paper.js/src/item/Item.js

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/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
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* http://paperjs.org/
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* http://scriptographer.org/
*
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* Distributed under the MIT license. See LICENSE file for details.
*
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
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* All rights reserved.
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*/
var Item = this.Item = Base.extend({
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beans: true,
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initialize: function() {
paper.project.activeLayer.appendTop(this);
this._style = PathStyle.create(this);
this.setStyle(this._project.getCurrentStyle());
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},
/**
* Clones the item within the same project.
*
* @return the newly cloned item
*/
clone: function() {
var copy = new this.constructor();
copy.setStyle(this._style);
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++)
copy.appendTop(this._children[i].clone());
}
// Only copy over these fields if they are actually defined in 'this'
// TODO: Consider moving this to Base once it's useful in more than one
// place
var keys = ['locked', 'visible', 'opacity', 'blendMode', '_clipMask'];
for (var i = 0, l = keys.length; i < l; i++) {
var key = keys[i];
if (this.hasOwnProperty(key))
copy[key] = this[key];
}
copy.moveAbove(this);
// Only set name once the copy is moved, to avoid setting and unsettting
// name related structures.
if (this._name)
copy.setName(this._name);
return copy;
},
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/**
* Private notifier that is called whenever a change occurs in this item or
* its sub-elements, such as Segments, Curves, PathStyles, etc.
*
* @param {ChangeFlags} flags describes what exactly has changed.
*/
_changed: function(flags) {
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if (flags & ChangeFlags.GEOMETRY) {
delete this._position;
}
},
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/**
* The unique id of the item.
*/
getId: function() {
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if (this._id == null)
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this._id = Item._id = (Item._id || 0) + 1;
return this._id;
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},
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/**
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* The name of the item.
*/
getName: function() {
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return this._name;
},
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setName: function(name) {
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var children = this._parent._children,
namedChildren = this._parent._namedChildren;
if (name != this._name) {
// If the item already had a name,
// remove its property from the parent's children object:
if (this._name)
this._removeFromNamed();
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this._name = name || undefined;
}
if (name) {
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(namedChildren[name] = namedChildren[name] || []).push(this);
children[name] = this;
} else {
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delete children[name];
}
},
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_removeFromNamed: function() {
var children = this._parent._children,
namedChildren = this._parent._namedChildren,
name = this._name,
namedArray = namedChildren[name];
if (children[name] = this)
delete children[name];
namedArray.splice(namedArray.indexOf(this), 1);
// If there are any items left in the named array, set
// the last of them to be this.parent.children[this.name]
if (namedArray.length) {
children[name] = namedArray[namedArray.length - 1];
} else {
// Otherwise delete the empty array
delete namedChildren[name];
}
},
/**
* Removes the item from its parent's children list.
*/
_removeFromParent: function() {
if (this._parent) {
if (this._name)
this._removeFromNamed();
var res = Base.splice(this._parent._children, null, this._index, 1);
this._parent = null;
return !!res.length;
}
return false;
},
/**
* Removes the item.
*/
remove: function() {
if (this.isSelected())
this.setSelected(false);
return this._removeFromParent();
},
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/**
* When passed a project, copies the item to the project,
* or duplicates it within the same project. When passed an item,
* copies the item into the specified item.
*
* @param project the project to copy the item to
* @return the new copy of the item
*/
copyTo: function(itemOrProject) {
var copy = this.clone();
if (itemOrProject.layers) {
itemOrProject.activeLayer.appendTop(copy);
} else {
itemOrProject.appendTop(copy);
}
return copy;
},
setSelected: function(selected) {
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
this._children[i].setSelected(selected);
}
} else {
if ((selected = !!selected) != this._selected) {
// TODO: when an item is removed or moved to another
// project, it needs to be removed from _selectedItems
this._selected = selected;
this._project._selectItem(this, selected);
}
}
},
isSelected: function() {
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
if (this._children[i].isSelected()) {
return true;
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}
}
} else {
return !!this._selected;
}
return false;
},
getProject: function() {
return this._project;
},
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_setProject: function(project) {
if (this._project != project) {
this._project = project;
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
this._children[i]._setProject(project);
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}
}
}
},
// TODO: isFullySelected / setFullySelected
// TODO: Change to getter / setters for these below that notify of changes
// through _changed()
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/**
* Specifies whether the item is locked.
