picklesrus
1910968b13
Fix lint errors.
2018-02-16 10:49:26 -08:00
Eric Rosenbaum
22038c947c
When getting sprite by name, skip the stage
2018-02-12 15:33:27 -05:00
kchadha
107adad647
Revert "Push reported"
2018-02-02 12:42:09 -05:00
picklesrus
b6bb92d8f6
Adding support for dynamic menus in extensions.
2018-01-26 14:36:36 -08:00
Florrie
be83c0ee74
Mouse wheel IO system
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Towards fixing #865 . This adds an IO class for detecting the mouse wheel
being scrolled. Basic tests are included; they mock the runtime to see
what blocks are activated by scrolling.
2018-01-26 17:13:01 -04:00
Michael "Z" Goddard
4286e3e982
Add Thread.blockContainer
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Store the thread's blocks at blockContainer letting execute quickly
determine the block source. Monitor threads are a monitor thread. They
do not become a target thread suddenly.
2018-01-24 17:00:35 -05:00
Eric Rosenbaum
2d6e91fa59
Merge branch 'develop' into feature/extension-category-icons
2017-12-19 15:39:00 -05:00
Eric Rosenbaum
9613046b2f
Add optional menuIcon for extension blocks
2017-12-19 14:47:11 -05:00
Eric Rosenbaum
5cb0f5d76d
Add separator to extension block definition
2017-12-15 14:09:29 -05:00
Eric Rosenbaum
5e6187bee7
Add blockly extension for scratch extensions
2017-12-14 14:37:08 -05:00
Eric Rosenbaum
25ded4cff7
Fix spelling of coloUrTertiary
2017-12-11 17:01:23 -05:00
chrisgarrity
f51cf9877e
Preliminary localization ( #777 )
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* localize the block and menu strings in the pen extension
* adds .tx/config to be able to push translations to transifex
* includes format-message to localize strings and extracting them.
* add setLocale function to VM to allow GUI to pass in locale data.
* refresh block definitions when the locale changes.
### Still to be decided
For now just extracting messages from the pen extension into their own file. We’ll need to decide if each category gets its own file, or group all the strings into one resource.
2017-12-11 15:41:45 -05:00
Chris Willis-Ford
e7bbad60e8
Merge pull request #793 from cwillisf/remove-threads-safely
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Make _removeThread safe during thread iteration
2017-12-06 17:18:10 -08:00
sjhuang26
eede8105d1
Clear answer on green flag
2017-12-01 20:06:55 -05:00
DD Liu
58dd57fe48
Merge pull request #784 from fsih/perSpriteMonitors
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Execute monitors on a given target ID when block is sprite-specific
2017-11-21 10:23:53 -05:00
DD
ec9d8094bd
fix review comments
2017-11-20 17:23:59 -05:00
Christopher Willis-Ford
b19af399fa
Make _removeThread safe during thread iteration
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Before: `_removeThread` stops a thread and immediately removes it from
the runtime's thread array. If this happens while iterating over the
thread array, such as in the case of clone deletion, some elements of
the array can be missed.
After: `_removeThread` has been renamed to `_stopThread`. It still stops
the thread immediately but it no longer removes the thread from the
runtime's thread array. Instead, `_stopThread` marks the thread for
later removal. Such threads are removed at the top of the next `_step`.
2017-11-17 12:56:25 -08:00
Michael "Z" Goddard
3d92553459
Return restarted threads in list from startHats
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Add restarted threads to the list of newThreads returned by startHats.
2017-11-16 11:23:51 -05:00
Michael "Z" Goddard
9864403bc9
A thread in the runtime but with the DONE status is not active
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return false from isActiveThread if thread's status is done even when
its contained in the runtime threads list. As it is done, the thread
will not be run until either its replaced by a new copy of the thread
or the thread is removed from the list and another is added at a later
time.
2017-11-16 11:23:51 -05:00
DD
0958db2618
Move data to blocks files
2017-11-15 17:53:43 -05:00
DD
757dccd565
Move is sprite specific verification into VM in a temporary way. Remove monitors when their sprites are deleted.
