Commit graph

2447 commits

Author SHA1 Message Date
Eric Rosenbaum
0cadf685b2 Remove color reporter 2019-04-12 17:14:34 -04:00
Eric Rosenbaum
d77944beff Clean up detection of color any 2019-04-12 17:09:10 -04:00
Eric Rosenbaum
c25b84d510 Clean up color sensing using IDs 2019-04-12 16:56:09 -04:00
Kevin Andersen
6611abec9e Makes setMotorPower() and setMotorDirection() yield for a tick 2019-04-12 14:12:43 -04:00
Kevin Andersen
12e969119a Simplified the return value for when power is 0 in motorOnForRotation() 2019-04-12 14:07:26 -04:00
Kevin Andersen
a98f3af2e1 Added a special case in motorOnForRotation() to avoid hanging blocks if power is 0 2019-04-12 13:56:29 -04:00
Kevin Andersen
8ece9757aa changes BoostMotor.status(value) to reset all motor state 2019-04-12 12:27:54 -04:00
Kevin Andersen
3f0816bac8 This commit addresses point 1 from the discussion with @ericrosenbaum around moving the setting of motor-state into the BoostMotor-class rather than having it in the opcodes.
- turnOn() renamed to _turnOn() and marked as a private function, i.e. it should only be called by BoostMotor-functions, not opcodes.
- New function turnOnForever() to be called by opcodes.
- turnOff() now sets the motor state.
- _clearRotationState now does a check for null rather than a truthy value
- all motor state setting removed from Boost-class and opcodes: stopAllMotors(), motorOnFor(), motorOnForRotation(), motorOn(), motorOff()
- turnOnForever(), turnOnFor() and turnOnForDegrees() now have a resetState-parameter with the default value of true. This allows the setMotorPower() and setMotorDirection()-functions to not reset state, to avoid them resolving the promises of the original motor commands that they are affecting.
2019-04-12 11:33:10 -04:00
Kevin Andersen
cd7319d044 Added state-change for Boost.stopAllMotors() 2019-04-11 14:07:07 -04:00
Kevin Andersen
c3908b5f2c removed power wrongly being set in setMotorDirection() 2019-04-11 11:16:51 -04:00
Kevin Andersen
ba2aaf90dd Corrected documentation for BoostMotor._clearRotationState() 2019-04-11 11:12:52 -04:00
Kevin Andersen
63726044e4 Major change of motor state handling to increase reliability, clear responsibility of handling state, and readability of the code.
BoostMotor now has a status getter/setter that replaces isOn() and is responsible for clearing various motor state parameters.

A new BoostMotorState-enum contains the possible states a motor can be in.

Since time-based motor commands really just trigger a BoostMotor.turnOn(), it's the opcodes that are responsible for setting the motor state.
2019-04-11 10:39:56 -04:00
Eric Rosenbaum
66ff92433e
Merge pull request #2107 from ericrosenbaum/bugfix/boost-when-color
Fix BOOST whenColor hat
2019-04-10 10:30:20 -04:00
picklesrus
d182659a57
Merge pull request #2065 from picklesrus/duplicate-sprites
Fix #4573 by using an existing utitlity that re-ids blocks when we du…
2019-04-10 09:05:53 -04:00
Karishma Chadha
51ad4185d1 Update src/sprites/sprite.js
Don't use object.values because it doesn't work in old Safaris.

