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@ -76,11 +76,11 @@ class AppDelegate : cocos2d::CCApplication {
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}
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class ArtistCell : TableViewCell {
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void draw() = mac 0x11c980, win 0x0, ios 0x0;
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virtual bool init() = mac 0x11c7c0, win 0x0, ios 0x0;
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virtual void draw() = mac 0x11c980, win 0x59d40, ios 0x0; // same as StatsCell
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virtual bool init() = mac 0x11c7c0, win 0x11250, ios 0x0;
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void loadFromObject(SongInfoObject*) = mac 0x1118b0, win 0x5ede0, ios 0x0;
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void onNewgrounds(cocos2d::CCObject*) = mac 0x11c7e0, win 0x0, ios 0x0;
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void updateBGColor(int) = mac 0x110460, win 0x5c6b0, ios 0x0;
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void onNewgrounds(cocos2d::CCObject*) = mac 0x11c7e0, win 0x5f0c0, ios 0x0;
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void updateBGColor(int) = mac 0x110460, win 0x5c6b0, ios 0x0; // same as GJUserCell
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void* m_idk;
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}
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@ -99,17 +99,17 @@ class BoomListView : cocos2d::CCLayer, TableViewDelegate, TableViewDataSource {
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static BoomListView* create(cocos2d::CCArray*, float, float, int, BoomListType) = mac 0x18ecb0, win 0x0, ios 0x0;
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bool init(cocos2d::CCArray*, float, float, int, BoomListType) = mac 0x18ee00, win 0x10c20, ios 0x12c5a8;
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virtual void draw() = mac 0x18f790, win 0x0, ios 0x0;
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virtual void draw() {}
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virtual void setupList() = mac 0x18ef90, win 0x10dc0, ios 0x0;
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virtual void TableViewWillDisplayCellForRowAtIndexPath(CCIndexPath&, TableViewCell*, TableView*) = mac 0x18f030, win 0x0, ios 0x0;
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virtual void TableViewWillDisplayCellForRowAtIndexPath(CCIndexPath&, TableViewCell*, TableView*) {}
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virtual float cellHeightForRowAtIndexPath(CCIndexPath&, TableView*) = mac 0x18f070, win 0x10e50, ios 0x0;
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virtual void didSelectRowAtIndexPath(CCIndexPath&, TableView*) {}
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virtual int numberOfRowsInSection(unsigned int, TableView*) = mac 0x18f0b0, win 0x10e60, ios 0x0;
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virtual unsigned int numberOfSectionsInTableView(TableView*) = mac 0x18f0e0, win 0x10a70, ios 0x0;
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virtual TableViewCell* cellForRowAtIndexPath(CCIndexPath&, TableView*) = mac 0x18f100, win 0x10e70, ios 0x0;
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virtual void TableViewCommitCellEditingStyleForRowAtIndexPath(TableView*, TableViewCellEditingStyle, CCIndexPath&) = mac 0x18f770, win 0x0, ios 0x0;
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virtual void TableViewWillReloadCellForRowAtIndexPath(CCIndexPath&, TableViewCell*, TableView*) = mac 0x18f050, win 0x0, ios 0x0;
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virtual void TableViewCommitCellEditingStyleForRowAtIndexPath(TableView*, TableViewCellEditingStyle, CCIndexPath&) {}
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virtual void TableViewWillReloadCellForRowAtIndexPath(CCIndexPath&, TableViewCell*, TableView*) {}
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virtual TableViewCell* getListCell(const char*) = mac 0x18f200, win 0x10ed0, ios 0x0;
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virtual void loadCell(TableViewCell*, unsigned int) = mac 0x18f4a0, win 0x10ff0, ios 0x0;
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inline bool init(cocos2d::CCArray* entries, BoomListType type, float width, float height) {
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@ -240,18 +240,18 @@ class CCAnimateFrameCache : cocos2d::CCObject {
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class CCBlockLayer : cocos2d::CCLayerColor {
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inline CCBlockLayer() {}
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void disableUI() = mac 0x2a5a80, win 0x0, ios 0x0;
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void draw() = mac 0x2a5c20, win 0x0, ios 0x0;
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void enableUI() = mac 0x2a5a90, win 0x0, ios 0x0;
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void enterAnimFinished() = mac 0x2a5bb0, win 0x0, ios 0x0;
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void enterLayer() = mac 0x2a5aa0, win 0x0, ios 0x0;
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void exitLayer() = mac 0x2a5b40, win 0x0, ios 0x0;
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void hideLayer(bool) = mac 0x2a5ba0, win 0x0, ios 0x0;
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virtual bool init() = mac 0x2a59c0, win 0x0, ios 0x0;
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void layerHidden() = mac 0x2a5be0, win 0x0, ios 0x0;
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void layerVisible() = mac 0x2a5bc0, win 0x0, ios 0x0;
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void registerWithTouchDispatcher() = mac 0x2a5ad0, win 0x0, ios 0x0;
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void showLayer(bool) = mac 0x2a5b90, win 0x0, ios 0x0;
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virtual bool init() = mac 0x2a59c0, win 0x168d0, ios 0x0;
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virtual void draw() = mac 0x2a5c20, win 0x16a80, ios 0x0; // same as GJDropDownLayer
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virtual void registerWithTouchDispatcher() = mac 0x2a5ad0, win 0x16990, ios 0x0; // shared with many
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virtual void enterLayer() = mac 0x2a5aa0, win 0x16970, ios 0x0;
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virtual void exitLayer() = mac 0x2a5b40, win 0x169e0, ios 0x0; // same as PauseLayer, EditorPauseLayer
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virtual void showLayer(bool) = mac 0x2a5b90, win 0x16a20, ios 0x0; // same as PauseLayer, EditorPauseLayer
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virtual void hideLayer(bool) = mac 0x2a5ba0, win 0x16a30, ios 0x0; // same as PauseLayer, EditorPauseLayer
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virtual void layerVisible() = mac 0x2a5bc0, win 0x16a40, ios 0x0; // same as GJDropDownLayer
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virtual void layerHidden() = mac 0x2a5be0, win 0x16a50, ios 0x0; // same as PauseLayer, EditorPauseLayer
