Commit graph

143 commits

Author SHA1 Message Date
DD
757dccd565 Move is sprite specific verification into VM in a temporary way. Remove monitors when their sprites are deleted. 2017-11-14 18:25:54 -05:00
Karishma Chadha
c31fff8c4c Fixing linter errors. 2017-11-09 09:18:44 -05:00
Karishma Chadha
7fae93f6e6 Removing unnecessary comments from edits. 2017-11-08 15:59:35 -05:00
Karishma Chadha
70081132cb Changes to src/virtual-machine based on minor bugs found during testing. This was supposed to be included with the previous commit. 2017-11-08 15:49:51 -05:00
Karishma Chadha
cb31f206a0 Improved test coverage of deleteSprite() in src/virtual-machine. Fixed bug where null check was happening after looking up property of given target. 2017-11-06 17:41:57 -05:00
Christopher Willis-Ford
51dcfb954d Pen integration test: don't pre-load pen extension 2017-11-03 12:50:37 -07:00
Christopher Willis-Ford
0af3de9bf0 Load extensions when loading a project or sprite
- Accumulate extension info while deserializing JSON
- Install extensions (if any) before installing target(s)
- Merged 'install' steps of the "add sprite" and "load project" paths
2017-11-03 11:20:24 -07:00
DD
82efc42a13 Update storage when the SVG updates 2017-10-13 17:45:03 -04:00
Christopher Willis-Ford
e9aed49a05 Make loadExtensionURL handle built-in extensions
WeDo2 and Pen blocks have been converted to internal extensions, and can
now be loaded by giving `loadExtensionURL` the string 'pen' or 'wedo2'
instead of an actual URL.
2017-10-04 13:00:39 -07:00
Chris Willis-Ford
6087b5346c Merge pull request #675 from cwillisf/feature/extensions
Feature/extensions
2017-09-14 13:34:18 -07:00
Paul Kaplan
0f04c99e67 Merge pull request #676 from paulkaplan/duplicate
Add sprite duplication method
2017-09-13 11:57:13 -04:00
Paul Kaplan
a885e7d619 Refactor error throwing 2017-09-12 10:16:26 -04:00
Paul Kaplan
81370f7625 Refactor method exports to fix linting and CWF comment 2017-09-11 10:11:48 -04:00
Paul Kaplan
b68b874067 Add sprite duplication method 2017-09-07 11:51:21 -04:00
Christopher Willis-Ford
799d61ac98 Cleanup 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
e7c727977a Adjust for LLK/scratch-gui#655 & code review
- Move extension from this repository into LLK/scratch-gui
- Rename `EXTENSION_WAS_ADDED` event to `EXTENSION_ADDED`
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
d43749d675 WIP for demo 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
403adb743c Track extension blocks in the Runtime 2017-09-06 00:57:03 -06:00
DD
caf98cb185 change order 2017-09-05 17:53:27 -04:00
DD
48fec12391 add jsdoc 2017-09-05 17:49:30 -04:00
DD
29540e705e Add updating the rotation center to updateSvg 2017-09-05 16:51:03 -04:00
DD
5606b067e5 More comment fixes 2017-08-31 13:41:47 -04:00
DD
7d3b9a866c Fix comment 2017-08-31 11:55:17 -04:00
DD
e5208445ac Add updateSVG to tell the renderer about the updated drawing 2017-08-31 11:43:41 -04:00
DD
5f5f7b1684 add get svg function 2017-08-30 14:23:03 -04:00
Paul Kaplan
f2bd32a81a Merge pull request #653 from paulkaplan/sound-ids
Use sound ID instead of md5 for playing sounds
2017-07-26 09:00:00 -04:00
Paul Kaplan
25a0e2ffaf Use new audio engine api to retreive and set sound buffers 2017-07-25 17:03:26 -04:00
Paul Kaplan
0cf05647d2 Merge branch 'develop' into fix-asset-naming 2017-07-25 10:48:25 -04:00
Paul Kaplan
f96a92b4d1 Move renaming and adding into rendered-target with tests 2017-07-25 10:32:25 -04:00
Paul Kaplan
bd3a29650b Fix variable import scoping 2017-07-17 12:28:44 -04:00
Paul Kaplan
a83c0808a0 Add public API for costume and sound renaming with tests 2017-07-07 08:19:32 -04:00
Paul Kaplan
b0fb4f0b55 Merge pull request #614 from marisaleung/develop_cherry-picks
Updated variables and var_fire event listener.
2017-06-23 13:05:03 -04:00
marisaleung
875ccf5b88 Updated variables and var_fire event listener. 2017-06-23 09:57:01 -07:00
DD Liu
2fb502fb70 add ability to refresh workspace for current editing target 2017-06-15 11:53:30 -04:00
Paul Kaplan
9c5d43e9d3 Enhance sprite delete behavior 2017-06-12 08:35:27 -04:00
Paul Kaplan
40345384aa Select the last target instead of the first 2017-06-07 09:06:46 -04:00
Paul Kaplan
77cc01a38a Add variable creation and variable serialization 2017-05-25 11:44:49 -04:00
Paul Kaplan
a608ca4fed Make rendered targets in charge of deleting their own sounds and costumes 2017-05-22 08:17:28 -04:00
Paul Kaplan
73cb823199 Add delete costume and sound functions to the vm public api 2017-05-22 08:17:28 -04:00
DD Liu
adc60001ee Merge branch 'develop' into updateMonitorsAction 2017-05-18 16:50:34 -04:00
Paul Kaplan
beaef901a7 Add failing test for gui issues 370
Fix rename increment when renamed to itself
