scratch-vm/src/engine/execute.js

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const BlockUtility = require('./block-utility');
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const log = require('../util/log');
const Thread = require('./thread');
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const {Map} = require('immutable');
const cast = require('../util/cast');
/**
* Single BlockUtility instance reused by execute for every pritimive ran.
* @const
*/
const blockUtility = new BlockUtility();
/**
* Profiler frame name for block functions.
* @const {string}
*/
const blockFunctionProfilerFrame = 'blockFunction';
/**
* Profiler frame ID for 'blockFunction'.
* @type {number}
*/
let blockFunctionProfilerId = -1;
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/**
* Utility function to determine if a value is a Promise.
* @param {*} value Value to check for a Promise.
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* @return {boolean} True if the value appears to be a Promise.
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*/
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const isPromise = function (value) {
return (
value !== null &&
typeof value === 'object' &&
typeof value.then === 'function'
);
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};
/**
* Handle any reported value from the primitive, either directly returned
* or after a promise resolves.
* @param {*} resolvedValue Value eventually returned from the primitive.
* @param {!Sequencer} sequencer Sequencer stepping the thread for the ran
* primitive.
* @param {!Thread} thread Thread containing the primitive.
* @param {!string} currentBlockId Id of the block in its thread for value from
* the primitive.
* @param {!string} opcode opcode used to identify a block function primitive.
* @param {!boolean} isHat Is the current block a hat?
*/
// @todo move this to callback attached to the thread when we have performance
// metrics (dd)
const handleReport = function (
resolvedValue, sequencer, thread, currentBlockId, opcode, isHat) {
thread.pushReportedValue(resolvedValue);
if (isHat) {
// Hat predicate was evaluated.
if (sequencer.runtime.getIsEdgeActivatedHat(opcode)) {
// If this is an edge-activated hat, only proceed if the value is
// true and used to be false, or the stack was activated explicitly
// via stack click
if (!thread.stackClick) {
const oldEdgeValue = sequencer.runtime.updateEdgeActivatedValue(
currentBlockId,
resolvedValue
);
const edgeWasActivated = !oldEdgeValue && resolvedValue;
if (!edgeWasActivated) {
sequencer.retireThread(thread);
}
}
} else if (!resolvedValue) {
// Not an edge-activated hat: retire the thread
// if predicate was false.
sequencer.retireThread(thread);
}
} else {
// In a non-hat, report the value visually if necessary if
// at the top of the thread stack.
if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
if (thread.stackClick) {
sequencer.runtime.visualReport(currentBlockId, resolvedValue);
}
if (thread.updateMonitor) {
const targetId = sequencer.runtime.monitorBlocks.getBlock(currentBlockId).targetId;
if (targetId && !sequencer.runtime.getTargetById(targetId)) {
// Target no longer exists
return;
}
sequencer.runtime.requestUpdateMonitor(Map({
id: currentBlockId,
spriteName: targetId ? sequencer.runtime.getTargetById(targetId).getName() : null,
value: String(resolvedValue)
}));
}
}
// Finished any yields.
thread.status = Thread.STATUS_RUNNING;
}
};
/**
* A convenienve constant to hide that the recursiveCall argument to execute is
* a boolean trap.
* @const {boolean}
*/
const RECURSIVE = true;
/**
* Execute a block.
* @param {!Sequencer} sequencer Which sequencer is executing.
* @param {!Thread} thread Thread which to read and execute.
* @param {boolean} recursiveCall is execute called from another execute call?
*/
const execute = function (sequencer, thread, recursiveCall) {
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const runtime = sequencer.runtime;
const target = thread.target;
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// Stop if block or target no longer exists.
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if (target === null) {
// No block found: stop the thread; script no longer exists.
sequencer.retireThread(thread);
return;
}
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// Current block to execute is the one on the top of the stack.