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virtual void enterAnimFinished() {}
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virtual void disableUI() {}
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virtual void enableUI() {}
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bool m_unknown;
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bool m_unknown2;
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@ -396,7 +396,6 @@ class CCMenuItemToggler : cocos2d::CCMenuItem {
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class CCMoveCNode : cocos2d::CCNode {
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static CCMoveCNode* create() = mac 0x1842a0, win 0x0, ios 0x0;
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virtual bool init() = mac 0x18b3d0, win 0x0, ios 0x0;
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~CCMoveCNode() = mac 0x18b2c0, win 0x0, ios 0x0;
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}
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@ -579,14 +578,14 @@ class CCTextInputNode : cocos2d::CCLayer, cocos2d::CCIMEDelegate, cocos2d::CCTex
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virtual void registerWithTouchDispatcher() = mac 0x5eec0, win 0x220e0, ios 0x0;
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virtual void visit() = mac 0x5d380, win 0x21000, ios 0x0;
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virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x5ec80, win 0x21f20, ios 0x0;
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virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x5ee80, win 0x0, ios 0x0;
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x5ee60, win 0x0, ios 0x0;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x5eea0, win 0x0, ios 0x0;
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virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) {}
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) {}
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) {}
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virtual void textChanged() = mac 0x5dd70, win 0x216e0, ios 0x0;
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virtual void onClickTrackNode(bool) = mac 0x5dd40, win 0x216b0, ios 0x0;
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virtual void keyboardWillShow(cocos2d::CCIMEKeyboardNotificationInfo&) = mac 0x5dad0, win 0x21580, ios 0x0;
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virtual void keyboardWillHide(cocos2d::CCIMEKeyboardNotificationInfo&) = mac 0x5dc20, win 0x21650, ios 0x0;
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virtual bool onTextFieldInsertText(cocos2d::CCTextFieldTTF*, char const*, int) = mac 0x5de50, win 0x0, ios 0x0;
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virtual bool onTextFieldInsertText(cocos2d::CCTextFieldTTF*, char const*, int) = mac 0x5de50, win 0x21760, ios 0x0;
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virtual bool onTextFieldAttachWithIME(cocos2d::CCTextFieldTTF*) = mac 0x5e2c0, win 0x21b10, ios 0x0;
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virtual bool onTextFieldDetachWithIME(cocos2d::CCTextFieldTTF*) = mac 0x5e610, win 0x21d60, ios 0x0;
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@ -822,8 +821,8 @@ class CreatorLayer : cocos2d::CCLayer {
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class CurrencyRewardLayer : cocos2d::CCLayer {
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inline CurrencyRewardLayer() {}
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~CurrencyRewardLayer() = mac 0x447950, win 0x0, ios 0x0;
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virtual void update(float) = mac 0x44a5c0, win 0x0, ios 0x0;
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~CurrencyRewardLayer() = mac 0x447950, win 0x4ffb0, ios 0x0;
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virtual void update(float) = mac 0x44a5c0, win 0x52350, ios 0x0;
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}
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class CurrencyRewardDelegate {
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@ -928,15 +927,15 @@ class DialogLayer : cocos2d::CCLayerColor {
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cocos2d::CCAction* animateIn(int location) = mac 0x0, win 0x6E130, ios 0x0;
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~DialogLayer() = mac 0x204720, win 0x0, ios 0x0;
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virtual void onEnter() = mac 0x205900, win 0x0, ios 0x0;
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virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205790, win 0x0, ios 0x0;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205820, win 0x0, ios 0x0;
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2057e0, win 0x0, ios 0x0;
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virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205840, win 0x0, ios 0x0;
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virtual void registerWithTouchDispatcher() = mac 0x205890, win 0x0, ios 0x0;
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virtual void keyBackClicked() = mac 0x2056a0, win 0x0, ios 0x0;
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virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x205ce0, win 0x0, ios 0x0;
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virtual void fadeInTextFinished(TextArea*) = mac 0x205930, win 0x0, ios 0x0;
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virtual void onEnter() = mac 0x205900, win 0x23750, ios 0x0; // same as every other FLAlertLayer
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virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205790, win 0x6e000, ios 0x0;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) {}
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2057e0, win 0x6e030, ios 0x0;
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virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x205840, win 0x6e050, ios 0x0;
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virtual void registerWithTouchDispatcher() = mac 0x205890, win 0x236f0, ios 0x0; // same as every other FLAlertLayer
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virtual void keyBackClicked() = mac 0x2056a0, win 0x6df60, ios 0x0;
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virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x205ce0, win 0x6e370, ios 0x0;
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virtual void fadeInTextFinished(TextArea*) = mac 0x205930, win 0x6e070, ios 0x0;
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}
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class DialogDelegate {
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@ -1074,7 +1073,7 @@ class EditorPauseLayer : CCBlockLayer, FLAlertLayerProtocol {
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inline EditorPauseLayer() {}
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~EditorPauseLayer() = mac 0x13c3b0, win 0x73020, ios 0x0;
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virtual void keyBackClicked() = mac 0x13f320, win 0x758d0, ios 0x0;
