"annualReport.mastheadTitle":"Sviluppare un Mondo fondato sull'Apprendimento Creativo",
"annualReport.messageTitle":"Messaggio dal Team di Scratch",
"annualReport.messageP1":"Il 2019 è stato un anno di notevoli progressi per Scratch. Abbiamo iniziato l'anno con il lancio di Scratch 3.0, la nuova generazione di Scratch, progettato con lo scopo di stimolare la creatività dei ragazzi e di coinvolgere ragazzi con interessi e ambienti di provenienza diversi. Abbiamo celebrato la fine dell'anno nella nostra nuova sede ora ospitata dalla Scratch Foundation, in un ampio spazio al primo piano vicino a South Station a Boston. Durante tutto l'anno la comunità di Scratch ha continuato a svilupparsi e a crescere: Più di 20 million di giovani hanno creato i loro progetti con Scratch nel 2019, con un aumento del 48% rispetto all'anno precedente.",
"annualReport.messageP2":"L'impatto e l'importanza di Scratch sono stati evidenziati nel 2020 nel momento in cui la pandemia COVID ha imposto la chiusura delle scuole. L'attività nella comunità online di Scratch è più che raddoppiata nel momento in cui i più giovani, confinati nelle loro abitazioni, si sono rivolti a Scratch per esprimersi in modo creativo e per mettersi in contatto gli uni con gli altri. I membri della comunità sono stati anche attivamente coinvolti nel movimento Black Lives Matter e in altri movimenti che combattono per la giustizia razziale e l'uguaglianza, creando progetti animati e gallerie di progetti per diffondere la consapevolezza e per chiedere il cambiamento.",
"annualReport.messageP3":"Da momento in cui abbiamo lanciato Scratch nel 2007 abbiamo sempre visto Scratch come qualcosa di più di un linguaggio di programmazione. Scratch fornisce opportunità per tutti i giovani, da qualunque ambiente provengano, di sviluppare la loro voce, di esprimere le proprie idee e di creare gli uni insieme agli altri. Siamo entusiasti di vedere tutti i modo con cui i membri della comunità di Scratch hanno risposto alle recenti sfide della società attraverso la creatività, la collaborazione, il prendersi cura degli altri e la gentilezza.",
"annualReport.messageP4":"In questo Rapporto Annuale condivideremo con voi la missione, i piani, l'impatto e la diffusione di Scratch, supportati da esempi di come Scratch stia allargando le opportunità di apprendimento per giovani di tutto il mondo anche molto diversi tra loro, sia a scuola che nelle loro vite. ",
"annualReport.messageP5":"Siamo orgogliosi di quello che i giovani stanno creando e imparando oggi grazie a Scratch, e ci impegniamo a fornire ancora maggiori opportunità per un numero sempre maggiore di giovani in futuro.",
"annualReport.messageSignature":"— Il Team di Scratch",
"annualReport.covidResponseTitle":"Scratch Risponde al COVID",
"annualReport.covidResponseP1":"Mentre scriviamo questo rapporto annuale la pandemia COVID è iniziata già da alcuni mesi. A metà Marzo 2020 l'ufficio di Scratch è stato chiuso e i membri del Team di Scratch hanno continuato a lavorare da casa per supportare ragazzi ed educatori di tutto il mondo le cui vite sono state sconvolte dalla pandemia.",
"annualReport.covidResponseP2":"Il 17 Marzo abbiamo lanciato l'iniziativa #ScratchAtHome per fornire a ragazzi, famiglie ed educatori idee per attività di apprendimento creativo basate su Scratch da svolgere a casa. Continuiamo ad aggiungere video tutorial e altre risorse alla {scratchAtHomeLink}.",
"annualReport.covidResponseP3":"L'attività nella {scratchCommunityLink} è più che raddoppiata dall'ultimo anno. I membri della comunità creano e condividono progetti per supportare e inspirare gli altri durante la pandemia—con progetti e gallerie che offrono idee per fare esercizio a casa, suggerimenti per mantenersi in buona salute, umorismo per tirare su gli altri e che ringraziano i lavori essenziali per continuare a svolgere il loro lavoro.",
"annualReport.covidResponseScratchCommunity":"comunità online di Scratch",
"annualReport.missionTitle":"La Nostra Missione",
"annualReport.missionSubtitle":"La nostra missione è fornire a tutti ragazzi, qualunque sia loro provenienza, opportunità per immaginare, creare e collaborare attraverso le nuove tecnologie — in modo che possa plasmare il mondo di domani.",
"annualReport.missionP1":"Siamo impegnati a mettere in primo piano l'uguaglianza in tutti gli aspetti del nostro lavoro, con un'attenzione particolare verso le iniziative e gli approcci che supportano i ragazzi, le famiglie e gli educatori provenienti da ambienti in cui non c'è parità di educazione.",