*
* @return true if the item is locked, false otherwise.
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*/
locked: false,
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/**
* Specifies whether the item is visible.
*
* @return true if the item is visible, false otherwise.
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*/
visible: true,
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/**
* The opacity of the item.
*
* @return the opacity of the item as a value between 0 and 1.
*/
opacity: 1,
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/**
* The blend mode of the item.
*/
blendMode: 'normal',
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/**
* Specifies whether the item defines a clip mask. This can only be set on
* paths, compound paths, and text frame objects, and only if the item is
* already contained within a clipping group.
*
* @return true if the item defines a clip mask, false otherwise.
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*/
isClipMask: function() {
return this._clipMask;
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},
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setClipMask: function(clipMask) {
this._clipMask = clipMask;
if (this._clipMask) {
this.setFillColor(null);
this.setStrokeColor(null);
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}
},
// TODO: get/setIsolated (print specific feature)
// TODO: get/setKnockout (print specific feature)
// TODO get/setAlphaIsShape
// TODO: get/setData
/**
* The item that this item is contained within.
*/
getParent: function() {
return this._parent;
},
// TODO: #getLayer()
/**
* The index of this item within the list of it's parent's children.
*/
getIndex: function() {
return this._index;
},
/**
* The children items contained within this item.
*/
getChildren: function() {
return this._children;
},
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setChildren: function(items) {
this.removeChildren();
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for (var i = 0, l = items && items.length; i < l; i++)
this.appendTop(items[i]);
},
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/**
* Checks if the item contains any children items.
*
* @return true if it has one or more children, false otherwise.
*/
hasChildren: function() {
return this._children && this._children.length > 0;
},
/**
* Reverses the order of this item's children
*/
reverseChildren: function() {
if (this._children) {
this._children.reverse();
for (var i = 0, l = this._children.length; i < l; i++) {
this._children[i]._index = i;
}
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}
},
/**
* Removes all of the item's children, if it has any
*/
removeChildren: function() {
var removed = false;
if (this._children) {
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for (var i = this._children.length - 1; i >= 0; i--)
removed = this._children[i].remove() || removed;
}
return removed;
},
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/**
* The first item contained within this item.
*/
getFirstChild: function() {
return this._children && this._children[0] || null;
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},
/**
* The last item contained within this item.
*/
getLastChild: function() {
return this._children && this._children[this._children.length - 1]
|| null;
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},
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/**
* The next item on the same level as this item.
*/
getNextSibling: function() {
return this._parent && this._parent._children[this._index + 1] || null;
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},
/**
* The previous item on the same level as this item.
*/
getPreviousSibling: function() {
return this._parent && this._parent._children[this._index - 1] || null;
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},
/**
* Checks whether the item is editable.
*
* @return true when neither the item, nor it's parents are locked or
* hidden, false otherwise.
*/
isEditable: function() {
var parent = this;
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while (parent) {
if (!parent.visible || parent.locked)
return false;
parent = parent._parent;
}
return true;
},
/**
* Checks whether the item is valid, i.e. it hasn't been removed.
*
* @return true if the item is valid, false otherwise.
*/
// TODO: isValid / checkValid
/**
* Checks if this item is above the specified item in the stacking order of
* the project.
*
* @param item The item to check against
* @return true if it is above the specified item, false otherwise.
*/
// TODO: isAbove
/**
* Checks if the item is below the specified item in the stacking order of
* the project.
*
* @param item The item to check against
* @return true if it is below the specified item, false otherwise.
*/
// TODO: isBelow
isParent: function(item) {
return this._parent == item;
},
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isChild: function(item) {
return item._parent == this;
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},
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/**
* Checks if the item is contained within the specified item.
*
* @param item The item to check against
* @return true if it is inside the specified item, false otherwise.
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*/
isDescendant: function(item) {
var parent = this;
while (parent = parent._parent) {
if (parent == item)
return true;
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}
return false;
},
/**
* Checks if the item is an ancestor of the specified item.
*
* @param item the item to check against
* @return true if the item is an ancestor of the specified item, false otherwise.
*/
isAncestor: function(item) {
var parent = item;
while (parent = parent._parent) {
if (parent == this)
return true;
}
return false;
},
/**
* Checks whether the item is grouped with the specified item.