Co-Authored-By: picklesrus <picklesrus@users.noreply.github.com>
2019-04-10 08:55:54 -04:00
Eric Rosenbaum
c0ea5be1d3 Fix whenColor hat 2019-04-09 17:36:14 -04:00
Kevin Andersen
b8bbe80c4f get position from this._peripheral.motor() 2019-04-09 16:20:21 -04:00
Kevin Andersen
b2c18e9dcd BoostMotor.power(value) now sets to 0 if value is 0 rather than scaling, to ensure that blocks skip immediately if speed set to 0 2019-04-09 15:34:08 -04:00
Kevin Andersen
75fc37aa30 Fixed conflicts 2019-04-09 14:57:27 -04:00
Kevin Andersen
41873bf7bf Use the power-getter rather than accessing the property directly 2019-04-09 14:52:41 -04:00
Kevin Andersen
3e55841011 Resolves #2087 and #2088. Because we weren't clearing a motor's _pendingPromiseFunction after executing it, it kept lingering, which made setMotorPower() and setMotorDirection() trigger a rotation-based command even if was responding to a timed or forever motorcommand. By clearing the property every time we fire the function, and by using pendingPromiseFunction as the conditional in setMotorPower() and setMotorDirection(), this should be taken care of. 2019-04-09 11:45:42 -04:00
Kevin Andersen
7b917cabb4 Added isBusy-flag in onMessage to make sure promises aren't resolved if the motor is still busy. Added check in motorOnForRotation() that ensure that any previous pendingPromiseFunction() is resolved before creating a new one, to avoid hanging blocks 2019-04-09 09:30:26 -04:00
Kevin Andersen
19e6a1d4c9 Merge branch 'develop' of https://github.com/LLK/scratch-vm into bugfix/2089,2088,2087 2019-04-09 08:51:28 -04:00
Kevin Andersen
c664fca9d7 changed getMotorPosition() to use the Boost.motor()-function instead of accessing the _motors-property directly 2019-04-09 08:47:00 -04:00
Kevin Andersen
ecbbacd4c0 It seems like there's a tradeoff between how we choose to set the max power of the motors. Previously, I had set the motors' max power (torque) to follow their target speed, meaning they accelerated smoothly, but also lost their torque. Then in the following commit I changed the max power to 100 which means maximum torque to achieve the target speed, which resulted in very abrupt accelerations and erratic motor movement when changing speeds:
873b56c985

In the following commit I changed the functionality so that we add a fixed amount (10) more power than the target speed, e.g. for speed 50 it would provide power 60. This is fine for high speeds, but for low speeds it provides poor torque:

e3cdbffa2a

I assume it would be possible to design some sort of calculation that enabled high torque for low speeds, and vice versa. I will discuss with the team.
2019-04-08 17:56:54 -04:00
Kevin Andersen
e24ace83a0 noticed several instances of getting especially power and direction properties from private variables instead of using the getter 2019-04-08 17:48:30 -04:00
Kevin Andersen
e986b0f4cb - changed max power setting in motor functions to be calculated with MathUtil.clamp() instead of MathUtil.wrapClamp() to avoid values rolling over!
- added an else-case to both setMotorDirection() and setMotorPower() so that dynamic speed/direction changes also affect the motorOn()-blocks just like the time- and rotation-based ones.
2019-04-08 13:48:10 -04:00
Kevin Andersen
d9e0267fa0 Resolves #2086. This issue was caused by turnOnForDegrees() not resolving a promise. Additionally, this promise can only be resolved if its assigned before turnOnDegrees() was called, so in motorOnForRotation() it is now switched around. 2019-04-05 14:18:33 -04:00
Kevin Andersen
2ee8042b6a Resolves #2085
This was caused because the case for BoostMessage.PORT_FEEDBACK didn't handle the BoostPortFeedback.DISCARDED type, which corresponds to a command failing on the Boost hub.
2019-04-05 13:35:28 -04:00
Kevin Andersen
2c6a9d85cf Resolves #2087 and #2088 for rotation-based commands.
There's quite a few interactions between degrees, their sign, and the currently set direction for the motor the degrees relate to. In this case, BoostMotor.turnOnDegrees() was being run with -degrees, and since that function does a Math.max between 0 and degrees, it resulted in 0 degrees.

Because of this, and for clarity, turnOnDegrees now only gets called with positive values. If running CCW, that should be specified in the direction-parameter.
2019-04-05 13:05:52 -04:00
Kevin Andersen
e3cdbffa2a Resolves #2089.
Partly resolves #2087, #2088.

This was happening because scratch-vm is responsible for timed motor commands rather than using the Boost hubs commands to run motors for a specific amount of time.
This meant that when we simply sent a motorOn-command, the hub would immediately return feedback for the motor that the command had completed.
The fix for this was, for timed motor commands, to not receive feedback from the motor, and instead have scratch-vm modify the BoostMotor._status.

TODO: Fix for rotation-based commands.

Agreed. Changed to 50%.