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const currentBlockId = thread.peekStack();
const currentStackFrame = thread.peekStackFrame();
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let blockContainer;
if (thread.updateMonitor) {
blockContainer = runtime.monitorBlocks;
} else {
blockContainer = target.blocks;
}
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let block = blockContainer.getBlock(currentBlockId);
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if (typeof block === 'undefined') {
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blockContainer = runtime.flyoutBlocks;
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block = blockContainer.getBlock(currentBlockId);
// Stop if block or target no longer exists.
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if (typeof block === 'undefined') {
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// No block found: stop the thread; script no longer exists.
sequencer.retireThread(thread);
return;
}
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}
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const opcode = blockContainer.getOpcode(block);
const fields = blockContainer.getFields(block);
const inputs = blockContainer.getInputs(block);
const blockFunction = runtime.getOpcodeFunction(opcode);
const isHat = runtime.getIsHat(opcode);
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if (!opcode) {
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log.warn(`Could not get opcode for block: ${currentBlockId}`);
return;
}
// Hats and single-field shadows are implemented slightly differently
// from regular blocks.
// For hats: if they have an associated block function,
// it's treated as a predicate; if not, execution will proceed as a no-op.
// For single-field shadows: If the block has a single field, and no inputs,
// immediately return the value of the field.
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if (typeof blockFunction === 'undefined') {
if (isHat) {
// Skip through the block (hat with no predicate).
return;
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}
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const keys = Object.keys(fields);
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if (keys.length === 1 && Object.keys(inputs).length === 0) {
// One field and no inputs - treat as arg.
handleReport(fields[keys[0]].value, sequencer, thread, currentBlockId, opcode, isHat);
} else {
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log.warn(`Could not get implementation for opcode: ${opcode}`);
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}
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thread.requestScriptGlowInFrame = true;
return;
}
// Generate values for arguments (inputs).
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const argValues = {};
// Add all fields on this block to the argValues.
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for (const fieldName in fields) {
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if (!fields.hasOwnProperty(fieldName)) continue;
if (fieldName === 'VARIABLE' || fieldName === 'LIST' ||
fieldName === 'BROADCAST_OPTION') {
argValues[fieldName] = {
id: fields[fieldName].id,
name: fields[fieldName].value
};
} else {
argValues[fieldName] = fields[fieldName].value;
}
}
// Recursively evaluate input blocks.
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for (const inputName in inputs) {
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if (!inputs.hasOwnProperty(inputName)) continue;
// Do not evaluate the internal custom command block within definition
if (inputName === 'custom_block') continue;
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const input = inputs[inputName];
const inputBlockId = input.block;
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// Is there no value for this input waiting in the stack frame?
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if (inputBlockId !== null && typeof currentStackFrame.reported[inputName] === 'undefined') {
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// If there's not, we need to evaluate the block.
// Push to the stack to evaluate the reporter block.
thread.pushStack(inputBlockId);
// Save name of input for `Thread.pushReportedValue`.
currentStackFrame.waitingReporter = inputName;
// Actually execute the block.
execute(sequencer, thread, RECURSIVE);
if (thread.status === Thread.STATUS_PROMISE_WAIT) {
for (const _inputName in inputs) {
if (_inputName === inputName) break;
if (!inputs.hasOwnProperty(_inputName)) continue;
if (_inputName === 'custom_block') continue;
if (_inputName === 'BROADCAST_INPUT') {
currentStackFrame.reported[_inputName] = argValues[_inputName].name;
} else {
currentStackFrame.reported[_inputName] = argValues[_inputName];
}
}
return;
}
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// Execution returned immediately,
// and presumably a value was reported, so pop the stack.
currentStackFrame.waitingReporter = null;
thread.popStack();
}
let inputValue;
if (
currentStackFrame.waitingReporter === null
) {
inputValue = currentStackFrame.justReported;
} else if (currentStackFrame.waitingReporter === inputName) {
inputValue = currentStackFrame.justReported;
currentStackFrame.waitingReporter = null;
// If we've gotten this far, all of the input blocks are evaluated,
// and `argValues` is fully populated. So, execute the block
// primitive. First, clear `currentStackFrame.reported`, so any
// subsequent execution (e.g., on return from a branch) gets fresh
// inputs.
currentStackFrame.reported = {};
} else if (typeof currentStackFrame.reported[inputName] !== 'undefined') {
inputValue = currentStackFrame.reported[inputName];
}
if (inputName === 'BROADCAST_INPUT') {
const broadcastInput = inputs[inputName];
// Check if something is plugged into the broadcast block, or
// if the shadow dropdown menu is being used.
if (broadcastInput.block === broadcastInput.shadow) {
// Shadow dropdown menu is being used.
