Deniz Ozkaynak
ae0d60cb43
Replaced hardcoded value of 136 with a variable.
2018-10-13 20:36:29 -04:00
Deniz Ozkaynak
844765bde6
Created a variable to replace a hardcoded value
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In ../src/editor/ui/UI.js there's a random hardcoded value of 136 that helps determine the scale of fullscreen mode. Not sure what this number represents but it should be a variable.
2018-10-13 20:35:10 -04:00
chrisgarrity
b79fc90fb9
Merge pull request #189 from chrisgarrity/update-translations
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update translations and languages
2018-10-03 14:01:43 -04:00
chrisgarrity
02ebb629c1
update translations and languages
2018-10-03 13:58:37 -04:00
chrisgarrity
c0bdc36268
Merge pull request #187 from chrisgarrity/rebuild-versions
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Rebuild versions
2018-10-02 08:17:45 -04:00
chrisgarrity
1fcdff79f2
Remove unnecessary screen settings from manifest
2018-10-01 17:12:03 -04:00
chrisgarrity
21bb1a1eb6
Updated versions to allow building
2018-10-01 16:32:29 -04:00
chrisgarrity
c90c1ce37f
Merge pull request #162 from yida921/develop
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updated android SDK versions
2018-09-27 08:22:37 -04:00
chrisgarrity
6d022384de
Merge pull request #180 from jndrm/typescript
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Add .editorconfig file & upgrade webpack
2018-09-26 11:28:25 -04:00
chrisgarrity
85a68eb017
Merge pull request #179 from jndrm/develop
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Fix Runtime Issues:
2018-09-26 09:28:27 -04:00
Donald
29ebbeece6
Code format & sort npm script params
2018-09-11 14:27:15 +08:00
Donald
d60ea5e7cb
Upgrade webpack to 4.18.0
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Add 'watch' and 'dev' npm scripts
2018-09-11 14:13:38 +08:00
Donald
ee48c72922
Add .editorconfig file
2018-09-11 12:59:48 +08:00
Donald
2da2fad26c
Fix Runtime Issues:
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ScratchJr.m: runtime: UI API called from background thread: -[UIView removeFromSuperview] must be used from main thread only
IO.m: runtime: UI API called from background thread: -[UIWebView stringByEvaluatingJavaScriptFromString:] must be used from main thread only
2018-09-11 09:32:02 +08:00
chrisgarrity
6f59d224e7
Merge pull request #176 from apple502j/patch-1
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Change 日本語 to にほんご
2018-08-14 12:15:35 -04:00
apple502j
8ab8fefb55
Change 日本語 to にほんご
2018-08-05 20:46:48 +09:00
Andrew Sliwinski
3622608970
Update TRADEMARK
2018-06-18 13:19:00 -04:00
chrisgarrity
d19d63dc73
Merge pull request #170 from chrisgarrity/issue/gh137-paint-calibration
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Don’t adjust paintEditor point on Android
2018-05-03 09:30:17 -04:00
chrisgarrity
a4737a4399
Don’t adjust paintEditor point on Android
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Fixes the issue where the editor doesn’t draw where the finger is touching on Android.
2018-05-02 15:01:45 -04:00
Practical Education Network
8908e40915
updated android SDK versions
2018-04-04 12:47:32 -04:00
Andrew Sliwinski
fdd930ee50
Merge pull request #150 from VutonDesign/develop
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Markdown files clean-up
2017-09-25 09:26:40 -04:00
Vuton Design
6a1fdc962c
Clean-Up
2017-09-25 14:24:31 +01:00
Vuton Design
ec0e28bbda
Clean-Up
2017-09-25 12:29:09 +01:00
Vuton Design
8fa91d05a0
Clean-Up
2017-09-25 12:24:45 +01:00
chrisgarrity
827d8b1508
Merge pull request #148 from chrisgarrity/feature/add-languages
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Add languages
2017-09-19 11:42:45 -04:00
chrisgarrity
9336953985
Add languages
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Added:
- German
- Japanese
- Portuguese
- Swedish
- Chinese (China)
Needed to modify Localization utilities to handle China locale in additional to language.
2017-09-16 14:33:28 -04:00
chrisgarrity
8d1d3069b0
Merge pull request #144 from chrisgarrity/bug/speech-balloon
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Revert balloon SVG to fix speech balloon bug
2017-08-25 11:17:49 -04:00
chrisgarrity
24ee71d95e
Revert balloon SVG to fix speech balloon bug
2017-08-24 16:31:30 -04:00
chrisgarrity
40392040fa
Merge pull request #142 from chrisgarrity/usage-splash
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Usage splash
2017-08-23 14:55:11 -04:00
chrisgarrity
0f2c31bfc9
Add documentation for AppUsage
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Also make ternary operators easier to read.
