mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2025-05-15 07:51:04 -04:00
Split execution into separate function and file
This commit is contained in:
parent
3898fe1c45
commit
6e5ebcf6df
2 changed files with 156 additions and 158 deletions
src/engine
154
src/engine/execute.js
Normal file
154
src/engine/execute.js
Normal file
|
@ -0,0 +1,154 @@
|
|||
var Thread = require('./thread');
|
||||
var YieldTimers = require('../util/yieldtimers.js');
|
||||
|
||||
var execute = function (sequencer, thread, blockId) {
|
||||
var runtime = sequencer.runtime;
|
||||
|
||||
// Save the yield timer ID, in case a primitive makes a new one
|
||||
// @todo hack - perhaps patch this to allow more than one timer per
|
||||
// primitive, for example...
|
||||
var oldYieldTimerId = YieldTimers.timerId;
|
||||
|
||||
var opcode = runtime.blocks.getOpcode(blockId);
|
||||
|
||||
// Push the current block to the stack
|
||||
thread.stack.push(blockId);
|
||||
// Push an empty stack frame, if we need one.
|
||||
// Might not, if we just popped the stack.
|
||||
if (thread.stack.length > thread.stackFrames.length) {
|
||||
thread.stackFrames.push({});
|
||||
}
|
||||
var currentStackFrame = thread.stackFrames[thread.stackFrames.length - 1];
|
||||
|
||||
/**
|
||||
* A callback for the primitive to indicate its thread should yield.
|
||||
* @type {Function}
|
||||
*/
|
||||
var threadYieldCallback = function () {
|
||||
thread.status = Thread.STATUS_YIELD;
|
||||
};
|
||||
|
||||
/**
|
||||
* A callback for the primitive to indicate its thread is finished
|
||||
* @type {Function}
|
||||
*/
|
||||
var threadDoneCallback = function () {
|
||||
thread.status = Thread.STATUS_DONE;
|
||||
// Refresh nextBlock in case it has changed during a yield.
|
||||
thread.nextBlock = runtime.blocks.getNextBlock(blockId);
|
||||
// Pop the stack and stack frame
|
||||
thread.stack.pop();
|
||||
thread.stackFrames.pop();
|
||||
// Stop showing run feedback in the editor.
|
||||
runtime.glowBlock(blockId, false);
|
||||
};
|
||||
|
||||
/**
|
||||
* A callback for the primitive to start hats.
|
||||
* @todo very hacked...
|
||||
* Provide a callback that is passed in a block and returns true
|
||||
* if it is a hat that should be triggered.
|
||||
* @param {Function} callback Provided callback.
|
||||
*/
|
||||
var startHats = function(callback) {
|
||||
var stacks = runtime.blocks.getStacks();
|
||||
for (var i = 0; i < stacks.length; i++) {
|
||||
var stack = stacks[i];
|
||||
var stackBlock = runtime.blocks.getBlock(stack);
|
||||
var result = callback(stackBlock);
|
||||
if (result) {
|
||||
// Check if the stack is already running
|
||||
var stackRunning = false;
|
||||
|
||||
for (var j = 0; j < runtime.threads.length; j++) {
|
||||
if (runtime.threads[j].topBlock == stack) {
|
||||
stackRunning = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!stackRunning) {
|
||||
runtime._pushThread(stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Record whether we have switched stack,
|
||||
* to avoid proceeding the thread automatically.
|
||||
* @type {boolean}
|
||||
*/
|
||||
var switchedStack = false;
|
||||
/**
|
||||
* A callback for a primitive to start a substack.
|
||||
* @type {Function}
|
||||
*/
|
||||
var threadStartSubstack = function () {
|
||||
// Set nextBlock to the start of the substack
|
||||
var substack = runtime.blocks.getSubstack(blockId);
|
||||
if (substack && substack.value) {
|
||||
thread.nextBlock = substack.value;
|
||||
} else {
|
||||
thread.nextBlock = null;
|
||||
}
|
||||
switchedStack = true;
|
||||
};
|
||||
|
||||
var argValues = {};
|
||||
|
||||
// Start showing run feedback in the editor.