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virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x13f3a0, win 0x0, ios 0x0;
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virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x13f3a0, win 0x758d0, ios 0x0;
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virtual void customSetup() = mac 0x13cc00, win 0x73550, ios 0x0;
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virtual void FLAlert_Clicked(FLAlertLayer*, bool) = mac 0x13f1b0, win 0x75780, ios 0x0;
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void saveLevel() = mac 0x13ebd0, win 0x75010, ios 0x0;
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@ -1120,9 +1119,9 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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cocos2d::CCPoint getGroupCenter(cocos2d::CCArray*, bool) = mac 0x23470, win 0x8fc30, ios 0x0;
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cocos2d::CCArray* getSelectedObjects() = mac 0x23f30, win 0x86900, ios 0x0;
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bool init(LevelEditorLayer*) = mac 0x8ae0, win 0x76310, ios 0x0;
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virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ed60, win 0x0, ios 0x0;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2f3d0, win 0x0, ios 0x0;
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2fb00, win 0x0, ios 0x0;
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virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2ed60, win 0x907b0, ios 0x0;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2f3d0, win 0x90cd0, ios 0x0;
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x2fb00, win 0x911a0, ios 0x0;
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virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x30790, win 0x91a30, ios 0x0;
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virtual void draw() = mac 0x0, win 0x18fbe0, ios 0x0;
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virtual void keyUp(cocos2d::enumKeyCodes key) = mac 0x312b0, win 0x92180, ios 0x0;
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@ -1581,17 +1580,17 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
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inline GJBaseGameLayer() {}
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virtual void objectsCollided(int, int) = mac 0xb6d90, win 0x0, ios 0x0;
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virtual void createMoveCommand(cocos2d::CCPoint, int, float, int, float, bool, bool, int) = mac 0xb73a0, win 0x0, ios 0x0;
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virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0xb7420, win 0x0, ios 0x0;
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virtual void flipGravity(PlayerObject*, bool, bool) = mac 0xba990, win 0x0, ios 0x0;
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virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0xba9a0, win 0x0, ios 0x0;
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virtual void objectsCollided(int, int) = mac 0xb6d90, win 0x10f240, ios 0x0;
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virtual void createMoveCommand(cocos2d::CCPoint, int, float, int, float, bool, bool, int) = mac 0xb73a0, win 0x10f680, ios 0x0;
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virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0xb7420, win 0x10f6d0, ios 0x0;
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virtual void flipGravity(PlayerObject*, bool, bool) {}
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virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0xba9a0, win 0x10ad60, ios 0x0;
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virtual void toggleGroupTriggered(int, bool) = mac 0xb75a0, win 0x10f890, ios 0x0;
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virtual void spawnGroup(int) = mac 0xb7050, win 0x10f400, ios 0x0;
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virtual void addToSection(GameObject*) = mac 0xb7b70, win 0x0, ios 0x0;
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virtual void addToGroup(GameObject*, int, bool) = mac 0xb77f0, win 0x0, ios 0x0;
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virtual void removeFromGroup(GameObject*, int) = mac 0xb7a60, win 0x0, ios 0x0;
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virtual bool init() = mac 0xafc90, win 0x0, ios 0x0;
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virtual void addToSection(GameObject*) = mac 0xb7b70, win 0x10fd00, ios 0x0;
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virtual void addToGroup(GameObject*, int, bool) = mac 0xb77f0, win 0x10fa50, ios 0x0;
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virtual void removeFromGroup(GameObject*, int) = mac 0xb7a60, win 0x10fbd0, ios 0x0;
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virtual bool init() = mac 0xafc90, win 0x10b020, ios 0x0;
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void addObjectCounter(LabelGameObject*, int) = mac 0xb9eb0, win 0x0, ios 0x0;
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void addToGroups(GameObject*, bool) = mac 0xb7780, win 0x0, ios 0x0;
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void atlasValue(int) = mac 0xb21e0, win 0x0, ios 0x0;
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@ -1654,7 +1653,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
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void updateLegacyLayerCapacity(int, int, int, int) = mac 0xb1590, win 0x0, ios 0x0;
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void updateOBB2(cocos2d::CCRect) = mac 0xb63f0, win 0x0, ios 0x0;
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void updateQueuedLabels() = mac 0xb9f30, win 0x111b00, ios 0x0;
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~GJBaseGameLayer() = mac 0xaf990, win 0x0, ios 0x0;
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virtual ~GJBaseGameLayer() = mac 0xaf990, win 0x10add0, ios 0x0;
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// GJEffectManager* effectManager = mac 0x180, win 0x0, android 0x0;
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// cocos2d::CCLayer* objectLayer = mac 0x188, win 0x0, android 0x0;
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@ -1788,7 +1787,7 @@ class GJColorSetupLayer {}
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class GJComment : cocos2d::CCNode {
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~GJComment() = mac 0x2dfd70, win 0x0, ios 0x0;
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virtual bool init() = mac 0x2dfec0, win 0x0, ios 0x0;
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virtual bool init() = mac 0x2dfec0, win 0xc3ef0, ios 0x0;
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static GJComment* create(cocos2d::CCDictionary* dict) = mac 0x0, win 0xc3740, ios 0x0;
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gd::string m_commentString;
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@ -1892,7 +1891,7 @@ class GJEffectManager : cocos2d::CCNode {
