"annualReport.messageP1":"2019 foi um ano de muito progresso para o Scratch. Começamos o ano lançando o Scratch 3.0, a mais nova geração do Scratch, projetada para engajar e incentivar a criatividade de crianças com diversos interesses e origens. Celebramos o fim do ano mudando nossa equipe do MIT para o seu novo lar na Fundação Scratch, em um espaço divertido no andar térreo próximo à South Station em Boston. Durante este ano, a comunidade Scratch continuou a crescer e prosperar: Mais de 20 milhões de jovens criando projetos com Scratch em 2019, um aumento de 48% em relação ao ano anterior.",
"annualReport.messageP2":"O impacto e importância do Scratch foi destacado em 2020 já que a pandemia do COVID forçou escolas a fechar. A atividade na comunidade online do Scratch mais que dobrou quando jovens, confinados às suas casas, vieram ao Scratch para se expressar criativamente e conectar uns com os outros. Scratchers também estão ativamente engajados no Black Lives Matter e outros movimentos a favor de justiça racial e igualdade, criando projetos animados e estúdios para espalhar a mensagem e exigir mudança.",
"annualReport.messageP3":"Desde que lançamos o Scratch em 2007, sempre vimos o Scratch mais como linguagem de programação. O Scratch oferece oportunidades a toda criança, de toda origem, para desenvolver suas vozes, expressar suas ideias e criar juntos. Nós amamos ver como os Scratchers têm respondido aos desafios sociais recentes com criatividade, colaboração, amor e carinho.",
"annualReport.messageP4":"Neste Relatório Anual, compartilharemos mais sobre a missão, planos, impacto e alcance do Scratch, apoiados com exemplos de como o Scratch expande oportunidades de aprendizado para uma grande diversidade de jovens ao redor do mundo, nas escolas e em suas vidas.",
"annualReport.messageP5":"Temos orgulho do que jovens estão criando e aprendendo com o Scratch hoje em dia, e nos comprometemos em abrir mais oportunidades para mais jovens no futuro.",
"annualReport.covidResponseTitle":"O Scratch Responde ao COVID",
"annualReport.covidResponseP1":"Enquanto escrevemos este relatório anual, estamos há meses na pandemia do COVID. Desde a metade de março de 2020, o escritório do Scratch está fechado e os membros da Equipe Scratch trabalham ativamente de casa para apoiar as crianças e educadores ao redor do mundo cujas vidas foram perturbadas pela pandemia.",
"annualReport.covidResponseP2":"Em 17 de março, lançamos a iniciativa #ScratchEmCasa para dar ideias a crianças, famílias e educadores para participar de atividades de aprendizado criativo com o Scratch em casa. Ainda adicionamos tutoriais em vídeo e outros recursos à {scratchAtHomeLink}.",
"annualReport.covidResponseP3":"A atividade na {scratchCommunityLink} aumentou mais que o dobro do ano passado. Scratchers estão criando e compartilhando projetos para apoiar e inspirar os outros na pandemia—com projetos e estúdios que oferecem ideias de exercícios em cada, dicas para se manter saudável, humor para animar uns aos outros e agradecimentos para os trabalhadores de serviços essenciais.",
"annualReport.missionSubtitle":"Nossa missão é dar a todas as crianças, de todas as origens, oportunidades de imaginar, criar e colaborar com novas tecnologias — para que eles possam formar o mundo de amanhã.",
"annualReport.missionP1":"Nos comprometemos com a igualdade em todos os aspectos de nosso trabalho, com foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores mais distantes da justiça educacional.",
"annualReport.missionP2":"Desenvolvemos o Scratch como um ambiente de aprendizado livre, seguro e divertido que encoraja toda criança a pensar criativamente, raciocinar sobre sistemas e trabalhar em conjunto — habilidades essenciais na sociedade atual. Trabalhamos com educadores e famílias para apoiar crianças em sua exploração, compartilhamento e aprendizado.",
"annualReport.missionP3":"Ao desenvolver novas tecnologias, atividades e materiais de aprendizado, seguimos o que chamamos de {fourPsItalics}:",
"annualReport.reachScratchJrBlurb":"O ScratchJr é um ambiente de programação introdutório que permite que crianças mais novas (de 5-7 anos) criem seus próprios jogos e histórias interativas.",
"annualReport.initiativesDescription":"O trabalho na Fundação Scratch se baseia em três áreas estratégicas: ferramentas criativas, comunidade e escolas. Cada área prioriza a voz e as necessidades das crianças que são menos representadas na computação criativa e procura apoiar crianças de diferentes culturas ao redor do mundo.",
"annualReport.toolsIntro":"Estamos sempre experimentando e inovando com novas tecnologias e designs — queremos sempre providenciar às crianças novos jeitos de criar, colaborar e aprender.",
"annualReport.toolsSpotlight":"Ferramentas Criativas — História em Destaque",
"annualReport.toolsLaunchIntro1":"Criamos o Scratch 3.0 para expandir como, o quê e onde as crianças podem criar com o Scratch. Lançado no início de 2019, o Scratch 3.0 levou a um aumento de atividade na comunidade do Scratch, com mais projetos — e maior variedade de projetos — do que nunca.",
"annualReport.toolsLaunchIntro2":"Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
"annualReport.toolsTexttoSpeech":"Texto para Fala",
"annualReport.toolsTexttoSpeechIntro":"With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
"annualReport.toolsNumProjects":"330.000+",
"annualReport.toolsTexttoSpeechProjects":"{numProjects} projetos em 2019 usaram Texto para Fala",
"annualReport.toolsMostPopular":"Mais Populares",
"annualReport.toolsTexttoSpeechPopular":"{mostPopular} new Scratch Extension in the community",
"annualReport.toolsCollabAWS":"Collaboration with Amazon Web Services",
"annualReport.toolsTranslate":"Traduzir",
