Commit graph

622 commits

Author SHA1 Message Date
Silly Inventor
77775cdadb Switch to using number directly, instead of toNumber for costume switch (#499) 2017-03-23 18:34:04 -04:00
griffpatch
c754cc7cf8 Remove line break 2017-03-22 09:11:53 +00:00
griffpatch
220d854f28 Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
# Conflicts:
#	src/engine/execute.js
2017-03-22 08:58:01 +00:00
griffpatch
25429b1192 Tidy up commit and revert direct member access 2017-03-22 08:48:30 +00:00
griffpatch
a5ce0f60cf Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls 2017-03-22 07:56:04 +00:00
Eric Rosenbaum
144c587e78 Merge pull request #507 from ericrosenbaum/bugfix/clamp-audio-inputs
Clamp audio inputs
2017-03-21 17:48:10 -04:00
Eric Rosenbaum
b4a94c266f Add loudness block 2017-03-20 17:01:44 -04:00
Eric Rosenbaum
106db6a024 Clamp range for each audio effect 2017-03-20 14:53:04 -04:00
Paul Kaplan
8bbb395b35 Add sprite name incrementing and reserved naming 2017-03-20 12:52:57 -04:00
Paul Kaplan
052ecef91c Add string utils with tests 2017-03-20 12:12:38 -04:00
Paul Kaplan
5d2352e471 Add test for skipping rename on blank input 2017-03-20 11:14:25 -04:00
Eric Rosenbaum
c9338f37ed Clamp tempo range
The function in AudioEngine for change tempo can now be removed
2017-03-17 18:13:33 -04:00
Eric Rosenbaum
f2ac365859 Clamp beat durations for play note, play drum and rest 2017-03-17 17:29:23 -04:00
Eric Rosenbaum
1ba7ad0218 Clamp range for “play note” input
Clamp to 36-96, which is C2-C7.

This is a temporary fix to prevent errors, until we have a new instrument player implementation, which may have a different range.
2017-03-17 17:23:53 -04:00
Chris Willis-Ford
3d7f1187e5 Merge branch 'develop' into use-scratch-storage 2017-03-13 15:48:21 -07:00
Christopher Willis-Ford
c945b37288 Fix lint, missing require 2017-03-13 15:44:13 -07:00
Moran
94d2a39cc1 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-03-13 18:07:17 -04:00
Christopher Willis-Ford
6ad0f3351b Check if storage module is present before using it 2017-03-13 15:06:28 -07:00
Christopher Willis-Ford
e4fd9d57a2 Fix tests involving scratch-storage
- Attach the storage module to the VM for tests which load projects or
  other assets.
- Move `import_sb2.js` from `test/unit/ into `test/integration` since it
  now depends heavily on `scratch-storage`.
- Skip loading costumes when there is no renderer.
2017-03-09 15:50:43 -08:00
Ray Schamp
b03768cad6 Remove filter toolbox utility (#496)
* Revert "Merge pull request #486 from rschamp/fix-filter-tests"

This reverts commit ba00db897f, reversing
changes made to 739c5deb63.

* Revert "Show Categories that use custom code to load (variables, procedures) (#483)"

This reverts commit 739c5deb63.

* Revert "Merge pull request #461 from rschamp/filter-toolbox"