2017-11-14 18:25:54 -05:00
Michael "Z" Goddard
f73dae828e
Add enableProfiling and disableProfiling to Runtime
2017-11-14 14:57:32 -05:00
Michael "Z" Goddard
516d4f6f30
Add Profiler events to Runtime, Sequencer and execute
2017-11-14 14:57:32 -05:00
DD
9048a9b9e7
Pipe through whether a monitor is sprite-specific
2017-11-14 12:20:24 -05:00
Eric Rosenbaum
0540640684
Merge pull request #754 from ericrosenbaum/feature/pen-block-icon
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Extension block icons (including pen icon)
2017-11-06 10:02:23 -05:00
Paul Kaplan
c1ba902ebb
Use category info that has colors when building menu blocks
2017-11-03 13:50:50 -04:00
Eric Rosenbaum
2ac464c53e
Prepend icon to each extension block
2017-11-03 11:35:42 -04:00
Paul Kaplan
18398d010b
Add hideFromPalette flag for hiding legacy blocks
2017-11-01 11:30:15 -04:00
Chris Willis-Ford
c4e79c9732
Merge pull request #713 from cwillisf/fix-extension-hats
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Fix extension hats
2017-10-13 16:03:51 -07:00
Chris Willis-Ford
a8ae7bc5b4
Merge pull request #700 from cwillisf/extension-menus
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Extensions: implement drop-down menus
2017-10-13 09:49:42 -07:00
Chris Willis-Ford
7051ccfd69
Merge pull request #687 from cwillisf/builtin-extensions
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Builtin extensions
2017-10-13 09:48:56 -07:00
Christopher Willis-Ford
96fa7315d5
Don't overwrite hat block's fields
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Due to a typo (I believe) we were overwriting a horizontal hat block's
fields list when collecting hat block inputs. Now we collect inputs into
a temporary object in this case.
2017-10-13 01:46:35 -07:00
Christopher Willis-Ford
309f02542f
Throw if extension tries to build a dynamic menu
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Dynamic menus are not yet supported for extension menus, though they are
part of the extension spec. This change provides more thorough feedback
if an extension tries to register an unsupported dynamic menu.
2017-10-11 11:41:03 -07:00
Paul Kaplan
f09c4d0bb9
Merge pull request #691 from paulkaplan/say-think
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Add say/think functionality to looks blocks
2017-10-11 14:24:10 -04:00
Paul Kaplan
fa2db053a7
Fix copy paste error on targetWasRemoved
2017-10-11 14:19:15 -04:00
Christopher Willis-Ford
2f9796c163
Fix escapeHtml
error caused by rebase
2017-10-06 23:44:27 -07:00
Christopher Willis-Ford
67c788ec8d
Extensions: fix Boolean inputs
2017-10-06 23:33:33 -07:00
Christopher Willis-Ford
c1681e54d5
Implement drop-down menus for extension blocks
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Also, add `ANGLE` argument type (like `NUMBER` but adds an angle picker)
2017-10-06 23:33:33 -07:00
Paul Kaplan
14600d7893
Update looks implementation
2017-10-06 13:43:07 -04:00
Christopher Willis-Ford
7297341c51
Fixups from code review
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- Remove WeDo 2 extension from the runtime's default block packages list
- The WeDo 2.0 extension now calls its own `connect` method on startup
I also renamed `EXTENSION_NAME` to `EXTENSION_ID` for consistency with
the rest of the extension system.
2017-10-06 09:55:19 -07:00
Christopher Willis-Ford
dd20e09774
Extensions: escape HTML entities in default values
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This prevents generation of invalid XML due to characters like '<' or
'>' in fields' default values. Unfortunately the value comes back in its
escaped form, so there's still more work to be done.
2017-10-04 13:00:45 -07:00
Christopher Willis-Ford
6757fb6de9
Convert pen blocks into an "internal" extension
2017-10-04 12:54:30 -07:00
Paul Kaplan
e4830dfe51
Merge pull request #686 from paulkaplan/fix-extension-labels
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Remove label generation for extensions
2017-10-04 15:37:06 -04:00
Paul Kaplan
0358d6c0c3
Remove label generation for extensions
2017-10-04 15:02:09 -04:00
Christopher Willis-Ford
99b868c0f0
Explain when it's OK to omit <field> element
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Also, alphabetize the `ArgumentType` and `BlockType` enums.