"annualReport.toolsTranslateIntro":"With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsNumLanguages":"50+",
"annualReport.toolsTranslateLanguages":"{numLanguages} languages translated in the extension",
"annualReport.toolsLEGORoboticsIntro":"Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
"annualReport.toolsCollabLEGO":"Colaboração com LEGO Education",
"annualReport.toolsVideoTutorials":"Tutoriais em Vídeo",
"annualReport.toolsTutorialsIntro":"Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
"annualReport.toolsRaspberryLink":"use on Raspberry Pi 4",
"annualReport.toolsAppIntro":"During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle":"Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro":"To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote":"My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
"annualReport.communityTitle":"Comunidade",
"annualReport.communityIntro":"The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communityTeam":"Equipe Comunidade Scratch",
"annualReport.communityTeamIntro1":"When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.communityTeamIntro2":"With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationTitle":"Moderação da Comunidade",
"annualReport.communityModerationInfo":"When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityGuidelinesTitle":"Diretrizes da Comunidade",
"annualReport.communityGuidelinesInfo":"O Scratch abre os braços para pessoas de todas as idades, raças, etnias, religiões, habilidades, orientações sexuais e identidades de gênero.",
"annualReport.communityGuidelinesPrivacy":"Mantenha suas informações pessoais privadas.",
"annualReport.communityGuidelinesFriendly":"Ajude a manter o site amigável.",
"annualReport.communityEngagementTitle":"Engajamento da Comunidade",
"annualReport.storySwap":"Story Swap",
"annualReport.communityEngagementInfo":"Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
"annualReport.communityQuote1":"I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2":"Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote3":"I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.communityQuote4":"Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.studio":"estúdio",
"annualReport.communityBLMIntro":"As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork":"Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle":"Nós vemos jovens e crianças como agentes de transformação.",
"annualReport.communityChangeInfo":"We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.watchVideo":"Assista ao Vídeo",
"annualReport.schoolsTitle":"Escolas",
"annualReport.schoolsIntro":"We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.schoolsSpotlight":"Escolas — História em Destaque",
"annualReport.cpsProjectTitle":"Computação Criativa nas Escolas Públicas de Chicago",
"annualReport.cpsProjectIntroP1":"In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2":"As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsHeader":"Noites de Programação Criativa em Família",
"annualReport.familyCreativeNightsDescription":"A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.familyNightsPhotoCredit":"Fotos por Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader":"Investing in Professional Development for Teachers",
"annualReport.teacherPDDescription":"Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuote":"What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.extendingReachHeader":"Estendendo o Alcance",
"annualReport.extendingReachDescription":"To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.codeYourHero":"Programe Seu Herói",
"annualReport.inTheNewsHeader":"No Noticiário",
"annualReport.chicagoSunTimesArticle":"Artigo no Chicago Sun Times",
"annualReport.rollingStoneArticle":"Artigo na Rolling Stone",
"annualReport.conferencesTitle":"Conferências Scratch pelo Mundo",
"annualReport.conferencesIntro":"In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
"annualReport.conferencesHeroImageCaption":"Scratch Africa Conference, photo by {photoCredit}",
"annualReport.conferencesLatinAmericaDescription":"In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesSpanishVersionLinkText":"Versão em espanhol",
"annualReport.conferencesLatinAmericaImageCaption":"Foto fornecida por {photoCredit}",
"annualReport.conferencesEuropeTitle":"Europa",
"annualReport.conferencesEuropeDescription":"In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesEuropeImageCaption":"Foto fornecida por {photoCredit}",
"annualReport.conferencesAfricaTitle":"África",
"annualReport.conferencesAfricaDescription":"In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.conferencesAfricaImageCaption":"Foto por {photoCredit}",
"annualReport.financialsTitle":"Finanças - 2019",
"annualReport.financialsButton":"Finanças Auditadas de 2019",
"annualReport.financialsFutureYears":"Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.supportersTitle":"Obrigado aos Nossos Apoiadores",
"annualReport.supportersIntro":"Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersSFETitle":"Siegel Family Endowment",
"annualReport.supportersSFEDescription1":"In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
"annualReport.supportersSFEDescription2":"David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3":"In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersCoFounder":"Co-Founder and Co-Chairman",
"annualReport.supportersQuote":"Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersThankYou":"Obrigado aos nossos apoiadores",
"annualReport.supportersAllDescription":"Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
"annualReport.supportersFoundingDescription":"We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.donateMessage":"Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",