|
||||
runtime.glowBlock(blockId, true);
|
||||
|
||||
if (!opcode) {
|
||||
console.warn('Could not get opcode for block: ' + blockId);
|
||||
console.groupEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
var blockFunction = runtime.getOpcodeFunction(opcode);
|
||||
if (!blockFunction) {
|
||||
console.warn('Could not get implementation for opcode: ' + opcode);
|
||||
console.groupEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
if (sequencer.DEBUG_BLOCK_CALLS) {
|
||||
console.groupCollapsed('Executing: ' + opcode);
|
||||
console.log('with arguments: ', argValues);
|
||||
console.log('and stack frame: ', currentStackFrame);
|
||||
}
|
||||
var blockFunctionReturnValue = null;
|
||||
try {
|
||||
// @todo deal with the return value
|
||||
blockFunctionReturnValue = blockFunction(argValues, {
|
||||
yield: threadYieldCallback,
|
||||
done: threadDoneCallback,
|
||||
timeout: YieldTimers.timeout,
|
||||
stackFrame: currentStackFrame,
|
||||
startSubstack: threadStartSubstack,
|
||||
startHats: startHats
|
||||
});
|
||||
}
|
||||
catch(e) {
|
||||
console.error(
|
||||
'Exception calling block function for opcode: ' +
|
||||
opcode + '\n' + e);
|
||||
} finally {
|
||||
// Update if the thread has set a yield timer ID
|
||||
// @todo hack
|
||||
if (YieldTimers.timerId > oldYieldTimerId) {
|
||||
thread.yieldTimerId = YieldTimers.timerId;
|
||||
}
|
||||
if (thread.status === Thread.STATUS_RUNNING && !switchedStack) {
|
||||
// Thread executed without yielding - move to done
|
||||
threadDoneCallback();
|
||||
}
|
||||
if (sequencer.DEBUG_BLOCK_CALLS) {
|
||||
console.log('ending stack frame: ', currentStackFrame);
|
||||
console.log('returned: ', blockFunctionReturnValue);
|
||||
console.groupEnd();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = execute;
|
|
@ -1,6 +1,7 @@
|
|||
var Timer = require('../util/timer');
|
||||
var Thread = require('./thread');
|
||||
var YieldTimers = require('../util/yieldtimers.js');
|
||||
var execute = require('./execute.js');
|
||||
|
||||
function Sequencer (runtime) {
|
||||
/**
|
||||
|
@ -95,11 +96,6 @@ Sequencer.prototype.stepThreads = function (threads) {
|
|||
* @param {!Thread} thread Thread object to step
|
||||
*/
|
||||
Sequencer.prototype.stepThread = function (thread) {
|
||||
// Save the yield timer ID, in case a primitive makes a new one
|
||||
// @todo hack - perhaps patch this to allow more than one timer per
|
||||
// primitive, for example...
|
||||
var oldYieldTimerId = YieldTimers.timerId;
|
||||
|
||||
// Save the current block and set the nextBlock.
|
||||
// If the primitive would like to do control flow,
|
||||
// it can overwrite nextBlock.
|
||||
|
@ -110,159 +106,7 @@ Sequencer.prototype.stepThread = function (thread) {
|
|||
}
|
||||
thread.nextBlock = this.runtime.blocks.getNextBlock(currentBlock);
|
||||
|
||||
var opcode = this.runtime.blocks.getOpcode(currentBlock);
|
||||
|
||||
// Push the current block to the stack
|
||||
thread.stack.push(currentBlock);
|
||||
// Push an empty stack frame, if we need one.
|
||||
// Might not, if we just popped the stack.
|
||||
if (thread.stack.length > thread.stackFrames.length) {
|
||||
thread.stackFrames.push({});
|
||||
}
|
||||
var currentStackFrame = thread.stackFrames[thread.stackFrames.length - 1];
|
||||
|
||||
/**
|
||||
* A callback for the primitive to indicate its thread should yield.
|
||||
* @type {Function}
|
||||
*/
|
||||
var threadYieldCallback = function () {
|
||||
thread.status = Thread.STATUS_YIELD;
|
||||
};
|
||||
|
||||
/**
|
||||
* A callback for the primitive to indicate its thread is finished
|
||||
* @type {Function}
|
||||
*/
|
||||
var instance = this;
|
||||
var threadDoneCallback = function () {
|
||||
thread.status = Thread.STATUS_DONE;
|
||||
// Refresh nextBlock in case it has changed during a yield.
|
||||
thread.nextBlock = instance.runtime.blocks.getNextBlock(currentBlock);
|
||||
// Pop the stack and stack frame
|
||||
thread.stack.pop();
|
||||
thread.stackFrames.pop();
|
||||
// Stop showing run feedback in the editor.
|
||||
instance.runtime.glowBlock(currentBlock, false);
|
||||
};
|
||||
|
||||
/**
|
||||
* A callback for the primitive to start hats.
