Florrie
fbb6d63e03
Clamp ghost effect
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Cherry-picked from 35c8890425
(#1887 )
2018-12-28 10:39:42 -04:00
Karishma Chadha
5db3db3a92
monitor id getter should use block fields instead of a list of strings
2018-11-08 01:33:26 -05:00
Karishma Chadha
0e7eae98d5
Separate out monitors for blocks reporter blocks that have parameters.
2018-11-08 00:37:28 -05:00
Karishma Chadha
be238d35d2
Merge pull request #1517 from joker314/costume-compatibility
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Make "switch costume" and "switch backdrop" blocks compatible with 2.0
2018-10-29 11:39:41 -04:00
jokebookservice1
9c128db723
docs: Provide more/clearer comments
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We ensure that all code whose purpose may be confusing to grasp is
commented; and we remove information that is no longer required.
2018-10-17 18:32:01 +01:00
jokebookservice1
341bd8f3d3
feat: Allow switching to specially named backdrops
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The `switch costume` block accepts special values like "next costume" and
"previous costume". If you create a costume with these names, these take
priority over the special values. However, the `switch backdrop` block
keeps these special values for values like "next backdrop", "previous
backdrop", "random backdrop". It is impossible to navigate to such a
backdrop by name via block. This commit also modifies tests to allow for
this.
BREAKING CHANGE: specially-named backdrops can now be navigated
2018-10-10 20:06:54 +01:00
jokebookservice1
0c18b4952d
refactor: use better whitespace-test for backdrops too
2018-10-10 19:45:36 +01:00
jokebookservice1
df78a8345e
refactor: use utility for whitespace-testing
2018-10-10 18:36:06 +01:00
Michael "Z" Goddard
65ee6b7cac
broadcast and wait must wait for threads to be removed from runtime
2018-10-05 14:54:02 -04:00
apple502j
7b6ba8cb9a
Bubble string length limit
2018-09-14 20:56:40 +09:00
jokebookservice1
3ef61e2248
Make SWITCH COSTUME and SWITCH BACKDROP compatible with 2.0
2018-08-22 20:39:15 +03:00
Paul Kaplan
ae3605b00c
Remove heuristic for bubble positioning that was not accurate.
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"guessing" the bubble positioning before rendering is no longer needed because the positioning logic has changed, bubbles that don't fit during the positioning stage get flipped.
2018-08-06 16:00:20 -04:00
Paul Kaplan
63e96634bf
Use bounds of the renderer instead of stage target for positioning.
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Fixes the regression where bubbles almost always point left instead of right.
2018-06-28 16:45:07 -04:00
Paul Kaplan
a6a29a5437
Fix hidden bubbles not resetting on stop
2018-06-28 16:44:33 -04:00
Ray Schamp
f5234c777a
Merge pull request #1211 from mzgoddard/broadcast-and-wait-promise
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yield a tick if broadcastandwait is waiting on threads waiting for a future tick
2018-06-13 15:58:37 -04:00
Michael "Z" Goddard
d161251a9b
yield a thread loop or tick in event_broadcastandwait
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- yield a thread loop or tick in looks_switchbackdroptoandwait
If all threads broadcastAndWait is watching are "waiting" for a future
frame, yield until the next tick so event_broadcastandwait also defers
to a future frame.
2018-06-12 10:02:28 -04:00
Connor Hudson
25290e7f6a
Check that bubble bounds do not extend past stage boundaries
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For when you can't flip the bubble, but need it to remain on-stage
2018-06-05 15:58:03 -04:00
kchadha
a85f641d25
Merge pull request #1148 from kchadha/stage-layering
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Layer group ordering.
2018-05-25 09:10:05 -04:00
Karishma Chadha
38875bc65c
Bubbles should be in the same layer as sprites. Other cleanup.
2018-05-20 19:49:42 -04:00
Karishma Chadha
67b114b9c9
Layer group ordering.
2018-05-15 22:22:44 -04:00
Paul Kaplan
c18d5faafb
Make sure to set the bubble to blank when hiding
2018-05-15 14:38:42 -04:00
Paul Kaplan
f3404f4275
Merge pull request #1128 from paulkaplan/sb2-monitors
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Import monitors from sb2 files.