// Get the appropriate information out of it.
const shadow = blockContainer.getBlock(broadcastInput.shadow);
const broadcastField = shadow.fields.BROADCAST_OPTION;
argValues.BROADCAST_OPTION = {
id: broadcastField.id,
name: broadcastField.value
};
} else {
// Something is plugged into the broadcast input.
// Cast it to a string. We don't need an id here.
argValues.BROADCAST_OPTION = {
name: cast.toString(inputValue)
};
}
} else {
argValues[inputName] = inputValue;
}
}
// Add any mutation to args (e.g., for procedures).
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const mutation = blockContainer.getMutation(block);
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if (mutation !== null) {
argValues.mutation = mutation;
}
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let primitiveReportedValue = null;
blockUtility.sequencer = sequencer;
blockUtility.thread = thread;
if (runtime.profiler !== null) {
if (blockFunctionProfilerId === -1) {
blockFunctionProfilerId = runtime.profiler.idByName(blockFunctionProfilerFrame);
}
// The method commented below has its code inlined underneath to reduce
// the bias recorded for the profiler's calls in this time sensitive
// execute function.
//
// runtime.profiler.start(blockFunctionProfilerId, opcode);
runtime.profiler.records.push(
runtime.profiler.START, blockFunctionProfilerId, opcode, performance.now());
}
primitiveReportedValue = blockFunction(argValues, blockUtility);
if (runtime.profiler !== null) {
// runtime.profiler.stop(blockFunctionProfilerId);
runtime.profiler.records.push(runtime.profiler.STOP, performance.now());
}
if (recursiveCall !== RECURSIVE && typeof primitiveReportedValue === 'undefined') {
// No value reported - potentially a command block.
// Edge-activated hats don't request a glow; all commands do.
thread.requestScriptGlowInFrame = true;
}
// If it's a promise, wait until promise resolves.
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if (isPromise(primitiveReportedValue)) {
if (thread.status === Thread.STATUS_RUNNING) {
// Primitive returned a promise; automatically yield thread.
thread.status = Thread.STATUS_PROMISE_WAIT;
}
// Promise handlers
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primitiveReportedValue.then(resolvedValue => {
handleReport(resolvedValue, sequencer, thread, currentBlockId, opcode, isHat);
if (typeof resolvedValue === 'undefined') {
let stackFrame;
let nextBlockId;
do {
// In the case that the promise is the last block in the current thread stack
// We need to pop out repeatedly until we find the next block.
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const popped = thread.popStack();
if (popped === null) {
return;
}
nextBlockId = thread.target.blocks.getNextBlock(popped);
if (nextBlockId !== null) {
// A next block exists so break out this loop
break;
}
// Investigate the next block and if not in a loop,
// then repeat and pop the next item off the stack frame
stackFrame = thread.peekStackFrame();
} while (stackFrame !== null && !stackFrame.isLoop);
thread.pushStack(nextBlockId);
} else {
thread.popStack();
}
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}, rejectionReason => {
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// Promise rejected: the primitive had some error.
// Log it and proceed.
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log.warn('Primitive rejected promise: ', rejectionReason);
thread.status = Thread.STATUS_RUNNING;
thread.popStack();
});
} else if (thread.status === Thread.STATUS_RUNNING) {
if (recursiveCall === RECURSIVE) {
thread.pushReportedValue(primitiveReportedValue);
} else {
handleReport(primitiveReportedValue, sequencer, thread, currentBlockId, opcode, isHat);
}
}
};
module.exports = execute;