Karishma Chadha
413d113dda
Adding support for blocks to be plugged into the input of broadcast blocks. SB2 Import to come.
2017-12-21 19:06:11 -05:00
Paul Kaplan
a9e95f3b01
Merge pull request #829 from kchadha/broadcast-message-typed-variable
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Broadcast message functionality
2017-12-01 11:51:38 -05:00
Karishma Chadha
b674a0c047
Code cleanup and refactoring, and getting scratch3_event broadcast functionality to look up the variable name instead of getting it ad-hoc.
2017-11-28 22:33:27 -05:00
Karishma Chadha
0a15190b85
Broadcast message functionality (works with creating new messages, and switching back and forth between them as well). This commit includes a temporary workaround for the issue where the default broadcast message, 'message1' wasn't triggering a var_create event (filed in LLK/scratch-blocks#1258 ).
2017-11-21 16:48:48 -05:00
DD Liu
58dd57fe48
Merge pull request #784 from fsih/perSpriteMonitors
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Execute monitors on a given target ID when block is sprite-specific
2017-11-21 10:23:53 -05:00
kchadha
9df3b8ad86
Merge pull request #780 from mzgoddard/runtime-profiler
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Runtime profiler
2017-11-16 10:02:37 -05:00
Paul Kaplan
1e27d21b15
Merge pull request #782 from kchadha/list-typed-variable
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List typed variable
2017-11-15 12:48:56 -05:00
DD
757dccd565
Move is sprite specific verification into VM in a temporary way. Remove monitors when their sprites are deleted.
2017-11-14 18:25:54 -05:00
Michael "Z" Goddard
516d4f6f30
Add Profiler events to Runtime, Sequencer and execute
2017-11-14 14:57:32 -05:00
DD
9048a9b9e7
Pipe through whether a monitor is sprite-specific
2017-11-14 12:20:24 -05:00
Karishma Chadha
70959cc7f5
First cut at turning lists into typed variables
2017-11-09 17:19:34 -05:00
Ray Schamp
b07bbd4745
Merge pull request #765 from mzgoddard/execute-is-promise-deopt
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Write src/engine/execute so it can be optimized
2017-11-07 12:19:58 -05:00
Michael "Z" Goddard
bbe7981703
Extract blockUtility from execute to reduce allocations
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blockUtility as an object literal inside execute creates 11 objects,
one for the object, and 10 for the function closures. As a separate
object and allocated once, setting its sequencer and thread members,
block functions can share the same util object. Extract blockUtility to
cut down on allocations.
2017-11-07 10:21:51 -05:00
Michael "Z" Goddard
78847de660
Extract handleReport and add arguments to prevent closure alloc
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`handleReport` inside `src/engine/execute.js`'s `execute` method needs
to allocate a closure to be able to refer to the higher scoped
variables. `execute` is called frequently that this has a noticable
impact on memory allocation and later collection. Extract handleReport
and add arguments to prevent the allocation.
2017-11-07 10:21:51 -05:00
Michael "Z" Goddard
cd9004ce5b
Write src/engine/execute so it can be optimized
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Testing with implicitly casted `value` and `value.then` is deoptimizing
isPromise, which deoptimizes execute. In this case deoptimizing means
that the JavaScript VM cannot compile the functions into a form that
can be run faster.
2017-11-06 15:54:22 -05:00
Paul Kaplan
b0870518a4
Changing parsing of custom procedures for new style
2017-10-06 16:26:19 -04:00
Ray Schamp
32bc087bba
Fix remaining lint issues
2017-08-26 13:24:10 -04:00
Ray Schamp
5113876588
Pass with --fix
2017-08-26 13:24:10 -04:00
DD Liu
fed449876f
just hat changes
2017-08-03 16:01:53 -04:00
marisaleung
875ccf5b88
Updated variables and var_fire event listener.
