mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-22 22:12:28 -05:00
Simplify execution by removing nextBlock
Everything is managed by the stack, including what the execute() function does.
This commit is contained in:
parent
2cd6bf93bb
commit
526a260101
4 changed files with 70 additions and 57 deletions
|
@ -6,40 +6,43 @@ var YieldTimers = require('../util/yieldtimers.js');
|
|||
*/
|
||||
var DEBUG_BLOCK_CALLS = true;
|
||||
|
||||
var execute = function (sequencer, thread, blockId) {
|
||||
var execute = function (sequencer, thread) {
|
||||
var runtime = sequencer.runtime;
|
||||
|
||||
// Current block to execute is the one on the top of the stack.
|
||||
var currentBlockId = thread.peekStack();
|
||||
var currentStackFrame = thread.peekStackFrame();
|
||||
|
||||
// Save the yield timer ID, in case a primitive makes a new one
|
||||
// @todo hack - perhaps patch this to allow more than one timer per
|
||||
// primitive, for example...
|
||||
var oldYieldTimerId = YieldTimers.timerId;
|
||||
|
||||
var opcode = runtime.blocks.getOpcode(blockId);
|
||||
|
||||
// Push the current block to the stack
|
||||
thread.pushStack(blockId);
|
||||
var currentStackFrame = thread.getLastStackFrame();
|
||||
var opcode = runtime.blocks.getOpcode(currentBlockId);
|
||||
|
||||
// Generate values for arguments (inputs).
|
||||
var argValues = {};
|
||||
|
||||
// Add all fields on this block to the argValues.
|
||||
var fields = runtime.blocks.getFields(blockId);
|
||||
var fields = runtime.blocks.getFields(currentBlockId);
|
||||
for (var fieldName in fields) {
|
||||
argValues[fieldName] = fields[fieldName].value;
|
||||
}
|
||||
|
||||
// Recursively evaluate input blocks.
|
||||
var inputs = runtime.blocks.getInputs(blockId);
|
||||
var inputs = runtime.blocks.getInputs(currentBlockId);
|
||||
for (var inputName in inputs) {
|
||||
var input = inputs[inputName];
|
||||
var inputBlockId = input.block;
|
||||
var result = execute(sequencer, thread, inputBlockId);
|
||||
// Push to the stack to evaluate this input.
|
||||
thread.pushStack(inputBlockId);
|
||||
var result = execute(sequencer, thread);
|
||||
thread.popStack();
|
||||
argValues[input.name] = result;
|
||||
}
|
||||
|
||||
if (!opcode) {
|
||||
console.warn('Could not get opcode for block: ' + blockId);
|
||||
console.warn('Could not get opcode for block: ' + currentBlockId);
|
||||
console.groupEnd();
|
||||
return;
|
||||
}
|
||||
|
@ -62,12 +65,12 @@ var execute = function (sequencer, thread, blockId) {
|
|||
primitiveReturnValue = blockFunction(argValues, {
|
||||
yield: thread.yield.bind(thread),
|
||||
done: function() {
|
||||
sequencer.proceedThread(thread, blockId);
|
||||
sequencer.proceedThread(thread);
|
||||
},
|
||||
timeout: YieldTimers.timeout,
|
||||
stackFrame: currentStackFrame,
|
||||
startSubstack: function () {
|
||||
sequencer.stepToSubstack(thread, blockId);
|
||||
sequencer.stepToSubstack(thread);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -86,8 +89,6 @@ var execute = function (sequencer, thread, blockId) {
|
|||
console.log('returned: ', primitiveReturnValue);
|
||||
console.groupEnd();
|
||||
}
|
||||
// Pop the stack and stack frame
|
||||
thread.popStack();
|
||||
return primitiveReturnValue;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -122,6 +122,7 @@ Runtime.prototype.getOpcodeFunction = function (opcode) {
|
|||
Runtime.prototype._pushThread = function (id) {
|
||||
this.emit(Runtime.STACK_GLOW_ON, id);
|
||||
var thread = new Thread(id);
|
||||
thread.pushStack(id);
|
||||
this.threads.push(thread);
|
||||
};
|
||||
|
||||
|
|
|
@ -49,17 +49,18 @@ Sequencer.prototype.stepThreads = function (threads) {
|
|||
var activeThread = threads[i];
|
||||
if (activeThread.status === Thread.STATUS_RUNNING) {
|
||||
// Normal-mode thread: step.