This reverts commit 343b5bfe8e, reversing
changes made to 370f2c6a47.
2017-03-09 16:41:06 -05:00
Christopher Willis-Ford
c23e9c6bf8 Load projects & costumes through scratch-storage
This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Paul Kaplan
2ebb112d30 Merge pull request #495 from paulkaplan/fix-target-id
Add check to make sure `target` exists
2017-03-08 12:13:10 -05:00
Paul Kaplan
8aaadf2fab Add check to make sure target exists 2017-03-08 11:40:02 -05:00
Paul Kaplan
5b82096670 Clear gfx on stop all 2017-03-06 15:54:52 -05:00
Moran
d8e1d42bf2 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-03-03 15:23:43 -05:00
Ray Schamp
bf2303f6de Merge pull request #490 from rschamp/dnd
Add methods for dragging and dropping sprites
2017-03-03 09:50:34 -05:00
Ray Schamp
d0cd9cd897 Add methods for dragging and dropping sprites
* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
319f27a060 Merge pull request #487 from rschamp/draggability
Add draggable property to sprites
2017-03-02 15:56:12 -05:00
Ray Schamp
11e28111c5 Activate click hats on mouse up to match 2.0 2017-03-02 11:32:10 -05:00
Andrew Sliwinski
a4578ba086 Default bitmapResolution to 1 if not provided in costume metadata (#485)
* Default bitmapResolution to 1 if not provided in costume metadata. Resolves GH-484
2017-03-02 11:21:01 -05:00
Ray Schamp
8dadc42857 Add draggable property to sprites
This property should be managed by the VM so that it can be displayed in the sprite info panel in the GUI.
2017-03-01 18:49:17 -05:00
Andrew Sliwinski
7042bdb45c Merge pull request #472 from griffpatch/bug/escapeFromConditionalBranches
Bug - escapeFromConditionalBranches
2017-03-01 16:42:30 -05:00
TheBrokenRail
739c5deb63 Show Categories that use custom code to load (variables, procedures) (#483) 2017-03-01 09:25:11 -05:00
Ray Schamp
390b2373e9 Refactor filter methods into util 2017-02-27 12:57:38 -05:00
Ray Schamp
a9b495fced Filter the playground toolbox 2017-02-27 12:57:38 -05:00
Ray Schamp
99e1b24285 Add rudimentary toolbox filtering method 2017-02-27 12:57:38 -05:00
Ray Schamp
370f2c6a47 Merge pull request #459 from griffpatch/feature/FencingAgain
Feature fencing again
2017-02-24 11:27:10 -05:00
Chris Willis-Ford
a56db95aba Merge pull request #446 from magmaboat/hasownproperty
Perform hasOwnProperty validation
2017-02-22 13:55:54 -08:00
griffpatch
c5eb8ece16 Handle actual looping cases
And it starts to get a little less elegant :/
Wondering if this should not be handled better in another part of the
codebase?
We don't want to be duplicating existing code stepping functionality
locally at the end of the promise script really... What do you think?
2017-02-20 09:40:32 +00:00
griffpatch
362a231279 bug - escape from conditional branches
Execution bug: can't escape from conditional branches that end with a
Promise-resolution-terminating command block (see #464)
2017-02-20 08:20:21 +00:00
griffpatch
a141bfb1b9 Fix lint issues 2017-02-16 10:54:17 +00:00
griffpatch
7bc141e76e Feature Fencing
This is a re-comit after the previous pull was reverted.
2017-02-15 15:59:54 +00:00
Ray Schamp
39158c9d48 Revert "Feature fencing" 2017-02-15 09:40:10 -05:00
griffpatch
75e3f6002b Fencing - Take 3
Dependant on scratch-render pull request.
2017-02-14 09:12:35 +00:00
Christopher Willis-Ford
18107cde7b Reverse target iteration in allScriptsDo
The `allStacksAndOwnersDo` function in Scratch 2.0 runtime iterates
targets in reverse and projects sometimes rely on that for correct
initialization. If, for example, each sprite runs a "go back 999 layers"
or "go to front" block as its first action, the order of execution will
determine the ordering of the layers.

This change makes Scratch 3.0 match the Scratch 2.0 execution order.
2017-02-13 14:45:29 -08:00
Christopher Willis-Ford
bd76395676 Minor cleanup around cloning methods 2017-02-13 14:44:51 -08:00
griffpatch
75a1542fc3 Merge remote-tracking branch 'refs/remotes/origin/develop' into optimise/reduceGetBlockCalls 2017-02-11 15:39:33 +00:00
griffpatch
9aa81d6776 Merge remote-tracking branch 'refs/remotes/LLK/develop' into feature/fencing 2017-02-11 14:30:59 +00:00
griffpatch
4d63dcac3b Rename fencing method 2017-02-11 14:30:18 +00:00
griffpatch
ea59f8cd66 Reduce calls to getBlock 2017-02-11 14:26:23 +00:00
Christopher Willis-Ford
243d68f88b Use Webpack to generate the whole playground
The previous configuration mixed Webpack output with static content in
order to create the playground. This change moves that static content
from `/playground/` into `/src/playground/` and adds a Webpack rule to
copy it into the playground as part of the build.