"annualReport.missionP2":"Abbiamo sviluppato Scratch come un ambiente gratuito, sicuro e giocoso che impegna tutti i ragazzi nel pensare in modo creativo, ragionare in maniera sistematica e lavorare in modo collaborativo — abilità essenziali per chiunque nella società attuale. Lavoriamo con educatori e famiglie per supportare i ragazzi nell'esplorare, condividere e imparare.",
"annualReport.missionP3":"Quando sviluppiamo nuove tecnologie, attività e materiali per l'apprendimento siamo guidate da quelle che abbiamo chiamato le {fourPsItalics}:",
"annualReport.fourPs":"Quattro P dell'apprendimento Creativo",
"annualReport.missionPlayTitle":"Il Gioco (Play)",
"annualReport.missionProjectsDescription":"Coinvolgere i ragazzi nella progettazione, creazione e espressione di se stessi in modo creativo",
"annualReport.missionPeersDescription":"Aiutare i ragazzi a collaborare, condividere, remixare e supportare gli altri ",
"annualReport.missionPassionDescription":"Rendere i ragazzi in grado di costruire a partire dai loro interessi e lavorare su progetti significativi per loro stessi",
"annualReport.missionPlayDescription":"Incoraggiare i ragazzi a provare, sperimentare e ripetere",
"annualReport.milestonesDescription":"Ecco alcuni degli eventi e dei traguardi principali raggiunti nella storia di Scratch e della comunità globale di Scratch.",
"annualReport.milestones2003Message":"Assegnamento di un finanziamento da parte della National Science Foundation per iniziare lo sviluppo di Scratch",
"annualReport.milestones2004Message":"Organizzato il primo workshop su Scratch al Computer Clubhouse Teen Summit",
"annualReport.milestones2007Message":"Lancio pubblico del linguaggio di programmazione Scratch e della comunità online",
"annualReport.milestones2008Message":"Organizzazione della prima Scratch Conference per educatori e sviluppatori",
"annualReport.milestones2009Message1.4":"Rilascio di Scratch 1.4, tradotto in più di 40 lingue",
"annualReport.milestones2009MessageScratchDay":"Organizzazione del primo evento Scratch Day per ragazzi e famiglie",
"annualReport.milestones2010Message":"La comunità online di Scratch raggiunge 1 milione di membri",
"annualReport.milestones2013MessageFoundation":"Fondazione della Code-to-Learn Foundation (successivamente rinominata Scratch Foundation)",
"annualReport.milestones2013MessageScratch2":"Lancio di Scratch 2.0, fornendo nuove opportunità di collaborazione",
"annualReport.milestones2014Message":"Lancio di ScratchJr per i più piccoli, dai 5 ai 7 anni",
"annualReport.milestones2016Message":"La comunità online di Scratch raggiunge 10 milioni di membri",
"annualReport.milestones2017Message":"Lo Scratch Day cresce fino raccogliere 1100 eventi in 60 nazioni",
"annualReport.milestones2019MessageScratch3":"Lancio di Scratch 3.0, espandendo le possibilità di cosa i ragazzi possono creare grazie al codice",
"annualReport.milestones2019MessageMove":"Il Team di Scratch si trasferisce dal MIT alla Scratch Foundation",
"annualReport.reachTitle":"Entrare in contatto con Ragazzi provenienti da Tutto il Mondo",
"annualReport.reachSubtitle":"Scratch è la più grande comunità di coding per bambini e ragazzi dagli 8 anni in su.",
"annualReport.reachScratchJrBlurb":"ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.reach22million":"22 {million}",
"annualReport.reachDownloads":"Downloads Since Launching in 2014",
"annualReport.initiativesDescription":"The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
"annualReport.equity":"Equity",
"annualReport.globalStrategy":"Global Strategy",
"annualReport.toolsTitle":"Creative Tools",
"annualReport.toolsIntro":"We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
"annualReport.toolsLaunch":"Launch of Scratch 3.0",
"annualReport.toolsLaunchIntro1":"We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
"annualReport.toolsLaunchIntro2":"Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
"annualReport.toolsTexttoSpeechIntro":"With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
"annualReport.toolsNumProjects":"330,000+",
"annualReport.toolsTexttoSpeechProjects":"{numProjects} projects in 2019 used Text-to-Speech",
"annualReport.toolsMostPopular":"Most Popular",
"annualReport.toolsTexttoSpeechPopular":"{mostPopular} new Scratch Extension in the community",
"annualReport.toolsCollabAWS":"Collaboration with Amazon Web Services",
"annualReport.toolsTranslate":"Traduci",
"annualReport.toolsTranslateIntro":"With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsNumLanguages":"50+",
"annualReport.toolsTranslateLanguages":"{numLanguages} languages translated in the extension",
"annualReport.toolsLEGORoboticsIntro":"Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
"annualReport.toolsCollabLEGO":"Collaboration with LEGO Education",
"annualReport.toolsTutorialsIntro":"Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
"annualReport.toolsNumTutorials":"25 new tutorials",
