Move threads list to the Runtime

This commit is contained in:
Tim Mickel 2016-04-26 15:51:14 -04:00
parent b6186a44f3
commit dbfb3356c6
2 changed files with 26 additions and 15 deletions

View file

@ -10,11 +10,27 @@ function Runtime () {
EventEmitter.call(this);
// State for the runtime
/** @type {Object.<string, Object>} */
/**
* All blocks in the workspace.
* Keys are block IDs, values are metadata about the block.
* @type {Object.<string, Object>}
*/
this.blocks = {};
/** @type {Array.<String>} */
/**
* All stacks in the workspace.
* A list of block IDs that represent stacks (first block in stack).
* @type {Array.<String>}
*/
this.stacks = [];
/**
* A list of threads that are currently running in the VM.
* Threads are added when execution starts and pruned when execution ends.
* @type {Array.<Thread>}
*/
this.threads = [];
/** @type {!Sequencer} */
this.sequencer = new Sequencer();
}

View file

@ -1,13 +1,6 @@
var Timer = require('../util/Timer');
function Sequencer () {
/**
* A list of threads that are currently running in the VM.
* Threads are added when execution starts and pruned when execution ends.
* @type {Array.<Thread>}
*/
this.threads = [];
/**
* A utility timer for timing thread sequencing.
* @type {!Timer}
@ -25,34 +18,36 @@ Sequencer.WORK_TIME = 1000 / 60;
/**
* Step through all threads in `this.threads`, running them in order.
* @return {Array.<Thread>} New threads after this round of execution.
*/
Sequencer.prototype.stepThreads = function () {
Sequencer.prototype.stepThreads = function (threads) {
// Start counting toward WORK_TIME
this.timer.start();
// While there are still threads to run and we are within WORK_TIME,
// continue executing threads.
while (this.threads.length > 0 &&
while (threads.length > 0 &&
this.timer.timeElapsed() < Sequencer.WORK_TIME) {
// New threads at the end of the iteration.
var newThreads = [];
// Attempt to run each thread one time
for (var i = 0; i < this.threads.length; i++) {
var activeThread = this.threads[i];
for (var i = 0; i < threads.length; i++) {
var activeThread = threads[i];
this.stepThread(activeThread);
if (activeThread.nextBlock !== null) {
newThreads.push(activeThread);
}
}
// Effectively filters out threads that have stopped.
this.threads = newThreads;
threads = newThreads;
}
return threads;
};
/**
* Step the requested thread
* @param {!Thread} thread Thread object to step
*/
Sequencer.protoype.stepThread = function (thread) {
Sequencer.prototype.stepThread = function (thread) {
// @todo
};