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return nullptr;
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}
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virtual bool init() = mac 0x180230, win 0x0, ios 0x0;
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virtual bool init() = mac 0x180230, win 0x11c1b0, ios 0x0;
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void activeColorForIndex(int) = mac 0x180cb0, win 0x0, ios 0x0;
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void activeOpacityForIndex(int) = mac 0x180e10, win 0x0, ios 0x0;
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void addAllInheritedColorActions(cocos2d::CCArray*) = mac 0x1817a0, win 0x0, ios 0x0;
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@ -2042,10 +2041,10 @@ class GJGameLevel : cocos2d::CCNode {
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}
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inline GJGameLevel() {}
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~GJGameLevel() = mac 0x2db2d0, win 0x0, ios 0x0;
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virtual void encodeWithCoder(DS_Dictionary*) = mac 0x2dd1c0, win 0x0, ios 0x0;
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virtual bool canEncode() = mac 0x2ddae0, win 0x0, ios 0x0;
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virtual bool init() = mac 0x2db310, win 0x0, ios 0x0;
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virtual ~GJGameLevel() = mac 0x2db2d0, win 0xbbdb0, ios 0x0;
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virtual void encodeWithCoder(DS_Dictionary*) = mac 0x2dd1c0, win 0xbecb0, ios 0x0;
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virtual bool canEncode() = mac 0x2ddae0, win 0x11070, ios 0x0; // shared with lots of stuff
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virtual bool init() = mac 0x2db310, win 0xbd350, ios 0x0;
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static GJGameLevel* create() = mac 0x2b83e0, win 0xbd2b0, ios 0x51fe8;
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gd::string getAudioFileName() = mac 0x2dbe70, win 0xbdc70, ios 0x0;
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const char* getCoinKey(int) = mac 0x2ce360, win 0xbda50, ios 0x0;
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@ -2309,13 +2308,13 @@ class GJRewardObject : cocos2d::CCObject {
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}
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class GJRobotSprite : CCAnimatedSprite {
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~GJRobotSprite() = mac 0x34aaf0, win 0x0, ios 0x0;
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virtual bool init() = mac 0x34ad50, win 0x0, ios 0x0;
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virtual void setOpacity(unsigned char) = mac 0x34bcc0, win 0x0, ios 0x0;
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virtual void hideSecondary() = mac 0x34c3b0, win 0x0, ios 0x0;
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static GJRobotSprite* create() = mac 0x34ac00, win 0x0, ios 0x0;
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// virtual ~GJRobotSprite() = mac 0x34aaf0, win 0x0, ios 0x0; inlined on windows, RE and recreate
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virtual bool init() = mac 0x34ad50, win 0x145840, ios 0x0;
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virtual void setOpacity(unsigned char) = mac 0x34bcc0, win 0x146640, ios 0x0; // shared with GJSpriteSprite
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virtual void hideSecondary() = mac 0x34c3b0, win 0x146c90, ios 0x0;
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static GJRobotSprite* create() = mac 0x34ac00, win 0x1457a0, ios 0x0;
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void updateColor02(cocos2d::_ccColor3B) = mac 0x34bbd0, win 0x0, ios 0x0;
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void updateFrame(int) = mac 0x34bdd0, win 0x0, ios 0x0;
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void updateFrame(int) = mac 0x34bdd0, win 0x146700, ios 0x0;
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void hideGlow() = mac 0x34b860;
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PAD = mac 0x0, win 0x8, android 0x0;
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@ -2348,11 +2347,11 @@ class GJRotationControlDelegate {
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}
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class GJScaleControl : cocos2d::CCLayer {
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virtual bool init() = mac 0x31b30;
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virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x31d30;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x31e60;
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x31fb0;
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virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x32060;
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virtual bool init() = mac 0x31b30, win 0x94490;
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virtual bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x31d30, win 0x947a0;
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virtual void ccTouchMoved(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x31e60, win 0x94840;
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virtual void ccTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x31fb0, win 0x94940;
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virtual void ccTouchCancelled(cocos2d::CCTouch*, cocos2d::CCEvent*) = mac 0x32060, win 0x2dea0; // shared with many others
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void updateLabel(float value) = mac 0x0, win 0x94990, ios 0x0;
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void loadValues(GameObject* obj, cocos2d::CCArray* objs) = mac 0x0, win 0x94590, ios 0x0;
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@ -2416,8 +2415,8 @@ class GJSpecialColorSelectDelegate {
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}
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class GJSpiderSprite : GJRobotSprite {
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~GJSpiderSprite() = mac 0x34c4a0, win 0x0, ios 0x0;
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virtual bool init() = mac 0x34c700, win 0x0, ios 0x0;
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// ~GJSpiderSprite() = mac 0x34c4a0, win 0x0, ios 0x0; same as ~CCRobotSprite, fully merged on windows
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virtual bool init() = mac 0x34c700, win 0x146db0, ios 0x0;
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static GJSpiderSprite* create() = mac 0x34c5b0, win 0x0, ios 0x0;
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}
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@ -2777,7 +2776,7 @@ class GameManager : GManager {
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static GameManager* sharedState() = mac 0x1c2b30, win 0xc4a50, ios 0x2321b8;
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~GameManager() = mac 0x1d0e00, win 0x0, ios 0x0;
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void getGTexture(int) = mac 0x1cca40, win 0x0, ios 0x0;