2017-10-02 15:29:32 -07:00
Christopher Willis-Ford
06252e020b
Extensions: add support for color-picker arguments
2017-09-27 00:02:53 -04:00
Christopher Willis-Ford
635c7966eb
Fix tests: don't require('scratch-blocks')
2017-09-06 01:24:24 -06:00
Christopher Willis-Ford
799d61ac98
Cleanup
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
d99c11ef91
Fix extension conditional blocks' appearance
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The JSON generated for conditional blocks had slightly incorrect
structure for its `argsN` items and was missing some necessary
`messageN` items.
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
e7c727977a
Adjust for LLK/scratch-gui#655 & code review
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- Move extension from this repository into LLK/scratch-gui
- Rename `EXTENSION_WAS_ADDED` event to `EXTENSION_ADDED`
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
d43749d675
WIP for demo
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
aaa7784d39
Add methods to fetch scratch-blocks XML and JSON
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
403adb743c
Track extension blocks in the Runtime
2017-09-06 00:57:03 -06:00
Andrew Sliwinski
d1af3ef808
Merge pull request #562 from bigeyex/feature/fix-deleted-clone-sequence-order
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Fix the next thread is skipped after clone deleted
2017-08-23 09:51:38 -04:00
DD Liu
a48efe681e
tests
2017-07-31 17:57:51 -04:00
DD Liu
cc1678fa9e
Also run monitor blocks every frame
2017-07-28 14:38:26 -04:00
DD Liu
3722aefb17
fix greater than hat block click activation, and also event activation which was only on half the time
2017-07-12 15:46:23 -04:00
Paul Kaplan
6fa49b1e7a
Merge pull request #629 from marisaleung/develop
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ChangeBlock uses id's of variable instead of name.
2017-06-30 08:10:55 -04:00
marisaleung
22f87e32f8
ChangeBlock uses id's of variable instead of name.
2017-06-27 16:28:37 -07:00
Christopher Willis-Ford
06d5994a32
Use targetWasCreated
event to clone pen state
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Remove explicit cloning of `_customState` in favor of smarter,
state-specific cloning.
2017-06-16 14:22:51 -07:00
Chris Willis-Ford
d41997b58b
Merge pull request #556 from cwillisf/wedo2-blocks
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Add WeDo 2.0 blocks
2017-06-07 09:57:36 -07:00
DD Liu
809760b954
Merge branch 'develop' into immutableState
2017-05-26 13:50:50 -04:00
Christopher Willis-Ford
2625529ebe
Create WeDo 2.0 device communication classes
2017-05-24 16:40:55 -07:00
Chris Willis-Ford
3970883e45
Merge pull request #549 from cwillisf/device-manager-client
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Device manager client
2017-05-24 14:43:28 -07:00
DD Liu
18282fc1d0
remove get for records
2017-05-24 16:33:22 -04:00
DD Liu
1902848ea4
Switch to ordered maps of monitor records for monitor state
2017-05-24 15:42:29 -04:00
DD Liu
acdc783f27
emit immutable
2017-05-22 17:31:53 -04:00
DD Liu
48c51ab2ec
switch to nested immutables state
2017-05-19 17:28:00 -04:00
DD Liu
9645a513b1
Only send monitor update on change
2017-05-19 12:28:05 -04:00
DD Liu
adc60001ee
Merge branch 'develop' into updateMonitorsAction
2017-05-18 16:50:34 -04:00
Paul Kaplan
2c4361b830
Fix refreshTargets race condition
2017-05-16 09:20:52 -04:00
DD Liu
f1208720f6
restore things lost in bad merge
2017-05-15 16:25:34 -04:00
DD Liu
65d998f473
attach issue to todo
2017-05-15 10:47:36 -04:00
DD Liu
dcdb806b57
fix merge more
2017-05-15 10:45:20 -04:00
DD Liu
4cfedc8d9d
fix merge conflicts
2017-05-15 10:18:48 -04:00
DD Liu
9060a35350
Merge branch 'develop' into updateMonitorsAction
2017-05-15 10:16:12 -04:00
DD Liu
6ee1e6614c
Remove leftover instances of MONITORS_ADDED and MONITORS_REMOVED, change updateMonitor to requestUpdateMonitor, update some todos with tracking numbers.