|
||||
this.stepThread(activeThread);
|
||||
this.startThread(activeThread);
|
||||
} else if (activeThread.status === Thread.STATUS_YIELD) {
|
||||
// Yield-mode thread: check if the time has passed.
|
||||
YieldTimers.resolve(activeThread.yieldTimerId);
|
||||
numYieldingThreads++;
|
||||
if (!YieldTimers.resolve(activeThread.yieldTimerId)) {
|
||||
numYieldingThreads++;
|
||||
}
|
||||
} else if (activeThread.status === Thread.STATUS_DONE) {
|
||||
// Moved to a done state - finish up
|
||||
activeThread.status = Thread.STATUS_RUNNING;
|
||||
// @todo Deal with the return value
|
||||
}
|
||||
if (activeThread.nextBlock === null &&
|
||||
if (activeThread.stack.length === 0 &&
|
||||
activeThread.status === Thread.STATUS_DONE) {
|
||||
// Finished with this thread - tell runtime to clean it up.
|
||||
inactiveThreads.push(activeThread);
|
||||
|
@ -78,21 +79,27 @@ Sequencer.prototype.stepThreads = function (threads) {
|
|||
* Step the requested thread
|
||||
* @param {!Thread} thread Thread object to step
|
||||
*/
|
||||
Sequencer.prototype.stepThread = function (thread) {
|
||||
// Save the current block and set the nextBlock.
|
||||
// If the primitive would like to do control flow,
|
||||
// it can overwrite nextBlock.
|
||||
var currentBlockId = thread.nextBlock;
|
||||
Sequencer.prototype.startThread = function (thread) {
|
||||
var currentBlockId = thread.peekStack();
|
||||
if (!currentBlockId || !this.runtime.blocks.getBlock(currentBlockId)) {
|
||||
thread.status = Thread.STATUS_DONE;
|
||||
return;
|
||||
}
|
||||
// Start showing run feedback in the editor.
|
||||
this.runtime.glowBlock(currentBlockId, true);
|
||||
// Execute the block
|
||||
execute(this, thread, currentBlockId, false);
|
||||
// If the block executed without yielding, move to done.
|
||||
if (thread.status === Thread.STATUS_RUNNING && !thread.switchedStack) {
|
||||
|
||||
// Push the current block to the stack, if executing for the first time.
|
||||
if (thread.peekStack() != currentBlockId) {
|
||||
thread.pushStack(currentBlockId);
|
||||
}
|
||||
|
||||
// Execute the current block
|
||||
execute(this, thread);
|
||||
|
||||
// If the block executed without yielding and without doing control flow,
|
||||
// move to done.
|
||||
if (thread.status === Thread.STATUS_RUNNING &&
|
||||
thread.peekStack() === currentBlockId) {
|
||||
this.proceedThread(thread, currentBlockId);
|
||||
}
|
||||
};
|
||||
|
@ -102,15 +109,16 @@ Sequencer.prototype.stepThread = function (thread) {
|
|||
* @param {!Thread} thread Thread object to step to substack.
|
||||
* @param {string} currentBlockId Block which owns a substack to step to.
|
||||
*/
|
||||
Sequencer.prototype.stepToSubstack = function (thread, currentBlockId) {
|
||||
// Set nextBlock to the start of the substack
|
||||
var substack = this.runtime.blocks.getSubstack(currentBlockId);
|
||||
if (substack && substack.value) {
|
||||
thread.nextBlock = substack.value;
|
||||
Sequencer.prototype.stepToSubstack = function (thread) {
|
||||
var currentBlockId = thread.peekStack();
|
||||
var substackId = this.runtime.blocks.getSubstack(currentBlockId);
|
||||
if (substackId) {
|
||||
// Push substack ID to the thread's stack.
