2016-04-26 17:06:24 -04:00
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var Timer = require('../util/timer');
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2016-05-02 18:09:02 -04:00
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var Thread = require('./thread');
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var YieldTimers = require('../util/yieldtimers.js');
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2016-06-09 13:27:30 -04:00
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var execute = require('./execute.js');
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2016-04-26 15:00:45 -04:00
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2016-04-26 16:50:49 -04:00
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function Sequencer (runtime) {
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2016-04-26 15:00:45 -04:00
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/**
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* A utility timer for timing thread sequencing.
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* @type {!Timer}
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*/
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this.timer = new Timer();
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2016-04-26 16:50:49 -04:00
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/**
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* Reference to the runtime owning this sequencer.
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* @type {!Runtime}
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*/
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this.runtime = runtime;
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2016-04-18 17:20:30 -04:00
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}
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2016-04-26 15:00:45 -04:00
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/**
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* The sequencer does as much work as it can within WORK_TIME milliseconds,
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* then yields. This is essentially a rate-limiter for blocks.
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* In Scratch 2.0, this is set to 75% of the target stage frame-rate (30fps).
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* @const {!number}
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*/
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2016-05-05 13:09:37 -04:00
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Sequencer.WORK_TIME = 10;
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2016-04-26 15:00:45 -04:00
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/**
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* Step through all threads in `this.threads`, running them in order.
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2016-06-08 16:57:08 -04:00
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* @param {Array.<Thread>} threads List of which threads to step.
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2016-04-26 16:50:49 -04:00
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* @return {Array.<Thread>} All threads which have finished in this iteration.
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2016-04-26 15:00:45 -04:00
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*/
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2016-04-26 15:51:14 -04:00
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Sequencer.prototype.stepThreads = function (threads) {
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2016-04-26 15:00:45 -04:00
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// Start counting toward WORK_TIME
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this.timer.start();
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2016-04-26 16:50:49 -04:00
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// List of threads which have been killed by this step.
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var inactiveThreads = [];
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2016-05-02 18:09:02 -04:00
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// If all of the threads are yielding, we should yield.
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var numYieldingThreads = 0;
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2016-04-26 15:00:45 -04:00
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// While there are still threads to run and we are within WORK_TIME,
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// continue executing threads.
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2016-04-26 15:51:14 -04:00
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while (threads.length > 0 &&
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2016-05-02 18:09:02 -04:00
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threads.length > numYieldingThreads &&
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2016-04-26 15:00:45 -04:00
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this.timer.timeElapsed() < Sequencer.WORK_TIME) {
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// New threads at the end of the iteration.
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var newThreads = [];
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// Attempt to run each thread one time
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2016-04-26 15:51:14 -04:00
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for (var i = 0; i < threads.length; i++) {
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var activeThread = threads[i];
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2016-05-02 18:09:02 -04:00
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if (activeThread.status === Thread.STATUS_RUNNING) {
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// Normal-mode thread: step.
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2016-06-09 17:08:30 -04:00
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this.startThread(activeThread);
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2016-05-02 18:09:02 -04:00
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} else if (activeThread.status === Thread.STATUS_YIELD) {
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// Yield-mode thread: check if the time has passed.
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2016-06-09 17:08:30 -04:00
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if (!YieldTimers.resolve(activeThread.yieldTimerId)) {
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numYieldingThreads++;
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}
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2016-05-02 18:09:02 -04:00
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} else if (activeThread.status === Thread.STATUS_DONE) {
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// Moved to a done state - finish up
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activeThread.status = Thread.STATUS_RUNNING;
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// @todo Deal with the return value
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}
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2016-06-09 17:08:30 -04:00
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if (activeThread.stack.length === 0 &&
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2016-05-02 18:09:02 -04:00
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activeThread.status === Thread.STATUS_DONE) {
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2016-05-03 13:53:52 -04:00
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// Finished with this thread - tell runtime to clean it up.
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2016-04-26 16:50:49 -04:00
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inactiveThreads.push(activeThread);
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2016-05-02 18:09:02 -04:00
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} else {
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// Keep this thead in the loop.
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newThreads.push(activeThread);
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2016-04-26 15:00:45 -04:00
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}
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}
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// Effectively filters out threads that have stopped.
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2016-04-26 15:51:14 -04:00
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threads = newThreads;
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2016-04-26 15:00:45 -04:00
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}
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2016-04-26 16:50:49 -04:00
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return inactiveThreads;
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2016-04-26 15:00:45 -04:00
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};
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/**
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* Step the requested thread
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* @param {!Thread} thread Thread object to step
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*/
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2016-06-09 17:08:30 -04:00
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Sequencer.prototype.startThread = function (thread) {
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var currentBlockId = thread.peekStack();
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2016-06-09 14:23:34 -04:00
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if (!currentBlockId || !this.runtime.blocks.getBlock(currentBlockId)) {
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2016-05-03 13:45:22 -04:00
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thread.status = Thread.STATUS_DONE;
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return;
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}
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2016-06-09 14:23:34 -04:00
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// Start showing run feedback in the editor.
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this.runtime.glowBlock(currentBlockId, true);
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2016-06-09 17:08:30 -04:00
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// Execute the current block
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execute(this, thread);
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// If the block executed without yielding and without doing control flow,
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// move to done.
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if (thread.status === Thread.STATUS_RUNNING &&
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thread.peekStack() === currentBlockId) {
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2016-06-09 14:23:34 -04:00
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this.proceedThread(thread, currentBlockId);
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}
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};
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2016-05-02 15:35:29 -04:00
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2016-06-09 14:23:34 -04:00
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/**
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* Step a thread into a block's substack.
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* @param {!Thread} thread Thread object to step to substack.
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* @param {string} currentBlockId Block which owns a substack to step to.
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*/
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2016-06-09 17:08:30 -04:00
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Sequencer.prototype.stepToSubstack = function (thread) {
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var currentBlockId = thread.peekStack();
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var substackId = this.runtime.blocks.getSubstack(currentBlockId);
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if (substackId) {
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// Push substack ID to the thread's stack.
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thread.pushStack(substackId);
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2016-06-09 14:23:34 -04:00
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} else {
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2016-06-09 17:08:30 -04:00
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// Push null, so we come back to the current block.
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thread.pushStack(null);
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2016-06-09 14:23:34 -04:00
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}
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};
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/**
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* Finish stepping a thread and proceed it to the next block.
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* @param {!Thread} thread Thread object to proceed.
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* @param {string} currentBlockId Block we are finished with.
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*/
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2016-06-09 17:08:30 -04:00
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Sequencer.prototype.proceedThread = function (thread) {
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var currentBlockId = thread.peekStack();
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// Mark the status as done and proceed to the next block.
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2016-06-09 14:23:34 -04:00
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this.runtime.glowBlock(currentBlockId, false);
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thread.status = Thread.STATUS_DONE;
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2016-06-09 17:08:30 -04:00
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// Pop from the stack - finished this level of execution.
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thread.popStack();
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// Push next connected block, if there is one.
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var nextBlockId = this.runtime.blocks.getNextBlock(currentBlockId);
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if (nextBlockId) {
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thread.pushStack(nextBlockId);
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}
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// Pop from the stack until we have a next block.
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while (thread.peekStack() === null && thread.stack.length > 0) {
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thread.popStack();
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2016-06-09 14:23:34 -04:00
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}
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2016-04-26 15:00:45 -04:00
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};
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2016-04-18 17:20:30 -04:00
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module.exports = Sequencer;
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