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This commit addresses point 1 from the discussion with @ericrosenbaum around moving the setting of motor-state into the BoostMotor-class rather than having it in the opcodes.
- turnOn() renamed to _turnOn() and marked as a private function, i.e. it should only be called by BoostMotor-functions, not opcodes. - New function turnOnForever() to be called by opcodes. - turnOff() now sets the motor state. - _clearRotationState now does a check for null rather than a truthy value - all motor state setting removed from Boost-class and opcodes: stopAllMotors(), motorOnFor(), motorOnForRotation(), motorOn(), motorOff() - turnOnForever(), turnOnFor() and turnOnForDegrees() now have a resetState-parameter with the default value of true. This allows the setMotorPower() and setMotorDirection()-functions to not reset state, to avoid them resolving the promises of the original motor commands that they are affecting.
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cd7319d044
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1 changed files with 31 additions and 22 deletions
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@ -468,9 +468,10 @@ class BoostMotor {
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}
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/**
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* Turn this motor on indefinitely.
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* Turn this motor on indefinitely
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* @private
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*/
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turnOn () {
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_turnOn () {
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if (this._power === 0) return;
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const cmd = this._parent.generateOutputCommand(
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this._index,
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@ -483,19 +484,29 @@ class BoostMotor {
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]);
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this._parent.send(BoostBLE.characteristic, cmd);
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}
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this._clearTimeout();
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/**
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* Turn this motor on indefinitely
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* @param {boolean} [resetState=true] - whether to reset the state of the motor when running this command.
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*/
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turnOnForever (resetState = true){
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if (this.power === 0) return;
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if (resetState) this.status = BoostMotorState.ON_FOREVER;
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this._turnOn();
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}
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/**
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* Turn this motor on for a specific duration.
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* @param {number} milliseconds - run the motor for this long.
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* @param {boolean} [resetState=true] - whether to reset the state of the motor when running this command.
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*/
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turnOnFor (milliseconds) {
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turnOnFor (milliseconds, resetState = true) {
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if (this.power === 0) return;
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milliseconds = Math.max(0, milliseconds);
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this.turnOn();
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if (resetState) this.status = BoostMotorState.ON_FOR_TIME;
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this._turnOn();
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this._setNewTimeout(this.turnOff, milliseconds);
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}
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@ -503,10 +514,11 @@ class BoostMotor {
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* Turn this motor on for a specific rotation in degrees.
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* @param {number} degrees - run the motor for this amount of degrees.
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* @param {number} direction - rotate in this direction
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* @param {boolean} [resetState=true] - whether to reset the state of the motor when running this command.
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*/
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turnOnForDegrees (degrees, direction) {
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turnOnForDegrees (degrees, direction, resetState = true) {
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if (this.power === 0) {
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this.pendingPromiseFunction();
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this._clearRotationState();
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return;
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}
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@ -524,7 +536,8 @@ class BoostMotor {
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BoostMotorProfile.DO_NOT_USE
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]
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);
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if (resetState) this.status = BoostMotorState.ON_FOR_ROTATION;
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this._pendingPositionDestination = this.position + (degrees * this.direction * direction);
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this._parent.send(BoostBLE.characteristic, cmd);
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}
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@ -547,6 +560,7 @@ class BoostMotor {
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]
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);
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this.status = BoostMotorState.OFF;
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this._parent.send(BoostBLE.characteristic, cmd, useLimiter);
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}
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@ -590,7 +604,7 @@ class BoostMotor {
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* @private
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*/
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_clearRotationState () {
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if (this._pendingPromiseFunction) {
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if (this._pendingPromiseFunction !== null) {
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this._pendingPromiseFunction();
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this._pendingPromiseFunction = null;
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}
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@ -719,7 +733,6 @@ class Boost {
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// Send the motor off command without using the rate limiter.
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// This allows the stop button to stop motors even if we are
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// otherwise flooded with commands.
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motor.status = BoostMotorState.OFF;
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motor.turnOff(false);
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}
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});
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@ -1660,7 +1673,6 @@ class Scratch3BoostBlocks {
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this._forEachMotor(args.MOTOR_ID, motorIndex => {
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const motor = this._peripheral.motor(motorIndex);
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if (motor) {
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motor.status = BoostMotorState.ON_FOR_TIME;
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motor.turnOnFor(durationMS);
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}
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});
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@ -1697,9 +1709,8 @@ class Scratch3BoostBlocks {
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const motor = this._peripheral.motor(portID);
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if (motor) {
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return new Promise(resolve => {
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motor.status = BoostMotorState.ON_FOR_ROTATION;
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motor.pendingPromiseFunction = resolve;
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motor.turnOnForDegrees(degrees, sign);
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motor.pendingPromiseFunction = resolve;
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});
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}
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return null;
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@ -1722,8 +1733,7 @@ class Scratch3BoostBlocks {
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this._forEachMotor(args.MOTOR_ID, motorIndex => {
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const motor = this._peripheral.motor(motorIndex);
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if (motor) {
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motor.status = BoostMotorState.ON_FOREVER;
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motor.turnOn();
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motor.turnOnForever();
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}
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});
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@ -1745,7 +1755,6 @@ class Scratch3BoostBlocks {
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this._forEachMotor(args.MOTOR_ID, motorIndex => {
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const motor = this._peripheral.motor(motorIndex);
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if (motor) {
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motor.status = BoostMotorState.OFF;
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motor.turnOff();
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}
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});
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@ -1771,13 +1780,13 @@ class Scratch3BoostBlocks {
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motor.power = MathUtil.clamp(Cast.toNumber(args.POWER), 0, 100);
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switch (motor.status) {
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case BoostMotorState.ON_FOREVER:
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motor.turnOn();
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motor.turnOnForever(false);
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break;
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case BoostMotorState.ON_FOR_TIME:
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motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now());
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motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now(), false);
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break;
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case BoostMotorState.ON_FOR_ROTATION: {
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const p = Math.abs(motor.pendingPositionDestination - motor.position);
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const p = Math.abs(motor.pendingPositionDestination - motor.position, false);
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motor.turnOnForDegrees(p, Math.sign(p));
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break;
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}
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@ -1816,14 +1825,14 @@ class Scratch3BoostBlocks {
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if (motor) {
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switch (motor.status) {
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case BoostMotorState.ON_FOREVER:
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motor.turnOn();
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motor.turnOnForever(false);
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break;
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case BoostMotorState.ON_FOR_TIME:
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motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now());
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motor.turnOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now(), false);
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break;
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case BoostMotorState.ON_FOR_ROTATION: {
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const p = Math.abs(motor.pendingPositionDestination - motor.position);
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motor.turnOnForDegrees(p, Math.sign(p));
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motor.turnOnForDegrees(p, Math.sign(p), false);
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break;
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}
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}
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