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Resolves #2087 and #2088. Because we weren't clearing a motor's _pendingPromiseFunction after executing it, it kept lingering, which made setMotorPower() and setMotorDirection() trigger a rotation-based command even if was responding to a timed or forever motorcommand. By clearing the property every time we fire the function, and by using pendingPromiseFunction as the conditional in setMotorPower() and setMotorDirection(), this should be taken care of.
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1 changed files with 4 additions and 2 deletions
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@ -953,6 +953,7 @@ class Boost {
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const commandCompleted = feedback & (BoostPortFeedback.COMPLETED ^ BoostPortFeedback.DISCARDED);
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if (!isBusy && commandCompleted && motor.pendingPromiseFunction) {
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motor.pendingPromiseFunction();
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motor.pendingPromiseFunction = null;
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}
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}
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break;
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@ -1650,6 +1651,7 @@ class Scratch3BoostBlocks {
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if (motor.pendingPromiseFunction) {
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// If there's already a promise for this motor it must be resolved to avoid hanging blocks.
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motor.pendingPromiseFunction();
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motor.pendingPromiseFunction = null;
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}
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return new Promise(resolve => {
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motor.turnOnForDegrees(degrees, sign);
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@ -1724,7 +1726,7 @@ class Scratch3BoostBlocks {
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if (motor.isOn) {
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if (motor.pendingTimeoutDelay) {
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motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now());
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} else if (motor.pendingPositionDestination) {
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} else if (motor.pendingPromiseFunction) {
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const p = Math.abs(motor.pendingPositionDestination - motor.position);
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motor.turnOnForDegrees(p, Math.sign(p));
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} else {
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@ -1765,7 +1767,7 @@ class Scratch3BoostBlocks {
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if (motor.isOn) {
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if (motor.pendingTimeoutDelay) {
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motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now());
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} else if (motor.pendingPositionDestination) {
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} else if (motor.pendingPromiseFunction) {
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const p = Math.abs(motor.pendingPositionDestination - motor.position);
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motor.turnOnForDegrees(p, Math.sign(p));
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} else {
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