- BoostMotorMaxPower changed to BoostMotorMaxPowerAdd and now describes an extra boost (no pun intended) to the motor. Documentation added that describes the feature.
- _colorBucket renamed to _colorSamples for clarity.
- oldColor is renamed to previousColor, and is now initialized in this._sensors.
- Modified documentation.
2019-04-04 15:37:48 -04:00
Kevin Nørby Andersen
f02433510a
Merge pull request #2061 from knandersen/boostextension
Add LEGO BOOST Scratch 3.0 extension
2019-04-03 19:05:37 -04:00
Christopher Willis-Ford
4cdbb26f57 Explicitly check that every extension block has an opcode 2019-04-03 11:01:00 -07:00
Christopher Willis-Ford
87a88e2caf Add a button to the CoreEx extension 2019-04-02 23:13:01 -07:00
Christopher Willis-Ford
9eef05a7c5 Use new Scratch-specific callback keys for extension buttons 2019-04-02 22:47:26 -07:00
Christopher Willis-Ford
d59c6a0b73 Fix missing arg for extension block separators 2019-04-02 15:23:48 -07:00
Christopher Willis-Ford
bed54bae1f Allow extensions to make buttons 2019-04-01 18:09:09 -07:00
Kevin Andersen
330fcc5297 Merge branch 'boostextension' of https://github.com/knandersen/scratch-vm into boostextension 2019-04-01 06:40:18 -04:00
Kevin Andersen
7f0355169e Cleaned up documentation and removed extra line breaks in response to @evhan55 PR comments 2019-04-01 06:38:29 -04:00
Katie Broida
445ee46984
Merge pull request #1943 from ktbee/clock-timer-compat-fix
Start executing hats before other threads change values
2019-03-29 13:01:28 -04:00
Katie Broida
2a60391fb4 Make Scratch 3 project timer more compatible with Scratch 2 currentMSecs usage
These compatibility changes:
 - Use runtime.currentMSecs for the Clock timer "now" value
 - Start executing hats before other threads change values
 - Update test and fixtures to work with earlier hat execution
 - Add test for hat execution block order
2019-03-29 11:43:37 -04:00
Karishma Chadha
e89f5d0361
Merge pull request #2060 from kchadha/load-core-extension
Load core extensions synchronously
2019-03-28 14:05:16 -04:00
Karishma Chadha
2fbd152c53 Make loadExtensionURL consistent with error handling logic in loadExtensionIdSync 2019-03-27 17:42:10 -04:00
Kevin Nørby Andersen
b608a4856b
Merge branch 'develop' into boostextension 2019-03-27 10:21:32 -07:00
Karishma Chadha
eccdeff2ce Use async require with coreExample extension. Log a warning when attempting to load a non-built in extension synchronously. Simplify unit test. 2019-03-26 12:03:00 -04:00
Eric Rosenbaum
b9a6f4165a Load Vernier extension code 2019-03-25 17:13:39 -04:00
Karishma Chadha
061b0b081f Refactor loadExtensionURL for readability. 2019-03-25 16:39:00 -04:00
Karishma Chadha
efcb801fe3
Apply suggestions from code review
Add error cases in new functions and remove todo comment.

Co-Authored-By: kchadha <kchadha@media.mit.edu>
2019-03-25 16:32:51 -04:00
Eric Rosenbaum
138af7a491 Stabilize facing up and facing down 2019-03-25 15:15:45 -04:00
picklesrus
2cf1d21b09 Fix #4573 by using an existing utitlity that re-ids blocks when we duplicate a sprite. 2019-03-25 10:18:00 -04:00
Eric Rosenbaum
b5bdc20d13 Move facing options into gesture menu 2019-03-22 17:13:46 -04:00
Karishma Chadha
30c9b7fd84 Add tests and update core example to handle stage being undefined. 2019-03-22 12:20:07 -04:00
Karishma Chadha
0e710ba3d9 Allow loading extensions synchronously. Add example extension to list of known internal extensions. 2019-03-22 12:20:06 -04:00
Karishma Chadha
bc2824dfdc Add an example core blocks category using the extension spec. 2019-03-22 12:17:10 -04:00
Eric Rosenbaum
b3ef49a8bb Add Hindi language to Text to Speech 2019-03-21 16:06:42 -04:00
Kevin Andersen
601c9d230f Moved Scratch3BoostBlocks-functions around so that they are properly grouped, i.e. motors, tilt, color, etc 2019-03-21 14:50:39 -04:00
Kevin Andersen
256758122d Merge changes from LLK/develop 2019-03-21 14:11:27 -04:00
Kevin Andersen
64355e8584 changed BoostColorSampleSize to 5 to avoid false readings of black 2019-03-21 14:01:49 -04:00
Kevin Andersen
20967fe768 changed wording of setMotorPower-block to use speed instead of power 2019-03-21 13:56:47 -04:00
Kevin Andersen
02d047cfbd Stabilized color-sensing by:
- Creating Boost._colorBucket will contains BoostColorSampleSize-amount of samples
- Boost._onMessage administers the _colorBucket and assigns Boost._sensors.color a value if all items in the bucket match.