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virtual bool init() = mac 0x1c2ec0, win 0x0, ios 0x0;
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virtual bool init() = mac 0x1c2ec0, win 0xc4ad0, ios 0x0;
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void reportAchievementWithID(char const*, int, bool) = mac 0x1c6460, win 0x0, ios 0x0;
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cocos2d::CCSize* resolutionForKey(cocos2d::CCSize*, int) = mac 0x1d0b40, win 0xceca0, ios 0x0;
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virtual void update(float) = mac 0x1d0270, win 0xce440, ios 0x0;
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@ -2946,8 +2945,8 @@ class GameObject : CCSpritePlus {
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}
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GameObject() = mac 0xdc4c0; // yeah why is this here wtf, seems life ego ctor created this
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~GameObject() = mac 0x2f4ca0, win 0x0, ios 0x0;
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virtual void update(float) = mac 0x2fbb90, win 0x0, ios 0x0;
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~GameObject() = mac 0x2f4ca0, win 0xcf340, ios 0x0;
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virtual void update(float) = mac 0x2fbb90, win 0x30e00, ios 0x0;
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virtual void setScaleX(float) = mac 0x335b00, win 0xe5050, ios 0x0;
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virtual void setScaleY(float) = mac 0x335b90, win 0xe50e0, ios 0x0;
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virtual void setScale(float) = mac 0x335c20, win 0xe5170, ios 0x0;
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@ -2957,13 +2956,13 @@ class GameObject : CCSpritePlus {
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virtual void setOpacity(GLubyte) = mac 0x335f10, win 0xe53c0, ios 0x0;
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virtual bool initWithTexture(cocos2d::CCTexture2D*) = mac 0x2f56a0, win 0xcfa80, ios 0x0;
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virtual void setChildColor(const cocos2d::ccColor3B&) = mac 0x341f20, win 0xee900, ios 0x0;
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virtual void setFlipX(bool) = mac 0x335a60, win 0x0, ios 0x0;
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virtual void setFlipY(bool) = mac 0x335ab0, win 0x0, ios 0x0;
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virtual void setFlipX(bool) = mac 0x335a60, win 0xe4fd0, ios 0x0;
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virtual void setFlipY(bool) = mac 0x335ab0, win 0xe5010, ios 0x0;
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virtual void customSetup() = mac 0x2fbba0, win 0xd1c10, ios 0x0;
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virtual void setupCustomSprites() = mac 0x307f60, win 0xd7d50, ios 0x0;
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virtual void addMainSpriteToParent(bool) = mac 0x33a5b0, win 0xeb250, ios 0x0;
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virtual void resetObject() = mac 0x2fa620, win 0xd1470, ios 0x0;
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virtual void triggerObject(GJBaseGameLayer*) = mac 0x2fa8f0, win 0x0, ios 0x0;
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virtual void resetObject() = mac 0x2fa620, win 0xd1470, ios 0xd1470;
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virtual void triggerObject(GJBaseGameLayer*) = mac 0x2fa8f0, win 0xd1790, ios 0x0;
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virtual void activateObject() = mac 0x2faf60, win 0xd1870, ios 0x0;
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void activateObject(PlayerObject*) = mac 0x0, win 0xef0e0, ios 0x0;
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virtual void deactivateObject(bool) = mac 0x2fb8f0, win 0xd19b0, ios 0x0;
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@ -2974,17 +2973,17 @@ class GameObject : CCSpritePlus {
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virtual cocos2d::CCPoint getRealPosition() = mac 0x335750, win 0xe4d90, ios 0x0;
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virtual void setStartPos(cocos2d::CCPoint) = mac 0x2fa520, win 0xd1390, ios 0x0;
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virtual void updateStartValues() = mac 0x2fa800, win 0xd1610, ios 0x0;
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virtual void customObjectSetup(gd::map<gd::string, gd::string>&) = mac 0xdc1a0, win 0x0, ios 0x0;
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virtual void customObjectSetup(gd::map<gd::string, gd::string>&) {}
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|
virtual gd::string getSaveString() = mac 0x33d3d0, win 0xed0c0, ios 0x0;
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virtual bool isFlipX() = mac 0x335a40, win 0xe4fb0, ios 0x0;
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virtual bool isFlipY() = mac 0x335a50, win 0xe4fc0, ios 0x0;
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virtual void setRScaleX(float) = mac 0x335cb0, win 0xe5200, ios 0x0;
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virtual void setRScaleY(float) = mac 0x335d60, win 0xe5240, ios 0x0;
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virtual void setRScale(float) = mac 0x335e10, win 0xe5280, ios 0x0;
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virtual void getRScaleX() = mac 0x335e50, win 0x0, ios 0x0;
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virtual void getRScaleX() = mac 0x335e50, win 0xe52c0, ios 0x0;
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virtual void getRScaleY() = mac 0x335e80, win 0xe5300, ios 0x0;
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virtual void calculateSpawnXPos() = mac 0x336970, win 0xe5d20, ios 0x0;
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virtual void triggerActivated(float) = mac 0x336990, win 0x0, ios 0x0;
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virtual void triggerActivated(float) = mac 0x336990, win 0xe5d30, ios 0x0;
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virtual void powerOnObject() = mac 0x3369a0, win 0xe5d40, ios 0x0;
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virtual void powerOffObject() = mac 0x3369c0, win 0xe5d60, ios 0x0;
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virtual void setObjectColor(const cocos2d::ccColor3B&) = mac 0x341c90, win 0xee620, ios 0x0;
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@ -2992,11 +2991,11 @@ class GameObject : CCSpritePlus {
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virtual void getOrientedBox() = mac 0x342ad0, win 0xef160, ios 0x0;
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virtual void addToGroup(int) = mac 0x33ad00, win 0xeb8d0, ios 0x0;
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virtual void removeFromGroup(int) = mac 0x33ada0, win 0xeb930, ios 0x0;
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virtual void spawnXPosition() = mac 0xdc1b0, win 0x0, ios 0x0;
