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add passing unit test
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2 changed files with 16 additions and 7 deletions
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@ -255,7 +255,8 @@ class Scratch3LooksBlocks {
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if (typeof message === 'number') {
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message = message.toFixed(2);
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}
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this._updateBubble(util.target, 'say', String(args.MESSAGE));
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message = String(message);
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this.runtime.emit('SAY', util.target, 'say', message);
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}
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sayforsecs (args, util) {
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@ -1,5 +1,6 @@
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const test = require('tap').test;
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const Looks = require('../../src/blocks/scratch3_looks');
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const Runtime = require('../../src/engine/runtime');
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const util = {
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target: {
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currentCostume: 0, // Internally, current costume is 0 indexed
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@ -52,11 +53,18 @@ test('getBackdropNumberName can return costume name', t => {
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});
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test('numbers should be rounded to two decimals in say', t => {
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const rt = new Runtime();
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const looks = new Looks(rt);
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const args = {MESSAGE: 3.14159};
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const sayString = blocks.say(args, util);
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// This breaks becuase it is not returned,
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// instead this calls this._updateBubble(util.target, 'say', String(args.MESSAGE));
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// I'm not familiar
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t.strictEqual(sayString, '3.14');
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t.end();
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const expectedSayString = '3.14';
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rt.removeAllListeners('SAY'); // Prevent say blocks from executing
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rt.addListener('SAY', (target, type, sayString) => {
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t.strictEqual(sayString, expectedSayString);
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t.end();
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});
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looks.say(args, util);
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});
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