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pull new editor translations from Transifex
This commit is contained in:
parent
23da0696ca
commit
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4 changed files with 88 additions and 88 deletions
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@ -268,7 +268,7 @@
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"NEW_PROCEDURE": "Bir Blok Oluştur",
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"PROCEDURE_ALREADY_EXISTS": "\"%1\" adlı prosedür zaten var.",
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"PROCEDURE_DEFAULT_NAME": "blok adı",
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"PROCEDURE_USED": "To delete a block definition, first remove all uses of the block",
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"PROCEDURE_USED": "Bir bloğun tanımını silmek için önce bloğun tüm kullanımlarını kaldırın.",
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"NEW_LIST": "Bir Liste Oluştur",
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"NEW_LIST_TITLE": "Yeni liste adı:",
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"LIST_MODAL_TITLE": "Yeni Liste",
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@ -3,10 +3,10 @@
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"gui.alerts.tryAgain": "Tekrar Deneyin",
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"gui.alerts.download": "İndir",
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"gui.connection.reconnect": "Tekrar bağlan",
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"gui.backpack.costumeLabel": "costume",
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"gui.backpack.soundLabel": "sound",
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"gui.backpack.scriptLabel": "script",
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"gui.backpack.spriteLabel": "sprite",
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"gui.backpack.costumeLabel": "kostüm",
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"gui.backpack.soundLabel": "ses",
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"gui.backpack.scriptLabel": "dizi",
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"gui.backpack.spriteLabel": "kuklanın",
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"gui.backpack.header": "Sırt Çantası",
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"gui.backpack.errorBackpack": "Sırt çantası yüklenirken hata oluştu",
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"gui.backpack.loadingBackpack": "Yükleniyor...",
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@ -260,8 +260,8 @@
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"gui.defaultProject.variable": "değişkenim",
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"gui.howtos.intro-move-sayhello-hat.name": "Başlayalım",
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"gui.howtos.intro-move.step_stepMove": "Bir hareket bloğu ekle",
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"gui.howtos.add-a-move-block.step_stepSay": "Add a say block",
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"gui.howtos.add-a-move-block.step_stepGreenFlag": "Click the green flag to start",
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"gui.howtos.add-a-move-block.step_stepSay": "Bir \"de\" bloğu ekle",
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"gui.howtos.add-a-move-block.step_stepGreenFlag": "Başlamak için yeşil bayrağa tıkla",
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"gui.howtos.animate-a-name.name": "Bir ismi Hareketlendir",
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"gui.howtos.animate-a-name.step_AnimatePickLetter": "Bir Harf Kuklası Seç",
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"gui.howtos.animate-a-name.step_AnimatePlaySound": "Tıklandığında Bir Ses Çal",
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@ -27,51 +27,51 @@
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"annualReport.missionSubtitle": "La nostra missione è fornire a tutti ragazzi, qualunque sia loro provenienza, opportunità per immaginare, creare e collaborare attraverso le nuove tecnologie — in modo che possa plasmare il mondo di domani.",
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"annualReport.missionP1": "Siamo impegnati a mettere in primo piano l'uguaglianza in tutti gli aspetti del nostro lavoro, con un'attenzione particolare verso le iniziative e gli approcci che supportano i ragazzi, le famiglie e gli educatori provenienti da ambienti in cui non c'è parità di educazione.",
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"annualReport.missionP2": "Abbiamo sviluppato Scratch come un ambiente gratuito, sicuro e giocoso che impegna tutti i ragazzi nel pensare in modo creativo, ragionare in maniera sistematica e lavorare in modo collaborativo — abilità essenziali per chiunque nella società attuale. Lavoriamo con educatori e famiglie per supportare i ragazzi nell'esplorare, condividere e imparare.",
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"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
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"annualReport.fourPs": "Four P’s of Creative Learning",
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"annualReport.missionP3": "Quando sviluppiamo nuove tecnologie, attività e materiali per l'apprendimento siamo guidate da quelle che abbiamo chiamato le {fourPsItalics}:",
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"annualReport.fourPs": "Quattro P dell'apprendimento Creativo",
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"annualReport.missionProjectsTitle": "Progetti",
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"annualReport.missionPeersTitle": "I Pari",
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"annualReport.missionPassionTitle": "Passione",
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"annualReport.missionPlayTitle": "Riproduci",
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"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
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"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
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"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
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"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
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"annualReport.missionPlayTitle": "Il Gioco (Play)",
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"annualReport.missionProjectsDescription": "Coinvolgere i ragazzi nella progettazione, creazione e espressione di se stessi in modo creativo",
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"annualReport.missionPeersDescription": "Aiutare i ragazzi a collaborare, condividere, remixare e supportare gli altri ",