2017-05-18 09:13:31 -04:00
DD Liu
dcdb806b57 fix merge more 2017-05-15 10:45:20 -04:00
DD Liu
9060a35350 Merge branch 'develop' into updateMonitorsAction 2017-05-15 10:16:12 -04:00
DD Liu
6ee1e6614c Remove leftover instances of MONITORS_ADDED and MONITORS_REMOVED, change updateMonitor to requestUpdateMonitor, update some todos with tracking numbers. 2017-05-15 10:12:25 -04:00
Ray Schamp
20337b53f2 Stop emitting SPRITE_INFO_REPORT
Instead, set the `_refreshTargets` flag, and emit a full target list at the end of the step.
2017-05-12 11:42:22 -04:00
Ray Schamp
6c9701f4b2 Merge branch 'develop' into feature/serialization 2017-05-11 13:04:27 -04:00
Ray Schamp
33fc797868 Select the stage if the project has no sprites 2017-05-11 02:24:10 -04:00
Ray Schamp
635b40ec2b Log parsing errors 2017-05-11 02:22:12 -04:00
DD Liu
b2e0a632e3 add add monitor action 2017-05-10 17:00:08 -04:00
DD Liu
b1355c6b0b Fire remove monitors VM event 2017-05-10 15:47:06 -04:00
DD Liu
777d1f3824 add comment to monitor block listener filtering of events 2017-05-10 11:27:55 -04:00
DD Liu
97bfc90351 add comment to monitor block listener filtering of events 2017-05-10 11:22:03 -04:00
DD Liu
4ae1321252 indicate show visual report or update monitor on the thread 2017-05-09 17:34:13 -04:00
DD Liu
35a208d1d3 make it possible for VM to emit update monitors action 2017-05-09 12:10:11 -04:00
DD Liu
706e112082 Add a block container for monitors that will run in the sequencer 2017-05-08 15:45:55 -04:00
Ray Schamp
4f59e98bc8 Merge branch 'develop' of https://github.com/LLK/scratch-vm into feature/serialization
# Conflicts:
#	src/virtual-machine.js
2017-04-27 17:53:30 -04:00
Ray Schamp
f785117e1d Lint and fix failing tests 2017-04-27 17:49:57 -04:00
Paul Kaplan
c891268672 Fix sprite not drawing after being added 2017-04-27 11:10:22 -04:00
Ray Schamp
2a4af8a9ca Fix up most linting/merge errors 2017-04-26 16:50:53 -04:00
Ray Schamp
a4cdb027ab Merge branch 'develop' of github.com:morantsur/scratch-vm into feature/serialization
# Conflicts:
#	src/playground/index.html
#	src/serialization/sb2.js
#	src/sprites/rendered-target.js
#	src/virtual-machine.js
#	test/unit/serialization_sb2.js
2017-04-26 11:44:53 -04:00
Christopher Willis-Ford
c750f53c81 Get Asset and AssetType from storage instance 2017-04-20 16:12:17 -07:00
Ray Schamp
9c34b692c0 Fix ES6 lint after merge 2017-04-19 17:54:52 -04:00
Ray Schamp
e96807b399 Merge branch 'develop' of https://github.com/LLK/scratch-vm into es6
# Conflicts:
#	src/import/sb2import.js
#	src/virtual-machine.js
#	webpack.config.js
2017-04-19 17:54:31 -04:00
Ray Schamp
d2343e3601 Fix up some auto-converted weirdness 2017-04-19 17:36:33 -04:00
Paul Kaplan
4b5e7a57a5 Fix binding issues 2017-04-19 08:53:07 -04:00
Paul Kaplan
f161640876 Update tests 2017-04-18 11:55:38 -04:00
Paul Kaplan
d86fe6a075 Do not add targets to runtime until they are fully loaded 2017-04-18 09:27:58 -04:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
4455b0694f Fix remaining no-var and no-use-before-define's 2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Paul Kaplan
251244ce9c Expose VM#addSound publicly 2017-04-03 09:33:23 -04:00
Paul Kaplan
70530dbeb3 Do not need to emit targets update, done in setCostume 2017-03-31 12:35:20 -04:00
Paul Kaplan
df44134e1c Use costume loading from importer in public costume and backdrop loader 2017-03-27 15:04:44 -04:00
Chris Willis-Ford
c8b4871b19 Merge pull request #498 from cwillisf/use-scratch-storage
Load projects & costumes through scratch-storage
2017-03-23 22:10:25 -07:00
Christopher Willis-Ford
10cb97c52e Report missing storage module as an error 2017-03-23 16:03:32 -07:00
Paul Kaplan
8bbb395b35 Add sprite name incrementing and reserved naming 2017-03-20 12:52:57 -04:00
Paul Kaplan
5d2352e471 Add test for skipping rename on blank input 2017-03-20 11:14:25 -04:00
Chris Willis-Ford
3d7f1187e5 Merge branch 'develop' into use-scratch-storage 2017-03-13 15:48:21 -07:00
Christopher Willis-Ford
c945b37288 Fix lint, missing require 2017-03-13 15:44:13 -07:00
Moran
94d2a39cc1 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-03-13 18:07:17 -04:00
Christopher Willis-Ford
6ad0f3351b Check if storage module is present before using it 2017-03-13 15:06:28 -07:00
Christopher Willis-Ford
e4fd9d57a2 Fix tests involving scratch-storage
- Attach the storage module to the VM for tests which load projects or
  other assets.
- Move `import_sb2.js` from `test/unit/ into `test/integration` since it
  now depends heavily on `scratch-storage`.
- Skip loading costumes when there is no renderer.
2017-03-09 15:50:43 -08:00
Ray Schamp
b03768cad6 Remove filter toolbox utility (#496)
* Revert "Merge pull request #486 from rschamp/fix-filter-tests"

