DD
f1e70c430f
updateBitmap
2018-04-26 15:14:51 -04:00
DD
fc36ea5208
Rename getCostumeSvg to getCostume
2018-04-26 13:36:51 -04:00
Karishma Chadha
dfa3408add
Update sound dataFormat after editing
2018-04-20 14:13:57 -04:00
kchadha
8739a524eb
Merge pull request #1031 from kchadha/block_serialization_compression
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Block serialization compression
2018-04-11 19:17:42 -04:00
Paul Kaplan
f23b5a9625
Merge pull request #1041 from paulkaplan/fix-clone-drag
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Only select the original target after a drag.
2018-04-11 10:04:25 -04:00
Paul Kaplan
64c2d1f7b1
Merge pull request #1038 from paulkaplan/skin-size
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Attach the costume size to the costume when loaded and modified
2018-04-11 09:30:02 -04:00
Paul Kaplan
4a9adcc3d9
Make stopDrag deal with bare targets and add tests
2018-04-11 09:12:43 -04:00
Chris Willis-Ford
631d7fb4de
Merge pull request #1021 from cwillisf/features-for-control-extension
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Features for control extension
2018-04-10 12:17:43 -07:00
Paul Kaplan
da539ea6cd
Only select the original target after a drag.
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This allows you to still drag clones around, but when you stop dragging,
the original sprite gets selected.
2018-04-10 14:31:49 -04:00
Paul Kaplan
89eb1ce39b
Set the costume asset size when a costume is loaded or modified.
2018-04-10 09:51:29 -04:00
Karishma Chadha
e92db8fa1e
Don't really need level 9 compression.
2018-04-06 15:47:24 -04:00
Karishma Chadha
334058b081
Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information.
2018-04-06 11:33:44 -04:00
Christopher Willis-Ford
3be16eddb1
Add code to load 'core' extensions
2018-04-05 12:20:03 -07:00
Karishma Chadha
b8e67a7727
Hookup sb2 import code to deserialize assets from local sb2 file.
2018-03-25 18:14:30 -04:00
kchadha
dbc7b9597f
Merge pull request #979 from kchadha/serialization-cleanup
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SB3 Serialization & Load Project
2018-03-23 10:11:49 -04:00
Karishma Chadha
c4ad76eef1
Turns out ArrayBuffers are not views of themselves.
2018-03-22 16:19:36 -04:00
Karishma Chadha
3a4f620318
Check if loadProject input is any typed array using ArrayBuffer.isView. This allows us to pass a project's asset.data (from storage) directly instead of calling toString on it first.
2018-03-22 14:04:58 -04:00
Karishma Chadha
2c3e3472ed
Add warning to 'fromJSON' function since it is now just a wrapper around loadProject. Change vm sb3_serialization test to use 'loadProject' function instead of 'fromJSON'.
2018-03-21 17:55:02 -04:00
Karishma Chadha
ce6ef92eb5
Clear runtime after validation success instead of before.
2018-03-21 17:46:39 -04:00
Paul Kaplan
140094a7ad
Make "when clicked" blocks target dependent.
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This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.
Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Karishma Chadha
003ed01015
Update VM to use scratch-parser callback interface
2018-03-15 22:40:40 -04:00
kchadha
0d55e4c74f
Modifying apis to accomodate existing tests.
2018-03-14 22:52:00 -04:00
kchadha
22be2b15f3
Major refactor of project loading. Removed loadProjectLocal, in favor of going back to single API (loadProject). loadProject uses scratch-parser to unpack and validate project. Scratch-parser is getting updated to return validated project, with appended project metadata, and unpacked zip (JSZip object) if provided a buffer.
2018-03-14 22:52:00 -04:00
kchadha
d59a4ffd55
VM receives input buffer representing project to load and unpacks it as zip. This functionality will eventually move to storage.
2018-03-08 10:25:58 -05:00
Karishma Chadha
d6e248aab8
VM should do the heavy lifting of saving project to a zip file, and return a promise of the zip to gui.
2018-03-05 17:20:36 -05:00
Karishma Chadha
c0afcd2ab3
Ensure that md5 and assetId stay in sync.
2018-03-05 15:16:06 -05:00
Karishma Chadha
e0b23cde31
Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed.
2018-03-05 15:16:06 -05:00
Karishma Chadha
089df0a50f
Sounds get updated in storage and vm runtime when they are updated in the sound editor. The updateSvg function ensures that the costume that was edited has an updated dataFormat property in the vm runtime. This is specifically for when pngs get edited in the vector editor. Their file format should then get updated to svg.
2018-03-05 15:16:06 -05:00
Karishma Chadha
525a8c2ce7
Serializing sounds and costumes into file descriptors upon 'saveProjectSb3'.
2018-03-05 15:16:06 -05:00
kchadha
a0c7d9aeb3
Merge pull request #956 from kchadha/validate-sb2
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Validate sb2
2018-03-02 10:28:53 -05:00
DD
b885402081
Merge branch 'develop' into privateSprite
2018-03-01 17:27:10 -05:00
Karishma Chadha
d9fb315e3b
Removing log messages.
2018-02-28 17:10:54 -05:00
Karishma Chadha
7c7b016643
scratch-parser expects json string...
2018-02-28 11:52:22 -05:00
Karishma Chadha
59d1c2a0b3
Code cleanup and actually throw errors when project fails to load. Depends on scratch-gui loading sb3 version of default project.
2018-02-28 10:02:02 -05:00
Karishma Chadha
79169c81b3
Use scratch-parser to validate structure of project json files.
2018-02-26 22:43:55 -05:00
Paul Kaplan
1f3c6ac6ad
Merge pull request #939 from fsih/blockDrag
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Block drag
2018-02-26 16:26:53 -05:00
DD
9a65df4c12
Make index optional
2018-02-23 16:24:18 -05:00
DD
10789cd779
Bring in Karishmas changes from save-load to ensure the sound gets updated in storage when edited
2018-02-23 16:21:07 -05:00
DD
bb0394a668
Fix lint
2018-02-23 16:09:38 -05:00
DD
8355dd662f
Switch to sending end drag event to be handled by gui
2018-02-23 11:57:19 -05:00
DD
2239d1b92b
Use promises
2018-02-23 11:09:19 -05:00
DD
75cf6407d4
Duplicate costume
2018-02-23 10:50:45 -05:00
DD
d6bcfae526
Remove costume ID
2018-02-23 10:25:14 -05:00
DD
729fc3d303
Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID
2018-02-21 19:59:35 -05:00
DD
51fd97ee54
fix lint
2018-02-20 16:09:08 -05:00
DD
2545d1955d
Repopulate blocks with ids
2018-02-20 16:09:08 -05:00
DD
31def7d03d
Track hovered sprite. End drag may transfer blocks from one sprite to another.
2018-02-20 16:09:08 -05:00
DD
fe4b3d3c01
Pass through block drag event
2018-02-20 16:09:08 -05:00
Karishma Chadha
f5813b1845
Update sprite names, plus some code cleanup.
2018-02-05 16:54:58 -05:00
Paul Kaplan
d649b2555b
Require TextEncoder correctly
2018-01-17 11:41:24 -05:00