2017-05-15 10:12:25 -04:00
Ray Schamp
20337b53f2
Stop emitting SPRITE_INFO_REPORT
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Instead, set the `_refreshTargets` flag, and emit a full target list at the end of the step.
2017-05-12 11:42:22 -04:00
Wang Yu
6ec231db9d
Fix the next thread is skipped after clone deleted
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Problem:
When a clone is deleted, its thread is removed from the thread
list; but the index "i" in the execution for-loop will still +1,
making the next thread skipped.
Changes:
Added a flag "isKilled" on a thread;
Set the flag when a thread is removed from the thread list;
reduce the "i" counter if the thread of the current loop is removed.
2017-05-12 14:01:37 +08:00
DD Liu
7a1b3eccd0
fix Object.values is not a function test
2017-05-11 17:28:48 -04:00
DD Liu
2a7f3edda6
Fix some issues: 1. Monitors not running anymore if you change categories 2. Visual reports not showing 3. threads acquiring properties of old thread when restarting thread
2017-05-11 17:12:19 -04:00
DD Liu
6b774c58f5
Update some comments
2017-05-11 15:23:11 -04:00
DD Liu
1ea69dd504
Rename functions to be less wordy
2017-05-11 10:20:33 -04:00
DD Liu
b2e0a632e3
add add monitor action
2017-05-10 17:00:08 -04:00
DD Liu
b1355c6b0b
Fire remove monitors VM event
2017-05-10 15:47:06 -04:00
DD Liu
4687fe41fe
don't show green flag when monitor running
2017-05-10 14:06:02 -04:00
DD Liu
4ae1321252
indicate show visual report or update monitor on the thread
2017-05-09 17:34:13 -04:00
DD Liu
35a208d1d3
make it possible for VM to emit update monitors action
2017-05-09 12:10:11 -04:00
DD Liu
26a5098347
don't show visual report when monitor is running
2017-05-08 16:51:45 -04:00
DD Liu
706e112082
Add a block container for monitors that will run in the sequencer
2017-05-08 15:45:55 -04:00
Christopher Willis-Ford
f3c6be2881
Add an I/O device to represent the Device Manager
2017-04-28 13:40:13 -07:00
Ray Schamp
a4f095db5e
Use ES6 style classes
2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
Chris Willis-Ford
a4aa3810ae
Merge pull request #462 from griffpatch/optimise/reduceGetBlockCalls
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Optimise reducegetblockcalls
2017-04-03 13:00:05 -04:00
griffpatch
220d854f28
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
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# Conflicts:
# src/engine/execute.js
2017-03-22 08:58:01 +00:00
griffpatch
a5ce0f60cf
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
2017-03-22 07:56:04 +00:00
Christopher Willis-Ford
c23e9c6bf8
Load projects & costumes through scratch-storage
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This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Ray Schamp
d0cd9cd897
Add methods for dragging and dropping sprites
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* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Chris Willis-Ford
a56db95aba
Merge pull request #446 from magmaboat/hasownproperty
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Perform hasOwnProperty validation
2017-02-22 13:55:54 -08:00
Christopher Willis-Ford
18107cde7b
Reverse target iteration in allScriptsDo
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The `allStacksAndOwnersDo` function in Scratch 2.0 runtime iterates
targets in reverse and projects sometimes rely on that for correct
initialization. If, for example, each sprite runs a "go back 999 layers"
or "go to front" block as its first action, the order of execution will
determine the ordering of the layers.
This change makes Scratch 3.0 match the Scratch 2.0 execution order.
2017-02-13 14:45:29 -08:00