Separate out monitors for blocks reporter blocks that have parameters.

This commit is contained in:
Karishma Chadha 2018-11-08 00:37:28 -05:00
parent 8aa0fa11aa
commit 0e7eae98d5
5 changed files with 84 additions and 11 deletions

View file

@ -3,6 +3,7 @@ const Clone = require('../util/clone');
const RenderedTarget = require('../sprites/rendered-target');
const uid = require('../util/uid');
const StageLayering = require('../engine/stage-layering');
const getMonitorIdForBlockWithArgs = require('../util/get-monitor-id');
/**
* @typedef {object} BubbleState - the bubble state associated with a particular target.
@ -272,10 +273,10 @@ class Scratch3LooksBlocks {
},
looks_costumenumbername: {
isSpriteSpecific: true,
getId: targetId => `${targetId}_costumenumbername`
getId: (targetId, params) => getMonitorIdForBlockWithArgs(`${targetId}_costumenumbername`, params)
},
looks_backdropnumbername: {
getId: () => 'backdropnumbername'
getId: (_, params) => getMonitorIdForBlockWithArgs('backdropnumbername', params)
}
};
}

View file

@ -1,5 +1,6 @@
const Cast = require('../util/cast');
const Timer = require('../util/timer');
const getMonitorIdForBlockWithArgs = require('../util/get-monitor-id');
class Scratch3SensingBlocks {
constructor (runtime) {
@ -89,7 +90,7 @@ class Scratch3SensingBlocks {
// This is different from the default toolbox xml id in order to support
// importing multiple monitors from the same opcode from sb2 files,
// something that is not currently supported in scratch 3.
getId: (_, param) => `current_${param}`
getId: (_, params) => getMonitorIdForBlockWithArgs('current', params) // _${param}`
}
};
}

View file

@ -7,6 +7,7 @@ const {Map} = require('immutable');
const BlocksExecuteCache = require('./blocks-execute-cache');
const log = require('../util/log');
const Variable = require('./variable');
const getMonitorIdForBlockWithArgs = require('../util/get-monitor-id');
/**
* @fileoverview
@ -523,11 +524,20 @@ class Blocks {
changeBlock (args, optRuntime) {
// Validate
if (['field', 'mutation', 'checkbox'].indexOf(args.element) === -1) return;
const block = this._blocks[args.id];
let block = this._blocks[args.id];
if (typeof block === 'undefined') return;
const wasMonitored = block.isMonitored;
switch (args.element) {
case 'field':
// TODO when the field of a monitored block changes,
// update the checkbox in the flyout based on whether
// a monitor for that current combination of selected parameters exists
// e.g.
// 1. check (current [v year])
// 2. switch dropdown in flyout block to (current [v minute])
// 3. the checkbox should become unchecked if we're not already
// monitoring current minute
// Update block value
if (!block.fields[args.name]) return;
if (args.name === 'VARIABLE' || args.name === 'LIST' ||
@ -559,11 +569,36 @@ class Blocks {
block.mutation = mutationAdapter(args.value);
break;
case 'checkbox': {
block.isMonitored = args.value;
if (!optRuntime) {
break;
}
// A checkbox usually has a one to one correspondence with the monitor
// block but in the case of monitored reporters that have arguments,
// map the old id to a new id, creating a new monitor block if necessary
if (block.fields && Object.keys(block.fields).length > 0 &&
block.opcode !== 'data_variable' && block.opcode !== 'data_listcontents') {
// This block has an argument which needs to get separated out into multiple monitor blocks
const params = Object.keys(block.fields).map(k => block.fields[k].value);
const newId = getMonitorIdForBlockWithArgs(block.id, params);
// Note: we're not just constantly creating a longer and longer id everytime we check
// the checkbox because we're using the id of the block in the flyout as the base
// check if a block withl the new id already exists, otherwise create
let newBlock = optRuntime.monitorBlocks.getBlock(newId);
if (!newBlock) {
newBlock = JSON.parse(JSON.stringify(block));
newBlock.id = newId;
optRuntime.monitorBlocks.createBlock(newBlock);
}
block = newBlock; // Carry on through the rest of this code with newBlock
}
const wasMonitored = block.isMonitored;
block.isMonitored = args.value;
// Variable blocks may be sprite specific depending on the owner of the variable
let isSpriteLocalVariable = false;
if (block.opcode === 'data_variable') {

View file

@ -297,7 +297,13 @@ const parseMonitorObject = (object, runtime, targets, extensions) => {
} else if (object.cmd === 'contentsOfList:') {
block.id = getVariableId(object.param, Variable.LIST_TYPE);
} else if (runtime.monitorBlockInfo.hasOwnProperty(block.opcode)) {
block.id = runtime.monitorBlockInfo[block.opcode].getId(target.id, object.param);
block.id = runtime.monitorBlockInfo[block.opcode].getId(target.id, [object.param]);
} else {
// If the opcode can't be found in the runtime monitorBlockInfo,
// then default to using the block opcode as the id instead.
// This is for extension monitors, and assumes that extension monitors
// cannot be sprite specific.
block.id = block.opcode;
}
// Block needs a targetId if it is targetting something other than the stage
@ -306,10 +312,19 @@ const parseMonitorObject = (object, runtime, targets, extensions) => {
// Property required for running monitored blocks.
block.isMonitored = object.visible;
// Blocks can be created with children, flatten and add to monitorBlocks.
const newBlocks = flatten([block]);
for (let i = 0; i < newBlocks.length; i++) {
runtime.monitorBlocks.createBlock(newBlocks[i]);
const existingMonitorBlock = runtime.monitorBlocks._blocks[block.id];
if (existingMonitorBlock) {
// A monitor block already exists if the toolbox has been loaded and
// the monitor block is not target specific (because the block gets recycled).
// Update the existing block with the relevant monitor information.
existingMonitorBlock.isMonitored = object.visible;
existingMonitorBlock.targetId = block.targetId;
} else {
// Blocks can be created with children, flatten and add to monitorBlocks.
const newBlocks = flatten([block]);
for (let i = 0; i < newBlocks.length; i++) {
runtime.monitorBlocks.createBlock(newBlocks[i]);
}
}
// Convert numbered mode into strings for better understandability.

View file

@ -0,0 +1,21 @@
/**
* Returns a string representing a unique id for a monitored block
* where a single reporter block can have more than one monitor
* (and therefore more than one monitor block) associated
* with it (e.g. when reporter blocks have inputs).
* @param {string} baseId The base id to use for the different monitor blocks
* @param {string[]} params A list of strings representing selected
* parameters on the block.
*/
// TODO this function should eventually be the single place where all monitor
// IDs are obtained given an opcode for the reporter block and the list of
// selected parameters.
const getMonitorIdForBlockWithArgs = function (id, params) {
let fieldString = '';
for (const param of params) {
fieldString += `_${param}`;
}
return `${id}${fieldString}`;
};
module.exports = getMonitorIdForBlockWithArgs;