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virtual void getObjectRectDirty() const = mac 0xdc1d0, win 0x0, ios 0x0;
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virtual void spawnXPosition() = mac 0xdc1b0, win 0x98990, ios 0x0;
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virtual void getObjectRectDirty() const = mac 0xdc1d0, win 0x989a0, ios 0x0;
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virtual void setObjectRectDirty(bool) = mac 0xdc1e0, win 0x989b0, ios 0x0;
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virtual void getOrientedRectDirty() const = mac 0xdc1f0, win 0x0, ios 0x0;
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virtual void setOrientedRectDirty(bool) = mac 0xdc200, win 0x0, ios 0x0;
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virtual void getOrientedRectDirty() const = mac 0xdc1f0, win 0x989c0, ios 0x0;
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virtual void setOrientedRectDirty(bool) = mac 0xdc200, win 0x989d0, ios 0x0;
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|
virtual GameObjectType getType() const = mac 0xdc210, win 0x989e0, ios 0x0;
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virtual void setType(GameObjectType) = mac 0xdc220, win 0x989f0, ios 0x0;
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virtual cocos2d::CCPoint const& getStartPos() const = mac 0xdc230, win 0x98a00, ios 0x0;
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@ -3371,8 +3370,8 @@ class HSVWidgetPopup : FLAlertLayer {
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class HSVWidgetPopupDelegate {}
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class HardStreak : cocos2d::CCDrawNode {
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|
~HardStreak() = mac 0x5bf00;
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|
virtual bool init() = mac 0x5c090;
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|
// ~HardStreak() = mac 0x5bf00; inlined on windows
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|
|
virtual bool init() = mac 0x5c090, win 0x14e430;
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|
void addPoint(cocos2d::CCPoint) = mac 0x5c950;
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|
void clearBehindXPos(float) = mac 0x5cb40;
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|
static HardStreak* create() = mac 0x5bfd0;
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|
@ -3446,7 +3445,7 @@ class KeybindingsLayer : FLAlertLayer {
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|
|
}
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|
class LabelGameObject : GameObject {
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|
|
virtual bool init() = mac 0x2f5520, win 0x0, ios 0x0;
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|
|
virtual bool init() = mac 0x2f5520, win 0x25b7c0, ios 0x0;
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|
|
void setObjectColor(cocos2d::_ccColor3B const&) = mac 0xdbca0, win 0x0, ios 0x0;
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|
|
}
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|
@ -3533,14 +3532,14 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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|
|
~LevelEditorLayer() = mac 0x90a00, win 0x0, ios 0x0;
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|
virtual void update(float) = mac 0xa1b70, win 0x16a660, ios 0x0;
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|
|
virtual void draw() = mac 0xa2a70, win 0x16b7c0, ios 0x0;
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|
|
virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x9c200, win 0x0, ios 0x0;
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|
|
virtual void flipGravity(PlayerObject*, bool, bool) = mac 0xa04e0, win 0x0, ios 0x0;
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|
|
virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x9c590, win 0x0, ios 0x0;
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|
|
virtual void addToGroup(GameObject*, int, bool) = mac 0x9dab0, win 0x0, ios 0x0;
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|
|
virtual void removeFromGroup(GameObject*, int) = mac 0x9db60, win 0x0, ios 0x0;
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|
|
virtual void timeForXPos(float) = mac 0x9c7d0, win 0x0, ios 0x0;
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|
|
virtual void xPosForTime(float) = mac 0x9c800, win 0x0, ios 0x0;
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|
|
virtual void levelSettingsUpdated() = mac 0x93f30, win 0x0, ios 0x0;
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|
|
virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x9c200, win 0x1664a0, ios 0x0;
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|
virtual void flipGravity(PlayerObject*, bool, bool) = mac 0xa04e0, win 0x1691d0, ios 0x0;
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|
virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x9c590, win 0x166f90, ios 0x0;
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|
virtual void addToGroup(GameObject*, int, bool) = mac 0x9dab0, win 0x167310, ios 0x0;
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|
|
virtual void removeFromGroup(GameObject*, int) = mac 0x9db60, win 0x1673a0, ios 0x0;
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|
|
virtual void timeForXPos(float) = mac 0x9c7d0, win 0x167210, ios 0x0;
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|
virtual void xPosForTime(float) = mac 0x9c800, win 0x167250, ios 0x0;
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|
virtual void levelSettingsUpdated() = mac 0x93f30, win 0x1606c0, ios 0x0;
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|
static LevelEditorLayer* create(GJGameLevel* level) = mac 0x90fb0, win 0x15ed60, ios 0x261628;
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|
void activateTriggerEffect(EffectGameObject*, float, float, float) = mac 0x9b520, win 0x0, ios 0x0;
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|
GameObject* addObjectFromString(gd::string) = mac 0x94640, win 0x160c80, ios 0x0;
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@ -3794,12 +3793,12 @@ class LevelSettingsLayer : FLAlertLayer, ColorSelectDelegate, SelectArtDelegate,
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}
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class LevelSettingsObject : cocos2d::CCNode {
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|
~LevelSettingsObject() = mac 0xa5650, win 0x0, ios 0x0;
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|
|
virtual bool init() = mac 0xa5690, win 0x0, ios 0x0;
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|
static LevelSettingsObject* create() = mac 0x92760, win 0x0, ios 0x0;
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virtual ~LevelSettingsObject() = mac 0xa5650, win 0x16e800, ios 0x0;
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virtual bool init() = mac 0xa5690, win 0x16e940, ios 0x0;
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|
|
static LevelSettingsObject* create() = mac 0x92760, win 0x16e8a0, ios 0x0;
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|
static LevelSettingsObject* objectFromDict(cocos2d::CCDictionary*) = mac 0xa5810, win 0x0, ios 0x0;