E.g. if BoostColorSampleSize is set to 3, three continuous readings of the same color are required for the color to be detected by scratch-vm.
2019-03-21 13:46:51 -04:00
Eric Rosenbaum
1339841bc4 Remove Hindi from text2speech extension
Low quality speech synthesis, needs investigation
2019-03-21 11:00:43 -04:00
Kevin Andersen
bfb61c0df4 - Removed unused IOs
- Renamed BoostOutputCommandFeedback to BoostPortFeedback and its values for brevity
- Removed buf2hex-function
- Removed BoostMotor._pendingPositionOrigin (unused)
- Removed Boost._led (unused)
- Simplified _onMessage-handling of BoostPortFeedback-messages
- motorOnForRotation() now returns a Promise.all rather than a single promise. This solves  two bugs:
-- when running turn ABCD for 3 rotations without motors connected to CD, the block would finish yielding immediately.
-- when running turn C for X rotations without a motor connected to C, the motor would never finish yielding.
2019-03-20 13:50:24 -04:00
Evelyn Eastmond
35d255319b
Merge pull request #2055 from evhan55/extensions/disconnect-fixes
Fix hardware extension disconnect behavior
2019-03-20 11:01:36 -04:00
Eric Rosenbaum
6951151fd5
Merge pull request #2056 from ericrosenbaum/bugfix/text2speech-name-localization
Localize name of Text to Speech extension
2019-03-20 10:28:57 -04:00
Kevin Andersen
5f6c8b1efd Reworked motor-system to allow the setMotorPower- and setMotorDirection-blocks to modify the motor behavior if the motor is already running.
- BoostMotor-class now has pendingPositionDestination, the rotation-equivalent of pendingTimeout, that stores a destination the motor should reach. When using setMotorPower() or setMotorDirection() while a motorOnForRotation()-block is running, a new motorOnForRotation()-command will be run for the remaining amount of degrees but with new power/direction, cancelling the old command.
- BoostMotor._status is only affected by feedback from the hub.
- setMotorPower() and setMotorDirection() no longer yields, since they just set state.

From design meeting regarding block design:
- Renamed all motors-label to ABCD.
- Added 'AB' motor label to address built-in motor pair.
- use the word direction in the setMotorDirection-block
- moved argument label in motor position reporter
- changed wording of color-sensing block.
- removed isTilted-boolean reporter
- removed changeLightHueBy-block