*
* @param item
* @return true if the items are grouped together, false otherwise.
*/
isGroupedWith: function(item) {
var parent = this._parent;
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while (parent) {
// Find group parents. Check for parent._parent, since don't want
// top level layers, because they also inherit from Group
if (parent._parent
&& (parent instanceof Group || parent instanceof CompoundPath)
&& item.isDescendant(parent))
return true;
// Keep walking up otherwise
parent = parent._parent;
}
return false;
},
getStrokeBounds: function() {
return this._getBounds(true);
},
getBounds: function() {
return this._getBounds(false);
},
_getBounds: function(includeStroke) {
var children = this._children;
if (children && children.length) {
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var x1 = Infinity,
x2 = -Infinity,
y1 = x1,
y2 = x2;
for (var i = 0, l = children.length; i < l; i++) {
var child = children[i];
if (child.visible) {
var rect = includeStroke
? child.getStrokeBounds()
: child.getBounds();
x1 = Math.min(rect.x, x1);
y1 = Math.min(rect.y, y1);
x2 = Math.max(rect.x + rect.width, x2);
y2 = Math.max(rect.y + rect.height, y2);
}
}
return includeStroke
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? Rectangle.create(x1, y1, x2 - x1, y2 - y1)
: LinkedRectangle.create(this, 'setBounds',
x1, y1, x2 - x1, y2 - y1);
}
// TODO: What to return if nothing is defined, e.g. empty Groups?
// Scriptographer behaves weirdly then too.
return new Rectangle();
},
setBounds: function(rect) {
rect = Rectangle.read(arguments);
var bounds = this.getBounds(),
matrix = new Matrix(),
center = rect.center;
// Read this from bottom to top:
// Translate to new center:
matrix.translate(center);
// Scale to new Size, if size changes and avoid divisions by 0:
if (rect.width != bounds.width || rect.height != bounds.height) {
matrix.scale(
bounds.width != 0 ? rect.width / bounds.width : 1,
bounds.height != 0 ? rect.height / bounds.height : 1);
}
// Translate to center:
center = bounds.center;
matrix.translate(-center.x, -center.y);
// Now execute the transformation:
this.transform(matrix);
},
/**
* The bounding rectangle of the item including stroke width.
*/
// TODO: getStrokeBounds
/**
* The bounding rectangle of the item including stroke width and controls.
*/
// TODO: getControlBounds
/**
* Rasterizes the item into a newly created Raster object. The item itself
* is not removed after rasterization.
*
* @param resolution the resolution of the raster in dpi {@default 72}
* @return the newly created Raster item
*/
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rasterize: function(resolution) {
// TODO: why would we want to pass a size to rasterize? Seems to produce
// weird results on Scriptographer. Also we can't use antialiasing, since
// Canvas doesn't support it yet. Project colorMode is also out of the
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// question for now.
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var bounds = this.getStrokeBounds(),
scale = (resolution || 72) / 72,
canvas = CanvasProvider.getCanvas(bounds.getSize().multiply(scale)),
ctx = canvas.getContext('2d'),
matrix = new Matrix().scale(scale).translate(-bounds.x, -bounds.y);
matrix.applyToContext(ctx);
this.draw(ctx, {});
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var raster = new Raster(canvas);
raster.setPosition(this.getPosition());
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raster.scale(1 / scale);
return raster;
},
/**
* The item's position within the art board. This is the
* {@link Rectangle#getCenter()} of the {@link Item#getBounds()} rectangle.
*/
getPosition: function() {
// Cache position value
if (!this._position) {
// Center is a LinkedPoint as well, so we can use _x and _y
var center = this.getBounds().getCenter();
this._position = LinkedPoint.create(this, 'setPosition',
center._x, center._y);
}
return this._position;
},
setPosition: function(point) {
point = Point.read(arguments);
if (point)
this.translate(point.subtract(this.getPosition()));
},
/**
* @param flags: Array of any of the following: 'objects', 'children',
* 'fill-gradients', 'fill-patterns', 'stroke-patterns', 'lines'.
