Chris Willis-Ford
a4aa3810ae
Merge pull request #462 from griffpatch/optimise/reduceGetBlockCalls
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Optimise reducegetblockcalls
2017-04-03 13:00:05 -04:00
Paul Kaplan
251244ce9c
Expose VM#addSound publicly
2017-04-03 09:33:23 -04:00
Paul Kaplan
828f7bfd1c
Merge pull request #514 from paulkaplan/fix-costume-backdrop-loading
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Use costume loading from importer in public costume and backdrop loader
2017-03-31 12:52:06 -04:00
Paul Kaplan
70530dbeb3
Do not need to emit targets update, done in setCostume
2017-03-31 12:35:20 -04:00
Paul Kaplan
2559f9557f
Resolve to null on error
2017-03-31 11:26:20 -04:00
Eric Rosenbaum
9ab7131187
Merge pull request #512 from ericrosenbaum/feature/use-scratch-storage
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Use Scratch Storage to load sounds and Audio Engine to decode and register them
2017-03-31 11:10:14 -04:00
Eric Rosenbaum
5d14315199
Use log.error
2017-03-29 12:28:20 -04:00
Paul Kaplan
6531dbc2fe
Add logger (thanks linter)
2017-03-27 15:12:25 -04:00
Paul Kaplan
df44134e1c
Use costume loading from importer in public costume and backdrop loader
2017-03-27 15:04:44 -04:00
Eric Rosenbaum
b74c03dbbd
Loudness returns -1 if no audio engine exists
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To match Scratch 2.0 behavior
2017-03-27 13:20:44 -04:00
Eric Rosenbaum
1ec1165905
Audio engine decodes sounds
2017-03-27 11:56:28 -04:00
Eric Rosenbaum
2303a1abc5
Remove call to loadSounds from rendered-target initDrawable
2017-03-27 11:56:28 -04:00
Chris Willis-Ford
c8b4871b19
Merge pull request #498 from cwillisf/use-scratch-storage
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Load projects & costumes through scratch-storage
2017-03-23 22:10:25 -07:00
Christopher Willis-Ford
10cb97c52e
Report missing storage module as an error
2017-03-23 16:03:32 -07:00
Silly Inventor
77775cdadb
Switch to using number directly, instead of toNumber for costume switch ( #499 )
2017-03-23 18:34:04 -04:00
griffpatch
c754cc7cf8
Remove line break
2017-03-22 09:11:53 +00:00
griffpatch
220d854f28
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
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# Conflicts:
# src/engine/execute.js
2017-03-22 08:58:01 +00:00
griffpatch
25429b1192
Tidy up commit and revert direct member access
2017-03-22 08:48:30 +00:00
griffpatch
a5ce0f60cf
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
2017-03-22 07:56:04 +00:00
Eric Rosenbaum
144c587e78
Merge pull request #507 from ericrosenbaum/bugfix/clamp-audio-inputs
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Clamp audio inputs
2017-03-21 17:48:10 -04:00
Paul Kaplan
cdfe870572
Merge pull request #504 from paulkaplan/validate-sprite-names
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Don't rename sprites to empty string names
2017-03-21 07:30:41 -04:00
Eric Rosenbaum
b4a94c266f
Add loudness block
2017-03-20 17:01:44 -04:00
Eric Rosenbaum
106db6a024
Clamp range for each audio effect
2017-03-20 14:53:04 -04:00
Paul Kaplan
8bbb395b35
Add sprite name incrementing and reserved naming
2017-03-20 12:52:57 -04:00
Paul Kaplan
052ecef91c
Add string utils with tests
2017-03-20 12:12:38 -04:00
Paul Kaplan
5d2352e471
Add test for skipping rename on blank input
2017-03-20 11:14:25 -04:00
Paul Kaplan
627fc1d9c3
Add tests for existing vm.renameSprite functionality
2017-03-20 11:13:24 -04:00
Eric Rosenbaum
c9338f37ed
Clamp tempo range
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The function in AudioEngine for change tempo can now be removed
2017-03-17 18:13:33 -04:00
Eric Rosenbaum
f2ac365859
Clamp beat durations for play note, play drum and rest
2017-03-17 17:29:23 -04:00
Eric Rosenbaum
1ba7ad0218
Clamp range for “play note” input
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Clamp to 36-96, which is C2-C7.