|
||||
* @todo very hacked...
|
||||
* Provide a callback that is passed in a block and returns true
|
||||
* if it is a hat that should be triggered.
|
||||
* @param {Function} callback Provided callback.
|
||||
*/
|
||||
var startHats = function(callback) {
|
||||
var stacks = instance.runtime.blocks.getStacks();
|
||||
for (var i = 0; i < stacks.length; i++) {
|
||||
var stack = stacks[i];
|
||||
var stackBlock = instance.runtime.blocks.getBlock(stack);
|
||||
var result = callback(stackBlock);
|
||||
if (result) {
|
||||
// Check if the stack is already running
|
||||
var stackRunning = false;
|
||||
|
||||
for (var j = 0; j < instance.runtime.threads.length; j++) {
|
||||
if (instance.runtime.threads[j].topBlock == stack) {
|
||||
stackRunning = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!stackRunning) {
|
||||
instance.runtime._pushThread(stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Record whether we have switched stack,
|
||||
* to avoid proceeding the thread automatically.
|
||||
* @type {boolean}
|
||||
*/
|
||||
var switchedStack = false;
|
||||
/**
|
||||
* A callback for a primitive to start a substack.
|
||||
* @type {Function}
|
||||
*/
|
||||
var threadStartSubstack = function () {
|
||||
// Set nextBlock to the start of the substack
|
||||
var substack = instance.runtime.blocks.getSubstack(currentBlock);
|
||||
if (substack && substack.value) {
|
||||
thread.nextBlock = substack.value;
|
||||
} else {
|
||||
thread.nextBlock = null;
|
||||
}
|
||||
switchedStack = true;
|
||||
};
|
||||
|
||||
// @todo extreme hack to get the single argument value for prototype
|
||||
var argValues = [];
|
||||
var blockInputs = this.runtime.blocks.getBlock(currentBlock).fields;
|
||||
for (var bi in blockInputs) {
|
||||
var outer = blockInputs[bi];
|
||||
for (var b in outer.blocks) {
|
||||
var block = outer.blocks[b];
|
||||
var fields = block.fields;
|
||||
for (var f in fields) {
|
||||
var field = fields[f];
|
||||
argValues.push(field.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Start showing run feedback in the editor.
|
||||
this.runtime.glowBlock(currentBlock, true);
|
||||
|
||||
if (!opcode) {
|
||||
console.warn('Could not get opcode for block: ' + currentBlock);
|
||||
}
|
||||
else {
|
||||
var blockFunction = this.runtime.getOpcodeFunction(opcode);
|
||||
if (!blockFunction) {
|
||||
console.warn('Could not get implementation for opcode: ' + opcode);
|
||||
}
|
||||
else {
|
||||
if (Sequencer.DEBUG_BLOCK_CALLS) {
|
||||
console.groupCollapsed('Executing: ' + opcode);
|
||||
console.log('with arguments: ', argValues);
|
||||
console.log('and stack frame: ', currentStackFrame);
|
||||
}
|
||||
var blockFunctionReturnValue = null;
|
||||
try {
|
||||
// @todo deal with the return value
|
||||
blockFunctionReturnValue = blockFunction(argValues, {
|
||||
yield: threadYieldCallback,
|
||||
done: threadDoneCallback,
|
||||
timeout: YieldTimers.timeout,
|
||||
stackFrame: currentStackFrame,
|
||||
startSubstack: threadStartSubstack,
|
||||
startHats: startHats
|
||||
});
|
||||
}
|
||||
catch(e) {
|
||||
console.error(
|
||||
'Exception calling block function for opcode: ' +
|
||||
opcode + '\n' + e);
|
||||
} finally {
|
||||
// Update if the thread has set a yield timer ID
|
||||
// @todo hack
|
||||
if (YieldTimers.timerId > oldYieldTimerId) {
|
||||
thread.yieldTimerId = YieldTimers.timerId;
|
||||
}
|
||||
if (thread.status === Thread.STATUS_RUNNING && !switchedStack) {
|
||||
// Thread executed without yielding - move to done
|
||||
threadDoneCallback();
|
||||
}
|
||||
if (Sequencer.DEBUG_BLOCK_CALLS) {
|
||||
console.log('ending stack frame: ', currentStackFrame);
|
||||
console.log('returned: ', blockFunctionReturnValue);
|
||||
console.groupEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
execute(this, thread, currentBlock, false);
|
||||
};
|
||||
|
||||
module.exports = Sequencer;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue