Commit graph

270 commits

Author SHA1 Message Date
DD
10789cd779 Bring in Karishmas changes from save-load to ensure the sound gets updated in storage when edited 2018-02-23 16:21:07 -05:00
DD
bb0394a668 Fix lint 2018-02-23 16:09:38 -05:00
DD
8355dd662f Switch to sending end drag event to be handled by gui 2018-02-23 11:57:19 -05:00
DD
2239d1b92b Use promises 2018-02-23 11:09:19 -05:00
DD
75cf6407d4 Duplicate costume 2018-02-23 10:50:45 -05:00
DD
d6bcfae526 Remove costume ID 2018-02-23 10:25:14 -05:00
DD
729fc3d303 Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID 2018-02-21 19:59:35 -05:00
DD
51fd97ee54 fix lint 2018-02-20 16:09:08 -05:00
DD
2545d1955d Repopulate blocks with ids 2018-02-20 16:09:08 -05:00
DD
31def7d03d Track hovered sprite. End drag may transfer blocks from one sprite to another. 2018-02-20 16:09:08 -05:00
DD
fe4b3d3c01 Pass through block drag event 2018-02-20 16:09:08 -05:00
Karishma Chadha
f5813b1845 Update sprite names, plus some code cleanup. 2018-02-05 16:54:58 -05:00
Paul Kaplan
d649b2555b Require TextEncoder correctly 2018-01-17 11:41:24 -05:00
Ray Schamp
e83141e810
Revert "Use text-encoding library for text encoder" 2018-01-17 10:59:28 -05:00
Ray Schamp
c0db708986 Fix import syntax 2018-01-17 09:47:01 -05:00
DD
2c1412dda4 Use text-encoding library for text encoder 2018-01-16 17:41:18 -05:00
DD
7ed58da1cf fix set editing target function 2018-01-11 16:43:18 -05:00
DD
bc64e6ed3e Unique sprite and backdrop names 2018-01-11 11:28:21 -05:00
Karishma Chadha
6fc554daa5 Implicit deletion behavior for broadcast blocks. 2017-12-21 19:06:11 -05:00
Andrew Sliwinski
05a1a668b3 Accept both objects and strings for 'loadProject'. Resolves GH-733 2017-12-20 11:49:40 -05:00
Paul Kaplan
39115169ca Return promise from backdrop loading 2017-12-19 11:11:38 -05:00
Paul Kaplan
cbebc28307 Return a promise to indicate when a costume has loaded.
Parallels the way the `addSound` method works. Needed to enable
selecting new assets automatically from GUI.
2017-12-14 16:46:31 -05:00
Paul Kaplan
8411ef1c86
Merge pull request #810 from paulkaplan/select-after-drag
Select target after drag end
2017-12-12 10:55:27 -05:00
chrisgarrity
f51cf9877e
Preliminary localization (#777)
* localize the block and menu strings in the pen extension
* adds .tx/config to be able to push translations to transifex
* includes format-message to localize strings and extracting them.
* add setLocale function to VM to allow GUI to pass in locale data.
* refresh block definitions when the locale changes.

### Still to be decided
For now just extracting messages from the pen extension into their own file. We’ll need to decide if each category gets its own file, or group all the strings into one resource.
2017-12-11 15:41:45 -05:00
Paul Kaplan
fc61f9e547 Select target after drag end 2017-11-21 11:45:11 -05:00
DD
255e160ebb Change it so we dont have to do string manipulation on IDs to get data out of events 2017-11-16 17:19:51 -05:00
DD
0958db2618 Move data to blocks files 2017-11-15 17:53:43 -05:00
DD
757dccd565 Move is sprite specific verification into VM in a temporary way. Remove monitors when their sprites are deleted. 2017-11-14 18:25:54 -05:00
Karishma Chadha
c31fff8c4c Fixing linter errors. 2017-11-09 09:18:44 -05:00
Karishma Chadha
7fae93f6e6 Removing unnecessary comments from edits. 2017-11-08 15:59:35 -05:00
Karishma Chadha
70081132cb Changes to src/virtual-machine based on minor bugs found during testing. This was supposed to be included with the previous commit. 2017-11-08 15:49:51 -05:00
Karishma Chadha
cb31f206a0 Improved test coverage of deleteSprite() in src/virtual-machine. Fixed bug where null check was happening after looking up property of given target. 2017-11-06 17:41:57 -05:00
Christopher Willis-Ford
51dcfb954d Pen integration test: don't pre-load pen extension 2017-11-03 12:50:37 -07:00
Christopher Willis-Ford
0af3de9bf0 Load extensions when loading a project or sprite
- Accumulate extension info while deserializing JSON
- Install extensions (if any) before installing target(s)
- Merged 'install' steps of the "add sprite" and "load project" paths
2017-11-03 11:20:24 -07:00
DD
82efc42a13 Update storage when the SVG updates 2017-10-13 17:45:03 -04:00
Christopher Willis-Ford
e9aed49a05 Make loadExtensionURL handle built-in extensions
WeDo2 and Pen blocks have been converted to internal extensions, and can
now be loaded by giving `loadExtensionURL` the string 'pen' or 'wedo2'
instead of an actual URL.
2017-10-04 13:00:39 -07:00
Chris Willis-Ford
6087b5346c Merge pull request #675 from cwillisf/feature/extensions
Feature/extensions
2017-09-14 13:34:18 -07:00
Paul Kaplan
0f04c99e67 Merge pull request #676 from paulkaplan/duplicate
Add sprite duplication method
2017-09-13 11:57:13 -04:00
Paul Kaplan
a885e7d619 Refactor error throwing 2017-09-12 10:16:26 -04:00
Paul Kaplan
81370f7625 Refactor method exports to fix linting and CWF comment 2017-09-11 10:11:48 -04:00
Paul Kaplan
b68b874067 Add sprite duplication method 2017-09-07 11:51:21 -04:00
Christopher Willis-Ford
799d61ac98 Cleanup 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
e7c727977a Adjust for LLK/scratch-gui#655 & code review
- Move extension from this repository into LLK/scratch-gui
- Rename `EXTENSION_WAS_ADDED` event to `EXTENSION_ADDED`
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
d43749d675 WIP for demo 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
403adb743c Track extension blocks in the Runtime 2017-09-06 00:57:03 -06:00
DD
caf98cb185 change order 2017-09-05 17:53:27 -04:00
DD
48fec12391 add jsdoc 2017-09-05 17:49:30 -04:00
DD
29540e705e Add updating the rotation center to updateSvg 2017-09-05 16:51:03 -04:00
DD
5606b067e5 More comment fixes 2017-08-31 13:41:47 -04:00
DD
7d3b9a866c Fix comment 2017-08-31 11:55:17 -04:00
DD
e5208445ac Add updateSVG to tell the renderer about the updated drawing 2017-08-31 11:43:41 -04:00
DD
5f5f7b1684 add get svg function 2017-08-30 14:23:03 -04:00
Paul Kaplan
f2bd32a81a Merge pull request #653 from paulkaplan/sound-ids
Use sound ID instead of md5 for playing sounds
2017-07-26 09:00:00 -04:00
Paul Kaplan
25a0e2ffaf Use new audio engine api to retreive and set sound buffers 2017-07-25 17:03:26 -04:00
Paul Kaplan
0cf05647d2 Merge branch 'develop' into fix-asset-naming 2017-07-25 10:48:25 -04:00
Paul Kaplan
f96a92b4d1 Move renaming and adding into rendered-target with tests 2017-07-25 10:32:25 -04:00
Paul Kaplan
bd3a29650b Fix variable import scoping 2017-07-17 12:28:44 -04:00
Paul Kaplan
a83c0808a0 Add public API for costume and sound renaming with tests 2017-07-07 08:19:32 -04:00
Paul Kaplan
b0fb4f0b55 Merge pull request #614 from marisaleung/develop_cherry-picks
Updated variables and var_fire event listener.
2017-06-23 13:05:03 -04:00
marisaleung
875ccf5b88 Updated variables and var_fire event listener. 2017-06-23 09:57:01 -07:00
DD Liu
2fb502fb70 add ability to refresh workspace for current editing target 2017-06-15 11:53:30 -04:00
Paul Kaplan
9c5d43e9d3 Enhance sprite delete behavior 2017-06-12 08:35:27 -04:00
Paul Kaplan
40345384aa Select the last target instead of the first 2017-06-07 09:06:46 -04:00
Paul Kaplan
77cc01a38a Add variable creation and variable serialization 2017-05-25 11:44:49 -04:00
Paul Kaplan
a608ca4fed Make rendered targets in charge of deleting their own sounds and costumes 2017-05-22 08:17:28 -04:00
Paul Kaplan
73cb823199 Add delete costume and sound functions to the vm public api 2017-05-22 08:17:28 -04:00
