Threads are now removed after every "inner" step. Any thread that
reaches its DONE conditions is immediately removed instead of requiring
an extra step to remove it. As such tests that check the number of
threads have been updated to consider this.
When all threads are looped, finished threads must be removed so
threads that are waiting for those to complete and be removed may
continue executing. This effects broadcast and wait for example. The
threads created by broadcast and wait can finish in the same tick and
must be removed from the list of threads so that broadcast and wait
knows to stop waiting.
Use getProcedureParamNamesIdsAndDefaults to get the defaults along with
names and ids so defaults may be set for a procedure call if the
parameter is not provided.
* Beginning refactor: renaming 'device' to 'peripheral', shortening function names, reordering functions, etc.
* Continuing refactoring: renaming some functions to be more verbose in the runtime, adding JSDocs, etc.
* Changing 'device' to 'peripheral', etc.
* Changing 'session' to 'socket'.
* Fixing EV3 menus and menu arg validation, reordering functions, etc.
* Add _send, add some references to documentation, etc.
* Factored out _outputCommand and _inputCommand, renamed some enums, etc.
* Fixed _outputCommand, some other minor cleanup.
* Make _outputCommand and _inputCommand public.
* Added TODO.
* Renamed BLE UUID enums to be clearer.
* Change WeDo2 in comments to WeDo 2.0, etc.
* Changed some WeDo2Motor command names, cleaned up some JSDocs.
* Beginning a major EV3 refactor.
* WeDo2 formatting and comment changes.
* Motor refactoring in EV3: motorTurnClockwise and motorTurnCounterClockwise initial working state.
* Add reminders to possibly cast motor menu args in WeDo2.
* Continue to move motor commands in EV3 to EV3Motor class, don't create new EV3Motor on every poll cycle, etc.
* Factoring EV3 polling value commands, etc.
* Fixing EV3 motor power, position and button pressed, and some commenting, etc.
* Move EV3 motor position parsing to EV3Motor class, move directCommand and directCompoundCommand functions, some commenting, etc.
* Changed WeDo2 motor label enum name.
* Removed some EV3 motor functions that aren't needed, changed menu label enum names, moved some opcodes up to enums.
* Fixing comments and documentation.
* Some commenting.
* Adding further documentation and references to PDFs, changed reply check to be safer, etc.
* Some comment changes.
* Moving some functions around in EV3 and WeDo2 to match.
* Commenting, etc.
* Some renaming of session, etc.
* Fix stopAllMotors in EV3.
* Fixing clearing of motors in EV3.
* Some comment changes.
* Change runtime .extensions/registerExtension to .peripheralExtensions/registerPeripheralExtension.
* Renaming outputCommand/inputCommand to generateOutputCommand/generateInputCommand, etc.
* Moved motorCommandIDs to EV3Motor class, renamed directCommand to generateCommand, etc.
* Adding a reminder to rename something.
* JSDoc fix in EV3Motor class.
* Fixing microbit function name.
* Adding a todo item.
* Changing Ev3 menu formats to be backwards compatible, moving a BLE function up.
* Fixing EV3 ports again, and button pressed returning a boolean.
* Fixing menu value to be a string in EV3.
Check that a reporting block is the last operation as part of some
parent block. The last operation is the block itself which may report
values for stack clicks and monitor updates if it meets other
requirements.
Freeze promise waiting blocks into an array of reported values. Thaw
those reported values into parent values of matching blocks by id. If
the reporting block was waiting on a promise and reported a value
assign it to its parent value at that future time.
Turn the reporter tree execute walks into a sequence of block
functions. After calling a block function store the reported value in
the arguments object its depending block will use.
- Set the reported value on the thread. There is only ever one "just"
reported value, which is read and stored elsewhere after being
reported.
Add a Runtime Thread helper to check if a thread is in a state where it
will not change at least until next frame. This includes any state
where the thread is done, as that will not change either.
Block args set by fields are static and never change. Inputs that do
change are always set onto args. With these two assumptions we can
reuse the same objects for each execution of the same block instead of
constantly creating them and letting them be garbage collected.
Use a private StackFrame class to help internally manage use of Stack
Frame values and memory. Create params, reported, and executionContext
on demand.
Explain how BlocksExecuteCache helps speed up execute by storing values from
Blocks and one-time derived values on an object that is released when Blocks is
edited in the editor. The one time created cache object for a block then
simplifies the complexity of later javascript operations to use these stored
values.
The new `maybeFormatMessage` function detects whether its argument
looks like a message descriptor object and, if so, will call
`formatMessage` on it. This is now used for all user-visible text fields
in extensions.
Also, messages may use "select" to check the target type with a message
like this: '{targetType, select, stage {text for stage} sprite {text for
sprite} other {text for other}'. Note that the "other" clause is
required by `formatMessage`.
A LOOP block is like a conditional, but the LOOP block will be
re-evaluated after any child branch runs.
Also:
- Support using '---' as a block separator
- Refactor common code from `_registerExtensionPrimitives` and
`_refreshExtensionPrimitives` into new `_fillExtensionCategory`
- Improve error reporting during block conversion
This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.
Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
The previous logic seemed to be expecting `peekStack` to return 0 when
the stack was empty, but its return type is `?string` and it returns
`undefined` when the stack is empty. The `!== 0` check would never pass,
then, leading to problems with (for example) the "say/think and wait"
blocks.