Don’t adjust paintEditor point on Android

Fixes the issue where the editor doesn’t draw where the finger is touching on Android.
This commit is contained in:
chrisgarrity 2018-05-02 15:01:45 -04:00
parent fdd930ee50
commit a4737a4399

View file

@ -13,7 +13,7 @@ import SVGImage from './SVGImage';
import Camera from './Camera';
import Events from '../utils/Events';
import Rectangle from '../geom/Rectangle';
import {gn, isTablet, getIdFor} from '../utils/lib';
import {gn, isTablet, isiOS, getIdFor} from '../utils/lib';
/*
Type of objects:
- fixed: Only exists on Assets Backgrounds and can it only be fill (color or camera) or removed
@ -1131,8 +1131,10 @@ export default class PaintAction {
pt2.x = pt.x;
pt2.y = pt.y;
var globalPoint = pt2.matrixTransform(Paint.root.getScreenCTM().inverse());
globalPoint.x = globalPoint.x / Paint.currentZoom;
globalPoint.y = globalPoint.y / Paint.currentZoom;
if (isiOS) {
globalPoint.x = globalPoint.x / Paint.currentZoom;
globalPoint.y = globalPoint.y / Paint.currentZoom;
}
return globalPoint;
}
}