2017-08-23 11:53:13 -04:00
chrisgarrity
7a530be88b
Update to xcode recommended settings
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Set minimum iOS version to 8.0
2017-08-14 16:27:07 -04:00
chrisgarrity
1862c41394
Revise cookie
2017-08-14 15:58:57 -04:00
chrisgarrity
e5d1e2ab10
Optimize SVGs
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Ran svgo on all the UI SVGs to minify them. Library svgs are converted to pngs as part of the build process, so they are not optimized (it breaks the current conversion script)
2017-08-14 10:26:49 -04:00
chrisgarrity
b6a36dbf32
Handle official catface and logo
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Hide all the usage elements, and re-show the logo/catface if coming from the usage page.
2017-08-11 09:13:52 -04:00
chrisgarrity
952ce54b52
Don’t reload index
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Instead of reloading the page, just load Start and have Start hide the usage parts.
2017-08-10 17:03:30 -04:00
chrisgarrity
852df3edbb
Add splash page for usage tracking
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* Adds a usage cookie
* Only asks for usage on first launch
* will need checking with the official version to make sure the right elements are showing/hiding.
2017-08-10 10:00:22 -04:00
chrisgarrity
3143ec01d4
Merge pull request #139 from chrisgarrity/develop
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Bring develop up to date with master
2017-07-18 09:06:59 -04:00
chrisgarrity
5c2cd3ce23
Merge pull request #138 from chrisgarrity/reduce-sound-sizes
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Limit size of sounds
2017-07-17 16:01:33 -04:00
chrisgarrity
16e4b7ce27
Limit size of sounds
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We know that projects with lots of (large) sounds tend to crash ScratchJr. Hopefully reducing the size of the sounds will help to reduce the number of crashes.
2017-07-17 11:25:59 -04:00
chrisgarrity
f6c75c3019
Merge pull request #133 from chrisgarrity/email-text-typo
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Fix typo in SHARING_EMAIL_TEXT
2017-05-24 12:23:56 -04:00
chrisgarrity
6626ba6cea
Fix typo in SHARING_EMAIL_TEXT
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missing space
2017-05-05 11:49:21 -04:00
chrisgarrity
02fc0fd26a
Update README.md
2017-05-05 11:39:07 -04:00
chrisgarrity
d4a6b2885d
Merge pull request #121 from chrisgarrity/bug/iOS-sound
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Rewrite iOS sound management to use native audio instead of webaudio. Quirks are consistent with Android which was already doing native audio.
2017-03-14 21:56:59 -04:00
chrisgarrity
7e4f6682d6
Fun with sound timers
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If the same sound gets triggered while it’s playing, the sound restarts and both sound blocks will be highlighted until the sound completes - this matches what happens on Android.
Also more formatting changes.
2017-03-14 18:09:43 -04:00
chrisgarrity
f752ff5760
Fix formatting and restart bug
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In the current system you can’t have the same sound playing more than once at the same time - this is how it was implemented on Android, so we used the same restriction on iOS.
However in the previous version if you interrupted the sound to play it again, it continued from where it was instead of starting over. So it didn’t appear to do anything. Added resetting the current time to 0.0 on play to restart sounds.
2017-03-14 14:31:18 -04:00
chrisgarrity
bd21989830
Merge pull request #122 from chrisgarrity/bug/downsample-sounds
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Reduced sound effects to 16-bit for Android compatibility
2017-03-13 14:15:47 -04:00
chrisgarrity
46f77164d8
Reduced sound effects to 16-bit for Android compatibility
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- down sampled all the .wav files
- updated plist for free edition to include new required keys for iOS10
2017-03-13 13:56:02 -04:00
chrisgarrity
e9d0d0d7be
Change iOS to use native sound.
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This is after the coding session with Paula - mostly just clean up of obsolete code and leftover debugging output.
2017-03-08 11:16:31 -05:00
chrisgarrity
6a6d92e06b
[WIP] new audio engine
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Post coding session with Paula
2017-02-21 17:17:35 -05:00
chrisgarrity
57114ed678
Merge pull request #113 from chrisgarrity/feature-addlanguages
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Adding 5 more languages to ScratchJr:
Catalan
French
Italian
Dutch
Thai (as a non-latin character set test)
2016-09-20 11:21:21 -04:00