Eric Rosenbaum
237616490f
Add tempo property to rendered target
2018-02-27 11:48:14 -05:00
DD
9a65df4c12
Make index optional
2018-02-23 16:24:18 -05:00
DD
75cf6407d4
Duplicate costume
2018-02-23 10:50:45 -05:00
Karishma Chadha
f5813b1845
Update sprite names, plus some code cleanup.
2018-02-05 16:54:58 -05:00
Karishma Chadha
7faeed7128
Update blocks after sound/costume rename.
2018-02-05 14:35:52 -05:00
Eric Rosenbaum
115184a2a3
Merge pull request #891 from ericrosenbaum/bugfix/audioplayer-clone-state
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Audio effects state for clones
2018-01-23 11:55:39 -05:00
Paul Kaplan
90e9e1c0b0
Merge pull request #889 from paulkaplan/fix-mouse-positions
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Fix mouse positions for different stage zoom levels
2018-01-17 13:49:23 -05:00
Paul Kaplan
223575f850
Remove extra call to initDrawable that was erasing existing drawable.
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initDrawable is called in createClone previously, where the new costumes
are installed. Calling this again here erases those loaded skins and
causes an error when trying to calculate the uniforms when a drag
starts.
2018-01-12 11:20:17 -05:00
Eric Rosenbaum
283804c21c
Init and dispose audio player
2018-01-09 15:57:33 -05:00
Paul Kaplan
327d1179d9
Update the mouse io to give scratch coordinates and client coordinates
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Fixes GUI #642 https://github.com/LLK/scratch-gui/issues/642
Fixes GUI #179 https://github.com/LLK/scratch-gui/issues/179
2018-01-09 10:37:16 -05:00
Paul Kaplan
4fd7ba896a
Merge pull request #881 from sjhuang26/issue-gui1127-pen-trails
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No pen trails when dragging
2017-12-29 10:22:18 -05:00
sjhuang26
72dee72148
Change let to const
2017-12-29 09:13:18 -05:00
sjhuang26
f7d80459c7
Fixed pen behavior when dragging
2017-12-29 09:01:30 -05:00
sjhuang26
b726c4c18d
Changed postSpriteInfo logic
2017-12-29 08:31:59 -05:00
Paul Kaplan
fe51bd6450
Update layering blocks
2017-12-28 14:40:08 -05:00
Paul Kaplan
cd66eb7f96
Allow size to be set through postSpriteInfo, and emit updates when it is
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Required to allow size to be added to sprite info panel in the GUI.
2017-12-20 15:35:35 -05:00
Eric Rosenbaum
a71e06af43
Clones get a reference to parent’s audioPlayer
2017-11-28 12:29:45 -05:00
Paul Kaplan
b68b874067
Add sprite duplication method
2017-09-07 11:51:21 -04:00
TheBrokenRail
936ff04b0f
Fix setting Infinity to direction ( #612 )
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* Create rendered-target.js
* Update math-util.js
* Update rendered-target.js
* Update math-util.js
* Update rendered-target.js
2017-07-26 17:44:02 -04:00
Paul Kaplan
f96a92b4d1
Move renaming and adding into rendered-target with tests
2017-07-25 10:32:25 -04:00
Christopher Willis-Ford
06d5994a32
Use targetWasCreated
event to clone pen state
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Remove explicit cloning of `_customState` in favor of smarter,
state-specific cloning.
2017-06-16 14:22:51 -07:00
Christopher Willis-Ford
04871e24d6
Move RenderedTarget.runtime into Target
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Some code in `Target` was already assuming a `runtime` property was
available, so this change just makes it official.
2017-06-16 13:16:13 -07:00
Christopher Willis-Ford
454082b569
Improve cleanup on clone disposal
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The `dispose()` method on `RenderedTarget` now:
- informs the runtime that it should end any threads corresponding the
target being disposed, and
- removes the clone from its sprite.
2017-06-07 17:05:24 -07:00
Paul Kaplan
3eaec99e51
Always activate the current costume after deleting
2017-05-22 08:17:28 -04:00
Paul Kaplan
423da12c3c
Handle more cases of deleting costumes
2017-05-22 08:17:28 -04:00
Paul Kaplan
30a0c0d251
Allow deleting the last sound
2017-05-22 08:17:28 -04:00
Paul Kaplan
a608ca4fed
Make rendered targets in charge of deleting their own sounds and costumes
2017-05-22 08:17:28 -04:00
Ray Schamp
20337b53f2
Stop emitting SPRITE_INFO_REPORT
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Instead, set the `_refreshTargets` flag, and emit a full target list at the end of the step.
2017-05-12 11:42:22 -04:00
Ray Schamp
6c9701f4b2
Merge branch 'develop' into feature/serialization
2017-05-11 13:04:27 -04:00
Rasmus Haglund
d0f1b77209
Copy _customState for now until blocks have init functions
2017-05-05 21:58:18 +02:00
Ray Schamp
baee9a2793
Don't clean costume and sound lists
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They are already clean, since we don't store the data on them any more.
2017-05-04 13:03:42 -04:00
Ray Schamp
f785117e1d
Lint and fix failing tests
2017-04-27 17:49:57 -04:00
Ray Schamp
c9ce6776aa
Get SB3 imports working
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For now, store the md5 + extension on costumes in the VM. This way we can load them the same way as we load SB2 assets.
2017-04-27 17:08:06 -04:00
Ray Schamp
b2ea201707
Don't include asset data in exported JSON
2017-04-26 17:45:36 -04:00
Ray Schamp
a4cdb027ab
Merge branch 'develop' of github.com:morantsur/scratch-vm into feature/serialization
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# Conflicts:
# src/playground/index.html
# src/serialization/sb2.js
# src/sprites/rendered-target.js
# src/virtual-machine.js
# test/unit/serialization_sb2.js
2017-04-26 11:44:53 -04:00
Ray Schamp
a4f095db5e
Use ES6 style classes
2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
Chris Willis-Ford
44623db5e3
Merge pull request #522 from presight/develop
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Fix so that size is set in float to ensure backward compatibility with Scratch 2.0
2017-04-06 14:55:08 -07:00
Paul Kaplan
8e84b2757e
Report costume and sound data in sprite json
2017-04-06 09:37:39 -04:00
spenen
0f0292320b
Added size to playground render info
2017-04-05 18:51:16 +02:00
spenen
8c7097f724
Fix #521 so that size is set in float to ensure backward compatibility with Scratch 2.0
2017-04-05 13:46:42 +02:00
Eric Rosenbaum
2303a1abc5
Remove call to loadSounds from rendered-target initDrawable
2017-03-27 11:56:28 -04:00
Moran
94d2a39cc1
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-03-13 18:07:17 -04:00
Christopher Willis-Ford
c23e9c6bf8
Load projects & costumes through scratch-storage
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This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Paul Kaplan
5b82096670
Clear gfx on stop all
2017-03-06 15:54:52 -05:00
Moran
d8e1d42bf2
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-03-03 15:23:43 -05:00
Ray Schamp
bf2303f6de
Merge pull request #490 from rschamp/dnd
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Add methods for dragging and dropping sprites
2017-03-03 09:50:34 -05:00
Ray Schamp
d0cd9cd897
Add methods for dragging and dropping sprites
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* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
319f27a060
Merge pull request #487 from rschamp/draggability
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Add draggable property to sprites
2017-03-02 15:56:12 -05:00
Andrew Sliwinski
a4578ba086
Default bitmapResolution to 1 if not provided in costume metadata ( #485 )
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* Default bitmapResolution to 1 if not provided in costume metadata. Resolves GH-484
2017-03-02 11:21:01 -05:00