- fixed pingDevice-function bug.
2019-03-19 18:34:12 -04:00
Michael "Z" Goddard
f6616eb2b8
Merge pull request #2009 from mzgoddard/sb3-load-assets-first
Deserialize sb3 assets before loading data
2019-03-19 17:24:58 -04:00
Eric Rosenbaum
55257c0bf7 Localize name of Text to Speech extension 2019-03-19 12:24:51 -04:00
Evelyn Eastmond
65b05a9da4 Fixing disconnect to handle different cases differently. 2019-03-19 10:44:33 -04:00
Eric Rosenbaum
68e7f24bb9
Revert "Rate limiting for micro:bit using TaskQueue" 2019-03-18 10:16:50 -04:00
Eric Rosenbaum
7f69e0ce3f
Merge pull request #2046 from ericrosenbaum/feature/tts-add-single-language-voices2
Add eight new languages to Text to Speech extension
2019-03-14 16:42:07 -04:00
Evelyn Eastmond
94ca11f721
Merge pull request #2024 from evhan55/extensions/microbit-rate-limiting
Rate limiting for micro:bit using TaskQueue
2019-03-13 22:02:26 -04:00
Evelyn Eastmond
7d7193cb29
Merge pull request #2043 from evhan55/bug/extensions-device-scan
Device scan discovery fix
2019-03-13 19:39:07 -04:00
Paul Kaplan
8d4be4eec5
Merge pull request #2045 from paulkaplan/fix-adding-custom-input
Allow for situation where we get a move event to attach a shadow.
2019-03-13 17:04:15 -04:00
picklesrus
7807dcecb4
Merge pull request #2042 from ktbee/clamp-graphics-effect
add clampEffect for limiting range of brightness and ghost effects
2019-03-13 15:23:18 -04:00
Kevin Andersen
55ccc4e77a Implemented pingDevice() which, like the WeDo 2.0 extension, tries to read from the Boost Hub at a given interval. If it doesn't hear back from the hub, it assumes the device has been disconnected. 2019-03-13 14:35:53 -04:00
Kevin Andersen
873b56c985 - Motor-power functionality changed!
-- Using a max-power setting of 100 rather than following the speed in the motor-commands will allow motors to run at really slow speeds.
-- As a result, motor-commands now use max-power of 100 regardless of speed and setMotorPower no longer scales according to a minimum speed of 20.
- BLE-rate enums consolidated into BoostBLE enum
2019-03-12 17:35:43 -04:00
Michael "Z" Goddard
f4e49563d6
start loading sb3 assets before handling sb3 data 2019-03-12 17:16:13 -04:00
Michael "Z" Goddard
82d19bac4d
Merge pull request #1956 from mzgoddard/lazy-eval-big-dependencies
Lazy eval big dependencies
2019-03-12 17:11:26 -04:00
Michael "Z" Goddard
96f3e3414e
add BlocksRuntimeCache; rewrite startHats 2019-03-12 17:09:59 -04:00
Eric Rosenbaum
bed0b05bc9 Log error instead of returning null 2019-03-12 14:29:39 -04:00
Katie Broida
92c1711937 add clampEffect for limiting range of brightness and ghost effects 2019-03-12 11:14:11 -04:00
Paul Kaplan
2b53b8b647 Allow for situation where we get a move event to attach a shadow.
This happens after adding a custom procedure input to an existing custom procedure call block.
2019-03-11 14:52:40 -04:00
unknown
80196093a4 Changing disconnect connection check to websocket open status instead of peripheral connection. 2019-03-11 11:59:33 -04:00
Eric Rosenbaum
580e93d15a fix norwegian id 2019-03-07 17:00:48 -05:00
Eric Rosenbaum
9455112d74 improve variable name 2019-03-07 17:00:40 -05:00
Katie Broida
c37745e97e Cast sprite name to string before getSpriteTargetByName 2019-03-07 16:09:46 -05:00
unknown
c603e0d653 Fixing linting errors. 2019-03-07 08:38:52 -05:00
unknown
0a9f629fb4 Comment out console logs. 2019-03-07 08:26:38 -05:00
unknown
43fde03f57 Fixing the comment yet again. 2019-03-06 13:17:06 -05:00
unknown
f1fc54bfaf Fixing comment based on cwf suggestion. 2019-03-06 13:13:57 -05:00
unknown
2148e9ead1 Adding stopAll binding back in after un-rebased merge. 2019-03-06 13:08:55 -05:00
unknown
54ed67ac22 Adding TaskQueue import back in after un-rebased merge. 2019-03-06 12:57:32 -05:00
unknown
7a14dad668 Removing console logs that came in accidentally via un-rebased merge. 2019-03-06 12:55:04 -05:00
unknown
fed43e1841 Removing busy flag again which was reintroduced via a un-rebased merge. 2019-03-06 12:53:17 -05:00
unknown
b31a1f0e98 Move argument processing outside of TaskQueue.do calls. 2019-03-06 12:47:44 -05:00
Evelyn Eastmond
f5dc90f729 Fixing comment again. 2019-03-06 12:47:44 -05:00
Evelyn Eastmond
d2c14f872c Fixing comment. 2019-03-06 12:47:44 -05:00
Evelyn Eastmond
00d1a407ac Fixing some comments. 2019-03-06 12:47:44 -05:00
Evelyn Eastmond
3c77f82238 Changing maxTokens and refillRate for microbit test. 2019-03-06 12:47:44 -05:00
Evelyn Eastmond
fb36731ce4 Add catches for task queue Promise rejections, and some debug console logs. 2019-03-06 12:47:44 -05:00