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"annualReport.missionPassionDescription": "Rendere i ragazzi in grado di costruire a partire dai loro interessi e lavorare su progetti significativi per loro stessi",
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"annualReport.missionPlayDescription": "Incoraggiare i ragazzi a provare, sperimentare e ripetere",
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"annualReport.milestonesTitle": "Stadi di avanzamento",
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"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
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"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
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"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
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"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
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"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
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"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
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"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
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"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
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"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
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"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
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"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
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"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
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"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
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"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
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"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
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"annualReport.reachTitle": "Reaching Children Around the World",
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"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
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"annualReport.reachMillion": "million",
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"annualReport.milestonesDescription": "Ecco alcuni degli eventi e dei traguardi principali raggiunti nella storia di Scratch e della comunità globale di Scratch.",
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"annualReport.milestones2003Message": "Assegnamento di un finanziamento da parte della National Science Foundation per iniziare lo sviluppo di Scratch",
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"annualReport.milestones2004Message": "Organizzato il primo workshop su Scratch al Computer Clubhouse Teen Summit",
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"annualReport.milestones2007Message": "Lancio pubblico del linguaggio di programmazione Scratch e della comunità online",
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"annualReport.milestones2008Message": "Organizzazione della prima Scratch Conference per educatori e sviluppatori",
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"annualReport.milestones2009Message1.4": "Rilascio di Scratch 1.4, tradotto in più di 40 lingue",
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"annualReport.milestones2009MessageScratchDay": "Organizzazione del primo evento Scratch Day per ragazzi e famiglie",
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"annualReport.milestones2010Message": "La comunità online di Scratch raggiunge 1 milione di membri",
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"annualReport.milestones2013MessageFoundation": "Fondazione della Code-to-Learn Foundation (successivamente rinominata Scratch Foundation)",
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"annualReport.milestones2013MessageScratch2": "Lancio di Scratch 2.0, fornendo nuove opportunità di collaborazione",
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"annualReport.milestones2014Message": "Lancio di ScratchJr per i più piccoli, dai 5 ai 7 anni",
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"annualReport.milestones2016Message": "La comunità online di Scratch raggiunge 10 milioni di membri",
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"annualReport.milestones2017Message": "Lo Scratch Day cresce fino raccogliere 1100 eventi in 60 nazioni",
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"annualReport.milestones2019MessageScratch3": "Lancio di Scratch 3.0, espandendo le possibilità di cosa i ragazzi possono creare grazie al codice",
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"annualReport.milestones2019MessageMove": "Il Team di Scratch si trasferisce dal MIT alla Scratch Foundation",
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"annualReport.reachTitle": "Entrare in contatto con Ragazzi provenienti da Tutto il Mondo",
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"annualReport.reachSubtitle": "Scratch è la più grande comunità di coding per bambini e ragazzi dagli 8 anni in su.",
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"annualReport.reachMillion": "milioni",
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"annualReport.reach170million": "170 {million}",
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"annualReport.reach60million": "60 {million}",
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"annualReport.reach20million": "20 {million}",
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"annualReport.reach48million": "48 {million}",
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"annualReport.reachUniqueVisitors": "Unique Visitors",
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"annualReport.reachProjectsCreated": "Projects Created",
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"annualReport.reachProjectCreators": "People Created Projects",
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"annualReport.reachComments": "Comments Posted in the Online Community",
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"annualReport.reachGrowthTitle": "Community Growth",
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"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
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"annualReport.reachGlobalCommunity": "Our Global Community",
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"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
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"annualReport.reachUniqueVisitors": "Visitatori Unici",