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|
|
static LevelSettingsObject* objectFromString(gd::string) = mac 0x945a0, win 0x0, ios 0x0;
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|
void setupColorsFromLegacyMode(cocos2d::CCDictionary*) = mac 0xa6a30, win 0x0, ios 0x0;
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void setupColorsFromLegacyMode(cocos2d::CCDictionary*) = mac 0xa6a30, win 0x170050, ios 0x0;
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|
GJEffectManager* m_effectManager;
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|
// TODO: make enums for these
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|
@ -3907,11 +3906,11 @@ class MenuGameLayer {
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class MenuLayer : cocos2d::CCLayer, FLAlertLayerProtocol {
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|
inline MenuLayer() {}
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~MenuLayer() = mac 0x1d1230, win 0x190620, ios 0x0;
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virtual ~MenuLayer() = mac 0x1d1230, win 0x190620, ios 0x0;
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virtual bool init() = mac 0x1d14b0, win 0x1907b0, ios 0x0;
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virtual void keyBackClicked() = mac 0x1d3160, win 0x191f90, ios 0x0;
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|
virtual void keyDown(cocos2d::enumKeyCodes) = mac 0x1d33d0, win 0x1922c0, ios 0x0;
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virtual void googlePlaySignedIn() = mac 0x1d2f30, win 0x0, ios 0x0;
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virtual void googlePlaySignedIn() = mac 0x1d2f30, win 0x191b20, ios 0x0;
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|
virtual void FLAlert_Clicked(FLAlertLayer*, bool) = mac 0x1d3190, win 0x192150, ios 0x0;
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void onMoreGames(cocos2d::CCObject*) = mac 0x1d2ad0, win 0x1919c0, ios 0x19fbb4;
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|
void onGarage(cocos2d::CCObject*) = mac 0x0, win 0x191dc0, ios 0x0;
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@ -3920,14 +3919,14 @@ class MenuLayer : cocos2d::CCLayer, FLAlertLayerProtocol {
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void onPlay(cocos2d::CCObject*) = mac 0x0, win 0x191b50, ios 0x0;
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void onCreator(cocos2d::CCObject*) = mac 0x0, win 0x191cd0, ios 0x0;
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|
void onRobTop(cocos2d::CCObject*) = mac 0x0, win 0x191940, ios 0x0;
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|
|
void onNewgrounds(cocos2d::CCObject*) = mac 0x0, win 0x191e90, ios 0x0;
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|
|
void onDaily(cocos2d::CCObject*) = mac 0x0, win 0x1916e0, ios 0x0;
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|
|
void onOptions(cocos2d::CCObject*) = mac 0x0, win 0x191c30, ios 0x0;
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|
|
void onAchievements(cocos2d::CCObject*) = mac 0x0, win 0x191af0, ios 0x0;
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|
|
void onStats(cocos2d::CCObject*) = mac 0x0, win 0x191ca0, ios 0x0;
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|
|
void onFacebook(cocos2d::CCObject*) = mac 0x0, win 0x191960, ios 0x0;
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|
|
void onTwitter(cocos2d::CCObject*) = mac 0x0, win 0x191980, ios 0x0;
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|
|
void onYouTube(cocos2d::CCObject*) = mac 0x0, win 0x1919A0, ios 0x0;
|
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|
|
void onNewgrounds(cocos2d::CCObject*) = mac 0x0, win 0x191e90, ios 0x0;
|
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|
|
void onDaily(cocos2d::CCObject*) = mac 0x0, win 0x1916e0, ios 0x0;
|
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|
|
void onOptions(cocos2d::CCObject*) = mac 0x0, win 0x191c30, ios 0x0;
|
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|
|
void onAchievements(cocos2d::CCObject*) = mac 0x0, win 0x191af0, ios 0x0;
|
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|
|
void onStats(cocos2d::CCObject*) = mac 0x0, win 0x191ca0, ios 0x0;
|
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|
|
void onFacebook(cocos2d::CCObject*) = mac 0x0, win 0x191960, ios 0x0;
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|
|
void onTwitter(cocos2d::CCObject*) = mac 0x0, win 0x191980, ios 0x0;
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|
|
void onYouTube(cocos2d::CCObject*) = mac 0x0, win 0x1919A0, ios 0x0;
|
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|
|
static cocos2d::CCScene* scene(bool) = mac 0x1d12d0, win 0x190720, ios 0x19e57c;
|
|
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|
|
MenuLayer* node() = mac 0x0, win 0x190550, ios 0x0;
|
|
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|
|
}
|
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|
|
@ -3949,7 +3948,7 @@ class MoreOptionsLayer {
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|
|
class MoreVideoOptionsLayer : FLAlertLayer {
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|
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|
|
static MoreVideoOptionsLayer* create() = mac 0x443c10, win 0x0, ios 0x0;
|
|
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|
|
virtual bool init() = mac 0x444150, win 0x0, ios 0x0;
|
|
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|
|
virtual bool init() = mac 0x444150, win 0x1e2590, ios 0x0;
|
|
|
|
|
void onClose(cocos2d::CCObject*) = mac 0x444aa0;
|
|
|
|
|
}
|
|
|
|
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|
|
@ -4113,7 +4112,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
|
|
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|
|
void animateOutGround(bool) = mac 0x6f350, win 0x0, ios 0x0;
|
|
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|
|
void animateOutGroundFinished() = mac 0x7de80, win 0x0, ios 0x0;
|
|
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|
|
void applyEnterEffect(GameObject*) = mac 0x7c310, win 0x0, ios 0x0;
|
|
|
|
|
virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x7aa10, win 0x0, ios 0x0;
|
|
|
|
|
virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x7aa10, win 0x203940, ios 0x0;
|
|
|
|
|
void cameraMoveX(float, float, float) = mac 0x7cbe0, win 0x0, ios 0x0;
|
|
|
|
|
void cameraMoveY(float, float, float) = mac 0x7cc60, win 0x0, ios 0x0;
|
|
|
|
|
void checkCollisions(PlayerObject*, float) = mac 0x78c90, win 0x203CD0, ios 0x0;
|
|
|
|
@ -4140,7 +4139,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
|
|
|
|
|
void exitRollMode(PlayerObject*) = mac 0x7de60, win 0x0, ios 0x0;
|
|
|
|
|
void exitSpiderMode(PlayerObject*) = mac 0x7de40, win 0x0, ios 0x0;
|
|
|
|
|
void flipFinished() = mac 0x7e150, win 0x0, ios 0x0;
|
|
|
|
|
virtual void flipGravity(PlayerObject*, bool, bool) = mac 0x7cd10, win 0x0, ios 0x0;
|
|
|
|
|
virtual void flipGravity(PlayerObject*, bool, bool) = mac 0x7cd10, win 0x207d30, ios 0x0;
|
|
|
|
|
void flipObjects() = mac 0x76130, win 0x0, ios 0x0;
|
|
|
|
|
void fullReset() = mac 0x7f8e0, win 0x0, ios 0x0;