DD Liu
adc60001ee Merge branch 'develop' into updateMonitorsAction 2017-05-18 16:50:34 -04:00
Paul Kaplan
beaef901a7 Add failing test for gui issues 370
Fix rename increment when renamed to itself
2017-05-18 09:13:31 -04:00
DD Liu
dcdb806b57 fix merge more 2017-05-15 10:45:20 -04:00
DD Liu
9060a35350 Merge branch 'develop' into updateMonitorsAction 2017-05-15 10:16:12 -04:00
DD Liu
6ee1e6614c Remove leftover instances of MONITORS_ADDED and MONITORS_REMOVED, change updateMonitor to requestUpdateMonitor, update some todos with tracking numbers. 2017-05-15 10:12:25 -04:00
Ray Schamp
20337b53f2 Stop emitting SPRITE_INFO_REPORT
Instead, set the `_refreshTargets` flag, and emit a full target list at the end of the step.
2017-05-12 11:42:22 -04:00
Ray Schamp
6c9701f4b2 Merge branch 'develop' into feature/serialization 2017-05-11 13:04:27 -04:00
Ray Schamp
33fc797868 Select the stage if the project has no sprites 2017-05-11 02:24:10 -04:00
Ray Schamp
635b40ec2b Log parsing errors 2017-05-11 02:22:12 -04:00
DD Liu
b2e0a632e3 add add monitor action 2017-05-10 17:00:08 -04:00
DD Liu
b1355c6b0b Fire remove monitors VM event 2017-05-10 15:47:06 -04:00
DD Liu
777d1f3824 add comment to monitor block listener filtering of events 2017-05-10 11:27:55 -04:00
DD Liu
97bfc90351 add comment to monitor block listener filtering of events 2017-05-10 11:22:03 -04:00
DD Liu
4ae1321252 indicate show visual report or update monitor on the thread 2017-05-09 17:34:13 -04:00
DD Liu
35a208d1d3 make it possible for VM to emit update monitors action 2017-05-09 12:10:11 -04:00
DD Liu
706e112082 Add a block container for monitors that will run in the sequencer 2017-05-08 15:45:55 -04:00
Ray Schamp
4f59e98bc8 Merge branch 'develop' of https://github.com/LLK/scratch-vm into feature/serialization
# Conflicts:
#	src/virtual-machine.js
2017-04-27 17:53:30 -04:00
Ray Schamp
f785117e1d Lint and fix failing tests 2017-04-27 17:49:57 -04:00
Paul Kaplan
c891268672 Fix sprite not drawing after being added 2017-04-27 11:10:22 -04:00
Ray Schamp
2a4af8a9ca Fix up most linting/merge errors 2017-04-26 16:50:53 -04:00
Ray Schamp
a4cdb027ab Merge branch 'develop' of github.com:morantsur/scratch-vm into feature/serialization
# Conflicts:
#	src/playground/index.html
#	src/serialization/sb2.js
#	src/sprites/rendered-target.js
#	src/virtual-machine.js
#	test/unit/serialization_sb2.js
2017-04-26 11:44:53 -04:00
Christopher Willis-Ford
c750f53c81 Get Asset and AssetType from storage instance 2017-04-20 16:12:17 -07:00
Ray Schamp
9c34b692c0 Fix ES6 lint after merge 2017-04-19 17:54:52 -04:00
Ray Schamp
e96807b399 Merge branch 'develop' of https://github.com/LLK/scratch-vm into es6
# Conflicts:
#	src/import/sb2import.js
#	src/virtual-machine.js
#	webpack.config.js
2017-04-19 17:54:31 -04:00
Ray Schamp
d2343e3601 Fix up some auto-converted weirdness 2017-04-19 17:36:33 -04:00
Paul Kaplan
4b5e7a57a5 Fix binding issues 2017-04-19 08:53:07 -04:00
Paul Kaplan
f161640876 Update tests 2017-04-18 11:55:38 -04:00
Paul Kaplan
d86fe6a075 Do not add targets to runtime until they are fully loaded 2017-04-18 09:27:58 -04:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
4455b0694f Fix remaining no-var and no-use-before-define's 2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Paul Kaplan
251244ce9c Expose VM#addSound publicly 2017-04-03 09:33:23 -04:00
Paul Kaplan
70530dbeb3 Do not need to emit targets update, done in setCostume 2017-03-31 12:35:20 -04:00
Paul Kaplan
df44134e1c Use costume loading from importer in public costume and backdrop loader 2017-03-27 15:04:44 -04:00
Chris Willis-Ford
c8b4871b19 Merge pull request #498 from cwillisf/use-scratch-storage
Load projects & costumes through scratch-storage
2017-03-23 22:10:25 -07:00
Christopher Willis-Ford
10cb97c52e Report missing storage module as an error 2017-03-23 16:03:32 -07:00
Paul Kaplan
8bbb395b35 Add sprite name incrementing and reserved naming 2017-03-20 12:52:57 -04:00
Paul Kaplan
5d2352e471 Add test for skipping rename on blank input 2017-03-20 11:14:25 -04:00
Chris Willis-Ford
3d7f1187e5 Merge branch 'develop' into use-scratch-storage 2017-03-13 15:48:21 -07:00
Christopher Willis-Ford
c945b37288 Fix lint, missing require 2017-03-13 15:44:13 -07:00
Moran
94d2a39cc1 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-03-13 18:07:17 -04:00
Christopher Willis-Ford
6ad0f3351b Check if storage module is present before using it 2017-03-13 15:06:28 -07:00
Christopher Willis-Ford
e4fd9d57a2 Fix tests involving scratch-storage
- Attach the storage module to the VM for tests which load projects or
  other assets.
- Move `import_sb2.js` from `test/unit/ into `test/integration` since it
  now depends heavily on `scratch-storage`.
- Skip loading costumes when there is no renderer.
2017-03-09 15:50:43 -08:00
Ray Schamp
b03768cad6 Remove filter toolbox utility (#496)
* Revert "Merge pull request #486 from rschamp/fix-filter-tests"