"annualReport.toolsNewTutorials":"{numTutorials} available in Scratch 3.0",
"annualReport.toolsNumViews":"23 million",
"annualReport.toolsTutorialsViews":"{numViews} views in 2019",
"annualReport.toolsRaspberryLink":"use on Raspberry Pi 4",
"annualReport.toolsAppIntro":"During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle":"Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro":"To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote":"My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
"annualReport.communityTitle":"Comunità",
"annualReport.communityIntro":"The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communityTeam":"Scratch Community Team",
"annualReport.communityTeamIntro1":"When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.communityTeamIntro2":"With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationInfo":"When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityGuidelinesTitle":"Linee Guida della Comunità",
"annualReport.communityGuidelinesInfo":"Scratch dà il benvenuto a persone di tutte le età, razze, etnie, religioni, capacità, orientamento sessuale e identità di genere.",
"annualReport.communityEngagementInfo":"Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
"annualReport.communityQuote1":"I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2":"Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote3":"I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.communityQuote4":"Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.studio":"galleria",
"annualReport.communityBLMIntro":"As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork":"Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle":"We see young people as agents of change.",
"annualReport.communityChangeInfo":"We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.watchVideo":"Guarda il Video",
"annualReport.schoolsTitle":"Schools",
"annualReport.schoolsIntro":"We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.cpsProjectTitle":"Creative Computing in Chicago Public Schools",
"annualReport.cpsProjectIntroP1":"In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2":"As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsDescription":"A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.familyNightsPhotoCredit":"Photos by Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader":"Investing in Professional Development for Teachers",
"annualReport.teacherPDDescription":"Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuote":"What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.extendingReachHeader":"Extending the Reach",
"annualReport.extendingReachDescription":"To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.codeYourHero":"Code Your Hero",
"annualReport.inTheNewsHeader":"In the News",
"annualReport.chicagoSunTimesArticle":"Chicago Sun Times Article",
"annualReport.rollingStoneArticle":"Rolling Stone Article",
"annualReport.conferencesTitle":"Scratch Conferences around the World",
"annualReport.conferencesIntro":"In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
"annualReport.conferencesHeroImageCaption":"Scratch Africa Conference, photo by {photoCredit}",
"annualReport.conferencesLatinAmericaDescription":"In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesLatinAmericaImageCaption":"Photo provided by {photoCredit}",
"annualReport.conferencesEuropeTitle":"Europe",
"annualReport.conferencesEuropeDescription":"In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesEuropeImageCaption":"Photo provided by {photoCredit}",
"annualReport.conferencesAfricaTitle":"Africa",
"annualReport.conferencesAfricaDescription":"In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.conferencesAfricaImageCaption":"Photo by {photoCredit}",
"annualReport.financialsFutureYears":"Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.supportersTitle":"Thank You to Our Supporters",
"annualReport.supportersIntro":"Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersSFETitle":"Siegel Family Endowment",
"annualReport.supportersSFEDescription1":"In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
"annualReport.supportersSFEDescription2":"David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3":"In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersCoFounder":"Co-Founder and Co-Chairman",
"annualReport.supportersQuote":"Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersThankYou":"Thank you to our supporters",
"annualReport.supportersAllDescription":"Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
"annualReport.supportersFoundingDescription":"We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.donateMessage":"Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",