* Default: ['objects', 'children']
*/
transform: function(matrix, flags) {
// TODO: Handle flags, add TransformFlag class and convert to bit mask
// for quicker checking
// TODO: Call transform on chidren only if 'children' flag is provided
if (this._transform)
this._transform(matrix, flags);
// Transform position as well. Do not modify _position directly,
// since it's a LinkedPoint and would cause recursion!
if (this._position)
matrix._transformPoint(this._position, this._position, true);
if (this._children) {
for (var i = 0, l = this._children.length; i < l; i++) {
var child = this._children[i];
child.transform(matrix, flags);
}
}
// PORT: Return 'this' in all chainable commands
return this;
},
/*
_transform: function(matrix, flags) {
// The code that performs the actual transformation of content,
// if defined. Item itself does not define this.
},
*/
/**
* Translates (moves) the item by the given offset point.
*
* @param delta
*/
translate: function(delta) {
var mx = new Matrix();
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return this.transform(mx.translate.apply(mx, arguments));
},
/**
* Scales the item by the given values from its center point, or optionally
* by a supplied point.
*
* @param sx
* @param sy
* @param center {@default the center point of the item}
*
* @see Matrix#scale(double, double, Point center)
*/
scale: function(sx, sy /* | scale */, center) {
// See Matrix#scale for explanation of this:
if (arguments.length < 2 || typeof sy === 'object') {
center = sy;
sy = sx;
}
return this.transform(new Matrix().scale(sx, sy,
center || this.getPosition()));
},
/**
* Rotates the item by a given angle around the given point.
*
* Angles are oriented clockwise and measured in degrees by default. Read
* more about angle units and orientation in the description of the
* {@link com.scriptographer.ai.Point#getAngle()} property.
*
* @param angle the rotation angle
* @see Matrix#rotate(double, Point)
*/
rotate: function(angle, center) {
return this.transform(new Matrix().rotate(angle,
center || this.getPosition()));
},
/**
* Shears the item with a given amount around its center point.
*
* @param shx
* @param shy
* @see Matrix#shear(double, double)
*/
shear: function(shx, shy, center) {
// TODO: Add support for center back to Scriptographer too!
// See Matrix#scale for explanation of this:
if (arguments.length < 2 || typeof sy === 'object') {
center = shy;
shy = shx;
}
return this.transform(new Matrix().shear(shx, shy,
center || this.getPosition()));
},
/**
* The path style of the item.
*/
getStyle: function() {
return this._style;
},
setStyle: function(style) {
this._style.initialize(style);
},
// TODO: toString
statics: {
drawSelectedBounds: function(bounds, ctx, matrix) {
var coords = matrix._transformCorners(bounds);
ctx.beginPath();
for (var i = 0; i < 8; i++)
ctx[i == 0 ? 'moveTo' : 'lineTo'](coords[i], coords[++i]);
ctx.closePath();
ctx.stroke();
for (var i = 0; i < 8; i++) {
ctx.beginPath();
ctx.rect(coords[i] - 2, coords[++i] - 2, 4, 4);
ctx.fill();
}
},
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// TODO: Implement View into the drawing
// TODO: Optimize temporary canvas drawing to ignore parts that are
// outside of the visible view.
draw: function(item, ctx, param) {
if (!item.visible || item.opacity == 0)
return;
var tempCanvas, parentCtx;
// If the item has a blendMode or is defining an opacity, draw it on
// a temporary canvas first and composite the canvas afterwards.
// Paths with an opacity < 1 that both define a fillColor
// and strokeColor also need to be drawn on a temporary canvas first,
// since otherwise their stroke is drawn half transparent over their
// fill.
if (item.blendMode !== 'normal'
|| item.opacity < 1
&& !(item._segments && (!item.getFillColor()
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|| !item.getStrokeColor()))) {
var bounds = item.getStrokeBounds() || item.getBounds();
if (!bounds.width || !bounds.height)
return;
// Floor the offset and ceil the size, so we don't cut off any
// antialiased pixels when drawing onto the temporary canvas.