2018-05-09 13:52:29 -04:00
Kenny2github
8e9f9e0a30
Add one to index if random costume is current costume
2018-05-09 08:13:04 +08:00
Paul Kaplan
4713f47fb7
Import monitors from sb2 files.
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Paired with @kchadha on all of this.
2018-05-08 17:06:19 -04:00
Kenny2github
3f1c4aa2d8
thought I was being smart by using inline assignment, but noooooo
2018-05-08 08:27:51 +08:00
Kenny2github
e3b7f53319
Make sure switched costume is not current costume
2018-05-08 08:21:27 +08:00
Kenny2github
4419014421
Handle random backdrop
2018-05-05 18:25:18 +08:00
kchadha
3161831890
Merge pull request #1102 from towerofnix/misc-noop-vm
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"Implement" miscellaneous no-op obsolete blocks
2018-05-01 15:42:53 -04:00
Florrie
97a9b37843
Remove doNothing methods
2018-05-01 13:58:09 -03:00
Florrie
8c2d023925
Implement set/change stretch blocks
2018-04-30 21:29:34 -03:00
Florrie
fe13f30037
Lint
2018-04-30 21:04:50 -03:00
Florrie
231402fc53
Implement 'hide all sprites' and 'user id' blocks
2018-04-30 21:03:35 -03:00
Paul Kaplan
8a9818d0d4
Merge pull request #1098 from paulkaplan/fix-say-bounds
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Use renderer bounds instead of stage bounds for positioning bubbles.
2018-04-30 15:14:08 -04:00
Paul Kaplan
6c59ccbe1b
Use renderer bounds instead of stage bounds for positioning bubbles.
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Instead of using the rendered bounds of the stage (which can be larger than the actual rendering area of the stage due to large costumes), use the `nativeSize` which is the size in scratch coords of the rendering area. Note that `nativeSize` is not the size of the canvas element or anything like that, it is the "logical size", i.e. the [width, height] in scratch coords.
2018-04-30 14:26:25 -04:00
Paul Kaplan
3f97ccc8ce
Remove the "optimization" for
2018-04-30 13:40:36 -04:00
Paul Kaplan
e4c109c0c8
Merge branch 'develop' into fix-say-flickering
2018-04-30 13:25:35 -04:00
Paul Kaplan
c2bb1e3123
Add comment to jsdoc typedef where it belongs.
2018-04-27 09:21:38 -04:00
Paul Kaplan
3019d05181
Fix issue where say bubble flickers during conversation.
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The fix for this involves something of hack where we decide whether to use the optimization that prevents "typewriter" style projects (say for 0.05s in a loop) based on the amount of time the block is going to run for. A full fix of this can only be achieved if the text bubble renders synchronously.
2018-04-26 13:03:57 -04:00
Paul Kaplan
50708c15e4
Track say/thinks per target so they can maintain correct timing.
2018-04-26 11:29:24 -04:00
Paul Kaplan
393b5d54df
Handle positioning bubbles for empty costumes
2018-04-20 10:45:54 -04:00
Paul Kaplan
54d5be8bba
Do not bother repositioning bubbles for invisible sprites
2018-04-20 10:45:34 -04:00
Paul Kaplan
9782c137bb
Use the new general target visual change for updating bubbles.
2018-04-20 10:44:55 -04:00
Paul Kaplan
f29482957c
Change getSkinSize to getCurrentSkinSize for renderer update.
2018-04-10 09:50:18 -04:00
Paul Kaplan
13641297fd
Merge pull request #996 from paulkaplan/fix-bubble-bounds
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Position the speech bubble more tightly.
2018-03-23 14:36:52 -04:00
Paul Kaplan
ea534b35ea
Position the speech bubble more tightly.
2018-03-23 10:51:19 -04:00
Chris Willis-Ford
4c0e968bec
Merge pull request #978 from cwillisf/fix-saythink-and-wait
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Fix say/think and wait
2018-03-19 10:36:01 -07:00
Christopher Willis-Ford
b61c6a8f76
Don't render say/think bubbles during tests
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This change makes say & think commands work during headless tests.
2018-03-14 16:07:05 -07:00
Jake Bartles
11e12cca4f
fixed issue 960
2018-03-05 20:15:49 -05:00
DD
729fc3d303
Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID
2018-02-21 19:59:35 -05:00
Luke Schlangen
45cf1f685d
add passing unit test
2018-02-07 17:49:18 -06:00