2017-06-23 09:57:01 -07:00
Ray Schamp
adcd225598
Merge pull request #584 from rschamp/nit/no-useless-call
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Fix no-useless-call todo
2017-06-01 09:48:58 -04:00
DD Liu
48c51ab2ec
switch to nested immutables state
2017-05-19 17:28:00 -04:00
Ray Schamp
548aa6dd70
Fix no-useless-call todo
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The linter is correct that `devObject[func].call(devObject, args)` is unnecessary because it's equivalent to `devObject[func](args)`.
@tmickel probably either meant to allow passing an array of arguments to be applied, or to call the function with the provided argument. Since we probably want to be able to use multi-argument functions, use `apply` and fix the one place that uses `ioQuery` with an argument.
2017-05-15 21:11:38 -07:00
DD Liu
6ee1e6614c
Remove leftover instances of MONITORS_ADDED and MONITORS_REMOVED, change updateMonitor to requestUpdateMonitor, update some todos with tracking numbers.
2017-05-15 10:12:25 -04:00
DD Liu
2a7f3edda6
Fix some issues: 1. Monitors not running anymore if you change categories 2. Visual reports not showing 3. threads acquiring properties of old thread when restarting thread
2017-05-11 17:12:19 -04:00
DD Liu
6b774c58f5
Update some comments
2017-05-11 15:23:11 -04:00
DD Liu
b2e0a632e3
add add monitor action
2017-05-10 17:00:08 -04:00
DD Liu
4687fe41fe
don't show green flag when monitor running
2017-05-10 14:06:02 -04:00
DD Liu
4ae1321252
indicate show visual report or update monitor on the thread
2017-05-09 17:34:13 -04:00
DD Liu
26a5098347
don't show visual report when monitor is running
2017-05-08 16:51:45 -04:00
Ray Schamp
4455b0694f
Fix remaining no-var and no-use-before-define's
2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
griffpatch
c754cc7cf8
Remove line break
2017-03-22 09:11:53 +00:00
griffpatch
220d854f28
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
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# Conflicts:
# src/engine/execute.js
2017-03-22 08:58:01 +00:00
griffpatch
25429b1192
Tidy up commit and revert direct member access
2017-03-22 08:48:30 +00:00
Andrew Sliwinski
7042bdb45c
Merge pull request #472 from griffpatch/bug/escapeFromConditionalBranches
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Bug - escapeFromConditionalBranches
2017-03-01 16:42:30 -05:00
griffpatch
c5eb8ece16
Handle actual looping cases
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And it starts to get a little less elegant :/
Wondering if this should not be handled better in another part of the
codebase?
We don't want to be duplicating existing code stepping functionality
locally at the end of the promise script really... What do you think?
2017-02-20 09:40:32 +00:00
griffpatch
362a231279
bug - escape from conditional branches
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Execution bug: can't escape from conditional branches that end with a
Promise-resolution-terminating command block (see #464 )
2017-02-20 08:20:21 +00:00
griffpatch
a141bfb1b9
Fix lint issues
2017-02-16 10:54:17 +00:00
griffpatch
ea59f8cd66
Reduce calls to getBlock
2017-02-11 14:26:23 +00:00
Magmaboat
85eee4f18e
Perform hasOwnProperty validation
2017-02-09 21:12:47 -05:00
griffpatch
9cb595312e
Implement "Stop this script" function
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Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00
Ray Schamp
727fcc7875
Lint for eslint-config-scratch@3
2017-02-01 16:27:55 -05:00
Ray Schamp
659014b45f
Fix typo
2016-10-24 14:07:38 -04:00
Ray Schamp
d2a0e6fa2d
Disable no-useless-call in case of behavior change
2016-10-24 13:01:57 -04:00
Ray Schamp
14a2dbc50f
Revert no-lonely-if
2016-10-24 10:28:31 -04:00
Ray Schamp
73edb65c4d
Replace console with minilog
2016-10-23 22:20:30 -04:00
Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
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Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
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* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00