This reverts commit ba00db897f, reversing
changes made to 739c5deb63.

* Revert "Show Categories that use custom code to load (variables, procedures) (#483)"

This reverts commit 739c5deb63.

* Revert "Merge pull request #461 from rschamp/filter-toolbox"

This reverts commit 343b5bfe8e, reversing
changes made to 370f2c6a47.
2017-03-09 16:41:06 -05:00
Christopher Willis-Ford
c23e9c6bf8 Load projects & costumes through scratch-storage
This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Paul Kaplan
8aaadf2fab Add check to make sure target exists 2017-03-08 11:40:02 -05:00
Moran
d8e1d42bf2 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-03-03 15:23:43 -05:00
Ray Schamp
d0cd9cd897 Add methods for dragging and dropping sprites
* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
390b2373e9 Refactor filter methods into util 2017-02-27 12:57:38 -05:00
Ray Schamp
99e1b24285 Add rudimentary toolbox filtering method 2017-02-27 12:57:38 -05:00
morant
e16f2924a3 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-02-07 09:53:17 -05:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
morant
c6c1a63ff0 Merge branch 'feature/194' of https://github.com/morantsur/scratch-vm into develop
+ Solve code conflicts, and handle deserialization of 3.0 projects.

# Conflicts:
#	src/index.js
#	test/unit/serialization_sb2.js
2017-01-27 20:05:54 -05:00
Chris Willis-Ford
9b04392211 Move build outputs into a dist/ subdirectory (#375)
* Move Node output: /dist.js => /dist/node/scratch-vm.js
* Move web output: /vm{.js,.min.js} => /dist/web/scratch-vm{.js,.min.js}
* Update build output references in package.json and the playground's index.html
* Move the VirtualMachine class out of index.js into its own file, referenced by index.js. The VirtualMachine class is otherwise unchanged.
* Add .gitattributes rules for new file types which were added to this repository without specifying their text/binary attributes
* Turn on source maps in webpack and add corresponding .gitignore rule
2017-01-13 13:34:26 -08:00