On the surface this might seem unnecessary, but it provides at least two
benefits:
- It's no longer possible to accidentally load stale build output
  through `webpack-dev-server` in the event of a misconfiguration. This
  was very easy in the previous configuration, and might in fact be the
  only way that `webpack-dev-server` ever worked for this repository.
- It's simpler to ensure that various rules apply to the hand-authored
  content and not build outputs. This includes lint rules, `.gitignore`,
  IDE symbol search paths, etc.
2017-02-10 14:21:37 -08:00
Eric Rosenbaum
99be466aa7 Merge pull request #444 from ericrosenbaum/bugfix/playnote-volume
Pass volume to audioengine playnote
2017-02-10 14:09:55 -05:00
Ray Schamp
fb181d5ce3 Merge pull request #447 from CSnap/fix_keyPressToUpperCase
Switch From Return Null to Return Empty String in keyCodeToScratchKey
2017-02-10 14:00:50 -05:00
griffpatch
246ff28363 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/WhiteSpaceEqualsZero 2017-02-10 08:02:43 +00:00
griffpatch
ad5bc1afbd Pull white space checks into function
Clean up code by pulling white space checks into a seperate helper
function
2017-02-10 08:02:11 +00:00
griffpatch
338b2f3458 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/WhiteSpaceEqualsZero 2017-02-10 07:43:44 +00:00
Magmaboat
85eee4f18e Perform hasOwnProperty validation 2017-02-09 21:12:47 -05:00
Eric Rosenbaum
cd750b5dda pass volume to audioengine playnote 2017-02-09 14:52:15 -05:00
SillyInventor
8354774fcf Switch from return null to return empty string in keyCodeToScratchKey 2017-02-09 14:09:01 -05:00
Chris Willis-Ford
cde9ebd6bf Merge pull request #442 from griffpatch/bug/PenColorOpacity
Bug pen opacity reset
2017-02-09 07:53:15 -08:00
morant
19275799df Load md5 information from sounds 2017-02-09 10:44:28 -05:00
Andrew Sliwinski
4bb5f30bd8 Merge pull request #410 from griffpatch/optimisation/only-check-for-compatability-once
Optimisation - Only check browser compatability once
2017-02-09 08:17:51 -05:00
Andrew Sliwinski
d650e5393e Merge pull request #439 from griffpatch/bug/StopThisScript
Implement "Stop this script" function
2017-02-09 08:10:00 -05:00
griffpatch
464722f7bd Feature - Fencing of sprites
This change requires that the pull request for scratch-render (Feature
fencing #82) be taken first
2017-02-09 10:02:45 +00:00
griffpatch
a6c56a6e20 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/PenColorOpacity 2017-02-09 08:51:10 +00:00
griffpatch
2ba177aa0f Bug - Return pen opacity to opaque
When setting the pen color using pen blocks, the opacity should be reset
to fully opaque if no alpha is supplied.
2017-02-09 08:50:37 +00:00
griffpatch
276ae82769 Fixes Case Insensitive Broadcast Bug
Broadcasts are case sensitive #433
2017-02-08 10:05:48 +00:00
griffpatch
9cb595312e Implement "Stop this script" function
Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00
griffpatch
cf215bf0bc Fix for the "Empty or white space strings equal 0" bug
See: Empty or white space strings equal 0 #435
2017-02-08 08:38:50 +00:00
griffpatch
7d69ecc005 Optimisation - Only check browser compatability once
Disable use of more accurate timer temporarilly due to performance.
However, with the rearrange and introduction of the 'nowObj' it turns
out most of the delay is in resolving 'self.performance'... so keeping
this cached in nowObj actually mitigates most of the delay.
2017-02-08 08:11:10 +00:00
griffpatch
57c222e94f Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimisation/only-check-for-compatability-once 2017-02-08 08:04:47 +00:00
morant
ed978e3062 Read sprite costume names from JSON, and write currentCostume to JSON 2017-02-07 20:12:55 -05:00
morant
6b545ea16d Update isStage for each sprite when loading JSON, removing things copied from SB2 which are not relevant. 2017-02-07 18:38:44 -05:00
morant
0dc1883e9f Write costumes and sounds to JSON on save 2017-02-07 18:15:11 -05:00
morant
e16f2924a3 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-02-07 09:53:17 -05:00
Andrew Sliwinski
92ff57de7d Add basic test coverage for the sound blocks 2017-02-03 17:39:36 -05:00
Eric Rosenbaum
9741dc2e35 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-02-02 16:37:07 -05:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
Eric Rosenbaum
0947775a31 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-02-01 10:18:01 -05:00
SillyInventor
1ac89f5aa4 Added new util function that sends tan function infinities correctly
Changed mathop to call new math util
Changed sin & cos to round correctly (to get 0)
Added testing for the new math util function
Added testing for the new mathop functions
2017-01-31 19:05:54 -05:00
Eric Rosenbaum
53127f6320 use customstate for sound volume, instrument, effects 2017-01-31 18:33:32 -05:00
Eric Rosenbaum
95e29ed66a move sound-related code out of rendered target 2017-01-31 18:32:46 -05:00
Andrew Sliwinski
fff63e3af2 Merge pull request #414 from thisandagain/bugfix/413
Bugfix - Continue import if opcode is not found during SB2 import
2017-01-30 15:36:24 -05:00
Andrew Sliwinski
c2a488a197 Merge pull request #408 from griffpatch/optimisation/avoid-negative-index-lookups
Optimisation - Avoid negative index lookups #407
2017-01-30 15:06:02 -05:00
Andrew Sliwinski
249c0d6dca Merge pull request #409 from griffpatch/optimisation/remove-redundant-lookups
Optimisation - Remove redunant lookups
2017-01-30 15:04:42 -05:00
Andrew Sliwinski
7c18b33f99 Continue import if opcode is not found during SB2 import. Resolves GH-413 2017-01-30 14:32:32 -05:00
Eric Rosenbaum
2d8491123e Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-01-30 11:28:52 -05:00
Eric Rosenbaum
dd30e07052 comments on getSoundIndex 2017-01-30 10:56:50 -05:00
Eric Rosenbaum
9d8819ddc7 audio engine handles rest block 2017-01-30 10:56:31 -05:00
Eric Rosenbaum
cb4209b27a target handles playnote via audio engine 2017-01-30 10:56:06 -05:00
Eric Rosenbaum
5966a46bbd target manages instrument setting 2017-01-30 10:54:24 -05:00
Eric Rosenbaum
4e4b0b86e1 target manages audio effect values 2017-01-30 10:53:12 -05:00
Eric Rosenbaum
01e237a2d5 audio engine loads all sounds 2017-01-30 10:50:28 -05:00
Eric Rosenbaum
4e57ab561d move playsound function to target 2017-01-30 10:45:15 -05:00
Eric Rosenbaum
d5e0d433aa include md5 in sprite sound object 2017-01-30 10:43:28 -05:00
griffpatch
fbf2c0c345 Optimisation - Recycle Stack Frame for cosecutive blocks
This saves popping, destroying, recreating, and pushing the stack frame,
and then reassigning the warp mode attribute for every block to block
step in the execution.
2017-01-28 17:06:07 +00:00
griffpatch
bd405ecc4a Optimisation - Only check browser compatability once
This saves doing the checks everytime the time functions are referenced
2017-01-28 16:43:37 +00:00
griffpatch
76c9c993f2 Optimisation - Remove redunant lookups
It's surprising how much time it takes to do an object member lookup, so
reducing these is a great idea.
2017-01-28 16:33:20 +00:00
Andrew Sliwinski
824628220c Merge pull request #406 from griffpatch/bugfix/end-warp-bug
Runtime does not exit warp mode if at end of loop #398
2017-01-28 09:56:04 -05:00
griffpatch
bd9159b9fb More negative index checks 2017-01-28 14:39:22 +00:00
griffpatch
a25e117412 optimisation/avoid negative index lookups #407
Run-time Optimisation

The thread.stackFrames array is accessed all the time to retrieve the
'parent' stack frame. This is done using as index of [this.stack.length
- 1]. However, a lot of the time this evaluated to [-1]. Although this
results in null, which is fine, to get to this javascript actually
defers from a numeric array lookup to an object lookup using the string
"-1". This is roughly 100 times slower to compute and so a simple catch
for negative indexes is well worth the extra check.
2017-01-28 14:38:13 +00:00
griffpatch
c6a872ef4a Fix whitespace issues 2017-01-28 14:11:48 +00:00
griffpatch
5f100129b6 Fix for ending warp bug
When popping down the stack frame it is assumed that you keep using the
previous warp state rather than looking at the warp state of the level
you just popped out to. This causes the loss of screen updates if the
warping block was the last statement in a loop as the loop does not obey
it's 'non warp' status.
2017-01-28 14:03:29 +00:00
morant
c6c1a63ff0 Merge branch 'feature/194' of https://github.com/morantsur/scratch-vm into develop
+ Solve code conflicts, and handle deserialization of 3.0 projects.

# Conflicts:
#	src/index.js
#	test/unit/serialization_sb2.js
2017-01-27 20:05:54 -05:00
Andrew Sliwinski
de4035055b Merge pull request #403 from griffpatch/feature/Support-ARGB-for-pen
Fix for Support ARGB for pen #393
2017-01-27 17:07:43 -05:00
griffpatch
0dcaa46107 Fix lint issues
Had to update the test scripts to handle the alpha channel, also I note
that all the hex tests are using CSS notation, not scratch notation
(which is 0x not #)
2017-01-27 17:05:17 +00:00
Andrew Sliwinski
eb3b7bfd40 Merge pull request #401 from griffpatch/Effect-not-correctly-copied-to-clones
Effect not correctly copied to clones #337
2017-01-27 10:52:24 -05:00
griffpatch
b856041d9a Fix for Support ARGB for pen #393
Requires fix to scratch-render before this will work (see:
6f5acfee7b961d71237f1fd50bb3d5a5139c527e)
2017-01-27 13:45:16 +00:00
griffpatch
2ac4b73a1f Importers: adjust block coordinate calculation so blocks overlap less. #326
This change imports the scratch blocks much closer to the Scratch 2
spacing.
2017-01-27 13:39:21 +00:00
griffpatch
cf43efe3ee Effect not correctly copied to clones #337
Fixes Effect not correctly copied to clones #337
2017-01-27 13:11:17 +00:00
Christopher Willis-Ford
88cc50aa18 Code review: more docs, move constants, clone util
Changes include:
- Added missing JSDoc for items in `scratch3_pen.js` and `target.js`.
- Moved constants used by `Scratch3PenBlocks` into the class.
- Created a constant for minimum and maximum pen size.
- Added `util/clone.js` to host cloning functionality.
- Pen blocks now check for the renderer before trying to use it.
- The pen integration test covers all blocks, though `clear`, `stamp`,
  and `pen down` will skip some of their functionality when there is no
  renderer.
2017-01-20 11:26:18 -08:00
Christopher Willis-Ford
d0845728ee Add unit tests for new color-related functionality
Also, fix a math error in `Color.rgbToHsv`.

Newly covered functions:
- `toRbgColorObject` from `util/cast.js`
- `hsvToRgb` from `util/colors.js`
- `rgbToHsv` from `util/colors.js`
- `mixRgb` from `util/colors.js`
2017-01-19 15:24:45 -08:00
Christopher Willis-Ford
a6190da774 Lint fixes and related cleanup 2017-01-19 12:50:46 -08:00
Christopher Willis-Ford
369c02b5d5 Implement pen blocks
These blocks implement pen features as found in Scratch 2.0

Supporting changes include:
- `Target` is now an event emitter
- `RenderedTarget` now emits an event when it moves
- `Target` can now store arbitrary "extra" data, called "custom state"
  in the code, using a `Target`'s `setCustomState` and `getCustomState`
  methods. This is used to store per-target pen state without requiring
  `Target` or `RenderedTarget` to know anything about the pen.
- `Cast` can now cast to an RGB color object.
- `Color` now has functions to convert between RGB and HSV, constants
  for for black & white, and a `mixRgb` function to lerp between two
  colors.
2017-01-19 11:51:22 -08:00
Ray Schamp
c6c4c4c00c Merge pull request #379 from rschamp/bugfix/empty-rotation-center
Only update costume rotationCenter if it exists
2017-01-13 16:55:39 -05:00
Chris Willis-Ford
9b04392211 Move build outputs into a dist/ subdirectory (#375)
* Move Node output: /dist.js => /dist/node/scratch-vm.js
* Move web output: /vm{.js,.min.js} => /dist/web/scratch-vm{.js,.min.js}
* Update build output references in package.json and the playground's index.html
* Move the VirtualMachine class out of index.js into its own file, referenced by index.js. The VirtualMachine class is otherwise unchanged.
* Add .gitattributes rules for new file types which were added to this repository without specifying their text/binary attributes
* Turn on source maps in webpack and add corresponding .gitignore rule
2017-01-13 13:34:26 -08:00
Ray Schamp
a56346d0a9 Only update costume rotationCenter if it exists
This prevents sending `NaN`s to the renderer as the rotation center, which prevents the initial render of the costume/backdrop.

Towards LLK/scratch-gui#18
2017-01-13 13:05:06 -05:00
Ray Schamp
4ba76bbdbd Fix adding SVG costumes
Previously it assumed every costume to have a `bitmapResolution` property which doesn't apply to vector costumes. This caused the renderer to not render added SVG costumes when they were added with setCostume.
2017-01-12 15:34:05 -05:00
Eric Rosenbaum
4022703537 move audio state vars into rendered target 2017-01-11 15:42:07 -05:00
Eric Rosenbaum
9cc1c316d6 wrapclamp drum and instrument to num available 2017-01-11 11:41:21 -05:00
Eric Rosenbaum
f2ad364b90 vm converts one-indexing of drums and instruments to zero-indexing 2017-01-11 11:23:39 -05:00
Eric Rosenbaum
71339874de fix name of DRUM arg 2017-01-11 11:22:58 -05:00
Eric Rosenbaum
76a475c31c cast args to numbers 2017-01-10 18:00:33 -05:00
Eric Rosenbaum
3344c92f7e change ‘drumtype’ to ‘drum’ in specmap 2017-01-10 18:00:02 -05:00
Eric Rosenbaum
f034564603 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-01-09 15:51:47 -05:00
Eric Rosenbaum
4d7ff97011 instrument number is zero-indexed inside audio engine 2017-01-09 15:48:31 -05:00
Eric Rosenbaum
ce8b069140 include volume reporter 2017-01-09 15:48:02 -05:00
Eric Rosenbaum
2d7cfd128a use a single global tempo owned by audioengine 2017-01-09 15:47:29 -05:00
Eric Rosenbaum
dc9126e067 Merge pull request #373 from ericrosenbaum/sound
Integrate audio engine
2017-01-06 16:28:09 -05:00
Eric Rosenbaum
bd8fdad1d4 add check for audioengine 2017-01-06 16:24:16 -05:00
Eric Rosenbaum
18c88c8ee0 fix stop for audio 2017-01-06 16:14:41 -05:00
Eric Rosenbaum
b88c6c96e2 initialize audio player once per sprite (not for clones) 2017-01-06 16:14:27 -05:00
Eric Rosenbaum
9980f4da3f lint 2017-01-06 16:13:43 -05:00
Eric Rosenbaum
fec9e5b91a add audio to playground 2017-01-06 11:49:25 -05:00
Eric Rosenbaum
9350baef3b add current volume block 2017-01-06 10:31:11 -05:00
Eric Rosenbaum
dbe2cef93c move promise into audio engine
changes to play note, play drum and rest blocks so their promises to wait are returned by the audio engine
2017-01-06 10:31:01 -05:00
Eric Rosenbaum
c0d57b4b6b separate out main audioengine from audioplayer for each clone 2017-01-04 18:37:55 -05:00
Eric Rosenbaum
5a1386f727 remove redundant type check 2017-01-04 14:42:00 -05:00
Eric Rosenbaum
3bf9238e0c treat numeric input to sound name as 1-indexed 2017-01-04 14:41:14 -05:00
Eric Rosenbaum
7a49a3ae43 lint 2017-01-03 23:41:49 -05:00
Andrew Sliwinski
5daaaa4438 Merge pull request #362 from thisandagain/bugfix/coverage
Add integration test coverage
2017-01-03 09:38:14 -05:00
Andrew Sliwinski
6d83931341 WIP clean-up 2016-12-30 10:19:58 -05:00
Andrew Sliwinski
04d9620631 Merge branch 'patch-24' of https://github.com/TheBrokenRail/scratch-vm into feature/194 2016-12-24 08:46:50 -05:00
Andrew Sliwinski
4709cae4b7 Basic integration (end-to-end) testing for default project 2016-12-23 10:39:19 -05:00
Andrew Sliwinski
48721dd336 If not hat fields are not found, check inputs before continuing. Resolves GH-360 2016-12-23 09:38:18 -05:00
Eric Rosenbaum
f0e01d3e87 fix name of sounds menu 2016-12-22 14:12:20 -05:00
Eric Rosenbaum
f90807e8a4 add get sound index by name 2016-12-21 16:42:19 -05:00
Eric Rosenbaum
f2793a1d59 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
# Conflicts:
#	package.json
#	src/engine/runtime.js
#	src/sprites/clone.js
2016-12-21 15:29:57 -05:00
TheBrokenRail
2ffb17458d Update index.js 2016-12-11 12:45:35 -05:00
TheBrokenRail
838608af86 Update sprite.js 2016-12-11 12:42:39 -05:00