scratch-vm/src/engine/execute.js

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var Thread = require('./thread');
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/**
* Utility function to determine if a value is a Promise.
* @param {*} value Value to check for a Promise.
* @return {Boolean} True if the value appears to be a Promise.
*/
var isPromise = function (value) {
return value && value.then && typeof value.then === 'function';
};
/**
* Execute a block.
* @param {!Sequencer} sequencer Which sequencer is executing.
* @param {!Thread} thread Thread which to read and execute.
*/
var execute = function (sequencer, thread) {
var runtime = sequencer.runtime;
var target = runtime.targetForThread(thread);
// Current block to execute is the one on the top of the stack.
var currentBlockId = thread.peekStack();
var currentStackFrame = thread.peekStackFrame();
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var opcode = target.blocks.getOpcode(currentBlockId);
if (!opcode) {
console.warn('Could not get opcode for block: ' + currentBlockId);
return;
}
var blockFunction = runtime.getOpcodeFunction(opcode);
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var isHat = runtime.getIsHat(opcode);
// Hats are implemented slightly differently from regular blocks.
// If they have an associated block function, it's treated as a predicate;
// if not, execution will proceed right through it (as a no-op).
if (!blockFunction) {
if (!isHat) {
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console.warn('Could not get implementation for opcode: ' + opcode);
}
// Skip through the block.
// (either hat with no predicate, or missing op).
thread.requestScriptGlowInFrame = true;
return;
}
// Generate values for arguments (inputs).
var argValues = {};
// Add all fields on this block to the argValues.
var fields = target.blocks.getFields(currentBlockId);
for (var fieldName in fields) {
argValues[fieldName] = fields[fieldName].value;
}
// Recursively evaluate input blocks.
var inputs = target.blocks.getInputs(currentBlockId);
for (var inputName in inputs) {
var input = inputs[inputName];
var inputBlockId = input.block;
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// Is there no value for this input waiting in the stack frame?
if (typeof currentStackFrame.reported[inputName] === 'undefined') {
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// If there's not, we need to evaluate the block.
var reporterYielded = (
sequencer.stepToReporter(thread, inputBlockId, inputName)
);
// If the reporter yielded, return immediately;
// it needs time to finish and report its value.
if (reporterYielded) {
return;
}
}
argValues[inputName] = currentStackFrame.reported[inputName];
}
// If we've gotten this far, all of the input blocks are evaluated,
// and `argValues` is fully populated. So, execute the block primitive.
// First, clear `currentStackFrame.reported`, so any subsequent execution
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// (e.g., on return from a branch) gets fresh inputs.
currentStackFrame.reported = {};
var primitiveReportedValue = null;
primitiveReportedValue = blockFunction(argValues, {
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stackFrame: currentStackFrame.executionContext,
target: target,
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yield: function() {
thread.setStatus(Thread.STATUS_YIELD);
},
yieldFrame: function() {
thread.setStatus(Thread.STATUS_YIELD_FRAME);
},
done: function() {
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thread.setStatus(Thread.STATUS_RUNNING);
sequencer.proceedThread(thread);
},
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startBranch: function (branchNum) {
sequencer.stepToBranch(thread, branchNum);
},
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startHats: function(requestedHat, opt_matchFields, opt_target) {
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return (
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runtime.startHats(requestedHat, opt_matchFields, opt_target)
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);
},
ioQuery: function (device, func, args) {
// Find the I/O device and execute the query/function call.
if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) {
var devObject = runtime.ioDevices[device];
return devObject[func].call(devObject, args);
}
}
});
if (typeof primitiveReportedValue === 'undefined') {
// No value reported - potentially a command block.
// Edge-activated hats don't request a glow; all commands do.
thread.requestScriptGlowInFrame = true;
}
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/**
* Handle any reported value from the primitive, either directly returned
* or after a promise resolves.
* @param {*} resolvedValue Value eventually returned from the primitive.
*/
var handleReport = function (resolvedValue) {
thread.pushReportedValue(resolvedValue);
if (isHat) {
// Hat predicate was evaluated.
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if (runtime.getIsEdgeActivatedHat(opcode)) {
// If this is an edge-activated hat, only proceed if
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// the value is true and used to be false.
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var oldEdgeValue = runtime.updateEdgeActivatedValue(
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currentBlockId,
resolvedValue
);
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var edgeWasActivated = !oldEdgeValue && resolvedValue;
if (!edgeWasActivated) {
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sequencer.retireThread(thread);
}
} else {
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// Not an edge-activated hat: retire the thread
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// if predicate was false.
if (!resolvedValue) {
sequencer.retireThread(thread);
}
}
} else {
// In a non-hat, report the value visually if necessary if
// at the top of the thread stack.
if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
runtime.visualReport(currentBlockId, resolvedValue);
}
// Finished any yields.
thread.setStatus(Thread.STATUS_RUNNING);
}
};
// If it's a promise, wait until promise resolves.
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if (isPromise(primitiveReportedValue)) {
if (thread.status === Thread.STATUS_RUNNING) {
// Primitive returned a promise; automatically yield thread.
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thread.setStatus(Thread.STATUS_YIELD);
}
// Promise handlers
primitiveReportedValue.then(function(resolvedValue) {
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handleReport(resolvedValue);
sequencer.proceedThread(thread);
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}, function(rejectionReason) {
// Promise rejected: the primitive had some error.
// Log it and proceed.
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console.warn('Primitive rejected promise: ', rejectionReason);
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thread.setStatus(Thread.STATUS_RUNNING);
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sequencer.proceedThread(thread);
});
} else if (thread.status === Thread.STATUS_RUNNING) {
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handleReport(primitiveReportedValue);
}
};
module.exports = execute;