIGURE_DEPENDS
src/platform/ios/*.cpp
)
list(APPEND SOURCES ${IOS_SOURCES})
list(APPEND SOURCES ${OBJC_SOURCES})
elseif(APPLE)
file(GLOB MAC_SOURCES CONFIGURE_DEPENDS
src/platform/mac/*.cpp
)
list(APPEND SOURCES ${MAC_SOURCES})
list(APPEND SOURCES ${OBJC_SOURCES})
elseif(ANDROID)
file(GLOB ANDROID_SOURCES CONFIGURE_DEPENDS
src/platform/android/*.cpp
)
list(APPEND SOURCES ${ANDROID_SOURCES})
endif()
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# Embed version info in binary
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if (WIN32)
configure_file(src/platform/windows/info.rc.in info.rc)
set(SOURCES ${SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc)
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endif()
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if (ANDROID AND GEODE_USE_BREAKPAD)
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CPMAddPackage("gh:qimiko/breakpad#161e908")
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endif()
add_library(${PROJECT_NAME} SHARED ${SOURCES})
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target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)
file(MAKE_DIRECTORY "${GEODE_BIN_PATH}/nightly")
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# Prevent SDK from activating a loader build
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
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OUTPUT_NAME ${GEODE_OUTPUT_NAME}
# i'm going to say a slur that not a single soul has uttered in the last 200 years
LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
LIBRARY_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
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LIBRARY_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
RUNTIME_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
ARCHIVE_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
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)
if (GEODE_NO_UNDEFINED_VIRTUALS)
target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_NO_UNDEFINED_VIRTUALS)
endif()
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# Package resources for UI
package_geode_resources_now(
${PROJECT_NAME}
${CMAKE_CURRENT_SOURCE_DIR}/resources
${GEODE_BIN_PATH}/nightly/resources
${CMAKE_CURRENT_SOURCE_DIR}/src/internal/resources.hpp
)
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if (APPLE)
# I don't care a single bit where to put this
file(COPY ${GEODE_LOADER_PATH}/include/link/libfmod.dylib DESTINATION ${GEODE_BIN_PATH}/nightly)
endif()
if (ANDROID)
# needed to define some opengl functions
target_link_libraries(${PROJECT_NAME} EGL)
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if (GEODE_USE_BREAKPAD)
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target_compile_definitions(${PROJECT_NAME} PRIVATE -DGEODE_USE_BREAKPAD)
target_link_libraries(${PROJECT_NAME} Breakpad)
endif()
endif()
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target_include_directories(${PROJECT_NAME} PRIVATE
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src/
src/loader/
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src/internal/
src/platform/
src/gui/
hash/
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./
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)
if (APPLE)
# For profiling
target_compile_options(${PROJECT_NAME} PUBLIC "-ftime-trace")
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# target_link_options(${PROJECT_NAME} PRIVATE "-Wl,-e,_dynamicInit")
#set_property(TARGET ${PROJECT_NAME} PROPERTY RULE_LAUNCH_COMPILE "${CMAKE_COMMAND} -E time")
endif()
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target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_EXPORTING MAT_JSON_EXPORTING)
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target_compile_definitions(${PROJECT_NAME} PRIVATE
GEODE_EXPOSE_SECRET_INTERNALS_IN_HEADERS_DO_NOT_DEFINE_PLEASE
_CRT_SECURE_NO_WARNINGS
)
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# These are only needed for building source :-)
if (NOT GEODE_BUILDING_DOCS)
# Markdown support
CPMAddPackage("gh:mity/md4c#release-0.5.2")
# Zip support (needed for in-memory streams, which zlib's minizip doesn't support)
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set(MZ_LZMA Off CACHE INTERNAL "Enables LZMA & XZ compression")
set(MZ_ZSTD Off CACHE INTERNAL "")
set(MZ_BZIP2 Off CACHE INTERNAL "")
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set(MZ_OPENSSL Off CACHE INTERNAL "")
set(MZ_LIBBSD Off CACHE INTERNAL "")
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set(SKIP_INSTALL_ALL On CACHE INTERNAL "")