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var itemOffset = bounds.getTopLeft().floor(),
size = bounds.getSize().ceil().add(new Size(1, 1));
tempCanvas = CanvasProvider.getCanvas(size);
// Save the parent context, so we can draw onto it later
parentCtx = ctx;
// Set ctx to the context of the temporary canvas,
// so we draw onto it, instead of the parentCtx
ctx = tempCanvas.getContext('2d');
ctx.save();
// Translate the context so the topLeft of the item is at (0, 0)
// on the temporary canvas.
ctx.translate(-itemOffset.x, -itemOffset.y);
}
var savedOffset;
if (itemOffset) {
savedOffset = param.offset;
param.offset = itemOffset;
}
item.draw(ctx, param);
if (itemOffset)
param.offset = savedOffset;
// If we created a temporary canvas before, composite it onto the
// parent canvas:
if (tempCanvas) {
// Restore the temporary canvas to its state before the
// translation matrix was applied above.
ctx.restore();
// If the item has a blendMode, use BlendMode#process to
// composite its canvas on the parentCanvas.
if (item.blendMode !== 'normal') {
// The pixel offset of the temporary canvas to the parent
// canvas.
var pixelOffset = itemOffset.subtract(param.offset);
BlendMode.process(item.blendMode, ctx, parentCtx,
item.opacity, pixelOffset);
} else {
// Otherwise we just need to set the globalAlpha before drawing
// the temporary canvas on the parent canvas.
parentCtx.save();
parentCtx.globalAlpha = item.opacity;
parentCtx.drawImage(tempCanvas,
itemOffset.x, itemOffset.y);
parentCtx.restore();
}
// Return the temporary canvas, so it can be reused
CanvasProvider.returnCanvas(tempCanvas);
}
}
}
}, new function() {
function append(top) {
return function(item) {
item._removeFromParent();
if (this._children) {
Base.splice(this._children, [item], top ? undefined : 0, 0);
item._parent = this;
item._setProject(this._project);
if (item._name)
item.setName(item._name);
return true;
}
return false;
};
}
function move(above) {
return function(item) {
// first remove the item from its parent's children list
if (item._parent && this._removeFromParent()) {
Base.splice(item._parent._children, [this],
item._index + (above ? 1 : -1), 0);
this._parent = item._parent;
this._setProject(item._project);
if (item._name)
item.setName(item._name);
return true;
}
return false;
};
}
return {
/**
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* Inserts the specified item as a child of the item by appending it to
* the list of children and moving it above all other children. You can
* use this function for groups, compound paths and layers.
*
* @param item The item that will be appended as a child
*/
appendTop: append(true),
/**
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* Inserts the specified item as a child of this item by appending it to
* the list of children and moving it below all other children. You can
* use this function for groups, compound paths and layers.
*
* @param item The item that will be appended as a child
*/
appendBottom: append(false),
/**
* Moves this item above the specified item.
*
* @param item The item above which it should be moved
* @return true if it was moved, false otherwise
*/
moveAbove: move(true),
/**
* Moves the item below the specified item.
*
* @param item the item below which it should be moved
* @return true if it was moved, false otherwise
*/
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moveBelow: move(false)
};
}, new function() {
var sets = {
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down: {}, drag: {}, up: {}, move: {}
};
function removeAll(set) {
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for (var id in set) {
var item = set[id];
item.remove();
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for (var type in sets) {
var other = sets[type];
if (other != set && other[item.getId()])
delete other[item.getId()];
}
}
}
function installHandler(name) {
var handler = 'onMouse' + Base.capitalize(name);
// Inject a onMouse handler that performs all the behind the scene magic
// and calls the script's handler at the end, if defined.
var func = paper.tool[handler];
if (!func || !func._installed) {
var hash = {};
hash[handler] = function(event) {
// Always clear the drag set on mouseup
if (name === 'up')
sets.drag = {};
removeAll(sets[name]);
sets[name] = {};
// Call the script's overridden handler, if defined
if (this.base)
this.base(event);
};
paper.tool.inject(hash);
// Only install this handler once, and mark it as installed,
// to prevent repeated installing.
paper.tool[handler]._installed = true;
}
}
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return Base.each(['down', 'drag', 'up', 'move'], function(name) {
this['removeOn' + Base.capitalize(name)] = function() {
var hash = {};
hash[name] = true;
return this.removeOn(hash);
};
}, {
removeOn: function(obj) {
for (var name in obj) {
if (obj[name]) {
sets[name][this.getId()] = this;
// Since the drag set gets cleared in up, we need to make
// sure it's installed too
if (name === 'drag')
installHandler('up');
installHandler(name);
}
}
return this;
}
});
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});