This is a temporary fix to prevent errors, until we have a new instrument player implementation, which may have a different range.
2017-03-17 17:23:53 -04:00
Chris Willis-Ford
3d7f1187e5
Merge branch 'develop' into use-scratch-storage
2017-03-13 15:48:21 -07:00
Christopher Willis-Ford
c945b37288
Fix lint, missing require
2017-03-13 15:44:13 -07:00
Moran
94d2a39cc1
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-03-13 18:07:17 -04:00
Christopher Willis-Ford
6ad0f3351b
Check if storage module is present before using it
2017-03-13 15:06:28 -07:00
Christopher Willis-Ford
e4fd9d57a2
Fix tests involving scratch-storage
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- Attach the storage module to the VM for tests which load projects or
other assets.
- Move `import_sb2.js` from `test/unit/ into `test/integration` since it
now depends heavily on `scratch-storage`.
- Skip loading costumes when there is no renderer.
2017-03-09 15:50:43 -08:00
Ray Schamp
b03768cad6
Remove filter toolbox utility ( #496 )
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* Revert "Merge pull request #486 from rschamp/fix-filter-tests"
This reverts commit ba00db897f
, reversing
changes made to 739c5deb63
.
* Revert "Show Categories that use custom code to load (variables, procedures) (#483 )"
This reverts commit 739c5deb63
.
* Revert "Merge pull request #461 from rschamp/filter-toolbox"
This reverts commit 343b5bfe8e
, reversing
changes made to 370f2c6a47
.
2017-03-09 16:41:06 -05:00
Christopher Willis-Ford
c23e9c6bf8
Load projects & costumes through scratch-storage
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This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Paul Kaplan
2ebb112d30
Merge pull request #495 from paulkaplan/fix-target-id
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Add check to make sure `target` exists
2017-03-08 12:13:10 -05:00
Paul Kaplan
8aaadf2fab
Add check to make sure target exists
2017-03-08 11:40:02 -05:00
Paul Kaplan
c0aacdc39b
Merge pull request #494 from LLK/stop-all-gfx-reset
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Stop all gfx reset
2017-03-07 13:56:32 -05:00
Paul Kaplan
fe3799bb48
Add test for gfx reset on stop
2017-03-06 16:15:04 -05:00
Paul Kaplan
5b82096670
Clear gfx on stop all
2017-03-06 15:54:52 -05:00
Moran
d8e1d42bf2
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-03-03 15:23:43 -05:00
Ray Schamp
bf2303f6de
Merge pull request #490 from rschamp/dnd
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Add methods for dragging and dropping sprites
2017-03-03 09:50:34 -05:00
Ray Schamp
d0cd9cd897
Add methods for dragging and dropping sprites
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* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
319f27a060
Merge pull request #487 from rschamp/draggability
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Add draggable property to sprites
2017-03-02 15:56:12 -05:00
Ray Schamp
11e28111c5
Activate click hats on mouse up to match 2.0
2017-03-02 11:32:10 -05:00
Andrew Sliwinski
a4578ba086
Default bitmapResolution to 1 if not provided in costume metadata ( #485 )
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* Default bitmapResolution to 1 if not provided in costume metadata. Resolves GH-484
2017-03-02 11:21:01 -05:00
Ray Schamp
8dadc42857
Add draggable property to sprites
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This property should be managed by the VM so that it can be displayed in the sprite info panel in the GUI.
2017-03-01 18:49:17 -05:00
Andrew Sliwinski
7042bdb45c
Merge pull request #472 from griffpatch/bug/escapeFromConditionalBranches
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Bug - escapeFromConditionalBranches
2017-03-01 16:42:30 -05:00