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https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Add Profiler events to Runtime, Sequencer and execute
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3 changed files with 154 additions and 0 deletions
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@ -9,6 +9,18 @@ const {Map} = require('immutable');
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*/
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const blockUtility = new BlockUtility();
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/**
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* Profiler frame name for block functions.
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* @const {string}
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*/
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const blockFunctionProfilerFrame = 'blockFunction';
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/**
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* Profiler frame ID for 'blockFunction'.
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* @type {number}
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*/
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let blockFunctionProfilerId = -1;
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/**
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* Utility function to determine if a value is a Promise.
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* @param {*} value Value to check for a Promise.
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@ -207,7 +219,23 @@ const execute = function (sequencer, thread) {
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let primitiveReportedValue = null;
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blockUtility.sequencer = sequencer;
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blockUtility.thread = thread;
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if (runtime.profiler !== null) {
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if (blockFunctionProfilerId === -1) {
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blockFunctionProfilerId = runtime.profiler.idByName(blockFunctionProfilerFrame);
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}
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// The method commented below has its code inlined underneath to reduce
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// the bias recorded for the profiler's calls in this time sensitive
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// execute function.
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//
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// runtime.profiler.start(blockFunctionProfilerId, opcode);
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runtime.profiler.records.push(
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runtime.profiler.START, blockFunctionProfilerId, opcode, performance.now());
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}
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primitiveReportedValue = blockFunction(argValues, blockUtility);
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if (runtime.profiler !== null) {
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// runtime.profiler.stop(blockFunctionProfilerId);
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runtime.profiler.records.push(runtime.profiler.STOP, performance.now());
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}
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if (typeof primitiveReportedValue === 'undefined') {
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// No value reported - potentially a command block.
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@ -79,6 +79,24 @@ const ScratchBlocksConstants = {
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OUTPUT_SHAPE_SQUARE: 3
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};
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/**
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* Numeric ID for Runtime._step in Profiler instances.
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* @type {number}
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*/
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let stepProfilerId = -1;
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/**
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* Numeric ID for Sequencer.stepThreads in Profiler instances.
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* @type {number}
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*/
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let stepThreadsProfilerId = -1;
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/**
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* Numeric ID for RenderWebGL.draw in Profiler instances.
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* @type {number}
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*/
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let rendererDrawProfilerId = -1;
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/**
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* Manages targets, scripts, and the sequencer.
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* @constructor
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@ -234,6 +252,13 @@ class Runtime extends EventEmitter {
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keyboard: new Keyboard(this),
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mouse: new Mouse(this)
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};
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/**
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* A runtime profiler that records timed events for later playback to
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* diagnose Scratch performance.
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* @type {Profiler}
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*/
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this.profiler = null;
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}
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/**
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@ -1055,6 +1080,12 @@ class Runtime extends EventEmitter {
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* inactive threads after each iteration.
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*/
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_step () {
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if (this.profiler !== null) {
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if (stepProfilerId === -1) {
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stepProfilerId = this.profiler.idByName('Runtime._step');
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}
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this.profiler.start(stepProfilerId);
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}
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// Find all edge-activated hats, and add them to threads to be evaluated.
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for (const hatType in this._hats) {
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if (!this._hats.hasOwnProperty(hatType)) continue;
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@ -1065,7 +1096,16 @@ class Runtime extends EventEmitter {
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}
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this.redrawRequested = false;
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this._pushMonitors();
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if (this.profiler !== null) {
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if (stepThreadsProfilerId === -1) {
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stepThreadsProfilerId = this.profiler.idByName('Sequencer.stepThreads');
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}
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this.profiler.start(stepThreadsProfilerId);
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}
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const doneThreads = this.sequencer.stepThreads();
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if (this.profiler !== null) {
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this.profiler.stop();
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}
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this._updateGlows(doneThreads);
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// Add done threads so that even if a thread finishes within 1 frame, the green
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// flag will still indicate that a script ran.
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@ -1074,7 +1114,16 @@ class Runtime extends EventEmitter {
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this._getMonitorThreadCount([...this.threads, ...doneThreads]));
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if (this.renderer) {
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// @todo: Only render when this.redrawRequested or clones rendered.