|
|
|
|
|
void getLastCheckpoint() = mac 0x7f840, win 0x0, ios 0x0;
|
|
|
|
@ -4240,7 +4239,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
|
|
|
|
|
virtual void update(float) = mac 0x77900, win 0x2029C0, ios 0xb2f08;
|
|
|
|
|
void updateAttempts() = mac 0x7fcd0, win 0x20ced0, ios 0x0;
|
|
|
|
|
void updateCamera(float) = mac 0x6e2b0, win 0x2071d0, ios 0x0;
|
|
|
|
|
virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x7c7f0, win 0x0, ios 0x0;
|
|
|
|
|
virtual void updateColor(cocos2d::_ccColor3B, float, int, bool, float, cocos2d::_ccHSVValue, int, bool, int, EffectGameObject*) = mac 0x7c7f0, win 0x207070, ios 0x0;
|
|
|
|
|
void updateDualGround(PlayerObject*, int, bool) = mac 0x7caa0, win 0x0, ios 0x0;
|
|
|
|
|
void updateEffectPositions() = mac 0x7a6d0, win 0x0, ios 0x0;
|
|
|
|
|
void updateLevelColors() = mac 0x6f1e0, win 0x0, ios 0x0;
|
|
|
|
@ -4417,9 +4416,8 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class PlayerCheckpoint : cocos2d::CCNode {
|
|
|
|
|
~PlayerCheckpoint() = mac 0x80760, win 0x0, ios 0x0;
|
|
|
|
|
virtual bool init() = mac 0x807a0, win 0x0, ios 0x0;
|
|
|
|
|
static PlayerCheckpoint* create() = mac 0x7e8c0, win 0x0, ios 0x0;
|
|
|
|
|
// virtual ~PlayerCheckpoint() = mac 0x80760, win 0x0, ios 0x0; inlined on windows
|
|
|
|
|
static PlayerCheckpoint* create() = mac 0x7e8c0, win 0x20dc40, ios 0x0;
|
|
|
|
|
|
|
|
|
|
cocos2d::CCPoint m_position;
|
|
|
|
|
float m_yAccel;
|
|
|
|
@ -4438,22 +4436,22 @@ class PlayerCheckpoint : cocos2d::CCNode {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class PlayerObject : GameObject, AnimatedSpriteDelegate {
|
|
|
|
|
~PlayerObject() = mac 0x217220, win 0x0, ios 0x0;
|
|
|
|
|
virtual ~PlayerObject() = mac 0x217220, win 0x1e6be0, ios 0x0;
|
|
|
|
|
virtual void update(float) = mac 0x218bf0, win 0x1e8200, ios 0x0;
|
|
|
|
|
virtual void setScaleX(float) = mac 0x22e7f0, win 0x0, ios 0x0;
|
|
|
|
|
virtual void setScaleY(float) = mac 0x22e830, win 0x0, ios 0x0;
|
|
|
|
|
virtual void setScale(float) = mac 0x22e870, win 0x0, ios 0x0;
|
|
|
|
|
virtual void setPosition(cocos2d::CCPoint const&) = mac 0x22c8b0, win 0x0, ios 0x0;
|
|
|
|
|
virtual void setScaleX(float) = mac 0x22e7f0, win 0x1fa7a0, ios 0x0;
|
|
|
|
|
virtual void setScaleY(float) = mac 0x22e830, win 0x1fa7e0, ios 0x0;
|
|
|
|
|
virtual void setScale(float) = mac 0x22e870, win 0x1fa820, ios 0x0;
|
|
|
|
|
virtual void setPosition(cocos2d::CCPoint const&) = mac 0x22c8b0, win 0x1f7370, ios 0x0;
|
|
|
|
|
virtual void setVisible(bool) = mac 0x22e8b0, win 0x1fa860, ios 0x0;
|
|
|
|
|
virtual void setRotation(float) = mac 0x22e6e0, win 0x0, ios 0x0;
|
|
|
|
|
virtual void setOpacity(unsigned char) = mac 0x22d400, win 0x0, ios 0x0;
|
|
|
|
|
virtual void setRotation(float) = mac 0x22e6e0, win 0x1fa650, ios 0x0;
|
|
|
|
|
virtual void setOpacity(unsigned char) = mac 0x22d400, win 0x1f7d40, ios 0x0;
|
|
|
|
|
virtual void setColor(cocos2d::_ccColor3B const&) = mac 0x22cdf0, win 0x1f77f0, ios 0x0;
|
|
|
|
|
virtual void setFlipX(bool) = mac 0x22e720, win 0x1fa690, ios 0x0;
|
|
|
|
|
virtual void setFlipY(bool) = mac 0x22e7b0, win 0x1fa740, ios 0x0;
|
|
|
|
|
virtual void resetObject() = mac 0x223170, win 0x1eecd0, ios 0x0;
|
|
|
|
|
virtual cocos2d::CCPoint getRealPosition() = mac 0x22d5f0, win 0x1f7e20, ios 0x0;
|
|
|
|
|
virtual void getOrientedBox() = mac 0x22dee0, win 0x1f95d0, ios 0x0;
|
|
|
|
|
virtual void animationFinished(char const*) = mac 0x22e9d0, win 0x0, ios 0x0;
|
|
|
|
|
virtual void animationFinished(char const*) = mac 0x22e9d0, win 0x1fa8a0, ios 0x0;
|
|
|
|
|
void activateStreak() = mac 0x21aef0, win 0x1f9080, ios 0x0;
|
|
|
|
|
void addAllParticles() = mac 0x2189b0, win 0x0, ios 0x0;
|
|
|
|
|
void addToTouchedRings(GameObject*) = mac 0x22b800, win 0x0, ios 0x0;
|
|
|
|
@ -4778,7 +4776,7 @@ class RingObject : EffectGameObject {
|
|
|
|
|
virtual void customObjectSetup(gd::map<gd::string, gd::string>&) = win 0x2526A0;
|
|
|
|
|
virtual gd::string getSaveString() = win 0x2527F0;
|
|
|
|
|
virtual void powerOnObject() = win 0x252360;
|
|
|
|
|
virtual void powerOffObject() = mac 0x0, win 0x0;
|
|
|
|
|
virtual void powerOffObject() = mac 0x0, win 0xe5d60; // same as GameObject
|
|
|
|
|
virtual void setRScale(float) = win 0x2525D0;
|
|
|
|
|
virtual void triggerActivated(float) = win 0x252350;
|
|
|
|
|
}
|
|
|
|
@ -5055,9 +5053,9 @@ class SongInfoLayer : FLAlertLayer {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class SongInfoObject : cocos2d::CCNode {
|
|
|
|
|
~SongInfoObject() = mac 0x2f2040, win 0x0, ios 0x0;
|
|
|
|
|
virtual void encodeWithCoder(DS_Dictionary*) = mac 0x2f2c70, win 0x0, ios 0x0;
|
|
|
|
|
virtual bool canEncode() = mac 0x2f2da0, win 0x0, ios 0x0;
|
|
|
|
|
virtual ~SongInfoObject() = mac 0x2f2040, win 0x196600, ios 0x0;
|
|
|
|
|
virtual void encodeWithCoder(DS_Dictionary*) = mac 0x2f2c70, win 0x1975c0, ios 0x0;
|
|
|
|
|
virtual bool canEncode() = mac 0x2f2da0, win 0x11070, ios 0x0; // shared with tons
|
|
|
|
|
|
|
|
|
|
int m_songID;
|
|
|
|
|
gd::string m_songName;
|
|
|
|
@ -5190,8 +5188,8 @@ class TextArea : cocos2d::CCSprite {
|
|
|
|
|
TextArea() = mac 0x19fba0, win 0x33110, ios 0x92c28;
|
|
|
|
|
inline TextArea(TextArea const&) : m_fontFile() {}
|
|
|
|
|
inline ~TextArea() {}
|
|
|
|
|
virtual void draw() = mac 0x19f890, win 0x0, ios 0x0;
|
|
|
|
|
virtual void setOpacity(unsigned char) = mac 0x19f760, win 0x0, ios 0x0;
|
|
|
|
|
virtual void draw() {}
|
|
|
|
|
virtual void setOpacity(unsigned char) = mac 0x19f760, win 0x33800, ios 0x0;
|
|
|
|
|
bool init(gd::string str, char const* font, float width, float height, cocos2d::CCPoint anchor, float scale, bool disableColor) = mac 0x19ec70, win 0x33370, ios 0x92444;
|
|
|
|
|
static TextArea* create(gd::string str, char const* font, float width, float height, cocos2d::CCPoint const& anchor, float scale, bool disableColor) = mac 0x19eb40, win 0x33270;
|
|
|
|
|
void colorAllCharactersTo(cocos2d::ccColor3B color) = mac 0x0, win 0x33830, ios 0x0;
|
|
|
|
@ -5219,9 +5217,10 @@ class ToggleTriggerAction : cocos2d::CCNode {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class TopArtistsLayer : FLAlertLayer {
|
|
|
|
|
static TopArtistsLayer* create() = mac 0x192a90, win 0x0, ios 0x0;
|
|
|
|
|
static TopArtistsLayer* create() = mac 0x192a90, win 0x25d8e0, ios 0x0;
|
|
|
|
|
virtual ~TopArtistsLayer() = win 0x25d7c0;
|
|
|
|
|
void setupLeaderboard(cocos2d::CCArray*) = mac 0x193420, win 0x0, ios 0x0;
|
|
|
|
|
virtual bool init() = mac 0x192c30, win 0x0, ios 0x0;
|
|
|
|
|
virtual bool init() = mac 0x192c30, win 0x25d980, ios 0x0;
|
|
|
|
|
void loadPage(int) = mac 0x193b60, win 0x0, ios 0x0;
|
|
|
|
|
void setupPageInfo(gd::string, char const*) = mac 0x193730, win 0x0, ios 0x0;
|
|
|
|
|
}
|
|
|
|
@ -5237,7 +5236,7 @@ class TriggerEffectDelegate {
|
|
|
|
|
|
|
|
|
|
class UILayer : cocos2d::CCLayerColor {
|
|
|
|
|
static UILayer* create() = mac 0x27fd10, win 0x25f310, ios 0x0;
|
|
|
|
|
virtual bool init() = mac 0x27fe40;
|
|
|
|
|
virtual bool init() = mac 0x27fe40, win 0x25f3b0;
|
|
|
|
|
void disableMenu() = mac 0x280960, win 0x0, ios 0x0;
|
|
|
|
|
void enableMenu() = mac 0x280940, win 0x0, ios 0x0;
|
|
|
|
|
void pCommand(cocos2d::CCNode*) = mac 0x280830, win 0x0, ios 0x0;
|
|
|
|
|