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"annualReport.reachProjectsCreated": "Progetti Creati",
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"annualReport.reachProjectCreators": "Progetti Creati dalle Persone",
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"annualReport.reachComments": "Commenti Postati nella Comunità Online",
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"annualReport.reachGrowthTitle": "Crescita della Comunità",
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"annualReport.reachGrowthBlurb": "Nuovi account creati nella Comunità Online di Scratch negli ultimi 5 anni.",
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"annualReport.reachGlobalCommunity": "La Nostra Comunità Globale",
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"annualReport.reachMapBlurb": "Account totali registrati nella Comunità Online di Scratch dal lancio di Scratch fino alla fine del 2019",
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"annualReport.reachMap20M": "20M",
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"annualReport.reachMapLog": "on a logarithmic scale",
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"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
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"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
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"annualReport.reachMapLog": "in scala logaritmica",
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"annualReport.reachTranslationTitle": "Scratch è Tradotto in più di 60 Lingue",
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"annualReport.reachTranslationBlurb": "Grazie a traduttori volontari provenienti da tutto il mondo.",
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"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.reach22million": "22 {million}",
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"annualReport.reachDownloads": "Downloads Since Launching in 2014",
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@ -86,45 +86,45 @@
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"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
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"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
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"annualReport.toolsTexttoSpeech": "音声合成拡張機能",
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"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
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"annualReport.toolsTexttoSpeechIntro": "音声合成拡張機能を使うと、子どもたちはさまざまな声でScratchのキャラクターをしゃべらせることができます。",
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"annualReport.toolsNumProjects": "330,000個以上",
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"annualReport.toolsTexttoSpeechProjects": "2019年、{numProjects}のプロジェクトが音声合成拡張機能を使いました。",
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"annualReport.toolsMostPopular": "最も人気な",
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"annualReport.toolsTexttoSpeechPopular": "コミュニティー内で{mostPopular}新しい拡張機能です。",
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"annualReport.toolsCollabAWS": "Amazon Web Serviceと協力して作りました。",
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"annualReport.toolsTranslate": "翻訳",
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"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
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"annualReport.toolsNumLanguages": "50+",
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"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
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"annualReport.toolsTranslateIntro": "Google翻訳APIをもとにして作られた翻訳拡張機能を使うと、プロジェクトを自動で翻訳することができ、言語学習やグローバルコミュニケーションに役立ちます。",
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"annualReport.toolsNumLanguages": "50以上",
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"annualReport.toolsTranslateLanguages": "{numLanguages}の言語に対応",
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"annualReport.toolsSupportsLiteracy": "Supports Literacy",
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"annualReport.toolsCSandLanguageArts": "computer science and language arts",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
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"annualReport.toolsCollabGoogle": "Collaboration with Google",
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"annualReport.toolsPhysicalWorld": "Physical World Connections",
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"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
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"annualReport.toolsCollabGoogle": "Googleと協力して作りました。",
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"annualReport.toolsPhysicalWorld": "現実世界との接続",
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"annualReport.toolsMindstormsLink": "LEGO MINDSTORMS EV3",
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"annualReport.toolsWeDoLink": "WeDo 2.0",
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"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
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"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
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"annualReport.toolsLEGORoboticsIntro": "生徒たちは、ScratchとLEGO Robotics Kitを連携させて、踊るロボットやインタラクティブな彫刻、データを収集する実験などができます。新登場のLEGO Education SPIKE Prime Setは、Scratchベースのアプリを利用しています。加えて、{mindstormsLink}や{weDoLink}用のScratch拡張機能が利用できます。",
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"annualReport.toolsCollabLEGO": "LEGO Educationと協力して作りました。",
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"annualReport.toolsVideoTutorials": "ビデオチュートリアル",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
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"annualReport.toolsNumTutorials": "25 new tutorials",
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"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
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"annualReport.toolsNumViews": "23 million",
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"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
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"annualReport.toolsApp": "Scratch App Supports Learning Offline",
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"annualReport.toolsDownloadLink": "downloadable app",
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"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
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"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
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"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
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"annualReport.toolsNumTutorials": "25個の新しいチュートリアル",
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"annualReport.toolsNewTutorials": "{numTutorials}が、Scratch 3.0で利用できます。",
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"annualReport.toolsNumViews": "2300万",
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"annualReport.toolsTutorialsViews": "{numViews}回、2019年に閲覧されました。",
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"annualReport.toolsApp": "Scratchアプリで、オフライン学習ができます",
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"annualReport.toolsDownloadLink": "ダウンロードできるアプリ",
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"annualReport.toolsRaspberryLink": "Raspberry Pi 4用",
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"annualReport.toolsAppIntro": "2019年、ScratchチームはWindows、MacOS、ChromeOS、Androidタブレットなどの複数のプラットフォームで{downloadableLink}としてScratch 3.0をリリースしました。加えて、Raspberry Pi 財団は{raspberryLink}のScratch 3.0をリリースしました。ダウンロード版はインターネット接続が利用できなかったり、不安定な場所で学習する数百万人の利用者にとってはとても重要です。",
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"annualReport.toolsAbhiTitle": "Cartoon NetworkのAbhi",
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"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
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"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
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"annualReport.communityTitle": "コミュニティ",
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"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
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"annualReport.communitySpotlight": "Community — Spotlight Story",
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"annualReport.communityTeam": "Scratch Community Team",
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"annualReport.communityTeam": "Scratch コミュニティーチーム",
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"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
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"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
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"annualReport.communityModerationTitle": "Community Moderation",
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"annualReport.communityModerationTitle": "コミュニティーの運営",
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"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
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"annualReport.communityGuidelinesTitle": "コミュニティーガイドライン",
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"annualReport.communityGuidelinesInfo": "Scratchは、何歳であっても、どんな人種、民族であっても、能力に違いがあっても、どんな宗教を信じていても、どんな性的指向、性同一性を持っていても、すべての人々を歓迎します。",
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"annualReport.communityEngagementTitle": "Community Engagement",
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"annualReport.storySwap": "Story Swap",
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"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
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"annualReport.communitySDSTitle": "Scratch Design Studios",
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"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
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"annualReport.communitySDSTitle": "Scratch デザインスタジオ",
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"annualReport.communitySDSInfo": "2019年のScratch デザインスタジオの一部:",
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"annualReport.communityDayintheLife": "Day in the Life",
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"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
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"annualReport.communityYear3000": "Year 3000",
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"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
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"annualReport.communityMonochromatic": "Monochromatic",
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"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
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"annualReport.communityQuotes": "Community — Quotes",
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"annualReport.communityQuotes": "コミュニティーの言葉",
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"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
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"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "スタジオ",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimationsによるアートワーク",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "ビデオを見る",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsTitle": "学校",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
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||||
|
@ -166,7 +166,7 @@
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|||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.familyNightsPhotoCredit": "写真提供元: Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
|
@ -177,23 +177,23 @@
|
|||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesTitle": "世界中のScratchカンファレンス",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch アフリカ カンファレンス、写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "ラテンアメリカ",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "スペイン語版",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "ヨーロッパ",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesEuropeImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "アフリカ",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.conferencesAfricaImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.financialsTitle": "財務 - 2019",
|
||||
"annualReport.financialsButton": "2019年監査済みの財務資料",
|
||||
"annualReport.financialsFutureYears": "注意: ScratchがMITからScratch財団へと移行したため、今後の財務状況は大きく変化する予定です。",
|
||||
"annualReport.supportersTitle": "支援者に感謝します",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
|
@ -202,7 +202,7 @@
|
|||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersThankYou": "支援者に感謝します",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
|
@ -212,11 +212,11 @@
|
|||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipTitle": "私たちのチーム",
|
||||
"annualReport.leadershipBoard": "取締役会",
|
||||
"annualReport.leadershipChair": "会長",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipViceChair": "副会長",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
|
@ -227,7 +227,7 @@
|
|||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratchチーム",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateTitle": "支援する",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "寄付"
|
||||
}
|
Loading…
Reference in a new issue