This reverts commit ba00db897f, reversing
changes made to 739c5deb63.

* Revert "Show Categories that use custom code to load (variables, procedures) (#483)"

This reverts commit 739c5deb63.

* Revert "Merge pull request #461 from rschamp/filter-toolbox"

This reverts commit 343b5bfe8e, reversing
changes made to 370f2c6a47.
2017-03-09 16:41:06 -05:00
Christopher Willis-Ford
c23e9c6bf8 Load projects & costumes through scratch-storage
This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Paul Kaplan
8aaadf2fab Add check to make sure target exists 2017-03-08 11:40:02 -05:00
Moran
d8e1d42bf2 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-03-03 15:23:43 -05:00
Ray Schamp
d0cd9cd897 Add methods for dragging and dropping sprites
* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
390b2373e9 Refactor filter methods into util 2017-02-27 12:57:38 -05:00
Ray Schamp
99e1b24285 Add rudimentary toolbox filtering method 2017-02-27 12:57:38 -05:00
morant
e16f2924a3 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-02-07 09:53:17 -05:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
morant
c6c1a63ff0 Merge branch 'feature/194' of https://github.com/morantsur/scratch-vm into develop
+ Solve code conflicts, and handle deserialization of 3.0 projects.

# Conflicts:
#	src/index.js
#	test/unit/serialization_sb2.js
2017-01-27 20:05:54 -05:00
Chris Willis-Ford
9b04392211 Move build outputs into a dist/ subdirectory (#375)
* Move Node output: /dist.js => /dist/node/scratch-vm.js
* Move web output: /vm{.js,.min.js} => /dist/web/scratch-vm{.js,.min.js}
* Update build output references in package.json and the playground's index.html
* Move the VirtualMachine class out of index.js into its own file, referenced by index.js. The VirtualMachine class is otherwise unchanged.
* Add .gitattributes rules for new file types which were added to this repository without specifying their text/binary attributes
* Turn on source maps in webpack and add corresponding .gitignore rule
2017-01-13 13:34:26 -08:00