|
||||
thread.pushStack(substackId);
|
||||
} else {
|
||||
thread.nextBlock = null;
|
||||
// Push null, so we come back to the current block.
|
||||
thread.pushStack(null);
|
||||
}
|
||||
thread.switchedStack = true;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -118,17 +126,21 @@ Sequencer.prototype.stepToSubstack = function (thread, currentBlockId) {
|
|||
* @param {!Thread} thread Thread object to proceed.
|
||||
* @param {string} currentBlockId Block we are finished with.
|
||||
*/
|
||||
Sequencer.prototype.proceedThread = function (thread, currentBlockId) {
|
||||
// Stop showing run feedback in the editor.
|
||||
Sequencer.prototype.proceedThread = function (thread) {
|
||||
var currentBlockId = thread.peekStack();
|
||||
// Mark the status as done and proceed to the next block.
|
||||
this.runtime.glowBlock(currentBlockId, false);
|
||||
// Mark the thread as done and proceed to the next block.
|
||||
thread.status = Thread.STATUS_DONE;
|
||||
// Refresh nextBlock in case it has changed during a yield.
|
||||
thread.nextBlock = this.runtime.blocks.getNextBlock(currentBlockId);
|
||||
// If none is available, attempt to pop from the stack.
|
||||
// First attempt to pop from the stack
|
||||
if (!thread.nextBlock && thread.stack.length > 0) {
|
||||
thread.nextBlock = thread.popStack();
|
||||
// Pop from the stack - finished this level of execution.
|
||||
thread.popStack();
|
||||
// Push next connected block, if there is one.
|
||||
var nextBlockId = this.runtime.blocks.getNextBlock(currentBlockId);
|
||||
if (nextBlockId) {
|
||||
thread.pushStack(nextBlockId);
|
||||
}
|
||||
// Pop from the stack until we have a next block.
|
||||
while (thread.peekStack() === null && thread.stack.length > 0) {
|
||||
thread.popStack();
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -9,11 +9,7 @@ function Thread (firstBlock) {
|
|||
* @type {!string}
|
||||
*/
|
||||
this.topBlock = firstBlock;
|
||||
/**
|
||||
* ID of next block that the thread will execute, or null if none.
|
||||
* @type {?string}
|
||||
*/
|
||||
this.nextBlock = firstBlock;
|
||||
|
||||
/**
|
||||
* Stack for the thread. When the sequencer enters a control structure,
|
||||
* the block is pushed onto the stack so we know where to exit.
|
||||
|
@ -38,12 +34,6 @@ function Thread (firstBlock) {
|
|||
* @type {number}
|
||||
*/
|
||||
this.yieldTimerId = -1;
|
||||
|
||||
/**
|
||||
* Whether the thread has switched stack in the course of execution.
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.switchedStack = false;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -83,7 +73,7 @@ Thread.prototype.pushStack = function (blockId) {
|
|||
|
||||
/**
|
||||
* Pop last block on the stack and its stack frame.
|
||||
* @returns {string} Block ID popped from the stack.
|
||||
* @return {string} Block ID popped from the stack.
|
||||
*/
|
||||
Thread.prototype.popStack = function () {
|
||||
this.stackFrames.pop();
|
||||
|
@ -91,10 +81,19 @@ Thread.prototype.popStack = function () {
|
|||
};
|
||||
|
||||
/**
|
||||
* Get last stack frame.
|
||||
* Get top stack item.
|
||||
* @return {?string} Block ID on top of stack.
|
||||
*/
|
||||
Thread.prototype.peekStack = function () {
|
||||
return this.stack[this.stack.length - 1];
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Get top stack frame.
|
||||
* @return {?Object} Last stack frame stored on this thread.
|
||||
*/
|
||||
Thread.prototype.getLastStackFrame = function () {
|
||||
Thread.prototype.peekStackFrame = function () {
|
||||
return this.stackFrames[this.stackFrames.length - 1];
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue