Towards fixing #865. This adds an IO class for detecting the mouse wheel
being scrolled. Basic tests are included; they mock the runtime to see
what blocks are activated by scrolling.
Store the thread's blocks at blockContainer letting execute quickly
determine the block source. Monitor threads are a monitor thread. They
do not become a target thread suddenly.
- Add stackFrame.justReported
Report the block result to a known key `justReported` instead of a
dynamic key on `reported`. Assuming blocks with a promised value are
relatively infrequent the most common recursive input flow immediately
reads the value "just" reported. In the assumed uncommon case of a
promised thread status, empty the already argValues assigned values
onto the currentStackFrame's reported member. In the next execute call
on this stackFrame, values assigned to reported are read back off onto
argValues, and execute will returned to the assumed common case. This
is a safe assumption since a thread in the promise state will not exit
that state until the next frame when javascript has a chance to call
the resolve handle, setting the thread's state back to another
executable state.
Using direct assignment to `justReported` saves building an object
dynamically. Instead of always building `reported` and `argValues` only
`argValues` is built until a promised state is reached. This also gives
a known time when `reported` is used, allowing cleanup of a
stackFrame's reported to only happen when it was used to persist
already reported values.
* Move drums into their own folder
* Load instrument samples
* Play notes
* Concurrency limit is shared across drums and instruments
* Increase MIDI note range
* Set instrument directly on musicState object
* JSDoc
* Clean up the play note functions and add comments
* Cleanup
* Check for audioEngine in playDrumNum
* JSDoc and comments
* Round the instrument number
* Fix unit test for set instrument
* Comment fixes
* Nit (condense onto single line)
Central dispatch and worker dispatch share most of their code now by
inheriting from a new shared dispatch class.
Also, the format of passed messages has been altered to make it easier
to understand in a debugger.
The tests run using TinyWorker, which emulates web workers on Node.
There are quite a few quirks in that situation due to the differences
between Node and Webpack as well as the differences between TinyWorker
and real Web Workers.
The tests also exposed a few bugs in the dispatch system, which have now
been fixed. Most notably, if a method called through the dispatch system
throws an exception that exception will now be passed back to the
caller. Previously the exception would escape the dispatch system and
the caller would never hear any response at all.
Rather than assuming that the storage instance will be attached to a VM,
just return it. Callers may attach it to a `VM` or (in the case of
`import_sb2.js`) to a `Runtime`.
This new test verifies that clones and their associated threads are
cleaned up properly by the `delete this clone` block. The clones run two
stacks each: one which waits and then deletes the clone, and another
which includes a `forever` loop: this is to verify that the thread
running the `forever` loop is ended when the clone itself is deleted.
The project does this with two batches of clones to ensure there are no
problems with reusing array indices previously occupied by now-removed
threads or clones.
When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.
In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.