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BoostMotor.power(value) now sets to 0 if value is 0 rather than scaling, to ensure that blocks skip immediately if speed set to 0
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1 changed files with 5 additions and 3 deletions
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@ -372,9 +372,11 @@ class BoostMotor {
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* Scale the motor power to a range between 10 and 100,
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* to make sure the motors will run with something built onto them.
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*/
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const p = MathUtil.scale(value, 0, 100, 10, 100);
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this._power = p;
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if (value === 0) {
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this._power = 0;
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} else {
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this._power = MathUtil.scale(value, 1, 100, 10, 100);
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}
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}
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/**
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