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set(CMAKE_WARN_DEPRECATED OFF CACHE BOOL "" FORCE)
CPMAddPackage(
GITHUB_REPOSITORY zlib-ng/minizip-ng
GIT_TAG cee6d8c
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OPTIONS "CMAKE_POLICY_DEFAULT_CMP0048 OLD" "ZLIB_TAG v1.2.13"
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)
set(CMAKE_WARN_DEPRECATED ON CACHE BOOL "" FORCE)
# Silence warnings from dependencies
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag(-Wno-everything SUPPORTS_W_NO_EVERYTHING)
if (SUPPORTS_W_NO_EVERYTHING)
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if (TARGET md4c)
target_compile_options(md4c PRIVATE -Wno-everything)
endif()
if (TARGET zlib)
target_compile_options(zlib PRIVATE -Wno-everything)
endif()
if (TARGET zlibstatic)
target_compile_options(zlibstatic PRIVATE -Wno-everything)
endif()
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endif()
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# Regex support
CPMAddPackage("gh:google/re2#c9cba76")
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target_include_directories(${PROJECT_NAME} PRIVATE ${md4c_SOURCE_DIR}/src)
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target_link_libraries(${PROJECT_NAME} md4c re2 minizip)
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endif()
target_link_libraries(${PROJECT_NAME} z TulipHook geode-sdk mat-json-impl)
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if (MSVC)
# Disable outputting .exp file
include(CheckLinkerFlag)
check_linker_flag(CXX /NOEXP SUPPORTS_NOEXP)
if (SUPPORTS_NOEXP)
target_link_options(${PROJECT_NAME} PRIVATE /NOEXP)
endif()
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endif()
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if (WIN32)
# allows forward compat on windows
if (MSVC)
target_link_options(${PROJECT_NAME} PRIVATE /DELAYLOAD:libcocos2d.dll /DELAYLOAD:libExtensions.dll)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_link_options(${PROJECT_NAME} PRIVATE "-Wl,/delayload:libcocos2d.dll" "-Wl,/delayload:libExtensions.dll")
else()
message(FATAL_ERROR "Unable to set DELAYLOAD! This is essential for Geode forward compatibility to work.")
endif()
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endif()
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# Use precompiled headers for faster builds
if (NOT GEODE_DISABLE_PRECOMPILED_HEADERS)
target_precompile_headers(${PROJECT_NAME} PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Geode.hpp"
)
endif()
# Create launcher
if (APPLE)
set_target_properties(geode-loader PROPERTIES
SYSTEM_NAME MacOS
OSX_DEPLOYMENT_TARGET 10.15
APPLE_SILICON_PROCESSOR x86_64
)
add_subdirectory(launcher/mac)
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if(GEODE_TARGET_PLATFORM STREQUAL "iOS")
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add_custom_command(TARGET geode-loader
POST_BUILD COMMAND
${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"
$<TARGET_FILE:geode-loader>)
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endif()
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set(LAUNCHER_TARGET GeodeBootstrapper)
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elseif (WIN32)
add_subdirectory(launcher/windows)
target_link_libraries(${PROJECT_NAME} dbghelp)
if (MSVC)
# disable warnings about CCNode::setID
target_link_options(${PROJECT_NAME} PUBLIC /ignore:4217)
endif()
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set(LAUNCHER_TARGET ProxyLoader Updater)
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endif()
add_subdirectory(test)
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# Add install target on CLI >= 2.10.0 (which adds `geode profile path`)
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if (NOT GEODE_BUILDING_DOCS)
# nest this because when building docs GEODE_CLI_VERSION is not defined
if (${GEODE_CLI_VERSION} VERSION_GREATER_EQUAL "2.10.0")
execute_process(
COMMAND ${GEODE_CLI} profile path -d
OUTPUT_VARIABLE GEODE_PROFILE_GD_PATH
RESULT_VARIABLE GEODE_PROFILE_GD_PATH_RESULT
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)
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if (${GEODE_PROFILE_GD_PATH_RESULT} EQUAL 0)
string(STRIP ${GEODE_PROFILE_GD_PATH} GEODE_PROFILE_GD_PATH)
install(
TARGETS geode-loader ${LAUNCHER_TARGET}
RUNTIME
DESTINATION "${GEODE_PROFILE_GD_PATH}"
)
file(GLOB RESOURCE_FILES ${GEODE_BIN_PATH}/nightly/resources/*.*)
install(
FILES ${RESOURCE_FILES}
DESTINATION "${GEODE_PROFILE_GD_PATH}/geode/resources/geode.loader"
)
endif()
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endif()
endif()