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if (this.profiler !== null) {
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if (rendererDrawProfilerId === -1) {
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rendererDrawProfilerId = this.profiler.idByName('RenderWebGL.draw');
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}
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this.profiler.start(rendererDrawProfilerId);
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}
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this.renderer.draw();
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if (this.profiler !== null) {
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this.profiler.stop();
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}
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}
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if (this._refreshTargets) {
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@ -1086,6 +1135,11 @@ class Runtime extends EventEmitter {
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this.emit(Runtime.MONITORS_UPDATE, this._monitorState);
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this._prevMonitorState = this._monitorState;
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}
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if (this.profiler !== null) {
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this.profiler.stop();
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this.profiler.reportFrames();
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}
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}
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/**
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@ -2,6 +2,42 @@ const Timer = require('../util/timer');
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const Thread = require('./thread');
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const execute = require('./execute.js');
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/**
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* Profiler frame name for stepping a single thread.
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* @const {string}
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*/
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const stepThreadProfilerFrame = 'Sequencer.stepThread';
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/**
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* Profiler frame name for the inner loop of stepThreads.
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* @const {string}
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*/
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const stepThreadsInnerProfilerFrame = 'Sequencer.stepThreads#inner';
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/**
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* Profiler frame name for execute.
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* @const {string}
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*/
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const executeProfilerFrame = 'execute';
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/**
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* Profiler frame ID for stepThreadProfilerFrame.
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* @type {number}
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*/
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let stepThreadProfilerId = -1;
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/**
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* Profiler frame ID for stepThreadsInnerProfilerFrame.
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* @type {number}
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*/
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let stepThreadsInnerProfilerId = -1;
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/**
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* Profiler frame ID for executeProfilerFrame.
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* @type {number}
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*/
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let executeProfilerId = -1;
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class Sequencer {
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constructor (runtime) {
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/**
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@ -47,6 +83,13 @@ class Sequencer {
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numActiveThreads > 0 &&
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this.timer.timeElapsed() < WORK_TIME &&
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(this.runtime.turboMode || !this.runtime.redrawRequested)) {
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if (this.runtime.profiler !== null) {
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if (stepThreadsInnerProfilerId === -1) {
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stepThreadsInnerProfilerId = this.runtime.profiler.idByName(stepThreadsInnerProfilerFrame);
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}
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this.runtime.profiler.start(stepThreadsInnerProfilerId);
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}
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numActiveThreads = 0;
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// Attempt to run each thread one time.
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for (let i = 0; i < this.runtime.threads.length; i++) {
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@ -69,7 +112,16 @@ class Sequencer {
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if (activeThread.status === Thread.STATUS_RUNNING ||
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activeThread.status === Thread.STATUS_YIELD) {
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// Normal-mode thread: step.
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if (this.runtime.profiler !== null) {
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if (stepThreadProfilerId === -1) {
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stepThreadProfilerId = this.runtime.profiler.idByName(stepThreadProfilerFrame);
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}
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this.runtime.profiler.start(stepThreadProfilerId);
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}
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this.stepThread(activeThread);
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if (this.runtime.profiler !== null) {
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this.runtime.profiler.stop();
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}
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activeThread.warpTimer = null;
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if (activeThread.isKilled) {
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i--; // if the thread is removed from the list (killed), do not increase index
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@ -82,6 +134,10 @@ class Sequencer {
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// We successfully ticked once. Prevents running STATUS_YIELD_TICK
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// threads on the next tick.
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ranFirstTick = true;
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if (this.runtime.profiler !== null) {
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this.runtime.profiler.stop();
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}
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}
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// Filter inactive threads from `this.runtime.threads`.
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numActiveThreads = 0;
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@ -129,7 +185,23 @@ class Sequencer {
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// Execute the current block.
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// Save the current block ID to notice if we did control flow.
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currentBlockId = thread.peekStack();
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if (this.runtime.profiler !== null) {
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if (executeProfilerId === -1) {
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executeProfilerId = this.runtime.profiler.idByName(executeProfilerFrame);
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}
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// The method commented below has its code inlined underneath to
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// reduce the bias recorded for the profiler's calls in this
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// time sensitive stepThread method.
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//
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// this.runtime.profiler.start(executeProfilerId, null);
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this.runtime.profiler.records.push(
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this.runtime.profiler.START, executeProfilerId, null, performance.now());
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}
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execute(this, thread);
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if (this.runtime.profiler !== null) {
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// this.runtime.profiler.stop();
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this.runtime.profiler.records.push(this.runtime.profiler.STOP, performance.now());
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}
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thread.blockGlowInFrame = currentBlockId;
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// If the thread has yielded or is waiting, yield to other threads.
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if (thread.status === Thread.STATUS_YIELD) {
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