* Initial version of token bucket
* Add rateLimiter util
* Remove check for motor.isOn in stopAllMotors
* Fix unit test
* Fix unit test with stubbed timer, and cleanup
* Add comment
* Reduce WeDo rate limit to 20 sends/sec
* Move rate limit into a constant
* Stop button stops motors and tone even if rate limit exceeded
* First microbit gui tests
* Fixed JSONRPC inheritance. Renamed ScratchBLE/ScratchBT files. Removed ScratchBT test code from Microbit extension. Renamed addLine to log.
* Fixed log comments. Removed addLine from Microbit.
* Adding auto-connect to Microbit at extension loading. Adding hack for displayText block to Scratch-Link.
* Resolved merge conflicts and brought in latest microbit extension example code.
* Updated microbit write tests for displayText and displaySymbol blocks. Some linting.
* Some linting and adding of BLE Characteristic consts.
* Linting fixes.
* Moving micro:bit device connection code all to the MicroBit class, decoupling Scratch3MicroBitBlocks from connection code.
* Removing old disconenct handlers from MicroBit class. Moved service into new BLEUUID data structure.
* Renamed _write to _send. Moved all BLE encoding concerns to the _send method.
* Using the util log. Some linting.
* Added _read method to MicroBit class. Renamed _send to _write.
* Some linting and formatting comments.
* First pass at peripheral chooser pattern for ScratchBLE.
* Testing characteristicDidChange events, and some changes to ScratchBLE on ready events.
* Refactoring work on PeripheralChooser and ScratchBLE.
* Some variable renaming and method signature stubs.
* Peripheral chooser method signatures.
* Moved base64 encoding/decoding to util. Some method signature formatting.
* Adding test stubs for new util and io classes.
* Adding test stub for MicroBit extension.
* Clean up for PR.
* Clean up for PR.
* Final cleanup for PR.
* Removed logging to console.
* Adding 'btoa' and 'atob' node modules and using them in Base64Util.
The new `maybeFormatMessage` function detects whether its argument
looks like a message descriptor object and, if so, will call
`formatMessage` on it. This is now used for all user-visible text fields
in extensions.
Also, messages may use "select" to check the target type with a message
like this: '{targetType, select, stage {text for stage} sprite {text for
sprite} other {text for other}'. Note that the "other" clause is
required by `formatMessage`.
When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.
In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.
* Revert "Merge pull request #486 from rschamp/fix-filter-tests"
This reverts commit ba00db897f, reversing
changes made to 739c5deb63.
* Revert "Show Categories that use custom code to load (variables, procedures) (#483)"
This reverts commit 739c5deb63.
* Revert "Merge pull request #461 from rschamp/filter-toolbox"
This reverts commit 343b5bfe8e, reversing
changes made to 370f2c6a47.
Disable use of more accurate timer temporarilly due to performance.
However, with the rearrange and introduction of the 'nowObj' it turns
out most of the delay is in resolving 'self.performance'... so keeping
this cached in nowObj actually mitigates most of the delay.
Changed mathop to call new math util
Changed sin & cos to round correctly (to get 0)
Added testing for the new math util function
Added testing for the new mathop functions
Had to update the test scripts to handle the alpha channel, also I note
that all the hex tests are using CSS notation, not scratch notation
(which is 0x not #)
Changes include:
- Added missing JSDoc for items in `scratch3_pen.js` and `target.js`.
- Moved constants used by `Scratch3PenBlocks` into the class.
- Created a constant for minimum and maximum pen size.
- Added `util/clone.js` to host cloning functionality.
- Pen blocks now check for the renderer before trying to use it.
- The pen integration test covers all blocks, though `clear`, `stamp`,
and `pen down` will skip some of their functionality when there is no
renderer.
Also, fix a math error in `Color.rgbToHsv`.
Newly covered functions:
- `toRbgColorObject` from `util/cast.js`
- `hsvToRgb` from `util/colors.js`
- `rgbToHsv` from `util/colors.js`
- `mixRgb` from `util/colors.js`
These blocks implement pen features as found in Scratch 2.0
Supporting changes include:
- `Target` is now an event emitter
- `RenderedTarget` now emits an event when it moves
- `Target` can now store arbitrary "extra" data, called "custom state"
in the code, using a `Target`'s `setCustomState` and `getCustomState`
methods. This is used to store per-target pen state without requiring
`Target` or `RenderedTarget` to know anything about the pen.
- `Cast` can now cast to an RGB color object.
- `Color` now has functions to convert between RGB and HSV, constants
for for black & white, and a `mixRgb` function to lerp between two
colors.
* Import lists and variables from SB2
* Switch to Variable and List objects
* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable
* Add (get, set, change) variable blocks.
* Copy variables and lists on clone instantiation
* Move variable options closer to blocks
* Add list primitives
* Move variable and lists storage to `Target` instead of `Clone`
* Move _computeIndex to a Cast function
* Rename `getList` -> `getListAsString`
* Renames renames
* Remove extra check in Cast.isNaN
* Fill out color utilities
* Amend Color.decimalToHex name
* Add `Cast.toScaledRgbColor`
* Add touching color, color touching color blocks
* Fix scale of Cast.toRgbColor
* Fix format of colors to use renderer-style lists
* Update `Color.decimalToRgb`
* Lint self
* Fix SB2 variable imports!
* Fix expectedArg field types
* motion_pointindirection uses math_angle
* Fix "think for secs" expected input
* Add handling for empty input case (empty if-else, for example)
* Fix opcodes for if_else, repeat_until, set tempo
* Specialized number fields for SB2 import
* Convert color picker numbers to hex in SB2 import
* KEY_OPTIONS -> KEY_OPTION
* Backdrop blocks get BACKDROP
* Update toolbox XML to match naming changes
* Merge in math_angle case
* Move color converter to its own utility
* Fix merge conflicts
* Add negative color check.
* Fix keyoptions naming
* Pen JSON tweak post-scratch-blocks update